|Cyclonian Guardian|1|DRQ|Sea Serpent/Effect|Water|5||1000|2400|Once per turn, while this card is in your Graveyard, if a "Cyclonian" monster you control would be destroyed by battle, it is not destroyed. (You cannot use another "Cyclonian Guardian"'s effect on that monster this turn.)| |Flame Hornet|2|DRQ|Pyro/Effect|Fire|4||2000|1300|This card cannot attack unless you remove 2 Flame Counters from the field. When this card destroys a monster by battle, add 2 Flame Counters to a face-up card on the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Ninja Girl Kuno|3|DRQ|Warrior/Effect|Wind|4||1800|1000|When this card is Special Summoned by the effect of a "Ninja" card, destroy 1 card on the field. This card cannot be targeted by your opponent's Trap Cards.| |Emerald Crawler Grawl|4|DRQ|Reptile/Effect|Wind|4||1750|1900|When this card destroys a monster by battle, Special Summon 1 "Emerald Crawler Token" (Reptile-Type/WIND/Level 1/ATK 800/DEF 1500).| |Techno-Organic Bat|5|DRQ|Winged Beast/Effect|Dark|3||1200|800|This card is also treated as a Machine-Type monster while it is on the field or in the Graveyard. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, you may discard 1 card to gain Life Points equal to the damage you inflicted to your opponent.| |Cyber Dreadstryke|6|DRQ|Machine/Effect|Light|4||1750|0|You can discard this card to add 1 "Cyber" monster other than "Cyber Dreadstryke" from your Graveyard to your hand. Inflict 300 damage to your opponent at the end of each of your Main Phases 1. While you have no cards in your hand, this card is unaffected by effects that target.| |Magical Berserker|7|DRQ|Warrior/Magical/Effect|Earth|4||1400|1600|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. This card can attack all monsters your opponent controls once each.| |Diablo's Grandmaster of Aggression|8|DRQ|Fiend/Fusion/Effect|Dark|7||2500|2400|"Diablo of the Forbidden Forest" + "Diablo's Crimson Reaper" This card cannot be Special Summoned, except by returning the above monsters to the Deck when 1 is on your side of the field and the other is on top of your Graveyard. (You do not use "Polymerization".) While this card is on the field or at the top of your Graveyard, "Diablo" monsters gain 200 ATK and inflict Piercing damage.| |Techno-Organic Ptera|9|DRQ|Dinosaur/Fusion/Effect|Dark|6||2000|1000|"Techno-Organic Mantis" + "Techno-Organic Saurus" A Fusion Summon of this card can only be conducted with the above monsters. This card is also treated as a Machine-Type monster while on the field or in the Graveyard. This card can attack directly. Each time this card destroys an opponent's monster by battle, all non-"Techno-Organic" monsters on the field lose 500 ATK and DEF.| |Fremennik Royal Guardian|10|DRQ|Warrior/Prototype/Effect|Earth|6||2300|2200|"Magical Berserker" + "Balmung Redeemed" This card can be Fusion Summoned from your hand with the above monsters by using "Spirit Fusion". If this card is Fusion Summoned this way, it gains the following effect: • Once per turn, you can discard 1 card to equip as many Equip Cards in your Graveyard as possible to monsters you control. Each time a card(s) is equipped to a monster(s) on the field, gain 500 Life Points per equip.| |Nasatan, Diablo Dissidant|11|DRQ|Fairy/Fusion/Effect|Dark|6||2300|1700|"Helel, Diablo of Reversal" + 1 "Diablo" monster This card cannot be Special Summoned, except by returning the above monsters to the Deck while 1 is at the top of your Graveyard and the other is at the bottom of your Graveyard. (You do not use "Polymerization".) When this card is Summoned, you can remove from play "Diablo" monsters from the top of your Graveyard until you hit a non-"Diablo" monster or a Spell or Trap Card, to have this card gain 500 ATK for each "Diablo" monster removed this way. When this card is destroyed and sent to the Graveyard, reverse your Graveyard. While this card is at the bottom of your Graveyard, all "Diablo" monsters you control gain 1000 ATK and DEF.| |Exiled Trapmaster|12|DRQ|Fiend/Tuner/Effect|Earth|2||0|1000|This card cannot be Special Summoned. You can pay 500 Life Points to activate the effect of an "Exiled" monster on your opponent's turn, if the effect is activated by Tributing that monster.| |Power Pauncher|13|DRQ|Warrior/Effect|Fire|4||2100|1900|This card cannot be Special Summoned. This card can only be Normal Summoned while you control 3 or more "Power" monsters. When a Spell or Trap Card is activated, negate its effect and have this card lose 500 ATK and DEF. When this card is targeted by an Effect Monster's effect, destroy this card and inflict damage to your opponent equal to the ATK it has at that time.| |Cyber Fire|14|DRQ|Pyro/Effect|Light|4||1600|1800|This card is also treated as a Machine-Type monster. When a card(s) are discarded from your hand, inflict 500 damage to your opponent. While you have no cards in your hand, inflict 400 damage to your opponent every time a "Cyber" monster attacks or is attacked.| |Celestial Hero Astra-Naut|15|DRQ|Fairy/Effect|Light|4||1900|1400|This card cannot be Special Summoned. This card inflicts Piercing Damage. When this card inflicts damage to your opponent, add 1 Level 4 or lower "Celestial Hero" or "Celestial Trainee" monster from your Deck to your hand. If this card is used as a Synchro Material monster, draw 1 card.| |Melting Chocolate|16|DRQ|Pyro/Effect|Fire|4||1800|0|This card cannot be destroyed by a FIRE monster. When this card destroys an opponent's monster by battle, place 1 Warping Counter on this card. You can remove any number of Warping Counters from this card to Special Summon 1 "Chocolate Survivor Token" (Pyro-Type/FIRE/Level ?/ATK 0/DEF 0) - its Level is equal to the number of Warping Counters you removed.| |Survivor Melting|17|DRQ|Trap Card|Trap||Continuous|||When a monster(s) is sent to the Graveyard, you can place 1 Warping Counter on this card (Max. 5). Once per turn, you can remove any number of counters from this card to Special Summon 1 "Melted Chocolate Token" (Plant-Type/FIRE/Level X/ATK 500/DEF X00) where X is the number of Warping Counters removed. Set this card in the End Phase of the turn in which this effect is activated.| |Firestorm Spearman|18|DRQ|Pyro/Gemini/Effect|Fire|4||1250|0|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •This card inflicts Piercing damage. While you control "Firestorm Plateau", this card gains 900 ATK and cannot be targeted by Trap Cards.| |Fog Zombie|19|DRQ|Zombie/Gemini/Effect|Dark|5||0|0|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •This card's ATK becomes the combined original ATK of all non-effect "Zombie" monsters with 0 original DEF you control. No monsters can be Tribute Summoned, except Zombie-Type monsters.| |Turtle Zombie|20|DRQ|Zombie/Gemini/Effect|Dark|6||2550|0|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Non-effect "Zombie" Synchro monsters with 0 original DEF cannot be destroyed. This card can attack up to 2 monsters during the same Battle Phase.| |Clear Infernape|21|DRQ|Warrior/Gemini/Effect|Fire|5||2300|900|This card is treated as having no type or attribute(This effect cannot be negated). This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: • This card's original ATK becomes 2600. Destroy any Defense Position monster this card battles with without applying damage calculation.| |Destiny Soldier Siegel|22|DRQ|Spellcaster/Gemini/Effect|Light|3||1100|1000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Once per monster, when a non-Fusion "Destiny Soldier" monster battles, you can discard 1 "Destiny Soldier" monster to have that monster gain 700 ATK during that battle only. You can activate this effect on either player's turn.| |Morty the Dual-Mode Ninja|23|DRQ|Warrior/Gemini/Effect|Dark|4||1600|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •When a "Ninja" monster you control is attacked, you can discard 1 "Ninja" card to negate the attack. Once per turn, you can discard 1 "Ninja" monster to destroy 1 face-down Spell or Trap Card.| |Iron Will - Gun Technique|24|DRQ|Spell Card|Spell||Continuous|||This card can only be activated when you have exactly 3 "Ninja" monsters in your graveyard. Special Summon 3 "Gum String Tokens" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0) to your side of the field in Defense Position. The Tokens cannot be used for a Summon and they cannot be destroyed by battle. When a "Ninja" monster is removed from your Graveyard, destroy all Gum String Tokens you control and this card.| |Will - The Gun Ninja|25|DRQ|Warrior/Effect|Wind|5||2000|1700|When this card is Summoned, place 2 Gum String Counters on up to 2 face-up monsters your opponent controls. Monsters with Gum String Counters on them lose 200 ATK per counter and cannot change their battle positions. Once per turn, during your Standby Phase, you can move all the Gum String Counters from 1 face-up monster to another.| |Chaosrider Zera|26|DRQ|Fiend/Gemini/Effect|Wind|4||1800|1300|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with the following effect: •When your opponent removes a card(s) in your Graveyard from play, Special Summon 1 of the "Chaosrider" monsters among them, then return the other cards to your Graveyard. When a WIND monster is Summoned or a Speed Spell Card is activated, place 1 Speed Counter on this card (Max. 3). Once per turn, you can remove 2 Speed Counters from this card to return 1 Spell or Trap Card in your removed from play zone to your Deck, then have 1 face-up monster either gain or lose 1 Level.| |Flame Warmonger|27|DRQ|Pyro/Gemini/Effect|Fire|4||1600|1700|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with the following effect: •When a card(s) with a Flame Counter(s) on it is removed from the field, move all their Flame Counters to another face-up card. During each of your End Phases, instead of taking damage, you gain 200 Life Points for each Flame Counter on your side of the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Magical Gemini Arsenal|28|DRQ|Spellcaster/Gemini/Magical/Effect|Water|4||1500|0|This card cannot be Special Summoned. The Normal and Flip Summon of this card are treated as a Magical Summon. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with the following effect: •Once per turn, you can pay 500 Life Points to Special Summon 1 Gemini monster or Magical Summon 1 Magical monster from your hand. Once per turn, if 1 Gemini or Magical monster you control would be destroyed by battle, it is not destroyed.| |Blazing Infiltrator|1|XC2|Pyro|Fire|4||1900|1700|An attempt at enhancing human strength gone wrong. This red hot entity is immediately recognizable, and as such shows little remaining potential as an infiltrator.| |Inexperienced Infiltrator|2|XC2|Warrior|Earth|4||1500|1600|While inexperienced now, he is destined for great skill...| |Harmonic Infiltrator|3|XC2|Machine|Fire|4||1900|2000|It was engineered to synchronize perfectly with the actions of its enemies. Far more elegant and graceful than most of its fellow machinations, and yet packing a much more severe arsenal, this single cybernetic warrior is the force to be reckoned with.| |Eterna Infiltrator|4|XC2|Beast/Immortal/Effect|Water|3||800|1400|Battle Damage any player takes from battles involving this card is 0. Once per turn, you can move this card to any of your unused Monster Card Zones. If this card is destroyed by battle, destroy the monster that destroyed this card, and also destroy all non-Immortal monsters with 1500 or more ATK in the same columns as this card and the opponent's monster until the end of your opponent's next turn.| |Destiny Soldier Epsilon Infiltrator|5|XC2|Spellcaster/Effect|Light|3||1550|1350|When an Equip Card is equipped to this monster, destroy that card. While you control at least 1 other LIGHT monster or have 1 or fewer cards in your hand, this card gains 400 ATK and DEF. Once per turn, you can send the top 2 cards of your Deck to the Graveyard to have this card gain 400 ATK and DEF until the End Phase.| |Armageddon Guard - Chiron Infiltrator|6|XC2|Fairy/Effect|Dark|4||1900|1300|When this card is Normal or Special Summoned, add 1 "Corrupted Chaos Sanctuary" from your Deck, Graveyard, or removed from play zone to your hand. If this card is destroyed by battle, you can Special Summon 1 Level 4 or lower DARK Fairy-Type monster from your Graveyard or removed from play zone, except "Armageddon Guard - Chiron Infiltrator".| |Cherros, Tynek Infiltrator|7|XC2|Thunder/Effect|Fire|4||1600|1200|If you take Effect Damage this turn, you can Special Summon this card during the End Phase. Only 1 monster per turn can be Special Summoned this way. This card can attack twice during the same Battle Phase.| |Zeranon Infiltrator|8|XC2|Machine/Effect|Dark|4||0|2200|Machine-Type monsters other than "Zeranon Infiltrator" gain 200 ATK and DEF. Once during each of your opponent's Battle Phases, if a Machine-Type monster you control is attacked, you can redirect the attack to this card.| |Psycho Infiltrator of Otherworld|9|XC2|Beast-Warrior/Effect|Wind|4||700|2800|This card cannot be Special Summoned or Set. When this card is Normal Summoned, place it in Defense Position. You can have this card lose 1000 original DEF to negate the activation and effect of a card that targets and/or would destroy 1 "Otherworld" monster you control, and destroy it. You can use this effect during either player's turn.| |Serpent Agent of Anubis|10|XC2|Dragon/Effect|Dark|3||1400|500|This card is treated as having "Infiltrator" in its name (This effect cannot be negated). When this card is Normal Summoned, select 1 Level 4 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK by half the ATK of the monster equipped to it by this effect, and its name is also treated as the name of the equipped monster. This card can attack your opponent directly. If this card attacks using this effect, any inflicted Battle Damage becomes 1000.| |Perfect Agent of Osiris|11|XC2|Beast-Warrior/Effect|Water|4||1700|1200|This card is treated as having "Infiltrator" in its name (This effect cannot be negated). When this face-up card on the field is removed from play, Special Summon it during your next Standby Phase. While "Colosseum of Apocalypse" is on the field, if this face-up card would be removed from the field, you can remove it from play instead.| |Furious Agent of Isis|12|XC2|Fairy/Effect|Fire|3||1300|300|This card is treated as having "Infiltrator" in its name (This effect cannot be negated). In addition to a normal attack, this card can attack all Level 3 or lower monsters your opponent controls once each. When this card inflicts Battle Damage to your opponent, gain Life Points by the inflicted amount + 500.| |Essence of Agency|13|XC2|Pyro/Effect|Wind|3||1400|1650|This card is treated as having "Infiltrator" in its card name (This effect cannot be negated). While this card is in your Graveyard, send the top card of both players' Decks to the Graveyard during each of your Standby Phases. When you activate a Trap Card that requires you to remove a named monster in your Graveyard from play, you can substitute this card for the named monster.| |Techno-Organic Trojan|14|XC2|Beast/Effect|Earth|7||2800|2300|This card is treated as having "Infiltrator" in its card name (This effect cannot be negated), and it is also treated as a Machine-Type monster while on the field or in the Graveyard. While your opponent controls at least 2 monsters more than you, this card can be Normal Summoned without Tribute. Once per turn, you can switch control of 1 monster you control to your opponent, then gain 1500 Life Points.| |Cyclonian Infiltrator|15|XC2|Sea Serpent/Effect|Water|4||1800|0|Sea Serpent-Type monsters you control other than "Cyclonian Infiltrator" gain 200 ATK and DEF. Once per turn, when this card attacks and your opponent activates a Spell or Trap Card in response to the attack, you can send 1 Spell or Trap Card you control to the Graveyard to negate the activation of that card and destroy it.| |Flame Infiltrator|16|XC2|Pyro/Effect|Fire|3||1000|2000|When a card effect would put a Flame Counter(s) on a face-up card(s) on the field, put 2 Flame Counters on each affected card instead. Until the end of your next turn after this card is Summoned or flipped face-up, you do not take damage from Flame Counters. Once per turn, you can put 2 Flame Counters on 1 face-up card on the field. If you do, this card cannot attack this turn. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Ancient Relic Infiltrator|17|XC2|Rock/Effect|Earth|3||1450|1300|Rock-Type monsters you control other than "Ancient Relic Infiltrator" gain 200 ATK and DEF. Once per turn, by Tributing 1 "Ancient" monster, destroy 1 face-up card your opponent controls and Special Summon 1 "Ancient Relic Token" (Rock-Type/EARTH/Level 3/ATK 1450/DEF 1300) in Defense Position. "Ancient Relic Tokens" cannot be Tributed for a Tribute Summon.| |Omni-Morpher Infiltrator Form|18|XC2|Machine/Effect|Dark|6||2350|1550|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type or DARK Machine-Type monsters from your field or Graveyard. Once per turn, you can Tribute 1 Insect-Type or DARK Machine-Type monster to destroy 1 Spell or Trap Card on the field and inflict 500 damage to the destroyed card's controller.| |Celestial Hero Lunar Infiltrator|19|XC2|Fairy/Effect|Light|4||2000|2200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play LIGHT monsters in your Graveyard whose total Levels equal 4. When a Fairy-Type monster you control attacks a Defense Position monster with less DEF than the attacking monster's ATK, gain Life Points by the difference after damage calculation. You can send this card from your hand to the Graveyard and remove 2 other LIGHT monsters in your Graveyard from play to negate the activation and effect of a Trap Card and destroy it.| |Fossil Infiltrator|20|XC2|Rock/Fusion/Effect|Earth|4||1800|900|1 Rock-Type monster in your Graveyard + 1 monster in your opponent's Graveyard of the same Attribute. A Fusion Summon of this card can only be conducted by the effect of "Fossil Fusion". This card gains ATK by the total Levels of the Fusion Material Monsters used for this card's Fusion Summon x 100. Negate the effects of monsters destroyed in battle by this card.| |Rockstorm - The Exiled Infiltrator|21|XC2|Rock/Effect|Dark|4||1200|2000|You can Tribute this face-up card to send 2 Level 6 or lower monsters from your Deck to your Graveyard. Those monsters' effects are negated.| |Neo Matter Researcher - Infiltrator in the Lab|22|XC2|Spellcaster/Effect|Dark|1||0|0|Battle Damage to the controller of this card from a battle involving this monster becomes 0. Discard 1 card to gain 1000 Life Points, and have this card gain 1000 ATK until the End Phase.| |Agent of the Fluff - Klauster|23|XC2|Beast/Effect|Earth|3||1000|1000|This card is treated as having "Infiltrator" in its name (This effect cannot be negated). Once per turn, you can remove 2 monsters in your Graveyard from play to Special Summon 1 Level 3 or lower monster from your Deck. If you have more than 1000 Life Points, it cannot be Tributed for a Tribute Summon or Set and has its effects negated until the End Phase.| |Southern Infiltrator - Goelyn the Hidden Lotus|24|XC2|Warrior/Effect|Dark|4||1700|1800|When this card is destroyed by your opponent's card effect and sent to the Graveyard, add 1 Level 4 or lower "Southern" monster from your Deck to your hand.| |Emerald Crawler - X Infiltrator|25|XC2|Reptile/Effect|Wind|4||1500|1900|Once per turn, if you have 4000 or less Life Points, you can send 1 Spell Card you control to the Graveyard to Special Summon 1 "Emerald Crawler Token" (Reptile-Type/WIND/Level 1/ATK 100/DEF 1900).| |Power Drive Infiltrator|26|XC2|Dinosaur/Effect|Fire|6||2500|2000|When this card attacks, it gains 300 ATK during the Damage Step. This card is not destroyed in battle by Level 4 or lower monsters.| |Atlantis Infiltrator - Royal Guard|27|XC2|Aqua/Effect|Water|4||1800|1700|When this card is Normal Summoned, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.| |Ninja Girl Infiltrator - Karin of the Lone Flame|28|XC2|Warrior/Effect|Fire|4||1500|1800|When this card is sent from the field to the Graveyard, you can pay 1000 Life Points to add 1 Level 4 or lower Effect Monster from your Deck to your hand.| |Special Agent of the Tundra|29|XC2|Aqua/Effect|Water|4||1600|1400|This card is treated as an "Infiltrator" monster (This effect cannot be negated). When this card on the field is destroyed and would be sent to the Graveyard, shuffle it in your opponent's Deck face-up instead. Then, when your opponent draws this card, it is sent to the Graveyard and he/she takes 800 damage.| |Infiltrator the Toxic|30|XC2|Beast-Warrior/Effect|Earth|4||1500|1500|When this card attacks a monster while "Toxic Warfield" is face-up on the field, the attacked monster loses 200 ATK and DEF x its Level during the Damage Step.| |Magical Infiltrator Bloodstain|31|XC2|Aqua/Magical/Effect|Fire|4||1700|1950|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. When this card inflicts Battle Damage to your opponent, gain 1000 Life Points. When this card destroys a monster your opponent controls by battle, inflict 500 damage to your opponent.| |Comic Spy - The Infiltrator|32|XC2|Psychic/Effect|Earth|3||1000|1500|This card gains 500 ATK for each Level 3 Normal Monster in your Graveyard. This card is unaffected by Trap Cards during the Battle Phase.| |Infiltrator in Bossman's Office - The Janitor|33|XC2|Psychic/Effect|Water|4||1800|1600|When a Level 5 or higher monster with 0 original ATK and DEF is destroyed, inflict 800 damage to your opponent. If a Level 5 or higher monster with 0 original ATK and DEF would be destroyed, you can Tribute this card to negate its destruction.| |Cyber Infiltrator|34|XC2|Warrior/Effect|Light|4||1800|1300|When this card inflicts Battle Damage to your opponent while you have no cards in your hand, draw 1 card. Then, you can send 1 card from your hand to the Graveyard.| |Penguin Infiltrator|35|XC2|Aqua/Effect|Water|4||1200|1000|This card can attack your opponent directly. "Penguin" monsters you control inflict Piercing damage.| |Board Infiltrator|36|XC2|Warrior/Effect|Earth|4||0|2000|This card cannot attack. "Gale Pawn", "Pyre Knight", "Torrential Bishop", "Dust Rook", "Radiant Queen" and "Fiend King" cannot be destroyed by card effects. If "Gale Pawn", "Pyre Knight", "Torrential Bishop", "Dust Rook", "Radiant Queen" or "Fiend King" is selected as an attack target or the target of a card effect, you may change the target to this card.| |Polymerization|0|XC3|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.| |Ninja Girl Hino|1|XC3|Warrior/Effect|Wind|1||200|1600|FLIP: Special Summon 1 "Ninja Girl" monster from your hand or Deck. That monster cannot attack or be destroyed this turn.| |Ninja Girl Kasata|2|XC3|Warrior/Effect|Wind|4||1800|250|If this card attacks an opponent's monster, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. When this card attacks a face-down Defense Position monster, flip a coin and call it; if you call it right, destroy the monster with this card's effect without applying damage calculation.| |Ninja Ring|3|XC3|Spell Card|Spell||Equip|||Equip only to a "Ninja" monster. It gains 800 ATK. Quick-Play Spell Cards cannot be activated.| |Industrial Dojo|4|XC3|Spell Card|Spell||Field|||At the end of a Damage Step in which a "Ninja" monster destroyed a monster in battle, the controller of the "Ninja" monster can discard 1 card to add 1 "Ninja" monster from his/her Deck to their hand. When this card is destroyed and sent to the Graveyard, its controller takes 1000 damage.| |Hidden Assault|5|XC3|Trap Card|Trap|||||Activate when a "Ninja Girl" monster is destroyed and sent to the Graveyard. Special Summon 1 "Ninja" monster from your hand. If the summoned monster is a "Ninja Girl" monster, you can also Special Summon any other cards with the same name as the summoned monster in your hand.| |Ninja Girl Sakoji|6|XC3|Warrior|Wind|6||500|3200|A Ninja Girl Doctor with protective pads and a First-Aid kit optimum for caring for fellow Ninja during downtime of a battle.| |Ninja Girl Ankina|7|XC3|Warrior/Effect|Wind|4||500|1250|In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Ninja Girl" monsters in your Graveyard (Max. of 5 additional attacks). At the end of a Battle Phase in which this card inflicts Battle Damage to your opponent, remove from play 2 "Ninja Girl" monsters from your Graveyard.| |Ninja Parasite X-1|8|XC3|Insect/Effect|Wind|2||0|0|When this face-down Defense Position card is attacked, it becomes an Equip Card equipped to the attacking monster (Damage calculation is not applied). A monster equipped with this card loses 1000 ATK during each End Phase. When the equipped monster's ATK becomes 0, destroy it and inflict damage to its controller by twice its original ATK.| |Ninja Parasite X-2|9|XC3|Aqua/Effect|Wind|5||2400|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 "Ninja" monsters from your Graveyard. If you Special Summon this monster, you cannot Summon or Set any other monster until your next End Phase. After this card successfully battles, by Tributing it at the end of the Damage Step, inflict 2400 damage to your opponent.| |Ninja Chemical Warfare|10|XC3|Spell Card|Spell|||||Activate only while you control a "Ninja" monster(s). Add 1 "Ninja Parasite" monster from your Deck to your hand.| |Kunai Paper Bomb|11|XC3|Spell Card|Spell|||||Select 1 "Ninja" monster you control. Destroy all cards your opponent controls in the same column as the selected monster and inflict 500 damage to your opponent for each card destroyed this way. If this card is in your Graveyard, you can pay 500 Life Points to add it to your hand instead of conducting your normal draw during your Draw Phase.| |Wooden Replacement|12|XC3|Trap Card|Trap||Continuous|||Select 1 "Ninja" monster you control. If you control no "Ninja" monsters, destroy this card. While the selected monster is in face-up Attack Position, it cannot be destroyed by battle. When this card leaves the field, destroy the selected monster. When the monster leaves the field, destroy this card.| |Tundragon|13|XC3|Dragon/Effect|Water|4||1850|900|When this card inflicts Battle Damage to your opponent, declare the name of 1 card. Your opponent then picks up the top card from his/her Deck, and if its name is the declared name, activate the following effect, based on the Type of that card: • Level 4 or lower monster: Return the card to the top of your opponent's Deck and skip his/her next Draw Phase. • Level 5 or higher monster: Remove the card from play. Then, your opponent must remove from play all monsters of the same name from his/her hand, Deck and Graveyard. • Spell: Send the card to the Graveyard. Also, this monster can attack again this turn. • Trap: Send the card to the Graveyard, then send the top 5 cards of your opponent's Deck to the Graveyard. For each monster sent by this effect, you can destroy 1 card on the field.| |Tundra Ghost|14|XC3|Winged Beast/Effect|Wind|2||300|1400|Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned while "Tundra" is on the field, declare 1 card name. Then see your opponent's hand and place any copies of the declared card on top of their Deck.| |Tundra Lemming Swarm|15|XC3|Beast/Effect|Earth|1||200|0|When this card is summoned or flipped face-up while "Tundra" is on the field, add 3 counters to it. This card cannot be destroyed by battle. If this card battles with an opponent's monster, remove 1 counter from it after damage calculation. If there are no counters on this card, destroy it. Then, you can Special Summon 1 "Tundra Lemming Swarm" from your hand or Deck in Attack Position.| |Vengeful Tundra Wolverine|16|XC3|Beast-Warrior|Earth|3||1900|300|An animal that finally got tired of being pushed around by mankind and developed amazing skills with a shotgun. Its full potential is only shown when hunting in his own grounds.| |Tundra|17|XC3|Spell Card|Spell||Field|||This card cannot be destroyed by the effects of Spell or Trap Cards, except by its own effect. When a FIRE monster is summoned, flip a coin and call it. If you call it wrong, destroy this card. "Tundra" monsters gain 400 ATK. While there is a "Tundra" monster on the field, monsters a player Special Summons to his/her side of the field with his/her card effect are returned to the top of their owners' Decks.| |Icicle Blast|18|XC3|Trap Card|Trap|||||Activate when a "Tundra" monster you control is attacked. Destroy the attacking monster. If this card is destroyed and sent to the Graveyard by the effect of a card controlled by your opponent, he/she puts 1 card in his/her hand on top of their Deck.| |Vicious Swordfish|19|XC3|Fish/Effect|Water|4||2000|0|This card inflicts Piercing damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.| |Ancient Warlock Salamander|20|XC3|Reptile/Effect|Water|3||800|1000|FLIP: Each player adds 1 Trap Card from his/her Graveyard to their hand.| |Sonic Firefly|21|XC3|Insect/Effect|Light|3||800|1000|FLIP: Each player adds 1 Spell Card from his/her Graveyard to their hand.| |Shadow Crawler|22|XC3|Zombie/Effect|Dark|3||800|1000|FLIP: Each player adds 1 Monster Card from his/her Graveyard to their hand.| |Denezin Soldier|23|XC3|Sea Serpent/Effect|Water|4||1700|1150|By removing from play this card in your Graveyard, remove from play 1 card in either player's Graveyard.| |Thorn Barrager|24|XC3|Plant/Effect|Dark|2||500|600|FLIP: Inflict 1000 damage to your opponent.| |Void Plant|25|XC3|Plant/Effect|Dark|5||500|1200|When this card is Tribute Summoned, destroy all Spell and Trap Cards on the field.| |Sealed Sage|26|XC3|Spellcaster/Effect|Dark|6||2700|2400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Spell Cards in your hand. When this card is destroyed, you can add 1 Spell Card from your Graveyard to your hand.| |Ominous Python|27|XC3|Reptile/Effect|Dark|4||1400|1200|Each time a player draws a card(s), he/she takes 200 damage per card.| |Ancient Fossil|28|XC3|Rock/Effect|Earth|4||1200|1200|When this card is sent from the field to the Graveyard, Special Summon 1 Dinosaur-Type monster from your hand. If you cannot, take 800 damage.| |Gigasaurus|29|XC3|Dinosaur|Light|4||2000|0|An extremely over-protective dinosaur. It will protect its pack and young extremely viciously by ruthlessly slashing its foes with its teeth and claws.| |Sorcerer of the Normal|30|XC3|Spellcaster/Effect|Earth|4||1000|1000|FLIP: Special Summon 1 Normal Monster from your hand. That monster cannot attack this turn.| |Angel of Retribution|31|XC3|Fairy/Effect|Dark|4||1800|200|Each time you Tribute a monster(s) you control, inflict 200 damage per monster to your opponent.| |Light Magician of Order|32|XC3|Spellcaster/Effect|Light|8||2600|2800|When this card is Normal or Special Summoned, you can add 1 Trap Card from your Graveyard to your hand. Monsters that this card destroys by battle are returned to their owners' Decks instead of being sent to the Graveyard. If this card is destroyed or removed from the field, it is placed on the bottom of its owner's Deck.| |Forseen Might|33|XC3|Spell Card|Spell||Continuous|||Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Spellcaster-Type Fusion Monster Card, and select that 1 Fusion Monster from your Extra Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after activation. (This is considered a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.| |Ancient Arena|34|XC3|Spell Card|Spell||Field|||Reptile, Dinosaur, Rock, Fairy and Spellcaster-Type monsters gain 200 ATK and DEF. Each time a Reptile, Dinosaur, Rock, Fairy or Spellcaster-Type monster is destroyed by battle, its controller gains Life Points by the Level of the destroyed monster x 300.| |Mystic Call|35|XC3|Spell Card|Spell|||||Pay 500 Life Points. Special Summon 1 Reptile-Type monster from your hand.| |Thorn Payback|36|XC3|Spell Card|Spell||Continuous|||Each time a Plant-Type monster you control is destroyed, inflict 500 damage to your opponent.| |Purity's Gift|37|XC3|Spell Card|Spell||Continuous|||While you have no Monster Cards in your Graveyard, gain 800 Life Points during each of your Standby Phases.| |Betrayal|38|XC3|Spell Card|Spell||Quick-Play|||Activate after you are attacked directly by a monster your opponent controls. Take control of that monster until the End Phase of this turn.| |Monster Replace|39|XC3|Spell Card|Spell|||||Return 1 monster in your hand to your Deck. Add 1 monster from your Deck to your hand whose Level is equal to or lower than the Level of the returned monster.| |Heavy Draw|40|XC3|Spell Card|Spell||Continuous|||Both players draw 2 cards instead of 1 during each of their respective Draw Phases. Pay 800 Life Points during each of your Standby Phases. If you do not, destroy this card.| |Heavy Gale|41|XC3|Spell Card|Spell|||||Remove from play any number of Level 5 or higher monsters from your Graveyard. Destroy an equal number of Spell or Trap Cards on the field.| |Control Command|42|XC3|Trap Card|Trap||Counter|||Negate the activation and effect of a card that targets 1 card on the field and destroy it.| |Denial|43|XC3|Trap Card|Trap||Continuous|||Your opponent cannot gain Life Points by the effects of his/her cards. When this card is removed from the field, your opponent gains 800 Life Points.| |Reversal of Pain|44|XC3|Trap Card|Trap||Counter|||Activate when you would take damage from a card effect your opponent controls. Negate that damage and gain Life Points by the amount of damage negated this way.| |Risky Draw|45|XC3|Trap Card|Trap|||||Discard any number of cards from your hand. Flip a coin and call it. If you call it right, draw cards by twice the number of discarded cards. If not, your opponent draws cards by the number of discarded cards.| |Recovery Aura|46|XC3|Trap Card|Trap||Continuous|||Once per turn, during each Standby Phase, the turn player may pay 500 Life Points to return 1 card in his/her Graveyard to their Deck.| |Desperate Destruction|47|XC3|Trap Card|Trap|||||Activate only when your Life Points are lower than the ATK of a monster your opponent controls. Destroy all monsters on the field.| |Special Class Acrobats|48|XC3|Trap Card|Trap||Counter|||Negate the activation and effect of a card that targets a Level 5 or lower Machine-Type monster you control and destroy it.| |High Class Strike|49|XC3|Trap Card|Trap||Continuous|||By Tributing 1 Machine-Type monster, select and activate 1 of the following effects: • Inflict damage to your opponent by half the original ATK of the Tributed monster. • Your opponent discards 2 cards.| |High Sky Duel|50|XC3|Spell Card|Spell||Field|||When a Machine-Type monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 800 ATK during damage calculation only.| |Aircraft Carrier Helios|51|XC3|Machine/Effect|Water|8||0|2000|Once per turn, you can Special Summon 1 Machine-Type monster from your hand. Machine-Type monsters you control gain 500 ATK.| |Apache|52|XC3|Machine/Effect|Wind|5||1500|1900|When this card destroys a non-Machine-Type monster by battle, you can draw 1 card.| |Aircraft Carrier Olimpus|53|XC3|Machine/Effect|Water|10||0|3500|When this card is Summoned, it gains 1 of the following effects: • Machine-Type monsters you control gain 1000 ATK and DEF. • Once per turn, you can Special Summon 1 Machine-Type monster from your hand, Deck or Graveyard. • Once per turn, you can change 1 monster your opponent controls into Defense Position.| |We Got Incoming|54|XC3|Trap Card|Trap|||||Activate when your opponent Normal Summons a monster. Special Summon 1 Machine-Type monster from your hand whose Level is less than the Level of the summoned monster.| |All Missiles Away|55|XC3|Spell Card|Spell|||||Activate by selecting 1 face-up Machine-Type monster you control. This turn, the selected monster can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent directly, and your other monster(s) cannot attack.| |Low Angle Attack|56|XC3|Trap Card|Trap||Continuous|||When a WIND Machine-Type monster you control attacks and destroys a monster your opponent controls by battle, inflict damage to your opponent by half the original DEF of the destroyed monster.| |Ready, Aim, Fire|57|XC3|Spell Card|Spell|||||Discard any number of Machine-Type monsters from your hand. Inflict 700 damage to your opponent for each monster discarded this way.| |MSA - Mobile Sensor Array|58|XC3|Machine/Effect|Earth|5||800|2300|Once per turn, if this card is in face-up Defense Position, you may look at all face-down cards your opponent controls, then return them to their original position.| |Neo Orbital Space Cannon|59|XC3|Machine/Effect|Dark|9||0|0|During each Draw Phase, add 1 counter to this card (Max. 6). Once per turn, you can remove any number of counters from this card and destroy a number of cards on the field equal to the number of counters removed.| |R Wing Fighter Jet Raptor|60|XC3|Machine/Effect|Wind|7||2300|2000|This card is unaffected by the effects of Spell and Trap Cards during the Battle Phase. When this card destroys an opponent's monster by battle, return 1 card in your Graveyard to your hand.| |Leviathan - Lord of the Oceans|61|XC3|Sea Serpent/Effect|Water|10||4000|3000|This card cannot be Special Summoned. You must Tribute 3 monsters to Normal Summon or Set this card. When you declare an attack with this card, roll 1 six-sided die. If the result is 1, destroy all cards your opponent controls; otherwise, the attack continues as normal. This card cannot attack FIRE monsters. If this card is attacked by a FIRE monster, destroy both this card and the attacking monster without applying damage calculation.| |Airborne Serpentis|62|XC3|Sea Serpent/Effect|Wind|5||2300|1900|Once per turn, you can discard 1 card. If you do, this card can attack your opponent directly this turn.| |Cyclonic Whirlpool|63|XC3|Spell Card|Spell||Field|||WATER and Sea Serpent-Type monsters gain 300 ATK. Roll 1 six-sided die during each Standby Phase. Activate the appropriate effect, based upon the number rolled: • 1-2: Destroy 1 monster you control. • 3-4: Destroy 1 monster your opponent controls. • 5-6: Both players draw 1 card.| |Leviathan's Servant - Abyssal Serpent|64|XC3|Sea Serpent/Effect|Dark|4||1800|1200|When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Leviathan's Servant - Abyssal Serpent" from your Deck. You can Tribute 3 "Leviathan's Servant - Abyssal Serpent" to Special Summon 1 "Leviathan - Lord of the Oceans" from your hand, Deck or Graveyard, ignoring the summon conditions. This effect cannot be used if a "Levaithan's Servant - Abyssal Serpent" was summoned during this turn.| |Hungry Meatbeast|65|XC3|Spell Card|Spell|||||Destroy each face-up Spell and Trap Card.| |Volcanic Fissure|66|XC3|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters with less than 1500 ATK.| |Surprise|67|XC3|Spell Card|Spell|||||Inflict 1000 damage to your opponent. Then, he/she can draw 1 card.| |Repeat Fusion|68|XC3|Spell Card|Spell|||||You can only activate this card during the same turn a "Polymerization" was activated. Remove 1 "Polymerization" in your Graveyard from play. Then, send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard and Special Summon the Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)| |Regeneration|69|XC3|Trap Card|Trap|||||Activate when a monster you control is destroyed by battle and sent to the Graveyard. During the End Phase of this turn, Special Summon the destroyed monster.| |Alchemic Bar|70|XC3|Trap Card|Trap|||||Activate only during the End Phase of a turn in which a monster you controlled was destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster with the same Attribute as the destroyed monster from your Deck.| |Fairy House of Adhesive Tape|71|XC3|Trap Card|Trap|||||Destroy 1 face-up monster with 1500 or less ATK.| |Sol Blade|72|XC3|Spell Card|Spell||Equip|||The equipped monster gains 1000 ATK.| |Luna Shield|73|XC3|Spell Card|Spell||Equip|||The equipped monster gains 1000 DEF.| |Tiring Battle|74|XC3|Trap Card|Trap||Counter|||Negate the attack of an opponent's monster. Change it to Defense Position.| |D.D. Reactive Barrier|75|XC3|Trap Card|Trap|||||Pay 1000 Life Points. Activate only when your opponent attacks. Destroy the attacking monster and remove it from play.| |Dark Trap Hole|76|XC3|Trap Card|Trap|||||Discard 1 card. Activate only when your opponent Special Summons a monster. Destroy that monster.| |Spiked Trap Hole|77|XC3|Trap Card|Trap|||||Pay 1000 Life Points. Activate only when your opponent Summons a monster. Destroy that monster.| |Rainbow Trap Hole|78|XC3|Trap Card|Trap|||||Activate only when your opponent Summons a monster. Destroy that monster. Your opponent gains Life Points equal to its ATK.| |Sacrificial Trap Hole|79|XC3|Trap Card|Trap|||||Activate when your opponent Normal Summons a monster. Your opponent selects 1 monster he/she controls, except the summoned monster, and destroys it.| |Pot of Hidden Power|80|XC3|Spell Card|Spell|||||If you control no monsters, discard 1 monster to draw 2 cards.| |Alchemic Pot|81|XC3|Spell Card|Spell|||||Select 1 face-up monster. During your opponent's next End Phase, draw 1 card for each face-up monster with the same Attribute as the selected monster.| |Virus Pot|82|XC3|Spell Card|Spell|||||Destroy all cards you control. Draw 1 card for each card sent to the Graveyard this way.| |Business Manager|83|XC3|Spell Card|Spell|||||Pay 500 Life Points. Draw 1 card.| |Heart Control|84|XC3|Spell Card|Spell|||||Pay 800 Life Points. Take control of 1 face-up monster your opponent controls until the End Phase. That monster cannot attack or change its Battle Position.| |False Peace|85|XC3|Spell Card|Spell|||||Skip your opponent's next Battle Phase.| |Barrier Break|86|XC3|Spell Card|Spell|||||Destroy 1 face-up Defense Position monster your opponent controls.| |Jam Jar|87|XC3|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Summon another monster this turn. Special Summon 2 "Jam Tokens" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. The "Jam Tokens" cannot be Tributed for a Tribute Summon or Set.| |Level Control|88|XC3|Trap Card|Trap||Continuous|||Declare 1 Level. Monsters with that Level cannot declare an attack.| |Celestial Hero Planet Summon|89|XC3|Fairy/Effect|Light|3||900|300|FLIP: Draw 1 card for each "Celestial Hero" monster on the field.| |Celestial Hero Moon Vixen|90|XC3|Fairy/Effect|Light|4||1200|2000|During each of your Draw Phases, instead of conducting your normal draw, you can add 1 "Celestial Hero" monster from your Deck to your hand.| |Celestial Hero Venus Buster|91|XC3|Fairy/Effect|Light|4||2100|900|This card inflicts Piercing damage. At the end of each of your turns, switch this face-up card to Defense Position.| |Celestial Hero Mercury Masher|92|XC3|Fairy/Effect|Light|4||1600|400|You can send 1 Trap Card you control to the Graveyard to negate the activation and effect of an opponent's Spell Card and destroy it.| |Celestial Hero Terris Gaiga|93|XC3|Fairy/Effect|Light|8||2500|1000|This card can be Special Summoned by removing from play 1 "Celestial Hero Moon Vixen" you control. This card cannot attack during the turn it is Special Summoned. You can send 2 cards you control to the Graveyard. If you do, during this turn, this card can attack your opponent directly and if it attacks, your opponent cannot activate any Trap Cards until the end of the Damage Step.| |Celestial Hero Martian Brawler|94|XC3|Fairy/Effect|Light|6||2400|800|When this card is Normal Summoned, destroy 1 Spell or Trap Card on the field. When this card is Special Summoned, destroy 1 monster on the field.| |Celestial Hero Jupiter Crush|95|XC3|Fairy/Effect|Light|8||?|?|You can Special Summon this card from your hand if all of your Spell & Trap Card Zones are occupied. When this card is Normal Summoned or flipped face-up, its original ATK and DEF become the number of "Celestial Hero" monsters that were destroyed this turn x 300. If this card is Special Summoned, its original ATK and DEF instead become the number of cards in your Graveyard x 250. When a "Celestial Hero" monster is Special Summoned, your opponent discards 1 random card.| |Celestial Hero Kronos Titan|96|XC3|Fairy/Effect|Light|4||1400|1500|You can send this face-up card you control to the Graveyard to add 1 "Celestial Hero" card from your Graveyard to your hand.| |Celestial Hero Uranus Charmer|97|XC3|Fairy/Effect|Light|4||2000|1000|This card can attack your opponent directly if the only cards your opponent controls are face-down or if your opponent controls no cards except Defense Position monsters. This face-up card on the field returns to the owner's hand during your End Phase.| |Celestial Hero Neptune Strike|98|XC3|Fairy/Effect|Light|3||1200|200|While you control at least 1 other monster, your opponent cannot attack this card. If this card is Tributed for a Tribute Summon or Ritual Summon, inflict 700 damage to your opponent.| |Celestial Hero Pluto's Kiss|99|XC3|Fairy/Effect|Light|4||1900|0|You can send 1 Spell Card you control to the Graveyard to negate the activation and effect of an opponent's Trap Card and destroy it.| |Destiny Soldier Camellia|100|XC3|Spellcaster|Light|4||2000|200|An elite member of the Destiny Soldiers. Her clan has trained for generations in the divine arts.| |Destiny Soldier Riegel|101|XC3|Spellcaster/Effect|Light|4||1800|300|When this card is Normal Summoned, add 1 "Destiny Soldier" monster from your Deck to your hand.| |Destiny Soldier Leona|102|XC3|Spellcaster/Effect|Water|3||1200|900|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Soldier" monster with 1500 or less ATK from your Deck. Remove from play this card in your Graveyard to negate 1 attack against a "Destiny Soldier" monster you control.| |Destiny Soldier Zeranon|103|XC3|Spellcaster/Effect|Dark|5||1800|1500|If this is the only monster in your hand and you control no monsters, by showing your hand to your opponent, you can Special Summon this card. Negate the effects of all Trap Cards.| |Destiny Soldier Ryou|104|XC3|Spellcaster/Effect|Fire|2||1000|1200|When this card is Summoned, you can Special Summon 1 "Destiny Soldier Ryou" from your Deck in Defense Position - that monster's effect is negated. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard, then inflict 500 damage to your opponent.| |Destiny Soldier Tynek|105|XC3|Spellcaster/Effect|Light|5||1900|1200|Once per turn, by sending the top 3 cards of your Deck to the Graveyard, destroy 1 card on the field. If at least 1 of the sent cards is a "Destiny Soldier" monster, return 1 card in your Graveyard to your Deck.| |Destiny Soldier Isis|106|XC3|Spellcaster/Effect|Fire|4||1500|1500|At the end of each of your Main Phases 1, gain 800 Life Points, and you can add 1 "Celestial" or "Destiny" monster from your Graveyard to your hand.| |Destiny Soldier Nezona|107|XC3|Spellcaster/Effect|Dark|4||1400|1300|Once per turn, you can send the top 2 cards of your Deck to the Graveyard. If you do, this card can attack twice during this turn's Battle Phase. If at least 1 of the sent cards is a "Destiny Soldier" monster, return 1 card in your Graveyard to your Deck.| |Destiny Soldier Omicron X|108|XC3|Spellcaster/Effect|Light|4||1500|1400|This card is unaffected by Trap Cards.| |Destiny Soldier Iona|109|XC3|Spellcaster/Effect|Water|4||1550|1400|Once per turn, you can send the top 2 cards of your Deck to the Graveyard to have this card gain 300 ATK for each "Destiny Soldier" monster sent this way until your next Standby Phase. Monsters destroyed in battle by this card have their effects negated.| |Destiny Soldier Phoenix|110|XC3|Spellcaster/Fusion/Effect|Fire|6||2100|2000|"Destiny Soldier Isis" + "Destiny Soldier Iona" This card can only be Special Summoned by Fusion Summon. Each time this card destroys an opponent's monster by battle, Special Summon 1 "Destiny Soldier Token" (Spellcaster-Type/LIGHT/Level 4/ATK ?/DEF ?). The summoned Token cannot be Tributed, and its ATK and DEF become the same as the destroyed monster's.| |Destiny Soldier Zeon Panther|111|XC3|Spellcaster/Fusion/Effect|Earth|6||1700|1700|"Destiny Soldier Ryou" + "Destiny Soldier Nezona" This card can attack twice during the same Battle Phase. Each time this card battles, it gains 300 ATK at the end of the Damage Step.| |Destiny Soldier Epsilon Omega|112|XC3|Spellcaster/Fusion/Effect|Dark|8||2700|2500|"Destiny Soldier Camellia" + "Destiny Soldier Zeranon" This card cannot be Special Summoned except by Fusion Summon. Negate the effects of all Trap Cards. When this card inflicts Battle Damage to your opponent, you can draw 1 card.| |Destiny Soldier Orion|113|XC3|Spellcaster/Fusion/Effect|Water|8||2300|2000|"Destiny Soldier Riegel" + "Destiny Soldier Leona" This card can only be Special Summoned by returning the above monsters to the Deck when 1 is on your side of the field and the other is either in your Graveyard or removed from play (you do not use "Polymerization"). "Destiny Soldier" monsters gain 300 ATK and DEF.| |Destiny Soldier Sekhmet|114|XC3|Spellcaster/Fusion/Effect|Light|7||2500|2400|"Destiny Soldier Iona" + "Destiny Soldier Riegel" This card cannot be destroyed by battle. When this card destroys a monster by battle, gain Life Points by the ATK of the destroyed monster.| |Destiny Soldier Gex|115|XC3|Spellcaster/Fusion/Effect|Earth|5||2000|1400|"Destiny Soldier Ryou" + "Destiny Soldier Omicron X" This card cannot be Special Summoned except by Fusion Summon. When a Normal Spell Card is activated, you can negate its effect by paying 1000 Life Points. Negate the effects of monsters your opponent controls that are destroyed in battle by this card.| |Destiny Soldier Nekitozora|116|XC3|Spellcaster/Fusion/Effect|Light|10||4000|4000|The Fusion Material Monsters for this card are any 4 "Destiny Soldier" monsters. This card cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by monster effects. Each time this card inflicts at least 1000 points of Battle Damage to your opponent, you can add 1 "Destiny Soldier" monster that is removed from play to your hand.| |Destiny Soldier Exia|117|XC3|Spellcaster/Fusion/Effect|Light|7||2600|2000|"Destiny Soldier Iona" + "Destiny Soldier Tynek" This card cannot be Special Summoned except by Fusion Summon. The effects of non-"Destiny Soldier" monsters cannot be activated.| |Destiny Soldier Ares|118|XC3|Spellcaster/Fusion/Effect|Dark|5||2200|1900|"Destiny Soldier Riegel" + "Destiny Soldier Nezona" This card cannot be Special Summoned except by Fusion Summon. When a Normal Trap Card is activated, you can negate its effect by paying 1000 Life Points. Each time this card inflicts Battle Damage to your opponent, you can remove up to 3 cards in his/her Graveyard from play.| |Destiny Soldier Chthonian Kaiser|119|XC3|Spellcaster/Fusion/Effect|Fire|7||2400|2000|"Destiny Soldier Nezona" + "Destiny Soldier Omicron X" This card can only be Special Summoned by Fusion Summon. Once per turn, you can send 1 "Destiny Soldier" monster from your Deck to the Graveyard to destroy 1 face-up monster on the field whose ATK is less than or equal to the ATK of the sent monster.| |Destined Reset|120|XC3|Spell Card|Spell|||||Pay 2000 Life Points. Each player shuffles all cards in his/her Graveyard and that are removed from play into their owners' Decks. Each player can then draw 2 cards.| |Destined Cyclone|121|XC3|Spell Card|Spell|||||Destroy 1 Spell or Trap Card on the field. If you control a face-up "Destiny Soldier" monster(s), you can destroy 1 more Spell or Trap Card on the field.| |Destiny Fusion|122|XC3|Spell Card|Spell|||||During the turn you activate this card, you can Fusion Summon "Destiny Soldier" monsters without using "Polymerization". Each time you Fusion Summon a monster this way, draw 1 card and gain 1000 Life Points.| |Call of Destiny|123|XC3|Spell Card|Spell|||||Add 1 "Destiny Soldier" monster from your Deck to your hand.| |Soul Collective|124|XC3|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters listed on a "Destiny Soldier" Fusion Monster, and Special Summon that Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)| |A Date with Destiny|125|XC3|Spell Card|Spell||Quick-Play|||Negate the attack of an opponent's monster, or the activation of his/her Spell Card, that targets a face-up "Destiny Soldier" monster you control, and destroy the opponent's card. You can activate this effect at any time during either player's turn, by removing from play this card in your Graveyard that was sent there from your Deck.| |Destiny Duel|126|XC3|Spell Card|Spell|||||Special Summon 1 "Celestial" or "Destiny" monster from your hand.| |Destiny's Resurrection|127|XC3|Trap Card|Trap||Continuous|||Activate only during a Main Phase, by discarding 1 card. Special Summon 1 "Destiny Soldier" monster from your Graveyard. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy the summoned monster. When the monster is destroyed, destroy this card.| |Destiny's Self-Destruct Button|128|XC3|Trap Card|Trap|||||Activate only when your opponent attacks a face-up "Destiny Soldier" monster you control. Destroy all face-up monsters on the field.| |Destiny's Trap Hole|129|XC3|Trap Card|Trap|||||Activate only when your opponent Normal or Special Summons a monster(s) with 1000 or more ATK. Destroy the monster(s) and 1 "Destiny Soldier" monster you control.| |Intimidating Retreat|130|XC3|Spell Card|Spell|||||Pay 1000 Life Points. Send 1 face-up monster your opponent controls with 2000 or less ATK to the top of its owner's Deck.| |Pot of Chance|131|XC3|Spell Card|Spell|||||Roll a six-sided die; • 1-2: Draw 1 card. • 3-4: Draw 2 cards. • 5-6: Skip your next Draw Phase.| |Sigma Rebirth Unit|132|XC3|Machine/Effect|Fire|2||500|500|If this card is discarded from your hand to the Graveyard as an activation cost, you can Special Summon it from your Graveyard during the End Phase.| |Morphing Breed|133|XC3|Plant/Effect|Light|4||1400|1100|You can substitute this card for 1 Fusion Material Monster. If you do, the other Fusion Material Monster(s) must be the correct one(s). During your Standby Phase, you can change the Type of this monster. Tribute Fusion Material Monsters on the field, including this card, to Special Summon 1 Fusion Monster from your Extra Deck with the same Type as this monster.| |Spirit Monkey|134|XC3|Beast/Effect|Earth|4||200|1800|This card cannot be Special Summoned. If your opponent controls no face-up Attack Position monsters, this card can attack your opponent directly. If it attacks using this effect, your opponent discards 1 random card from their hand after damage calculation. Switch this card to Defense Position at the end of the Damage Step.| |Blowfish Bomb|135|XC3|Fish/Effect|Water|2||300|700|FLIP: Destroy 1 monster on the field.| |Mystical Pidgeon|136|XC3|Winged Beast/Effect|Wind|2||300|700|FLIP: Destroy 1 Spell or Trap Card on the field.| |Flame of the Phoenix|137|XC3|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points. Special Summon 1 monster from your Graveyard. Destroy it during the End Phase.| |D.D. Shield|138|XC3|Trap Card|Trap|||||Activate when an opponent attacks a monster you control. Remove from play monsters in your Graveyard whose total Levels equal the attacking monster's Level and remove the attacking monster from play.| |Safeguard Switch|139|XC3|Trap Card|Trap||Counter|||Activate when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and return it to its original position. Your opponent cannot activate Trap Cards until the end of the Battle Phase.| |Atlantean Soldier|140|XC3|Warrior|Water|4||1900|1300|An elite soldier of Atlantis assigned to defend the legendary city during the War of the Ancient Apocalypse. He will not let any evil forces enter the city, even if he dies fighting them.| |Zeranon Elite Soldier|141|XC3|Machine|Dark|4||2000|0|An elite cybernetic soldier created by Daea to combat the forces of light. It is extremely efficient in exterminating its enemies.| |Ancient Gardna|142|XC3|Warrior|Earth|4||0|2300|An elite guardian of the ancient rulers, he is said to never give in regardless of how powerful his enemies may be.| |Ancient Mage|143|XC3|Spellcaster|Earth|4||2000|0|An elite magician from ancient times. His magic is powerful and cannot be commanded by anyone in more modern times.| |Lightning Tiger|144|XC3|Beast|Light|4||1950|200|A powerful beast with vicious claws and the power to control lighting.| |Oak Shielder|145|XC3|Plant|Earth|3||500|2100|An old plant that has come to life again and now uses a piece of a dead oak tree to defend itself.| |Cannon Fiend|146|XC3|Fiend|Dark|6||2500|1450|A fiend with huge cannons on its back made of its own twisted flesh. The rockets it fires are made of the hearts of the slain.| |Eyeless Dragon Warrior|147|XC3|Dragon|Wind|7||2800|2600|Once a powerful half-dragon warrior, he has now lost his eyes and must use his other senses to hunt his prey.| |Mad Genie|148|XC3|Spellcaster|Wind|4||1800|1200|Banished from his dimension for his mischievous behaviour, he now seeks to cause mayhem in his new home.| |Bomber Roach|149|XC3|Insect|Fire|2||500|500|A small, hard-shelled roach often used as cannon ammunition.| |Rosethorn Bullet|150|XC3|Plant|Fire|2||500|500|A small, thorny rose-like creature often used as cannon ammunition.| |Divine Warrior|151|XC3|Fairy|Light|3||1600|1300|A strong fairy swordsman wielding a mystic blade.| |Mighty Hammerhead|152|XC3|Fish|Water|6||2400|0|A huge hammerhead shark whose aggression is unmatchable.| |Volcanic Seasnake|153|XC3|Sea Serpent|Fire|8||2700|2230|An odd sea creature that thrives on fire, and uses it to devastate foes in battle.| |Voltic Lancer|154|XC3|Thunder|Wind|4||1800|1600|A violent creature wielding a blade of pure lightning. A single blow from this creature is almost always fatal.| |Draconian Warlord|155|XC3|Dragon|Fire|4||1800|550|A vicious dragon with a blade carved out of volcanic stone.| |Galeshield Warrior|156|XC3|Warrior|Wind|4||300|2000|This monster's wind shield is enough to repel any attack coming its way.| |Battle-Ferret Defender|157|XC3|Beast-Warrior|Earth|4||1500|2000|An extremely powerful ferret whose shield is tougher than dragonscales.| |Cannon Lily|158|XC3|Plant/Effect|Fire|3||1100|600|Once per turn, you can select and activate 1 of the following effects: • Tribute 1 Insect-Type monster. Destroy 1 monster on the field. • Tribute 1 Plant-Type monster, except this card. Destroy 1 Spell or Trap Card on the field.| |Ultimate Barrel Lily|159|XC3|Plant/Fusion/Effect|Fire|7||2100|1600|"Bomber Roach" + "Rosethorn Bullet" + "Cannon Lily" This monster can only be Special Summoned from your Extra Deck by Fusion Summon. Once per turn, you can remove 1 Plant-Type or Insect-Type monster in your Graveyard from play, except a Fusion Material Monster used to Fusion Summon this card, to destroy 1 card on the field.| |Abyssal Spear Wielder|160|XC3|Fiend/Effect|Dark|3||1200|800|When this card is destroyed by battle, draw 1 card. If this face-up card is destroyed by an opponent's card effect, draw 2 cards. You must pay 800 Life Points when this card is Special Summoned from the Graveyard.| |Angel of Charity|161|XC3|Fairy/Effect|Light|2||0|700|Tribute this card to have all face-up monsters on the field gain 400 ATK.| |Zone Ender|162|XC3|Fiend/Effect|Light|8||1900|2600|When this card is Tribute Summoned, destroy 1 card on the field.| |Zombie Guard|163|XC3|Zombie/Effect|Earth|3||1200|0|FLIP: Return 1 face-up monster on the field to the top of its owner's Deck.| |Dimensional Collapse|164|XC3|Spell Card|Spell|||||Activate by removing 1 monster in your hand from play face-down. Remove from play 1 monster on the field.| |Gale|165|XC3|Spell Card|Spell|||||Destroy 1 Spell or Trap Card on the field. The controller of the destroyed card gains 600 Life Points.| |Reward of Cooperation|166|XC3|Spell Card|Spell||Continuous|||When a monster is Fusion Summoned, draw 1 card.| |Team Assault|167|XC3|Spell Card|Spell|||||Select 1 face-up monster you control. It gains 700 ATK for each other monster you control until the End Phase. Only the selected monster can attack this turn.| |Mystery Quiz|168|XC3|Spell Card|Spell|||||Select 1 monster from your hand and declare its ATK, DEF and Type. Your opponent must call the name of that card. If he/she calls it right, that card is added to their hand. If he/she calls it wrong, inflict 900 damage to your opponent.| |Dimensional Recovery Team|169|XC3|Spell Card|Spell|||||Discard 1 card. Add 1 of your face-up cards that is removed from play to your hand.| |The D. Forces|170|XC3|Spell Card|Spell||Continuous|||Dragon-Type monsters you control gain 200 ATK for each Dragon-Type monster you control.| |Gem of Reformation|171|XC3|Spell Card|Spell|||||Return 1 card in each player's Graveyard to their owners' Decks. Then, both players gain 500 Life Points.| |Temple of Conversion|172|XC3|Trap Card|Trap|||||Activate when a monster is summoned. Tribute that monster. That monster's controller then Special Summons 1 monster of the same Level from his/her Graveyard, except the Tributed monster.| |System Error|173|XC3|Trap Card|Trap||Counter|||Pay 400 Life Points. Negate the activation of a Trap Card and return it to its owner's hand.| |Sonic Stormwind|174|XC3|Trap Card|Trap|||||Activate only as Chain Link 3 or higher. Destroy all Spell and Trap Cards on the field.| |Rebellion of the Normal|175|XC3|Trap Card|Trap|||||Inflict 700 damage to your opponent for each Normal Monster you control.| |Jar of Blood|176|XC3|Trap Card|Trap|||||Destroy 1 monster you control and negate its effect while it is your Graveyard. Draw 2 cards.| |Emergency Stall Command|177|XC3|Trap Card|Trap|||||Activate while the ATK of a monster your opponent controls is higher than your Life Points. Gain 1000 Life Points, your opponent skips his/her next Battle Phase, and your opponent cannot change the Battle Position of monsters he/she controls until the next End Phase.| |Giga Dragon|178|XC3|Dragon|Light|8||3000|2500|A mystical dragon born from the Blue Light of Grodstar. Its Bluestar Beams have the same power as the White Lightning of the legendary Blue-Eyes White Dragon.| |Green B. Fluff|179|XC3|Beast|Earth|3||800|600|This monster was originally a green stuffed animal. It attacks by shooting sharp spikes from its mouth.| |Red B. Fluff|180|XC3|Beast|Earth|3||1000|800|This monster was originally a red stuffed animal. It attacks by shooting blazing balls from its mouth.| |Blue B. Fluff|181|XC3|Beast|Earth|3||1200|1000|This monster was originally a green stuffed animal. It attacks by shooting freezing spheres from its mouth.| |Bolubo|182|XC3|Warrior|Earth|4||1500|1200|A small warrior with a round body. It is often found rolling around open fields.| |Tiny Fiend|183|XC3|Fiend|Dark|4||1500|1000|A small creature always protected by a mysterious evil being. They have never been seen separated.| |Thousand Handed Monster|184|XC3|Beast|Earth|4||1400|1400|This odd creature has countless hands which are used for punching the opponent endlessly.| |Shadow Fiend|185|XC3|Fiend|Dark|4||1600|1000|This strange shadow has the form of a fiend. It often moves in groups.| |Polycin|186|XC3|Machine|Light|3||1400|1300|A guardian machine usually used by police.| |Palbuplant|187|XC3|Plant|Water|3||1500|1400|This mysterious creature lives in dark forests. It has long arms with vines that can trap an opponent instantly.| |Pholeton|188|XC3|Thunder|Light|3||1600|1500|A beast created as the result of a laboratory experiment. It attacks by using electric charges.| |Double Mishonder|189|XC3|Fiend/Effect|Dark|6||2000|1600|When this card is summoned successfully, Special Summon 1 "Ronsher Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500) in Attack Position. While you control a "Ronsher Token", this card is unaffected by Spell and Trap Cards your opponent controls.| |Destiny Bird|190|XC3|Winged Beast/Effect|Light|6||2200|1400|When this card is summoned, roll a six-sided die; •1: Destroy 1 card on the field. •2: Your opponent destroys 1 card on the field. •3: Discard 1 card. •4: Destroy all monsters on the field except this one. •5: Destroy all Spell and Trap Cards on the field. •6: Gain 500 Life Points and roll again.| |Thousand Shadow Hands|191|XC3|Fiend/Fusion/Effect|Dark|6||1900|1200|"Thousand Handed Monster" + "Shadow Fiend" This card can attack twice during the same Battle Phase.| |Fiend Ball|192|XC3|Beast/Fusion/Effect|Dark|6||1700|1700|"Bolubo" + "Tiny Fiend" This card cannot be destroyed by battle.| |Shadow Contraption|193|XC3|Machine/Fusion/Effect|Dark|6||1800|1500|"Tiny Fiend" + "Shadow Fiend" This card can attack your opponent directly.| |Thousand Spheres|194|XC3|Beast-Warrior/Fusion/Effect|Earth|6||1600|1700|"Bolubo" + "Thousand Handed Monster" By paying 300 Life Points, Special Summon 1 "Sphere Token" (Thunder-Type/LIGHT/Level 1/ATK 300/DEF 300) in Defense Position. "Sphere Tokens" cannot be Tributed during the turn they are Summoned.| |Shadow Bouncer|195|XC3|Spellcaster/Fusion/Effect|Earth|6||1400|2000|"Bolubo" + "Shadow Fiend" Each time this card is attacked, inflict 1500 damage to your opponent.| |Fiend's Hand #2|196|XC3|Zombie/Fusion/Effect|Earth|6||1500|1800|"Tiny Fiend" + "Thousand Handed Monster" Once per turn, you can Tribute 1 monster other than this one to destroy 1 monster on the field. If you do, this card cannot attack this turn.| |Photon Attacker|197|XC3|Machine/Fusion/Effect|Light|6||2000|1800|"Polycin" + "Pholeton" This card inflicts Piercing damage.| |Ultimate Colorful Fluff|198|XC3|Beast/Fusion/Effect|Earth|7||2500|2000|"Green B. Fluff" + "Red B. Fluff" + "Red B. Fluff" This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can add 1 "Fluff" monster or 1 "Fluffer" from your Graveyard to your hand. When this card is destroyed and sent to the Graveyard, Special Summon 1 monster from your Graveyard.| |Fantastic Shadow Slammer|199|XC3|Fiend/Fusion/Effect|Light|8||2800|2600|"Bolubo" + "Shadow Fiend" + "Thousand Handed Monster" + "Tiny Fiend" This card cannot be Special Summoned except by Fusion Summon. Your opponent cannot target this card with Spell Cards. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select and activate 1 of the following effects: •Destroy 1 Spell or Trap Card on the field. •Inflict 800 damage to your opponent. •Special Summon 1 "Thousand Token" (Beast-Type/EARTH/Level 3/ATK 1000/DEF 1000).| |Fluffer|200|XC3|Spell Card|Spell|||||Activate while you control a face-up "Green B. Fluff", "Red B. Fluff" and "Blue B. Fluff". Destroy all cards your opponent controls.| |Tynek the Divine Apprentice|1|XC4|Warrior|Light|4||1900|1200|A warrior new to the martial art called Xyojin. Due to visions of Armageddon, he believes that he is the Chosen One.| |Osiris the Divine Rival|2|XC4|Warrior|Light|4||1900|1200|The mental, physical and spiritual equal of "Tynek the Divine Apprentice", he seeks a level of respect that may take him an eternity to earn.| |Rashid the Tyrannical Warrior|3|XC4|Warrior|Dark|4||1900|1300|Native to the sands of Egypt, he has sworn himself to lead his people in a war against the rest of mankind.| |Iona the D.D. Princess|4|XC4|Spellcaster/Effect|Light|4||1550|1400|Monsters destroyed in battle by this card are removed from play instead of being sent to the Graveyard.| |Isis the Royal Healer|5|XC4|Warrior/Effect|Light|3||1500|1500|When an Effect Monster(s) is sent to the Graveyard, its owner gains 500 Life Points. If "Tynek the Chosen One" is summoned, this card cannot be destroyed by battle until the end of your opponent's 3rd turn after the summon.| |Hawk the Royal Prophet|6|XC4|Warrior/Effect|Light|4||1600|1000|When this card is Normal Summoned, flip all face-down monsters on the field face-up (Flip Effects are not activated at this time). Your opponent then gains 400 Life Points x the number of Effect Monsters on the field.| |Nezona the Fallen Guardian|7|XC4|Fiend/Effect|Dark|4||1700|1000|This card can attack all monsters your opponent controls once each. Destroy this card during the End Phase of the turn it is summoned.| |Set the D.D. Avenger|8|XC4|Spellcaster/Effect|Dark|4||1200|1400|When this card battles with an opponent's monster, remove that monster and this card from play after damage calculation. Then, each player can Special Summon 1 of his/her Level 4 or lower monsters that are removed from play, except the monsters removed by this effect.| |Osiris the Divine General|9|XC4|Warrior/Effect|Light|7||2500|2500|When this card is Normal or Special Summoned, inflict 500 damage to your opponent for each DARK monster you control. In addition, if the following monster(s) are on the field, the appropriate effect activates: •Isis the Royal Healer: Gain 2500 Life Points. •Anubis the Forgotten One: Send the top 5 cards of your opponent's Deck to the Graveyard.| |Tynek the Chosen One|10|XC4|Warrior/Effect|Light|7||2500|2500|When this card is Normal or Special Summoned, gain 500 Life Points for each LIGHT monster you control. In addition, if the following monster(s) are on the field, the appropriate effect activates: •Leona the Divine Assailant: Destroy all face-up monsters your opponent controls. •Hawk the Royal Prophet: Destroy all Spell and Trap Cards on the field.| |Heaven Kaiser - Immortal Tynek|11|XC4|Warrior/Effect|Light|9||3000|3000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Xyojin Kaio-sen." Your opponent cannot destroy this face-up card with a card effect, unless that effect would remove this card from play.| |Spirit of Divinity|12|XC4|Spellcaster/Effect|Light|4||1400|1000|When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. If you do, this card and the summoned monster cannot attack during this turn.| |Ki Pan the Master of Chaos|13|XC4|Warrior/Effect|Light|7||2500|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 LIGHT Warrior-Type and 1 DARK Warrior-Type monsters in your Graveyard. Once per turn, you can pay 1000 Life Points to remove from play 1 face-up monster on the field. If you do, this card cannot attack this turn.| |Leona the Divine Assailant|14|XC4|Warrior/Effect|Light|4||1700|1000|When this card battles with an opponent's monster, if that monster is not destroyed by battle, it is removed from play at the end of the Damage Step.| |Dark Conqueror Cortes|15|XC4|Warrior/Effect|Dark|6||2100|1500|When this card is Tribute Summoned, destroy 1 card on the field.| |Galaxy Soldier|16|XC4|Warrior/Effect|Light|8||2800|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your hand from play. Unless you pay 1000 Life Points, this card cannot attack. If this card successfully destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1000 damage to your opponent, and this card can attack once more in a row.| |Firestorm General Dante|17|XC4|Pyro/Effect|Fire|5||2100|2000|When this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by a card effect your opponent controls, also inflict 2000 damage to your opponent.| |Destiny Soldier Hassan|18|XC4|Spellcaster/Effect|Light|4||1600|1400|Once per turn, you can look at the top card of your Deck. If it is a Normal Trap Card, send it to the Graveyard and you can activate its effect during your next turn. If not, place it on the bottom of your Deck.| |Destiny Soldier Ra|19|XC4|Spellcaster/Effect|Light|8||0|0|This card gains 300 ATK for each "Destiny Soldier" monster in your Graveyard. If it was Normal Summoned, it gains 600 ATK per monster instead.| |Halaona, Angel of Sedition|20|XC4|Fairy/Fusion/Effect|Dark|5||2300|1500|"Osiris the Divine Rival" + "Rashid the Tyrannical Warrior" When the control of a monster(s) is switched, gain 1000 Life Points.| |Re Tynek, Zeta Guardian|21|XC4|Thunder/Ritual/Effect|Light|10||3300|3300|This monster can only be Ritual Summoned by using "Delta of Demise". When this card destroys an opponent's monster by battle, inflict damage to your opponent by half the destroyed monster's combined ATK and DEF. If this card is destroyed and sent to the Graveyard, Special Summon 1 Level 4 or lower "Tynek", "Isis" or "Osiris" monster from your Graveyard.| |Delta of Demise|22|XC4|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Re Tynek, Zeta Guardian". You must also Tribute monsters from your hand or field whose total Levels equal 10 or more, including at least 1 "Tynek", "Isis" or "Osiris" monster.| |Spirit Beam|23|XC4|Spell Card|Spell|||||Activate while you control a face-up "Tynek" monster. Destroy 1 face-up monster your opponent controls and inflict damage to both players by half the destroyed monster's ATK. "Tynek" monsters cannot attack this turn.| |Wrath of Ra|24|XC4|Spell Card|Spell|||||Activate while you control a face-up "Osiris" monster. Draw 1 card for each monster your opponent controls, then discard 2 cards. "Osiris" monsters cannot attack this turn.| |Xyojin Kaio-sen|25|XC4|Spell Card|Spell|||||Tribute 1 Warrior-Type "Tynek" monster and 2 LIGHT monsters. Special Summon 1 "Heaven Kaiser - Immortal Tynek" from your hand or Deck.| |The Imperial Smuggler|26|XC4|Spell Card|Spell|||||Draw 2 cards, then place 1 card in your hand on the bottom of your Deck.| |Soul Control|27|XC4|Spell Card|Spell|||||Pay 1500 Life Points and select 1 face-up monster your opponent controls. Take control of that monster until the End Phase of your next turn.| |Delta Skyline|28|XC4|Spell Card|Spell||Continuous|||Once per turn, if you control no monsters, you can pay 1000 Life Points to Special Summon 1 Level 4 or lower monster from your hand.| |Soul Evolution|29|XC4|Spell Card|Spell||Quick-Play|||Select and activate 1 of the following effects: • Tribute 1 face-up "Tynek the Divine Apprentice" to Special Summon 1 "Tynek the Chosen One" from your Deck. • Tribute 1 face-up "Osiris the Divine Rival" to Special Summon 1 "Osiris the Divine General" from your Deck.| |Dark Raigeki|30|XC4|Spell Card|Spell|||||Discard 1 Spell Card. Destroy all face-down monsters on the field. Trap Cards cannot be activated in response to this card's activation.| |Black Plague|31|XC4|Spell Card|Spell|||||Discard 1 Spell Card. Destroy all face-down Spell and Trap Cards on the field. Trap Cards cannot be activated in response to this card's activation.| |War of Attrition|32|XC4|Spell Card|Spell||Continuous|||You can only control 1 "War of Attrition". When you Normal Summon a Warrior-Type monster, place 1 Attrition Counter on this card (Max. 3). Warrior-Type monsters you control gain ATK by 100 x the number of Attrition Counters on this card and the number of Warrior-Type monsters on the field. By sending this card to the Graveyard, draw 1 card for each Attrition Counter it had on it at that time. If you drew 3 cards this way, also discard 2 cards.| |Typhon's Gift|33|XC4|Spell Card|Spell|||||Gain 1500 Life Points.| |Daea's Decree|34|XC4|Spell Card|Spell|||||Activate while all players have at least 1 monster that is removed from play. Each player can Special Summon 1 of his/her removed from play monsters.| |Judgment of Osiris|35|XC4|Trap Card|Trap||Counter|||Discard 1 card. Negate the activation and effect of an opponent's Spell or Trap Card and destroy it.| |Zeranon's Barrier|36|XC4|Trap Card|Trap|||||Discard 1 card. Until the End Phase, you take no damage and monsters you control cannot be destroyed.| |Forgotten Prophecy|37|XC4|Trap Card|Trap|||||Activate when a face-up "Isis the Royal Healer" you control is attacked. Negate the attack and end the opponent's Battle Phase. Then, Special Summon 1 "Tynek the Chosen One" from your hand or Deck. Its effects are not activated at this time.| |Forbidden Love|38|XC4|Trap Card|Trap|||||Activate when a face-up "Isis the Royal Healer" you control would be destroyed by your opponent's card effect. Negate the effect, then Special Summon 1 "Tynek the Chosen One" or 1 "Osiris the Divine General" from your Deck, and negate its effect. "Isis the Royal Healer" and the Special Summoned monster cannot attack or be destroyed until the End Phase of your opponent's next turn.| |Lost City|39|XC4|Spell Card|Spell||Field|||Beast-Type, Dinosaur-Type, Plant-Type and Rock-Type monsters are unaffected by monster effects that target, except their own.| |Living Temple|40|XC4|Rock/Effect|Earth|4||0|2000|While this card is in face-up Defense Position, Rock-Type monsters you control cannot be destroyed by the effects of Spell or Trap Cards that target.| |Savage|41|XC4|Beast/Effect|Dark|4||1600|1400|This card inflicts Piercing damage. When this card destroys a monster by battle and inflicts Battle Damage to your opponent, it gains 200 ATK.| |Burning Rex|42|XC4|Dinosaur/Effect|Fire|4||1700|1000|When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.| |Flight Vine|43|XC4|Plant/Effect|Wind|4||800|1800|A monster that battles this Defense Position card is returned to the owner's hand at the end of the Damage Step.| |Gadget Warrior V1|44|XC4|Machine/Effect|Earth|3||1400|400|While "Panzerfaust" is equipped to this card, it gains 1000 ATK. Only 1 Equip Card can be equipped to this monster at a time.| |Gadget Warrior V2|45|XC4|Machine/Effect|Fire|4||1750|950|While "Lance-Flammes" is equipped to this card, gain 1200 Life Points during each of your Standby Phases. Only 1 Equip Card can be equipped to this monster at a time.| |Gadget Warrior V5|46|XC4|Machine/Effect|Wind|7||2600|2200|When this card attacks while equipped with "Aerial Blast", it gains 900 ATK after the Damage Step until the End Phase of your next turn. Only 1 Equip Card can be equipped to this monster at a time.| |Panzerfaust|47|XC4|Spell Card|Spell||Equip|||Equip only to a "Gadget Warrior" monster. It loses 500 ATK and inflicts Piercing damage. When the equipped monster inflicts Piercing damage, inflict damage to your opponent by half the equipped monster's ATK.| |Lance-Flamme|48|XC4|Spell Card|Spell||Equip|||Equip only to a "Gadget Warrior" monster. You must pay 400 Life Points during each Standby Phase (this is not optional). The equipped monster gains 400 ATK. Monsters that battle with the equipped monster are removed from play after the Damage Step. Each time a monster is removed this way, your opponent loses 500 Life Points.| |Aerial Blast|49|XC4|Spell Card|Spell||Equip|||Equip only to a "Gadget Warrior" monster. When the equipped monster attacks, it loses 1000 ATK until the End Phase of your next turn. Monsters destroyed in battle by the equipped monster are placed on the bottom of their owners' Decks instead of being sent to the Graveyard. Each time a monster is returned to the Deck this way, send the top card of your opponent's Deck to the Graveyard.| |Warp Wizard|50|XC4|Spellcaster/Effect|Dark|3||1300|1000|When this card is Normal Summoned, your opponent can Special Summon 1 monster from his/her hand. This card can attack your opponent directly.| |Warp Reversal|51|XC4|Spell Card|Spell||Quick-Play|||Activate when your opponent Special Summons a monster. Return that monster to its owner's hand. Then, you can Special Summon 1 monster from your hand.| |Warp Tunneler|52|XC4|Rock/Effect|Dark|7||2300|2000|When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Warp Tunneler" from your Deck. If this face-up card is destroyed and would be sent to the Graveyard, send it to the bottom of its owner's Deck instead.| |Eyes of the Silver Dragon|53|XC4|Dragon/Effect|Light|3||1500|1150|Your opponent must play with their hand revealed. If this card is destroyed by battle and sent to the Graveyard, draw 1 card.| |Jaw of the Silver Dragon|54|XC4|Dragon/Effect|Light|4||2500|0|This card cannot attack.| |Wings of the Silver Dragon|55|XC4|Dragon/Effect|Light|1||?|?|This card gains 300 ATK and DEF for each Dragon-Type monster in your Graveyard.| |Spine of the Silver Dragon|56|XC4|Dragon/Effect|Light|2||200|1600|Negate the activation of a Spell Card that targets this 1 face-down monster and destroy it. At that time, flip this card into face-up Defense Position. This card cannot be destroyed by battle while it is in Attack Position.| |Claws of the Silver Dragon|57|XC4|Dragon/Effect|Light|1||0|0|If this card successfully attacks your opponent directly, he/she takes 2500 damage. By Tributing a face-up "Claws of the Silver Dragon", "Eyes of the Silver Dragon", "Jaw of the Silver Dragon", "Spine of the Silver Dragon", and "Wings of the Silver Dragon", Special Summon 1 "Silver Dragon - Desmonthes" from your Extra Deck. (This is considered a Fusion Summon).| |Silver Dragon - Desmonthes|58|XC4|Dragon/Fusion/Effect|Light|12||10000|10000|"Claws of the Silver Dragon" + "Eyes of the Silver Dragon" + "Jaw of the Silver Dragon" + "Spine of the Silver Dragon" + "Wings of the Silver Dragon" This card cannot be Special Summoned, except by the effect of "Claws of the Silver Dragon". While this card is in your Extra Deck, it is unaffected by all card effects. When this card is Fusion Summoned, you win the Duel.| |Ninja Knight of Legend|59|XC4|Warrior/Effect|Earth|4||1000|800|Any monster that battles with this card is destroyed at the end of the Damage Step.| |Shuriken Twister|60|XC4|Trap Card|Trap|||||Activate when your opponent attacks with a monster with 1500 or more ATK, or if he/she attacks a face-up "Ninja" monster you control. Destroy the attacking monster.| |Ancient Gate of Release|61|XC4|Spell Card|Spell|||||Roll a six-sided die. Pick up cards from the top of your Deck until you pick up a monster that can be Normal Summoned. If its Level is higher than the result x 2, send all picked up cards to the Graveyard, and if not, Special Summon the picked up monster and send the remaining cards to the Graveyard.| |Ancient Gate of Restraint|62|XC4|Trap Card|Trap||Continuous|||Negate the effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard. Neither player can remove cards in the Graveyard from play.| |Alpha Were-Beast|63|XC4|Beast-Warrior/Effect|Fire|8||2950|1300|When this card destroys a monster by battle, add 1 Blood Counter to this card. Once per turn, during your Main Phase 1, you can remove 1 Blood Counter from this card to destroy 1 card your opponent controls.| |Crazed Were-Beast|64|XC4|Beast-Warrior/Effect|Dark|4||1800|0|When this card destroys a monster by battle, add 1 Blood Counter to this card. This card gains 200 ATK for each Blood Counter on it. This card must attack when possible.| |Savage Were-Beast|65|XC4|Beast-Warrior/Effect|Dark|4||1700|100|When this card destroys a monster by battle, add 1 Blood Counter to this card. In addition to a normal attack, this card can attack once more during the same Battle Phase for every 2 Blood Counters on it.| |Were-Beast|66|XC4|Beast-Warrior|Earth|4||1900|700|A part of the Alpha Were-Beasts pack. The origins of the Were-Beasts are unknown, though signs point to genetic experimentation...| |Blood Moon|67|XC4|Spell Card|Spell||Quick-Play|||If your opponent controls no monsters, Special Summon 3 "Blood Moon Tokens" (Rock-Type/DARK/Level 1/ATK 500/DEF 500) to his/her side of the field in Attack Position.| |Ritual Blood Pact|68|XC4|Trap Card|Trap|||||Activate only during your End Phase. Pay 2000 Life Points and remove 5 Blood Counters from your side of the field. Send all cards on the field and in each player's hand to the Graveyard. If an "Alpha Were-Beast" is sent to the Graveyard by this effect, you may activate one of the following effects: •Special Summon 1 "Alpha Were-Beast" from your Graveyard. •Draw 1 card. •Gain 2000 Life Points.| |Gathering of the Pack|69|XC4|Spell Card|Spell||Continuous|||Pay 800 Life Points and select 1 "Alpha Were-Beast" you control. Special Summon 1 "Were-Beast" monster from your Graveyard for each Blood Counter on the selected card. If this card or the selected monster are removed from the field, destroy the summoned monsters. When all the summoned monsters are removed from the field, destroy this card.| |Doomed City|70|XC4|Spell Card|Spell||Field|||All monsters lose 200 ATK and gain 200 DEF.| |Neo Matter - Type A|71|XC4|Fairy/Tuner|Earth|1||0|0|A new type of matter created as a result of a long research conducted in Dark World laboratories. It has some properties of earth, light and darkness.| |Neo Matter - Type B|72|XC4|Fiend/Tuner|Wind|1||0|0|A new type of matter created as a result of a long research conducted in Dark World laboratories. It has some properties of wind, fire and water.| |The Girl in the Dark Forest|73|XC4|Fairy/Tuner|Wind|3||800|600|A beautiful girl lost in the Dark Forest. She wanders around looking for a way to escape that horrible place...| |Stormwind Warrior|74|XC4|Warrior|Wind|4||1600|1100|He, the chosen warrior from the land of Stormwind, gives his all to fight for his god. With a mighty swing of his axe, he is capable of creating powerful shockwaves.| |Coral Totem|75|XC4|Rock|Water|4||1500|1500|This ancient totem became alive after being hit by the Life Motion Wave.| |Tori no Uta|76|XC4|Winged Beast|Wind|4||1000|1800|A magical bird born in a legendary mountain. Its soothing song is capable of calming even the wildest beasts.| |Jet Shark|77|XC4|Fish|Water|4||1600|1400|A new species of shark that can swim at speeds exceeding Mach 5.| |Flash Basher|78|XC4|Pyro|Fire|4||1500|1000|This creature attacks its opponents by using its flaming fists.| |Crystal Pegasus|79|XC4|Beast|Wind|4||1600|1500|A mystical beast known for its beautiful yet devastating Crystal Wing attack.| |Six-Horned Dragon|80|XC4|Dragon|Fire|4||1700|1200|A dragon whose powerful horns are used for impaling unwary enemies.| |Fireworks Magician|81|XC4|Spellcaster/Effect|Fire|6||2400|1000|When this card is summoned, toss 3 coins. For each Heads, your opponent takes 1000 damage. For each Tails, you take 1000 damage.| |Swordfish Warrior|82|XC4|Warrior/Effect|Water|5||2100|1600|When this card is summoned, Special Summon 1 "Shieldfish Token" (Aqua-Type/WATER/Level 3/ATK 0/DEF 2000) in Defense Position. While a face-up, non-Token WATER monster is on the field, "Shieldfish Tokens" are unaffected by your opponent's card effects.| |Triple Mishonder|83|XC4|Fiend/Effect|Dark|7||2500|2100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Double Mishonder". When this card is summoned, Special Summon 2 "Ronsher SP Tokens" (Fiend-Type/DARK/Level 6/ATK 500/DEF 500) in Attack Position. While you control a "Ronsher SP Token", this card is unaffected by your opponent's card effects.| |Prophet Bird|84|XC4|Winged Beast/Effect|Light|8||2800|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Destiny Bird". Once per turn, you can roll 1 six-sided die. Activate the appropriate effect, based upon the number rolled: •1: Destroy all monsters your opponent controls. •2: Destroy all Spell and Trap Cards your opponent controls. •3: Each player draws 1 card. •4: Each player sends the top 5 cards of his/her Deck to the Graveyard. •5: Destroy all cards you control. •6: Gain 2000 Life Points and roll again.| |Neo Matter - Type X|85|XC4|Fiend/Fusion/Effect|Light|1||0|0|"Neo Matter - Type A" + "Neo Matter - Type B" This card cannot be Special Summoned except by Fusion Summon. The Attribute of this card is also treated as DARK, WIND, WATER, FIRE and EARTH while it is face-up on the field or in the Graveyard. When this card is removed from the field, declare 1 Attribute. Then, destroy all face-up monsters of the declared Attribute.| |Bio-Tech Protector|86|XC4|Plant/Fusion/Effect|Light|6||1600|1900|"Polycin" + "Palbuplant" Once per turn, you can gain 1500 Life Points.| |Thunderwhip Dragon|87|XC4|Thunder/Fusion/Effect|Earth|6||2200|1800|"Palbuplant" + "Pholeton" If this card destroys an opponent's monster by battle and sends it to the Graveyard, your opponent cannot activate Trap Cards until the end of his/her next turn.| |Destiny Mishonder|88|XC4|Fiend/Fusion/Effect|Light|6||2600|2000|"Double Mishonder" + "Destiny Bird" This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can Special Summon 1 "Destiny Shard Token" (Rock-Type/LIGHT/Level 1/ATK 0/DEF 0) to either side of the field, then roll a six-sided die. Depending on the result, all "Destiny Shard Tokens" on the field gain 1 of the following effects: •1: Your opponent cannot activate Spell Cards. •2: Your opponent cannot activate Trap Cards. •3: Negate the effects of all monsters your opponent controls. •4: Randomly discard 1 card from your hand during each of your Standby Phases. •5: Draw 1 card during each of your Standby Phases. •6: Battle Damage inflicted to players is 0.| |Match Bolubo|89|XC4|Warrior/Fusion/Effect|Earth|6||2000|1400|"Neo Matter - Type A" + "Bolubo" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) This card can attack all monsters your opponent controls once each. You can pay 500 Life Points to Special Summon 1 "Decoy Ball Token" (Warrior-Type/EARTH/Level 1/ATK 0/ DEF 0). While you control a "Decoy Ball Token", your opponent cannot attack any other monsters.| |Million Handed Monster|90|XC4|Beast/Fusion/Effect|Earth|6||1800|1800|"Neo Matter - Type A" + "Thousand Handed Monster" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) While you control this face-up card, your opponent cannot select any monster as an attack target, except "Million Handed Monster". Once per turn, you can discard 1 Spell or Trap Card to destroy all Spell and Trap Cards on the field.| |Des Shadow|91|XC4|Fiend/Fusion/Effect|Dark|6||2200|1000|"Neo Matter - Type A" + "Shadow Fiend" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) When this card is Special Summoned, flip all face-up monsters on the field except this one face-down. (Do not change their Battle Positions.) Once per turn, you can destroy 1 face-down card on the field, then gain 500 Life Points. If you do, this card cannot attack this turn.| |Fiend Glider|92|XC4|Fiend/Fusion/Effect|Dark|6||1800|1200|"Neo Matter - Type A" + "Tiny Fiend" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) If you control 2 or less cards, this card can attack your opponent directly. Once per turn, you can pay 500 Life Points to inflict 1000 damage to your opponent.| |Polycin Neo|93|XC4|Machine/Fusion/Effect|Light|6||1800|1600|"Neo Matter - Type A" + "Polycin" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) If this card battles with a DARK monster, destroy it immediately with this card's effect without applying damage calculation. Once per turn, you can discard 1 monster to destroy 1 face-up card on the field.| |Palbuplant Grand|94|XC4|Plant/Fusion/Effect|Earth|6||2000|1800|"Neo Matter - Type A" + "Palbuplant" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) When this card is summoned, select 1 face-up monster. While this card is face-up on the field, that monster cannot attack. Once per turn, you can inflict 300 damage to your opponent, then gain 300 Life Points.| |Pholeton Thunder|95|XC4|Thunder/Fusion/Effect|Light|6||2200|2000|"Neo Matter - Type A" + "Pholeton" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) When this card destroys an opponent's monster by battle, inflict 500 damage to your opponent. Once per turn, you can discard 1 random card from your opponent's hand. If you do, you cannot activate Spell or Trap Cards this turn.| |Stormwind Paladin|96|XC4|Warrior/Fusion/Effect|Wind|6||2200|1200|"Neo Matter - Type B" + "Stormwind Warrior" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) This card gains 300 ATK for each Normal Monster in your Graveyard. Once per turn, you can remove 1 Normal Monster from your Graveyard to destroy 1 face-up monster on the field whose original ATK is higher than the original ATK of this card.| |Coral Temple|97|XC4|Rock/Fusion/Effect|Water|6||2000|2000|"Neo Matter - Type B" + "Coral Totem" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) This card is unaffected by your opponent monster's effects. Once per turn, you can Special Summon 1 Level 4 or lower monster from your Deck. Its effect(s) is negated until the end of this turn.| |Tenshi no Uta|98|XC4|Winged Beast/Fusion/Effect|Wind|6||1000|2600|"Neo Matter - Type B" + "Tori no Uta" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) This card cannot be attacked by Level 5 or higher monsters. Once per turn, you can Special Summon 1 Level 4 or lower monster from your Graveyard.| |Extremespeed Shark|99|XC4|Fish/Fusion/Effect|Water|6||2200|1800|"Neo Matter - Type B" + "Jet Shark" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) If your opponent controls no Spell or Trap Cards, this card can attack your opponent directly. Once per turn, you can pay 300 Life Points to destroy 1 face-up Spell or Trap Card your opponent controls.| |Final Flash Master|100|XC4|Pyro/Fusion/Effect|Fire|6||2000|1000|"Neo Matter - Type B" + "Flash Basher" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) When this card is Special Summoned, inflict 1000 damage to your opponent. Once per turn, you can pick up the top card of your opponent's Deck. If it is a monster, send it to the Graveyard and inflict 500 damage to your opponent. If not, add it to your opponent's hand.| |Diamond Pegasus|101|XC4|Beast/Fusion/Effect|Wind|6||2200|2000|"Neo Matter - Type B" + "Crystal Pegasus" This card can only be Special Summoned from your Extra Deck by Tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) Negate the effects of Flip monsters destroyed by this card by battle. Once per turn, you can draw 1 card. If you do, this card cannot attack this turn.| |Tri-Horned Dragon #2|102|XC4|Dragon/Fusion/Effect|Fire|6||2400|1400|"Neo Matter - Type B" + "Six-Horned Dragon" This card can only be Special Summoned from your Extra Deck by tributing the above cards. (You do not use "Polymerization", and this Special Summon is treated as a Fusion Summon.) This card is not destroyed by the effects of Spell Cards. Once per turn, you can destroy 1 face-up monster on the field whose ATK is less than this card's original ATK. If you do, this card cannot attack this turn.| |Thunder Saint|103|XC4|Thunder/Effect|Light|4||1500|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Graveyard, except "Thunder Saint".| |Dunames Dark Lizard|104|XC4|Reptile/Effect|Dark|4||1500|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Graveyard, except "Dunames Dark Lizard".| |Wizard of the Watery Graves|105|XC4|Aqua/Effect|Water|4||1500|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Graveyard, except "Wizard of the Watery Graves".| |Ashes Walker|106|XC4|Pyro/Effect|Fire|4||1500|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Graveyard, except "Ashes Walker".| |Scaramanda|107|XC4|Winged Beast/Effect|Wind|4||1500|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1500 or less ATK from your Graveyard, except "Scaramanda".| |Earthen Spire|108|XC4|Rock/Effect|Earth|4||1500|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Graveyard, except "Earthen Spire".| |Matter Research|109|XC4|Spell Card|Spell|||||Add 1 "Neo Matter" monster from your Deck or Graveyard to your hand.| |Soul of the Normal|110|XC4|Spell Card|Spell|||||Add 1 Level 4 or lower Normal Monster from your Deck to your hand.| |Weeny Defense Lines|111|XC4|Trap Card|Trap|||||Activate when a face-up Level 3 or lower Normal Monster you control is attacked. Switch all face-up Level 3 or lower Normal Monsters you control to Defense Position, and they gain 1000 DEF until the end of the turn.| |Anti-Armor Spikes|112|XC4|Trap Card|Trap||Counter|||Activate when your opponent attacks. Destroy all cards equipped to the attacking monster, and it loses 500 ATK.| |Soul Armor|113|XC4|Spell Card|Spell||Equip|||If the equipped monster would be destroyed, destroy this card instead.| |Reflection Wall|114|XC4|Trap Card|Trap||Counter|||Pay 800 Life Points. Negate the activation and effect of 1 Spell Card and destroy it.| |Massive Sledge Hammer|115|XC4|Spell Card|Spell||Equip|||During each Standby Phase, put 1 counter on this card. The equipped monster gains 200 ATK during the Damage Step for each counter on this card.| |Assassin's Final Blow|116|XC4|Spell Card|Spell||Quick-Play|||Tribute 1 monster. Destroy 1 monster your opponent controls with the same Level as the Tributed monster.| |Countermeasure|117|XC4|Trap Card|Trap||Counter|||Negate the Normal Summon of a Level 4 or lower monster and destroy it.| |Return to the Frontline|118|XC4|Spell Card|Spell||Quick-Play|||Activate when a monster(s) is returned to your Deck. Select and add 1 of them to your hand.| |Age of Myths|119|XC4|Spell Card|Spell||Quick-Play|||Tribute 1 Level 4 or lower Normal Monster. Inflict damage to your opponent by its original ATK.| |Flame Sabre|120|XC4|Spell Card|Spell||Equip|||Equip only to a FIRE monster. It gains 700 ATK. When this card is destroyed and sent to the Graveyard, draw 1 card.| |Insecurity|121|XC4|Spell Card|Spell||Quick-Play|||Activate when your opponent draws 1 card outside of his/her Draw Phase. He/she must reveal that card. If it is a Spell Card, you must show your hand to your opponent, and your opponent can discard 1 card in your hand. If not, your opponent must show you his/her hand.| |Cursed Sword|122|XC4|Spell Card|Spell||Equip|||Select and activate 1 of the following effects: • Send 1 card from your hand to the Graveyard. The equipped monster gains 300 ATK. Negate the effects of monsters destroyed by battle by the equipped monster. • The equipped monster loses 500 ATK. Negate the effects of monsters destroyed by battle by the equipped monster. • Pay 500 Life Points. Negate the effects of the equipped monster.| |Mystic Aura|123|XC4|Spell Card|Spell||Quick-Play|||Activate during a turn in which a Fairy-Type monster you control is destroyed. You take no damage during this turn.| |Rash Summon|124|XC4|Spell Card|Spell|||||Halve your Life Points. Then, Special Summon as many Normal Monsters from your hand as possible and remove from play face-down all other cards in your hand. Also, skip the Battle Phase of this turn.| |Slicing Leaf Blades|125|XC4|Spell Card|Spell||Quick-Play|||Destroy 1 monster on each side of the field. Then, each player can Special Summon 1 WIND monster from his/her Deck.| |Soul Gathering|126|XC4|Spell Card|Spell||Equip|||The equipped monster gains 100 ATK for each monster in any Graveyard and 200 ATK for each monster that is removed from play.| |Chaotic Curse|127|XC4|Trap Card|Trap||Counter|||Activate by removing 1 LIGHT and 1 DARK monster in your Graveyard from play when your opponent activates a Spell or Trap Card. Negate the activation and effect of that card and destroy it.| |Wind Defense|128|XC4|Trap Card|Trap|||||Select and activate 1 appropriate effect: •If a monster you control is attacked, discard 1 WIND monster and negate the attack. •If a WIND monster you control is attacked, negate the attack.| |Java Golem|129|XC4|Fiend/Effect|Fire|4||1500|1200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field. The controller of this card takes 1000 damage during each of his/her Standby Phases. If you Special Summon this monster, you cannot Normal Summon or Set during the same turn.| |Shadow Hand of Hell|130|XC4|Trap Card|Trap||Continuous|||Pay 500 Life Points. When you summon a DARK monster, inflict 200 damage to your opponent. This card is unaffected by Spell Cards.| |Collapse of a Holy Temple|131|XC4|Spell Card|Spell|||||Each player draws 2 cards, then discards 2 cards.| |Nike - Goddess of Victory|132|XC4|Fairy/Effect|Light|12||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 11 cards you control to the Graveyard. When this card is Special Summoned, you win the Duel.| |DNA Ritual|133|XC4|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. Send monsters of the same Type as the Ritual Monster from your Deck to the Graveyard, whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand. You cannot Normal Summon, Special Summon, or Set any other monster during this turn.| |Separation|134|XC4|Spell Card|Spell|||||Destroy 1 Normal Monster you control. Then, Special Summon a number of Normal Monsters from your hand whose total Levels equal the destroyed monster's. Monsters Special Summoned by this effect cannot attack the turn they are summoned.| |Dimension Lamp|135|XC4|Spellcaster/Effect|Wind|4||0|1800|FLIP: Remove 1 "Mad Genie" in your hand or Deck from play. During your 2nd Standby Phase after activating this effect, Special Summon the removed monster.| |Cursed Seal Warrior|136|XC4|Warrior/Effect|Earth|2||700|400|This card cannot be added from your Deck to your hand by a card effect, except when drawn by a card effect. This card cannot be discarded from your hand as a cost for the activation or effect of a card. Once per turn, by paying 500 Life Points while this card is in your Graveyard, you can add it to your hand.| |Cursed Seal Magician|137|XC4|Spellcaster/Effect|Light|2||900|100|This card cannot be added from your Deck to your hand by a card effect, except when drawn by a card effect. This card cannot be discarded from your hand as a cost for the activation or effect of a card. Once per turn, by paying 500 Life Points while this card is in your Graveyard, you can add it to your hand.| |Cursed Seal Beast|138|XC4|Beast/Effect|Light|2||500|700|This card cannot be added from your Deck to your hand by a card effect, except when drawn by a card effect. This card cannot be discarded from your hand as a cost for the activation or effect of a card. Once per turn, by paying 500 Life Points while this card is in your Graveyard, you can add it to your hand.| |Cursed Seal Dragon|139|XC4|Dragon/Effect|Wind|2||1100|700|This card cannot be added from your Deck to your hand by a card effect, except when drawn by a card effect. This card cannot be discarded from your hand as a cost for the activation or effect of a card. Once per turn, by paying 500 Life Points while this card is in your Graveyard, you can add it to your hand.| |Cursed Seal Master|140|XC4|Fiend/Effect|Dark|4||?|0|This card cannot be added from your Deck to your hand by a card effect, except when drawn by a card effect. This card cannot be discarded from your hand as a cost for the activation or effect of a card. The original ATK of this card is 700 x the number of face-up "Cursed Seal" monsters on the field (except "Cursed Seal Master".) Pay 700 Life Points per "Cursed Seal" monster you control to return all "Cursed Seal" monsters you control to the owner's hand. Once per turn, by paying 500 Life Points while this card is in your Graveyard, you can add it to your hand.| |Broken Seal Devastator|141|XC4|Fiend/Fusion/Effect|Dark|10||?|1500|"Cursed Seal Warrior" + "Cursed Seal Magician" + "Cursed Seal Beast" + "Cursed Seal Dragon" + "Cursed Seal Master" This card can only be Special Summoned from your Extra Deck by sending the above monsters in your hand to the Graveyard (You do not use "Polymerization".) The original ATK of this card is equal to 400 x the number of cards in your Deck. By Tributing this card, plus 1 additional monster for every 10 cards in your Graveyard, inflict damage to your opponent by 300 x the number of cards in your Graveyard. If you do not decrease your opponent's Life Points to 0 with this effect, your Life Points become 1000 and cannot be increased for the remainder of the Duel. You cannot declare an attack during the turn in which this card is summoned or Tributed.| |Prayer of Fate|142|XC4|Spell Card|Spell||Continuous|||Negate the effects of all cards you control other than this one. You cannot declare an attack, change your monster's Battle Positions or draw cards while you control this card. At the end of the 8th turn after activation, if this card is still face-up on the field, you win the Duel.| |Prayer of Doom|143|XC4|Trap Card|Trap||Continuous|||This card can only be activated during your opponent's Standby Phase. (You cannot activate this card during the turn following this card being Set.) Your turn is skipped while you control this card, and negate the effects of all Spell, Trap and Monster Cards you control. (Except for this card.) After 3 of your opponent's turns, if this card is still face-up on the field, destroy all cards your opponent controls and your opponent discards his/her hand to the Graveyard (Any card effect involving cards being discarded or sent to the Graveyard is not activated.) Then, destroy this card.| |Prayer of Restoration|144|XC4|Spell Card|Spell||Continuous|||Negate all Continuous Effects of cards you control. At the end of a turn after you do not activate any card effects, change a monster's Battle Position or declare an attack during you and your opponent's turn consecutively, gain Life Points by half any damage inflicted to you during those turns + 2000. During your Draw Phase, you may send this face-up card to the Graveyard.| |Prayer of Saving|145|XC4|Trap Card|Trap|||||Activate during your opponent's End Phase. Skip your next turn. Once, for the remainder of the Duel, if your Life Points would become 0, return your Life Points to the amount that you had at the beginning of that turn instead.| |Chrono-Sword|146|XC4|Spell Card|Spell||Equip|||The equipped monster gains 1000 ATK. After the equipped monster successfully attacks, remove it from play. Return it to the owner's side of the field in face-up Attack Position during your next Standby Phase, and it gains 500 ATK.| |Inferno Canine|147|XC4|Pyro/Effect|Fire|4||1400|1800|When this card is destroyed, you can discard 1 "Inferno" monster to Special Summon 1 "Inferno" monster from your Deck. Also, if it was destroyed by a card effect, inflict 1000 damage to your opponent.| |Inferno Wolf|148|XC4|Pyro/Effect|Fire|6||2400|2200|If this monster battles a Defense Position Monster, toss a coin and call it before damage calculation. If you call it right, destroy the monster and inflict damage to your opponent by half its ATK. If you call it wrong, the monster gains 1000 DEF until your 2nd End Phase after this effect's activation.| |Inferno Wolf Pup|149|XC4|Pyro/Effect|Fire|3||800|600|When this card is Special Summoned by the effect of an "Inferno" monster, you can Special Summon 1 "Inferno Wolf Pup" from your Deck. You can only activate the effect of 1 "Inferno Wolf Pup" per turn.| |Attack of the Wolf Pack|150|XC4|Spell Card|Spell||Quick-Play|||Inflict 300 damage to your opponent for each "Inferno Wolf" you control, 200 damage for each "Inferno Canine" you control, and 100 damage for every "Inferno Wolf Pup" you control.| |Leading the Pack|151|XC4|Trap Card|Trap|||||Activate when you control an "Inferno Wolf". Special Summon 1 "Alpha Male - Leader of the Pack" from your Hand or Deck.| |Burning Forest|152|XC4|Spell Card|Spell||Field|||"Alpha Male - Leader of the Pack" and all "Inferno" monsters gain 300 ATK. When damage is inflicted to your opponent by a card effect, inflict 500 damage to your opponent. This effect does not apply to "Burning Forest".| |Alpha Male - Leader of the Pack|153|XC4|Pyro/Effect|Fire|7||2600|2800|This card gains 200 ATK for each "Inferno" monster in your Graveyard. When this card is destroyed and would be sent to the Graveyard, return it to your Deck instead.| |Atlantis Bubble Wall|154|XC4|Trap Card|Trap|||||Activate when a face-up "Atlantis" monster you control is declared as the target of an attack. Negate the attack and inflict damage to your opponent by the attacking monster's ATK.| |Atlantis Castle|155|XC4|Spell Card|Spell||Field|||Both players can Normal Summon or Set "Atlantis" monsters without Tribute(s) by paying 300 Life Points x the Level of the monsters.| |Enraged Atlantis Golem|156|XC4|Rock/Effect|Water|8||3000|0|If you control a "Focused Atlantis Golem", this card gains 1000 ATK.| |Focused Atlantis Golem|157|XC4|Rock/Effect|Water|8||0|3000|If you control an "Enraged Atlantis Golem", this card gains 1000 DEF.| |Atlantis Serpent|158|XC4|Sea Serpent|Water|4||1600|1300|A powerful baby serpent that guards Atlantis's greatest treasures.| |Atlantean Sage|159|XC4|Spellcaster/Effect|Water|2||300|400|FLIP: Destroy all monsters on the field other than this one. You cannot Normal Summon, Set, or Special Summon any monsters until your opponent's 2nd End Phase after this effect's activation. This card is treated as an "Atlantis" monster while it is face-up on the field.| |Atlantis Warrior - Blue Fire|160|XC4|Warrior|Water|4||1200|1900|A powerful munk that speicalizes in the blue fire.| |Blue Lightning|161|XC4|Spell Card|Spell||Equip|||Equip only to "Atlantis Warrior - Blue Fire". The equipped monster's name is also treated as "Atlantis Warrior - Blue Lightning".| |Bubble Bang|162|XC4|Spell Card|Spell|||||Activate while you control a face-up "Atlantis Warrior - Blue Lightning". Inflict 2000 damage to both players.| |Atlantis Mermaid Baby|163|XC4|Warrior/Effect|Water|1||100|100|Tribute this face-up card. Special Summon 1 "Atlantis Mermaid Guard" from your hand. This effect cannot be activated during the turn in which this monster was Normal Summoned, Set or Special Summoned.| |Atlantis Mermaid Guard|164|XC4|Warrior/Effect|Water|5||2000|300|This card cannot be equipped with Equip Spell Cards. This card can attack your opponent directly. If it attacks using this effect, its ATK is halved during the Damage Step.| |Atlantis Dragon|165|XC4|Sea Serpent/Fusion/Effect|Water|8||2500|2000|"Atlantis Serpent" + "Atlantean Sage" This card cannot be Special Summoned except by Fusion Summon. Once per turn, you may decrease the ATK of 1 face-up monster by 700. If you do so, this monster may not declare an attack during this turn.| |Atlantis Dragoon Knight|166|XC4|Sea Serpent/Fusion/Effect|Water|8||2500|2000|"Atlantis Dragon" + "Atlantis Warrior - Blue Fire" This card cannot be Special Summoned except by Fusion Summon. This card gains 100 ATK for each "Atlantis" monster in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard, inflict 1000 damage to your opponent.| |Villainous Overlord - Kingpin of Crime|167|XC4|Fiend/Effect|Dark|8||2900|2300|When this card is Tribute Summoned, Special Summon 1 "Villainous Minion" monster from your Graveyard.| |Villainous Overlord - Evil Mastermind|168|XC4|Fiend/Effect|Dark|11||2450|1700|When this card is destroyed by battle, send the top 5 cards of your opponent's Deck to the Graveyard. When this card would be sent to the Graveyard or removed from play, place this card on top of your Deck. Then, place the 2 bottom cards of your Deck on top of your Deck.| |Villainous Lord - Jewel Thief|169|XC4|Fiend/Effect|Dark|4||1300|700|When this card is sent to the Graveyard, place up to 5 Spell Cards from your Graveyard at the bottom of your Deck in any order.| |Villainous Minion - Thug|170|XC4|Fiend/Effect|Dark|4||1800|0|When this monster inflicts Battle Damage to your opponent or destroys a monster your opponent controls by battle, send the top 2 cards of your opponent's Deck to the Graveyard.| |Villainous Lord - Recruiter|171|XC4|Fiend/Effect|Dark|6||2000|2100|When this card is Tribute Summoned, look at the bottom card of your Deck. If it is a "Villainous Minion" monster, Special Summon it.| |Villainous Minion - Dark Vandal|172|XC4|Fiend/Effect|Dark|2||200|300|FLIP: Send the top 3 cards of your opponent's Deck to the Graveyard.| |Villainous Minion - Cat Burglar|173|XC4|Fiend/Effect|Dark|2||300|200|FLIP: Place 3 cards from your Graveyard at the bottom of your Deck.| |Villainous Minion - Evil Apprentice|174|XC4|Fiend/Effect|Dark|1||0|50|FLIP: Move 1 "Villainous Overlord - Evil Mastermind" in your Deck to the top of your Deck. Then take the 2 bottom cards of your Deck and place them on top of your Deck.| |Looting|175|XC4|Spell Card|Spell||Quick-Play|||Place up to 5 Trap Cards from your Graveyard at the bottom of your Deck in any order. If this card is sent to the Graveyard or removed from play by an opponent's card effect, the effect of this card is activated.| |Villainous Chains|176|XC4|Spell Card|Spell||Equip|||If the equipped monster is a "Villainous" monster, it gains 500 ATK. If not, it loses 500 ATK and cannot attack.| |Villain's Lair|177|XC4|Spell Card|Spell||Field|||When the effect of a "Villainous" monster that sends cards from your opponent's Deck to the Graveyard is activated, double the amount of cards sent to the Graveyard by that effect.| |Jailbreak|178|XC4|Trap Card|Trap|||||Place up to 5 Monster Cards from your Graveyard at the bottom of your Deck in any order. If this card is sent to the Graveyard or removed from play by an opponent's card effect, the effect of this card is activated.| |Death Ray|179|XC4|Trap Card|Trap|||||Send the top 3 cards of your opponent's Deck to the Graveyard.| |Doomsday Device|180|XC4|Trap Card|Trap|||||Send 2 cards from the top of your opponent's Deck to the Graveyard for each "Villainous" monster you control.| |Panic Button|181|XC4|Trap Card|Trap|||||Activate only while you control a "Villainous Overlord - Kingpin of Crime". Special Summon 1 "Villainous Minion - Thug" from your Deck.| |Hidden Cage|182|XC4|Trap Card|Trap|||||Activate only while you control a "Villainous" monster. Your opponent cannot declare an attack during this turn.| |Double Vandalism|183|XC4|Trap Card|Trap|||||Send up to 4 cards from the top of your Deck to the Graveyard. Then, send an equal amount of cards from the top of your opponent's Deck to the Graveyard.| |Double Burglary|184|XC4|Trap Card|Trap|||||Place up to 4 cards from your Graveyard at the bottom of your Deck in any order. Your opponent may then place an equal amount of cards from his/her Graveyard at the bottom of his/her Deck in any order.| |Warrior of the Sand|185|XC4|Warrior/Effect|Earth|4||1400|700|This monster can attack twice during the same Battle Phase.| |Reinforced Shield|186|XC4|Rock/Effect|Earth|1||0|0|By discarding this card, negate the attack of 1 monster your opponent controls.| |Leech Parasite|187|XC4|Insect/Effect|Water|1||0|0|Discard this card from your hand. Decrease the ATK of 1 face-up monster on the field by 700 until the end of this turn.| |Guardian Angel|188|XC4|Fairy/Effect|Light|1||0|0|Discard this card from your hand. Increase the ATK of 1 face-up monster on the field by 700 until the end of this turn.| |Emissary of Peace|189|XC4|Zombie/Effect|Light|4||1600|0|Monsters with 1500 or more ATK cannot declare an attack.| |Smoke Bomb|190|XC4|Machine/Effect|Earth|2||300|300|FLIP: No monsters can declare an attack during this turn.| |Isis' Blessing|191|XC4|Spell Card|Spell||Continuous|||During each of your Standby Phases, gain 300 Life Points.| |Blackout Curtain|192|XC4|Spell Card|Spell||Field|||A player cannot be attacked directly while he/she controls a monster.| |Forced Sacrifice|193|XC4|Spell Card|Spell|||||Your opponent selects 1 monster he/she controls and destroys it.| |Innacurately Thrown Spear|194|XC4|Spell Card|Spell||Quick-Play|||Roll 1 six-sided die. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your left. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, destroy 1 card you control.| |Solar Eclipse|195|XC4|Spell Card|Spell|||||Destroy 1 "Celestial Hero" monster your opponent controls, then inflict 700 damage to your opponent.| |Destiny Demise|196|XC4|Trap Card|Trap|||||Activate only when an opponent's "Destiny Soldier" monster attacks. Negate the attack and inflict 1000 damage to your opponent.| |Anti-Ninja Maneuvers|197|XC4|Trap Card|Trap|||||Activate when your opponent declares an attack with a "Ninja" monster. Negate the attack and destroy the attacking monster.| |Blind Destruction #2|198|XC4|Trap Card|Trap|||||Select 1 card your opponent controls and 1 card you control. Toss a coin and call it. If you call it right, destroy the opponent's card. If you call it wrong, destroy your card.| |Instant Devastation|199|XC4|Trap Card|Trap|||||Discard any number of cards. Your opponent must discard the same number of cards.| |Spinning Wheel|200|XC4|Trap Card|Trap|||||Activate only when your opponent attacks. Send the attacking monster to the top of its owner's Deck.| |Toxic Cloud|201|XC4|Trap Card|Trap||Continuous|||When a player draws outside of a Draw Phase, he/she takes 700 damage.| |Aquatic Acrobat|202|XC4|Aqua/Effect|Water|5||2000|1400|When this card is summoned, roll a six-sided die. Add an amount of counters to this card equal to the result. When this card is attacked, your opponent must roll 1 six-sided die. If the result is less than the number of counters on this card, negate the attack.| |Razor Blade|203|XC4|Spell Card|Spell||Quick-Play|||Activate this card when a player draws outside his/her Draw Phase. That player must send an equal number of cards from the top of their Deck to the Graveyard.| |DNA Genetics|204|XC4|Spell Card|Spell||Continuous|||When a monster you control is destroyed by battle, you can add 1 monster with the same name as the destroyed monster from your Deck to your hand.| |Newborn Vampire|205|XC4|Zombie/Effect|Dark|3||900|1200|When this card is destroyed and sent to the Graveyard, you can add 1 "Vampire" monster from your Deck to your hand.| |Demi-God of Creation|206|XC4|Warrior/Effect|Light|2||0|0|You can Tribute this card to Special Summon 1 monster from your hand. The summoned monster is then destroyed at the end of this turn. You cannot activate this effect if your opponent's Life Points are less than 3000.| |Forgery|207|XC4|Spell Card|Spell|||||Add 1 Equip Spell Card from your Graveyard to the top of your Deck.| |Mischevious Fiend|208|XC4|Fiend/Effect|Dark|4||1200|1000|Once per turn, you can Tribute 1 monster or send 1 Spell or Trap Card you control to the Graveyard to discard 1 random card from your opponent's hand.| |Taxing|209|XC4|Spell Card|Spell||Continuous|||Each time a Spell or Trap card is activated, toss a coin. If the result is heads, any cost for that card's activation must be paid again, and if it cannot be paid, negate that card and destroy it. If the result is tails, the effect of that card may be activated again.| |King Midas|210|XC4|Warrior/Effect|Earth|8||2700|2200|When this card destroys an Attack Position monster by battle, draw 1 card.| |The Trikkyy|211|XC4|Fiend/Effect|Dark|6||2200|2300|During your Main Phase 1, you can pay 1000 Life Points to select and activate 1 of the following effects: • Draw 1 card. • Randomly discard 1 card from your opponent's hand. • Destoy 1 face-up monster on the field.| |Dragon's Cave|212|XC4|Spell Card|Spell||Field|||Dragon-Type monsters inflict Piercing damage. Battle Damage inflicted by Dragon-Type monsters is halved.| |Vision|213|XC4|Spell Card|Spell||Continuous|||Once per turn, you may look at the top card of your opponent's Deck.| |Aqua Illusion|214|XC4|Spell Card|Spell|||||Send 1 face-up "Celestial Hero Mercury Masher" you control to the Graveyard. Until the start of your next turn, your opponent cannot activate Spell or Trap Cards.| |Nature's Spark|215|XC4|Spell Card|Spell|||||Activate only during your Main Phase 1, by sending 1 face-up "Celestial Hero Terris Gaiga" you control to the Graveyard. Monsters you control can attack twice during this turn's Battle Phase.| |Rebirth Crisis|216|XC4|Spell Card|Spell||Continuous|||Remove from play all "Celestial Hero Kronos Titan" in your field, hand and Graveyard. Then, add 3 Planet Counters to this card. When a "Celestial Hero" monster you control is sent to the Graveyard, remove 1 Planet Counter from this card and Special Summon the monster in Defense Position. When there are no Planet Counters on this card, destroy it.| |Cosmic Flood|217|XC4|Spell Card|Spell|||||Send all face-up "Celestial Hero Neptune Strike" you control to the Graveyard. Inflict damage to your opponent by 300 x the combined Level of the Tributed monsters.| |Absolute Zero|218|XC4|Spell Card|Spell|||||Activate while you control 2 or more face-up monsters and at least 1 of them is "Celestial Hero Pluto's Kiss". Destroy all monsters you control. Select 1 face-up monster your opponent controls and inflict damage to your opponent by the combined ATK and DEF of that monster. You cannot summon any monsters or perform your Battle Phase this turn.| |Destiny Calling|219|XC4|Spell Card|Spell|||||Send 1 face-up "Celestial Child" you control to the Graveyard. Then, Special Summon 1 "Celestial Hero" monster from you hand. The Special Summoned monster cannot attack this turn.| |Cosmos Cannon|220|XC4|Spell Card|Spell|||||Destroy all "Celestial Hero" monsters you control. Inflict 800 damage per monster to your opponent.| |Planetary Creation|221|XC4|Spell Card|Spell|||||Special Summon 1 "Celestial Hero" monster from your hand. It cannot attack this turn, and loses 500 ATK and DEF until the End Phase.| |Cosmic Arts|222|XC4|Spell Card|Spell||Equip|||Equip only to a "Celestial" monster. It gains 700 ATK. When the equipped monster attacks and destroys a monster by battle, Special Summon 1 "Star Token" (Rock-Type/LIGHT/Level 5/ATK 500/DEF 500). You can Tribute 2 "Star Tokens" to Special Summon 1 "Celestial Hero" monster from your hand. You can use this effect during either player's turn.| |Space Station|223|XC4|Spell Card|Spell||Field|||When a "Celestial Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.| |Hell Fire Emblem|224|XC4|Spell Card|Spell|||||Activate by sending 1 face-up "Celestial Hero Martian Brawler" you control to the Graveyard. Destroy 1 Spell or Trap Card and 1 monster on the field.| |Star Dust|225|XC4|Trap Card|Trap|||||Activate when a face-up "Celestial Hero Moon Vixen" you control is attacked. The attacking monster loses 300 ATK for each "Celestial Hero" you control, until the end of the turn.| |Angel Feather|226|XC4|Trap Card|Trap|||||Select 1 face-up "Celestial Hero Venus Buster" you control. During your opponent's next Battle Phase, your opponent cannot attack any monster other than the selected card.| |Helio's Force|227|XC4|Trap Card|Trap||Continuous|||Activate only while you control "Celestial Hero Jupiter Crush". When the effect of "Celestial Hero Jupiter Crush" would make your opponent discard 1 card from his/her hand, he/she discards 3 cards instead. During each of your Standby Phases, pay 1000 Life Points or destroy this card.| |Goddess Essence|228|XC4|Trap Card|Trap|||||Activate only while you control "Celestial Hero Uranus Charmer". Flip all face-up cards on the field face-down (Do not change their battle positions), and all face-down monsters face-up (Flip Effects are not activated).| |Celestial Prayer|229|XC4|Trap Card|Trap||Continuous|||When your opponent summons a monster, it loses 200 ATK x the number of "Celestial Child" in your Graveyard.| |Gravity Flux|230|XC4|Trap Card|Trap|||||Activate only when a "Celestial Hero" monster you control is attacked. Negate the attack and change the battle positions of both the attacked and attacking monsters.| |Star Crossed|231|XC4|Trap Card|Trap|||||Select 1 face-up Attack Position monster you control. Your opponent cannot attack any monsters you control other than the selected monster, and it cannot be destroyed during this turn.| |Meteor Impact|232|XC4|Trap Card|Trap|||||Activate only when a "Celestial Hero Meteor Man" you control is selected as an attack target. Randomly show 1 card in your hand to your opponent. If that card is a monster, you may Special Summon it.| |Force Fusion|233|XC4|Trap Card|Trap|||||Send 2 face-up monsters you control to the Graveyard. Special Summon 1 monster from your Extra Deck that lists at least 1 of the sent monsters as 1 of its Fusion Material Monsters. If both sent monsters are Fusion Material Monsters of the summoned card, it gains 700 ATK. If not, it loses 900 ATK.| |Pyros, Firestorm Berserker|234|XC4|Pyro|Fire|4||2000|100|A berserk creature of fire that lives solely to inflict pain.| |Volcan, Firestorm Blaster|235|XC4|Pyro|Fire|6||2600|100|This creature uses its many fireballs to reduce its opponents to piles of ash.| |Eruptus, Firestorm King|236|XC4|Pyro/Effect|Fire|8||3400|100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by by removing 3 FIRE monsters in your Graveyard from play. Each time a card is sent to the Graveyard or removed from play, inflict 200 damage to its controller.| |Omega Cannon|237|XC4|Machine/Ritual/Effect|Fire|9||0|2400|This monster can only be Ritual Summoned by using "Cannon Loading". Once per turn, you can Tribute 1 monster. Inflict damage to your opponent by the Tributed monster's original ATK.| |Blazing Morph|238|XC4|Pyro/Ritual/Effect|Fire|6||?|0|This monster can only be Ritual Summoned by using "Blazing Descent". This card's original ATK becomes the combined ATK of the monsters Tributed to Ritual Summon it.| |Forbidden Sage|239|XC4|Spellcaster/Ritual|Dark|10||3600|3200|This monster can only be Ritual Summoned by using "Breaking the Seal".| |Flasherfish|240|XC4|Fish/Effect|Light|3||100|800|FLIP: Destroy all face-down cards on the field.| |Darkfire Retriever|241|XC4|Pyro/Effect|Dark|2||300|300|FLIP: Add 1 Ritual Monster or Ritual Spell Card from your Graveyard to your hand.| |Pyran, Firestorm Slasher|242|XC4|Pyro/Fusion|Fire|10||3800|100|"Pyros, Firestorm Berserker" + "Volcan, Firestorm Blaster"|0| |Flash Cannon|243|XC4|Fish/Fusion|Light|8||0|3800|"Flasherfish" + "Omega Cannon"|0| |Cannon Loading|244|XC4|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Omega Cannon". You must also Tribute monsters whose total Levels equal 9 or more from the field or your hand.| |Blazing Descent|245|XC4|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Blazing Morph". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.| |Breaking the Seal|246|XC4|Spell Card|Spell||Ritual|||This card can be used to Ritual Summon "Forbidden Sage". You must also Tribute monsters from the field or your hand whose total Levels equal 10.| |Rite of Recovery|247|XC4|Spell Card|Spell||Continuous|||Each time you Ritual Summon a monster, draw 1 card.| |Re-Combine|248|XC4|Spell Card|Spell|||||Remove from play 1 Fusion Monster that was previously Fusion Summoned successfully and the Fusion Material Monsters used to Fusion Summon that monster from your Graveyard. Special Summon 1 Fusion Monster of the same name as the removed Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).| |Megagrowth|249|XC4|Spell Card|Spell||Quick-Play|||Gain 400 Life Points for each card you control.| |Fusion Reversal|250|XC4|Trap Card|Trap||Counter|||Negate the Fusion Summon of a monster, return it to its owner's Extra Deck, and return the Fusion-Materials Monsters used for that Fusion Summon to where they were in the same position.| |Spell Barrier|251|XC4|Trap Card|Trap||Continuous|||Each player can remove from play 2 Spell Cards from his/her Graveyard to negate the attack of 1 monster.| |Recovery of Grief|252|XC4|Trap Card|Trap||Continuous|||When a card(s) is removed from the field, its owner gains 200 Life Points per card.| |Angelic Shield|253|XC4|Trap Card|Trap||Counter|||Negate the attack of 1 monster your opponent controls, end the Battle Phase, and gain 300 Life Points for each monster on the field.| |Zero Charge|254|XC4|Spell Card|Spell|||||Special Summon 1 Machine-Type monster with 0 ATK from your Deck.| |The Dark Forest|1|XC5|Spell Card|Spell||Field|||Insect and Plant-Type monsters gain 400 ATK. LIGHT monsters lose 400 ATK. EARTH monsters are unaffected by Equip Cards. "The Girl in the Dark Forest" you control cannot be destroyed by battle.| |Rainy Battlegrounds|2|XC5|Spell Card|Spell||Field|||WATER monsters gain 500 DEF. Face-up "Ninja" monsters are unaffected by Continuous Spell and Trap Cards. During each Standby Phase, all face-up Machine-Type monsters lose 300 ATK and DEF.| |Chaos Zone - Rift in Time and Space|3|XC5|Spell Card|Spell||Field|||"Exiled" monsters gain 300 ATK and DEF. "Destiny Soldier" monsters lose 500 ATK. When a "Time Hero" or "Time Villain" monster is attacked, its controller rolls a six-sided die. If the result is 1 or 6, negate the attack.| |Firestorm Plateau|4|XC5|Spell Card|Spell||Field|||Non-Effect "Firestorm" monsters gain 800 ATK and their DEF becomes 0; they are also unaffected by Trap Cards. FIRE or Pyro-Type non-"Firestorm" monsters gain 400 ATK and lose 200 DEF. Each time a LIGHT, DARK or EARTH monster is Normal Summoned, inflict 400 damage to its controller.| |Arena of the Normal|5|XC5|Spell Card|Spell||Field|||Monsters cannot attack during the turn they are summoned or Set, except for Normal Monsters. All Normal Monsters gain 400 ATK and DEF. During each Draw Phase, the turn player can add 1 level 4 or lower Normal Monster from his/her Deck to his/her hand instead of conducting his/her normal draw. During each Standby Phase, the turn player takes 300 damage for each Normal Monster he/she controls.| |Arena of Last Rite|6|XC5|Spell Card|Spell||Field|||The activation and effect of Ritual Spell Cards cannot be negated. Monsters Tributed for a Ritual Summon are returned to their owner's Decks instead of being sent to the Graveyard. Ritual Monsters gain 500 ATK and DEF. Each time a monster(s) is sent to the graveyard, its owner gains 400 Life Points.| |Gadget Arena|7|XC5|Spell Card|Spell||Field|||Machine-Type monsters gain 400 ATK. Monsters on the field that are not equipped with a card(s) lose 400 ATK. Once per turn, during a Main Phase 1, the turn player's opponent can send to the Graveyard 1 Equip Spell Card he/she controls to equip 1 appropriate Equip Spell Card in their hand to the monster from which the Equip Spell Card was removed.| |Level Fluxuation|8|XC5|Spell Card|Spell||Field|||You cannot activate this card during the same turn in which you Normal Summon or Set a monster. At the beginning of each player's Main Phase 1, the turn player must roll a 6-sided die. Apply the appropriate effect depending on the result until the end of the turn. • 1 or 2: Monsters require 1 additional Tribute to be Normal Summoned or Set. (If a monster requires no Tributes, it must be Normal Summoned or Set by Tributing 1 monster.) • 3 or 4: Monsters require 1 less Tribute to be Normal Summoned or Set. • 5 or 6: If the player successfully Normal Summons a Level 4 or lower monster during this turn, he/she can Normal Summon 1 additional monster in the same turn.| |Narrow Pathway|9|XC5|Spell Card|Spell||Field|||Downgrade all monsters by 1 Level. Level 7 or higher monsters cannot declare an attack if you have attacked this turn. If a player attacks with a Level 7 or higher monster, no other monsters can attack during that turn.| |Level Power Zone|10|XC5|Spell Card|Spell||Field|||Normal Monsters gain ATK and DEF by 100 x their Level. Non-effect Fusion and Ritual monsters ATK and DEF by 200 x their Level.| |Mythic Academy|11|XC5|Spell Card|Spell||Field|||"Destiny Soldier" monsters gain 200 ATK and DEF. "Celestial Hero" monsters lose 300 ATK and inflict Piercing damage. "Time Hero", "Time Villain", and "Exiled" monsters cannot attack during the same turn they are Normal Summoned, Flip Summoned, or Special Summoned.| |Corrupted Chaos Sanctuary|12|XC5|Spell Card|Spell||Field|||DARK Fairy-Type monsters gain 200 ATK and DEF. LIGHT Warrior-Type monsters lose 200 ATK and DEF. Monsters that would be sent to the Graveyard are removed from play instead.| |Legendary Feudal Zone|13|XC5|Spell Card|Spell||Field|||When this card is activated, destroy all face-up "Tynek" and "Osiris" monsters on the field. Put 1 Corruption Counter on this card each time a monster is Normal or Special Summoned. "Exiled" monsters gain ATK equal to the number of Corruption Counters on this card x 100. By removing any number of Corruption Counters from this card, Special Summon 1 "Destiny Soldier" monster from your Graveyard whose Level Stars equal the number of Corruption Counters removed in this way.| |Fusion Veil|14|XC5|Spell Card|Spell||Continuous|||Fusion Monsters cannot be destroyed during the turn they're Summoned.| |Forced War|15|XC5|Spell Card|Spell||Continuous|||All Attack Position monsters must attack when possible.| |Pendant of the Normal|16|XC5|Spell Card|Spell||Equip|||Equip only to a Normal Monster. It gains 800 ATK and DEF for each Normal Monster you control.| |Magnificent Call|17|XC5|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "The Magnificent Warrior". You must also Tribute monsters from your hand or field whose total Levels equal 10 or more.| |The Magnificent Warrior|18|XC5|Warrior/Ritual/Effect|Dark|10||2800|2600|This card can only be Ritual Summoned by using "Magnificent Call". When this card destroys an opponent's monster by battle, it gains ATK by half the original ATK of the destroyed monster.| |Bomb Magnet|19|XC5|Spell Card|Spell||Equip|||When a card effect is activated that destroys 1 or more monsters you control, negate the effect and destroy the equipped monster instead.| |Power Barricade|20|XC5|Spell Card|Spell||Equip|||The equipped monster is unaffected by Effect Monsters' effects. During each of your Standby Phases, pay 500 Life Points or destroy the equipped monster.| |Power Theft|21|XC5|Spell Card|Spell||Continuous|||Pay 1500 Life Points. Select 1 Effect Monster your opponent controls and 1 Normal Monster you control. While this card is face-up on the field, negate the effects of the selected Effect Monster, and the selected Normal Monster gains the effects of the negated monster. (The selected Normal Monster is still treated as a Normal Monster.) When either monster is removed from the field, destroy this card.| |Bossman|22|XC5|Warrior|Water|7||0|0|He is sad, but might give you something if you cheer him up.| |New Ballpoint Pen|23|XC5|Spell Card|Spell||Equip|||Equip only to "Bossman". Once per turn, you can have 1 face-up monster lose 1000 original ATK and DEF to give the equipped monster the same amount. During each of your End Phases, for each 1000 ATK and DEF the equipped monster has gained this way, pay 500 Life Points or destroy this card.| |New Suit|24|XC5|Spell Card|Spell||Equip|||Equip only to "Bossman". While you control a face-up monster other than the equipped monster, the equipped monster cannot be attacked.| |Promotion - Manager|25|XC5|Spell Card|Spell||Equip|||Equip only to "Bossman". It can attack your opponent directly. When it does by using this effect, any Battle Damage it inflicts to your opponent is halved. By Tributing the equipped monster and removing it from play, take control of 1 monster your opponent controls. The monster is considered to be owned by you for the remainder of the Duel, unless control of that monster returns to your opponent.| |Promotion - President|26|XC5|Trap Card|Trap|||||Target "Bossman" gains 1000 ATK x the number of your Standby Phases it has been on the field.| |Bossman's Jester|27|XC5|Spellcaster/Effect|Dark|4||1300|1000|While you control this face-up card, all "Bossman" you control gain 2000 ATK and DEF.| |Bossman's Cat|28|XC5|Beast/Effect|Earth|3||500|300|While you control this face-up card, all "Bossman" you control are not destroyed by battle.| |Present for Bossman|29|XC5|Spell Card|Spell||Equip|||Equip only to "Bossman". It can attack your opponent directly.| |True Happiness|30|XC5|Spell Card|Spell||Quick-Play|||Activate only while you control "Bossman", "Bossman's Jester", "Bossman's Cat", and "Present for Bossman". Gain 8000 Life Points.| |FIRED|31|XC5|Spell Card|Spell|||||Activate only while you control a face-up "Bossman". Destroy 1 monster on the field. "Bossman" cannot attack during this turn.| |HIRED|32|XC5|Spell Card|Spell||Equip|||Equip only to a monster your opponent controls. Take control of the equipped monster. While this card is equipped to a monster, the equipped monster's ATK and DEF are halved, and its effects are negated. If you do not control a face-up "Bossman", destroy this card.| |Bankrupt|33|XC5|Spell Card|Spell|||||Gain Life Points by half the ATK of 1 "Bossman" you control. Then, the ATK and DEF of the selected monster become 0.| |Bossman's Secretary|34|XC5|Fairy/Union/Effect|Earth|2||500|300|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your face-up "Bossman" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, once per turn, during your Draw Phase after you draw, you may discard 1 card to draw 1 card. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)| |Cubicle|35|XC5|Spell Card|Spell||Equip|||If you do not control a "Bossman", this card is destroyed. The equipped monster can attack while it is in Defense Position. If it attacks while in Defense Position, apply the ATK for Damage Calculation. The equipped monster cannot attack a "Bossman", and cannot attack if it attacked during its controller's last turn.| |Boring Office|36|XC5|Spell Card|Spell||Continuous|||During each End Phase, all face-up monsters lose 100 ATK and DEF, except for "Bossman".| |Filing Cabinet|37|XC5|Spell Card|Spell|||||Add 1 "Bossman" from your Deck to your hand. Skip your next Draw Phase.| |Promising Intern|38|XC5|Warrior/Effect|Earth|1||0|0|By Tributing this face-up card, Special Summon 1 "Bossman" from your hand. You cannot activate this effect during the same turn this card is Normal Summoned, Set, or Special Summoned.| |Calling the Boss|39|XC5|Spell Card|Spell||Quick-Play|||Special Summon 1 "Bossman" from your hand, Deck, Graveyard, or that is removed from play.| |Shortstaffed|40|XC5|Spell Card|Spell|||||Activate only while you control a face-up "Bossman". Special Summon 1 monster from your hand or Graveyard.| |Payment|41|XC5|Spell Card|Spell|||||Activate only while you control a face-up "Bossman". Pay Life Points by 500 x the number of face-up monsters you control. All face-up monsters you control gain 700 ATK. This increase lasts as long as the affected monsters remain face-up on the field.| |Flame Worm|42|XC5|Pyro/Effect|Fire|2||100|100|FLIP: Put 2 Flame Counters on 1 face-up card on the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Cocoon|43|XC5|Pyro/Effect|Fire|4||0|2000|Put 1 Flame Counter on a monster that battles with this Defense Position card at the end of the Damage Step. Your opponent must attack this card at least once per turn (if possible). If this card was Special Summoned by the effect of "Flame Caterpillar", you can Tribute this face-up card during your Standby Phase to Special Summon 1 "Flame Butterfly" from your hand or Deck, but you cannot activate this effect during the same turn this card is Summoned. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Arena|44|XC5|Spell Card|Spell||Field|||Each time a Flame Counter is placed on a card(s), except by the effect of "Flame Arena", put 1 Flame Counter on that card. Monsters with a Flame Counter(s) on them lose 100 ATK and DEF per counter. A player must pay Life Points by 100 x the number of Flame Counters on his/her side of the field to activate or set a Spell or Trap Card. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Barrier|45|XC5|Spell Card|Spell||Continuous|||After activation, put 3 Flame Counters on this card. Monsters with Flame Counters on them cannot attack. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Cannon|46|XC5|Spell Card|Spell|||||Remove all Flame Counters from the field. Each player takes 300 damage for each Flame Counter removed from their respective sides of the field.| |Flame Scorpion|47|XC5|Pyro/Effect|Fire|4||2300|100|When this card is summoned, move all Flame Counters on the field to this card. If there are no Flame Counters on this card, destroy it. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Millipede|48|XC5|Pyro/Effect|Fire|7||1000|1200|When this card is destroyed by battle, put 1 Flame Counter on each face-up card on the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Spider|49|XC5|Pyro/Effect|Fire|4||1500|1500|Once per turn, you can put 1 Flame Counter on 1 face-up card on the field. If you use this effect, this card cannot attack during the same turn. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Boxelder|50|XC5|Pyro/Effect|Fire|1||0|0|When this card is summoned, switch it to Defense Position and put 1 counter on this card for each Flame Counter on the field. During your Main Phase 1, you must remove 1 counter from this card to Special Summon 1 "Flame Boxelder Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) to your side of the field in Defense Position (if possible). "Flame Boxelder Token"s cannot be Tributed. If this card would be destroyed, you can destroy 1 "Flame Boxelder Token" you control instead.| |Flame Toe Biter|51|XC5|Pyro/Effect|Fire|3||500|500|If this face-down card is attacked by a monster your opponent controls, it becomes an Equip Card and is equipped to the attacking monster (Damage Calculation is not applied). During each End Phase of the player controlling the equipped monster, put 1 Flame Counter on that monster. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Ring|52|XC5|Trap Card|Trap|||||Destroy 1 "Flame" monster you control. Distribute Flame Counters equal to its Level among face-up cards your opponent controls. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Mite|53|XC5|Pyro/Effect|Fire|1||0|0|When this card is destroyed by battle, put Flame Counters on the monster that destroyed this card by the Level of that monster. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Bee|54|XC5|Pyro/Effect|Fire|4||1200|1000|Once per turn, you can move 1 Flame Counter from 1 card on the field to another face-up card on the same side of the field. When this card is destroyed, put 1 Flame Counter on 1 face-up card on the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Caterpillar|55|XC5|Pyro/Effect|Fire|2||300|200|By removing 2 Flame Counters from the field and Tributing this face-up card during your Standby Phase, Special Summon 1 "Flame Cocoon" from your hand or Deck.| |Flame Butterfly|56|XC5|Pyro/Effect|Fire|6||2300|1700|This card cannot be Normal Summoned. Each time a monster would be removed from the field, you can move all Flame Counters on that monster to another face-up card on the same side of the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Chrysalis|57|XC5|Pyro/Effect|Fire|3||0|1800|When this card is destroyed by battle, you can Special Summon 1 "Flame" monster with 1500 or less ATK from your Deck.| |Flame Mantis|58|XC5|Pyro/Effect|Fire|4||1800|300|When this card destroys a monster by battle, you can put 1 Flame Counter on 1 face-up card on the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Dragonfly|59|XC5|Pyro/Effect|Fire|4||1200|500|If this card battles with a monster with a Flame Counter(s) on it, destroy that monster at the end of the Damage Step.| |Flame Flea|60|XC5|Pyro/Effect|Fire|3||1000|1000|When this face-down card is attacked by a monster your opponent controls, it becomes an Equip Card and is equipped to the attacking monster (Damage Calculation is not applied). Each time a Flame Counter(s) would be put on the equipped monster by a card effect, double the amount of Flame Counters put on that monster by that 1 effect. If the equipped monster is destroyed, equip this card to another monster on the field, if possible. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Venom|61|XC5|Spell Card|Spell||Equip|||Equip only to a monster with a Flame Counter(s). The equipped monster is switched to Defense Position, cannot be switched to Attack Position, and cannot be destroyed by battle.| |Flame Generator|62|XC5|Spell Card|Spell||Continuous|||During each of your Standby Phases, put 1 Flame Counter on 1 face-up card on the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Pot|63|XC5|Spell Card|Spell|||||Remove all Flame Counters from the field. Draw 1 card for every 3 Flame Counters removed this way.| |Flame Eradication|64|XC5|Spell Card|Spell|||||Destroy all cards on the field with a Flame Counter(s) on them. You take 1000 damage for each card destroyed this way.| |Flame Vortex|65|XC5|Trap Card|Trap||Counter|||Activate only when your opponent attacks. Put 2 Flame Counters on the attacking monster, negate the attack, and end the Battle Phase. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flamethrower|66|XC5|Spell Card|Spell||Equip|||Equip only to a "Flame" monster. It gains 600 ATK. Each time the equipped monster destroys a monster by battle, put 1 Flame Counter on 1 face-up card on the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Balance|67|XC5|Spell Card|Spell|||||Select 1 face-up card on each side of the field. Put 2 Flame Counters on each target card. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Cage|68|XC5|Spell Card|Spell||Continuous|||Select 1 monster on the field. The selected monster cannot attack, be selected as an attack target, change its Battle Position, activate or apply its effect, or be Tributed. During each End Phase of the player controlling the selected monster, move 1 Flame Counter from the selected monster to this card. If the selected monster has no Flame Counters, destroy this card. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Revival|69|XC5|Spell Card|Spell|||||Remove all Flame Counters from your opponent's side of the field. Special Summon "Flame" monsters from your Graveyard whose total Levels equal the number of Flame Counters removed this way.| |Flame Storm|70|XC5|Spell Card|Spell|||||Pay half of your Life Points. For each monster on the field, flip a coin. For each Heads, add 1 Flame Counter to 1 face-up monster on the field. You cannot add multiple Flame Counters to any 1 monster with this effect, and you must place an even number of Flame Counters on each side of the field. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Flame Enhancer|71|XC5|Spell Card|Spell||Continuous|||After activation, put 2 Flame Counters on this card. All damage dealt by Flame Counters is doubled. (During each End Phase, the turn player takes 200 damage for each Flame Counter on his/her side of the field.)| |Vicious Captain|72|XC5|Warrior|Water|4||1600|1400|A vicious pirate captain that is ruthless in battle. No tactic is forbidden in his fights.| |Pyrotechique|73|XC5|Pyro|Fire|3||1000|600|A fire beast that attacks using various projectiles such as rockets.| |Squalrow|74|XC5|Winged Beast|Wind|5||2100|1600|A crow that attacks with immense gusts of wind.| |Marble Golem|75|XC5|Rock|Earth|7||2000|2300|A large golem made of marble. Its power is relatively unknown.| |Shado|76|XC5|Reptile|Dark|2||1000|0|A small, stealthy gecko that moves as silently as a shadow.| |Holem|77|XC5|Machine|Light|6||2300|2200|A steel golem capable of projecting holograms.| |Hellfire Dragon|78|XC5|Dragon|Dark|8||3500|1000|A huge, berserk dragon capable of breathing fire. Its flames can melt through anything.| |Frozen Souldier|79|XC5|Warrior|Water|6||2600|1500|A cold-hearted warrior with a soul of ice.| |Heavy Shield Dragon|80|XC5|Dragon|Wind|9||700|3900|The One-Eyed Shield Dragon after various equipment upgrades that tripled his defensive power.| |Tri-Bladed Warrior|81|XC5|Warrior|Earth|6||2100|2600|Armaill, like his comrade One-Eyed Shield Dragon, gained equipment upgrades as well, tripling his attack power, though they weren't as effective as the One-Eyed Shield Dragon's upgrades, so they gave him extra defensive capabilities also.| |Ultra Drawbot|82|XC5|Machine/Effect|Dark|4||0|130|FLIP: Draw 2 cards. Skip your next Draw Phase.| |5-Starred Ladybug of Doom|83|XC5|Insect/Effect|Wind|3||1200|800|FLIP: Destroy all Level 5 or higher monsters on your opponent's side of the field.| |One-Eyed Parrot|84|XC5|Winged Beast/Union/Effect|Water|2||800|900|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your face-up "Vicious Captain" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 1000 ATK and it inflicts Piercing damage. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.| |Vapour Shooter|85|XC5|Aqua/Union/Effect|Wind|3||600|1000|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your face-up "Pyrotechique" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 1200 ATK and you can Special Summon to your side of the field monsters destroyed and sent to the Graveyard by battle by the equipped monster at the end of the Battle Phase. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.| |Gale-Force Slicer|86|XC5|Machine/Union/Effect|Wind|4||1200|1200|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your face-up "Squalrow" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster is unaffected by the effect of Trap Cards. Also, when it destroys a monster by battle, you can return 1 Spell or Trap card on the field to its owner's hand. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.| |Adhesive Snake|87|XC5|Reptile/Union/Effect|Earth|1||100|300|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a monster your opponent controls as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster cannot attack or change its Battle Position. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed, destroy this card instead.| |Twin-Headed Aqua Dragon|88|XC5|Dragon/Union/Effect|Water|3||1000|200|This card can attack twice during the same Battle Phase. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a monster you control as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster can attack twice during the same Battle Phase. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed, destroy this card instead.| |Reserve Invader|89|XC5|Warrior/Effect|Dark|4||1300|1100|When this card inflicts Battle Damage to your opponent, both players must show their hands to each other, select 1 card from each other's hand and add those cards to their own hands.| |Lone Survivor|90|XC5|Warrior/Effect|Light|4||3000|3000|This card's effect cannot be negated. When this card is Normal Summoned, Special Summoned or flipped face-up, send all cards you control and in your hand to the Graveyard, excluding this card. While this card remains face-up on the field you cannot perform your Draw Phase, and any other card added to your hand or placed on your field is sent to the Graveyard.| |ConFusion Beast|91|XC5|Fiend/Effect|Dark|4||1900|1200|You can substitute this card for 1 Fusion Material Monster. If you do, the other Fusion Material Monster(s) must be the correct one(s).| |Rock Gecko|92|XC5|Reptile/Effect|Earth|6||2500|2000|This card cannot be destroyed by battle by a monster whose ATK is equal to or less than this card's ATK.| |Element Crusher|93|XC5|Warrior/Effect|Light|4||1750|1250|This monster gains the Attributes of monsters it destroys by battle in addition to its current Attribute(s). When this card is treated as a FIRE, WATER, WIND, EARTH, LIGHT and DARK monster, you can Tribute it to halve your opponent's Life Points. This card's Attribute cannot be changed, except by its own effect.| |Xero Blaster|94|XC5|Thunder/Effect|Fire|3||1000|0|This card can attack your opponent directly.| |Evil Sorceress|95|XC5|Spellcaster/Effect|Dark|4||1000|1500|FLIP: Inflict 300 damage to your opponent for each card in your hand. A monster that destroys this card by battle loses 500 ATK and DEF.| |Mind Jacker|96|XC5|Fiend/Effect|Dark|6||400|1800|FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Spell Card. Take control of the monster that is equipped with this card. Your opponent gains 500 Life Points during each of his/her Standby Phases.| |Zombyra the Light|97|XC5|Warrior/Effect|Light|4||500|2100|When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. This card loses 200 DEF each time it destroys a monster by its effect.| |Rust Virus|98|XC5|Aqua/Effect|Wind|3||0|0|Tribute this face-up card. Destroy all face-up Machine-Type monsters on the field.| |Armed Rat|99|XC5|Beast/Effect|Earth|3||950|1100|This card gains 400 DEF for each card in your hand.| |Dragoness the Wicked Paladin|100|XC5|Warrior/Fusion|Wind|9||2800|3900|"Tri-Bladed Warrior" + "Heavy Shield Dragon"|0| |Holo Golem|101|XC5|Rock/Fusion|Light|10||3600|2200|"Holem" + "Marble Golem"|0| |Brainwashed Arena|102|XC5|Spell Card|Spell||Field|||Monsters on the field not controlled by their original owners gain 800 ATK and DEF.| |Arachnid Lair|103|XC5|Spell Card|Spell||Field|||"Scorpion" and "Spider" monsters gain 800 ATK.| |Trap Recovery|104|XC5|Spell Card|Spell|||||Discard 1 card. Add 1 Trap Card from your Graveyard to your hand.| |Stunner Pendant|105|XC5|Spell Card|Spell||Equip|||The equipped monster cannot attack.| |Mask of Negativity|106|XC5|Spell Card|Spell||Equip|||Negate the effects of the equipped monster.| |Soul Blade|107|XC5|Spell Card|Spell||Equip|||The equipped monster gains 150 ATK for each monster in your Graveyard.| |United Shield|108|XC5|Spell Card|Spell||Equip|||The equipped monster gains 800 DEF for each Defense Position monster you control.| |Reversed Blade|109|XC5|Spell Card|Spell||Equip|||Switch the original ATK and DEF of the equipped monster.| |Absorb Soul|110|XC5|Spell Card|Spell||Quick-Play|||Activate only when your opponent Tributes a monster. Gain Life Points by the Tributed monster's ATK.| |Flare Castle|111|XC5|Spell Card|Spell||Field|||Each time you gain Life Points, inflict 300 damage to your opponent.| |Laseray|112|XC5|Spell Card|Spell||Equip|||The equipped monster's ATK is halved, and it can attack directly.| |Hidden Trap|113|XC5|Spell Card|Spell|||||When this Set card is destroyed by your opponent's card effect, Set 1 Trap Card from your Deck.| |Toll Gate|114|XC5|Spell Card|Spell||Continuous|||Players must send cards from the top of their Deck to the Graveyard equal to the Level of a monster in order to Normal Summon or Special Summon that monster.| |Ruthless Crush|115|XC5|Spell Card|Spell|||||Roll a six-sided die. Each player sends a number of cards equal to the result from the top of his/her Deck to the Graveyard.| |Reinforcing the Shield|116|XC5|Spell Card|Spell||Quick-Play|||Discard 1 card. 1 target face-up monster gains 1500 DEF until the End Phase.| |Anti-Hero Sabre|117|XC5|Spell Card|Spell||Equip|||The equipped monster cannot be destroyed by battle when battling "Hero" monsters. (Damage Calculation is applied normally.) The equipped monster and this card cannot be destroyed by the effects of "Hero" cards.| |Summoning Mount|118|XC5|Spell Card|Spell|||||Special Summon 1 Union monster from your hand.| |Blazing Sabre|119|XC5|Spell Card|Spell||Equip|||Equip only to a FIRE monster. It gains 800 ATK and inflicts Piercing damage, but its DEF becomes 0.| |Reformation|120|XC5|Trap Card|Trap||Continuous|||When a Level 2 or lower Normal Monster is destroyed by battle, its controller can add 1 card of the same name from their Deck to their hand.| |Curse of the Normal|121|XC5|Trap Card|Trap||Continuous|||Effect Monsters on the field lose 300 ATK and DEF for each face-up Normal Monster on the field.| |Collapse|122|XC5|Trap Card|Trap|||||Select 1 face-up monster on the field. Its original ATK is halved until the end of this turn.| |Thunder Smash|123|XC5|Trap Card|Trap|||||Remove 1 Thunder-Type monster in your Graveyard from play. Destroy 1 card on the field.| |Retribution|124|XC5|Trap Card|Trap|||||Activate when 1 of your Spell or Trap Cards is destroyed by your opponent's card effect. Destroy all Spell and Trap Cards your opponent controls and inflict 500 damage to your opponent for each card destroyed this way. You can pay 1000 Life Points to prevent the destruction of this Set card.| |Payback|125|XC5|Trap Card|Trap||Counter|||Activate when 1 of your monsters is destroyed by battle. Inflict damage to your opponent by half the destroyed monster's original ATK.| |Statue of Ash|126|XC5|Trap Card|Trap|||||When this card is destroyed, Special Summon 1 "Ash Statue Token" (Pyro-Type/FIRE/Level 3/ATK 800/DEF 2000).| |Blast Amplifier|127|XC5|Trap Card|Trap||Continuous|||When a player would take damage from a card effect, increase that damage by 300.| |Mind Shatter|128|XC5|Trap Card|Trap|||||Both players shuffle their hands into their Decks and draw the same number of cards.| |Emergency Equipment|129|XC5|Trap Card|Trap|||||Pay 1000 Life Points. Equip 1 Equip Spell Card or 1 Union monster from your Graveyard to an appropriate monster on the field.| |Energy Wave|130|XC5|Trap Card|Trap|||||Inflict 300 damage to your opponent for each card in their hand, and gain 300 Life Points for each card in your hand.| |Gadget Warrior V3|131|XC5|Machine/Effect|Dark|2||1200|600|If "Nin-Dagger" is equipped to this card, when this card attacks directly by the effect of "Nin-Dagger", all Battle Damage done to your opponent as a result of the attack is tripled. Only 1 Equip Card can be equipped to this monster at a time.| |Gadget Warrior V4|132|XC5|Machine/Effect|Light|5||2050|1350|If "Clawshot" is equipped to this card, when this card destroys a monster and you call the coin toss incorrectly, negate the effect of "Clawshot" until the end of the turn. At that time, draw 1 card. Only 1 Equip Card can be equipped to this monster at a time.| |Gadget Warrior V6|133|XC5|Machine/Effect|Water|6||2200|1600|If "Vaporising Bomb" is equipped to this card when its effect is activated, all face-up "Gadget Warrior" monsters are not destroyed by the effect of "Vaporising Bomb". Only 1 Equip Card can be equipped to this monster at a time.| |Nin-Dagger|134|XC5|Spell Card|Spell||Equip|||Equip only to a "Gadget Warrior" monster. It can attack directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.| |Clawshot|135|XC5|Spell Card|Spell||Equip|||Equip only to a "Gadget Warrior" monster. When the equipped monster destroys a monster by battle, toss a coin and call it. If you call it right, draw 1 card. If you call it wrong, discard 1 card.| |Vaporising Bomb|136|XC5|Spell Card|Spell||Equip|||Equip only to a "Gadget Warrior" monster. When the equipped monster is attacked, destroy this card. When this card is destroyed by its own effect, send all cards on the field to the Graveyard and inflict damage to your opponent by the number of your opponent's cards sent this way x 200.| |The Ruler of Knowledge|137|XC5|Spellcaster/Effect|Light|12||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 LIGHT monsters. The original ATK and DEF of this card become the number of cards in your hand x 1000. This card cannot attack during the turn it was Special Summoned. Discard 1 card during each of your Standby Phases. If you do not, destroy this card.| |The Ruler of Destruction|138|XC5|Warrior/Effect|Dark|12||4000|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 DARK monsters. Once per turn, you can Tribute 2 DARK monsters. If you do, this card can attack directly during this turn. This card cannot attack during the turn it was Special Summoned. Have this card lose 200 ATK during each of your Standby Phases. If you do not, destroy this card.| |The Ruler of Rebirth|139|XC5|Fairy/Effect|Light|12||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 LIGHT or DARK monsters. This card's original ATK and DEF becomes the combined ATK and the combined DEF of the Tributed monsters. Once per turn, you can pay Life Points in multiples of 1000 to have this card gain ATK by the same amount. This card cannot attack during the turn it was Special Summoned. Pay 800 Life Points during each of your Standby Phases. If you do not, destroy this card.| |Magical Formula|140|XC5|Spell Card|Spell||Quick-Play|||Activate only while your Life Points are 1000 or less. Triple your current Life Points.| |Final Breath|141|XC5|Trap Card|Trap||Continuous|||Activate only when your Life Points would be reduced to 0. Special Summon 1 Monster from your Graveyard. Your Life Points then become 1000. When this card is destroyed by your opponent's card effect, your Life Points become 0.| |Overload Draw|142|XC5|Spell Card|Spell||Quick-Play|||Activate only during your opponent's Standby Phase. Each player draws until his/her hand holds 10 cards, then discards 4 random cards.| |Pot of Luck|143|XC5|Spell Card|Spell|||||Toss a coin and call it. If you call it right, draw 2 cards. If you call it wrong, your opponent draws 1 card.| |Vapour Dragon|144|XC5|Aqua/Effect|Water|4||2400|0|This face-up card returns to your hand during your End Phase.| |Power Reflection|145|XC5|Trap Card|Trap||Counter|||When your opponent activates a monster effect that targets 1 monster, you may change the target of that effect.| |Power Absorber|146|XC5|Spellcaster/Effect|Earth|5||1300|1200|This card is treated as a Normal Monster while it is face-up on the field. This card gains 600 ATK and DEF for each Effect Monster your opponent controls.| |Power Magnet|147|XC5|Trap Card|Trap|||||When your opponent declares an attack with an Effect Monster, you may choose the attack target.| |Power Overload|148|XC5|Trap Card|Trap|||||Activate only during your opponent's End Phase. Switch all face-up Effect Monsters on the field to Defense Position and negate the effects of those monsters until your End Phase.| |Power Search|149|XC5|Spell Card|Spell|||||Remove 1 "Power" card in your Deck from play. Add the selected card to your hand instead of conducting your normal draw during your next Draw Phase.| |Power Assassin|150|XC5|Warrior/Effect|Dark|6||1700|1900|This card is treated as a Normal Monster while it is face-up on the field. This card gains 1000 ATK and DEF during the Damage Step when it battles an Effect Monster whose effect has not been negated.| |Type Reversal|151|XC5|Trap Card|Trap||Continuous|||Declare 2 Types. All monsters of 1 of the selected Types are treated as the other selected Type instead of their normal Type and vice-versa.| |Attribute Reversal|152|XC5|Trap Card|Trap||Continuous|||Declare 2 Attributes. All monsters of 1 of the selected Attributes are treated as the other selected Attribute instead of their normal Attribute and vice-versa.| |Power Reversal|153|XC5|Trap Card|Trap||Continuous|||Pay 1000 Life Points. Switch the original ATK and DEF of all monsters on the field.| |Prince of Frost Kingdom|154|XC5|Aqua/Effect|Water|6||2200|800|When this card is Tribute Summoned successfully, you can pay 1000 Life Points to destroy up to 2 Spell or Trap Cards on the field.| |Prince of Firestorm Kingdom|155|XC5|Pyro/Effect|Fire|6||2200|800|When this card is Tribute Summoned successfully, you can discard 1 card from your hand to randomly discard 1 card from your opponent's hand.| |Prince of Thunder Kingdom|156|XC5|Thunder/Effect|Light|6||2200|800|When this card is Tribute Summoned successfully, you can tribute 1 monster you control and own (except this card) to destroy 1 monster on the field.| |Prince of Rock Kingdom|157|XC5|Rock/Effect|Earth|6||2200|800|When this card is Tribute Summoned successfully, you can pay 500 Life Points to destroy 1 face-down Spell or Trap card on the field.| |Reverse Draw|158|XC5|Spell Card|Spell|||||During each player's next Draw Phase, the turn player draws 1 card from their opponent's Deck instead of their own. The drawn cards must be checked by both players.| |Token Gate|159|XC5|Spell Card|Spell||Continuous|||During your Standby Phase, if your opponent controls more monsters than you, you can Special Summon "Balance Tokens" (Rock-Type/EARTH/Level 2/ATK 0/DEF ?) on the field until both players control an equal number of monsters. The DEF of the "Balnce Tokens" becomes the number of monsters your opponent controls x 300. You cannot Summon or Set monsters during a turn you activate this effect, and the "Balance Tokens" cannot be Tributed.| |Chaos Magician|160|XC5|Spellcaster/Effect|Dark|7||2000|1200|You can only control 1 "Chaos Magician" on the field at a time. This card cannot be Special Summoned. Once per turn, by removing from play 1 monster in your Graveyard, remove from play 1 face-up monster on the field of the same Level. This card cannot declare an attack during a turn this effect is activated.| |Resurrection Priest|161|XC5|Spellcaster/Effect|Light|8||2200|2600|By randomly discarding any number of cards from your hand, Special Summon 1 monster from your Graveyard whose level is equal to or less than the number of cards discarded x 3. This card cannot be Special Summoned from the Graveyard.| |Mechanagon|162|XC5|Machine/Effect|Light|5||2000|1200|If you control no monsters and your opponent controls at least 1 monster, you can Special Summon this card from your hand. This card cannot be Tributed if it was summoned by this effect, and this card cannot declare an attack during a turn it is summoned by its effect.| |Fusion Miracle|163|XC5|Spell Card|Spell|||||Pay 1000 Life Points. Once, after this card's activation, you may Tribute Fusion Material Monsters that are listed by a Fusion Monster Card to Special Summon the Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The summon of that Fusion Monster cannot be negated, and that monster cannot be destroyed by any card effect activated in response to its summon or in the next Chain after its summon.| |Big Bang Effect|164|XC5|Spell Card|Spell|||||Pay 2500 Life Points. Destroy all cards on the field. Each player then picks up 5 cards from the top of their respective Decks and Special Summons any monsters they picked up. Add the other cards picked up and both players' hands to their owners' Decks and shuffle them, then both players draw 3 cards.| |Big Bang Spawn|165|XC5|Rock/Effect|Light|1||500|500|If this card is summoned by "Big Bang Effect", add 4 Bang Counters to this card. Once per turn, when you would Normal Summon a Level 7 or higher monster, you can remove 1 Bang Counter from this card to reduce the number of Tributes required by 1. If this card would be destroyed by battle, remove 1 Bang Counter instead.| |Illegal Search|166|XC5|Trap Card|Trap||Counter|||Negate the activation and effect of any card whose effect involves searching a player's Deck and destroy it.| |Doom Countdown - 1|167|XC5|Spell Card|Spell|||||Select 1 monster on the field. During the second End Phase after this card is activated, destroy that monster. Only 1 "Doom Countdown" Spell Card can be activated each turn. By discarding this card from your hand, add 1 "Doom Countdown" Spell Card from your Deck to your hand.| |Doom Countdown - 2|168|XC5|Spell Card|Spell|||||This card can only be activated after the effect of your "Doom Countdown - 1" destroys a monster. Destroy 1 monster on the field. Only 1 "Doom Countdown" Spell Card can be activated each turn. By discarding this card from your hand, add 1 "Doom Countdown" Spell Card from your Deck to your hand.| |Doom Countdown - 3|169|XC5|Spell Card|Spell|||||This card can only be activated after the effect of your "Doom Countdown - 2" destroys a monster. During your opponent's next turn, he/she must Normal Summon or Set a monster. (If he/she cannot, check his/her hand to verify). At the end of that Main Phase, the monster is destroyed. Only 1 "Doom Countdown" Spell Card can be activated each turn. By discarding this card from your hand, add 1 "Doom Countdown" Spell Card from your Deck to your hand.| |Doom Countdown - Oblivion|170|XC5|Spell Card|Spell||Ritual|||This card can only be activated after the effect of your "Doom Countdown - 3" destroys a monster. This card cannot be added to your hand from your Deck by a card effect. (Except by drawing it). This card is used to Ritual Summon "Doom Lord - Oblivion." You must also remove from play monsters in your hand or on the field whose total Levels equal 12 or more, and remove from play all "Doom Countdown" cards in your Deck and Graveyard.| |Doom Lord - Oblivion|171|XC5|Fiend/Ritual/Effect|Dark|12||4000|666|This card can only be Ritual Summoned by using "Doom Countdown - Oblivion." This card cannot be destroyed by effects that target. When your Battle Phase starts, roll 3 6-sided dice and, during this Battle Phase only, apply the following effects to this monster based on the result: • 5+: When this card attacks, no Spell or Trap Cards can be activated until the end of the Damage Step. • 12+: When this card attacks a monster, destroy the monster at the end of the Damage Step. •16+: Battle Damage inflicted by this card is doubled. •18: This card can attack your opponent directly.| |Master Recruiter|172|XC5|Warrior/Effect|Earth|7||2600|2400|When this card is Tribute Summoned, it gains 500 original ATK and DEF for each Normal, non-Effect Fusion, and non-Effect Ritual monster used to Tribute Summon it.| |Last Chance|173|XC5|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the effect of an opponent's card that would automatically declare him/her the winner and destroy the card. If, after 5 of your turns, you have not won the current Duel, your opponent wins the Match.| |Gambling with Fate|174|XC5|Spell Card|Spell|||||This card can only be activated during the first Duel of a Match. At the start of each subsequent Duel, each player can flip a coin, then roll a 6-sided die. If Heads, that player starts the Duel with additional Life Points equal to the result rolled x 500. If Tails, that player loses Life Points equal to the result rolled x 1000 at the beginning of the Duel.| |Lady Luck|175|XC5|Fairy/Effect|Light|6||1900|500|Once per turn, you can show 2 cards in your hand to your opponent. Your opponent then must randomly select 1 of them and identify it. If he/she does successfully, he/she gains 1000 Life Points. If not, and at least 1 of the revealed cards is a monster, you can Special Summon it.| |Drain and Charge|176|XC5|Spell Card|Spell||Field|||All Effect Monsters gain 500 ATK and DEF. Effect Monsters cannot activate or apply their effects.| |Chaos Salmon|177|XC5|Fish/Effect|Water|5||2400|1000|By Tributing this face-up card, increase the ATK of 1 DARK or Fiend-Type monster you control by 1000. If you activate this effect and then Special Summon this card back to your side of the field, this card cannot attack this turn.| |Rainbow Fish|178|XC5|Fish/Effect|Water|4||1800|800|Once per turn, if this card would be destroyed by battle, it is returned to your hand instead. (Damage Calculation is applied normally.)| |Wow Soldier|179|XC5|Fish/Effect|Water|4||1250|900|The ATK of this card cannot be decreased.| |Angelic Fish|180|XC5|Fish/Effect|Light|3||700|1100|While you control a Fish-Type monster other than "Angelic Fish", this card cannot be attacked. When this card is destroyed by battle by a Level 5 or higher monster, draw 2 cards.| |Magical Fish|181|XC5|Fish/Effect|Light|1||100|100|When this card is Normal Summoned or Special Summoned in Attack Position, draw 2 cards. This card cannot be Tributed.| |Dark Magical Fish|182|XC5|Fish/Effect|Dark|1||100|100|When this card is Normal Summoned or Special Summoned, your opponent discards 1 card. If you Special Summon this card in Attack Position, your opponent discards 1 additional card. This card cannot be Tributed.| |Rapid-Fire Fish|183|XC5|Fish/Effect|Water|3||1000|1000|This card can attack all monsters your opponent controls once each.| |Terrorking Leviathan|184|XC5|Sea Serpent/Effect|Dark|7||2500|1000|When this card attacks a face-down monster, you can pay 500 Life Points to automatically destroy it without flipping it face-up or applying damage calculation. Discard 1 card to destroy 1 monster on each side of the field, except "Terrorking Leviathan." If you use this effect, this card cannot attack during this turn.| |Chaos Leviathan|185|XC5|Sea Serpent/Effect|Dark|9||2950|1900|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Terrorking Leviathan" and 1 WATER monster. When this card attacks a Defense Position monster, its effects are negated and it is automatically destroyed without applying damage calculation. When this card would destroy a monster in battle, the monster is removed from play instead after applying damage calculation.| |Thunderstrike Eel|186|XC5|Sea Serpent/Effect|Light|5||2200|900|When this card is Tribute Summoned, destroy 1 monster on the field. If this is the only monster on the field when you Tribute Summon it, you also lose 1000 Life Points.| |Corroding Daedalus|187|XC5|Sea Serpent/Effect|Water|7||2600|2200|Negate the effects of all Field Spell Cards. When this card attacks a monster and does not destroy it as a result of that battle, it is destroyed at the End Phase.| |Dreadscythe Sea Snake|188|XC5|Sea Serpent/Effect|Water|7||2000|1200|This card inflicts Piercing damage. Once per turn, you can Tribute up to 3 monsters you control, except this card. This card gains 300 ATK for each Tributed monster until the end of the turn.| |Shadow Serpent of the Abyss|189|XC5|Sea Serpent/Effect|Dark|5||1900|1500|This card cannot be attacked if you control another DARK monster. By Tributing this card, you can destroy up to 2 monsters your opponent controls. If you do, during this turn, you can only attack with Level 2 or lower monsters.| |Dread Reaper Serpent|190|XC5|Sea Serpent/Fusion/Effect|Dark|8||2800|1800|"Corroding Daedalus" + "Dreadscythe Sea Snake" + "Shadow Serpent of the Abyss" This card cannot be Special Summoned except by Fusion Summon. This card inflicts Piercing damage. If this card would destroy a monster in battle, it is removed from play instead after damage calculation. This card gains 300 ATK for each card removes from play in this way.| |Dead Abyss|191|XC5|Spell Card|Spell||Field|||This card cannot be sent to the Graveyard as a cost to activate a card effect. All monsters lose 200 ATK and DEF except for DARK, WATER, Fish-Type, Aqua-Type, and Sea Serpent-Type monsters. If this card is removed from the field, you lose Life Points by the number of monsters in your Graveyard x 100.| |Corrosion Aura|192|XC5|Spell Card|Spell||Equip|||Equip to "Corroding Daedalus" or a Zombie-Type monster. It gains 300 ATK. All other monsters on the field lose 200 ATK and DEF. When this card is sent to the Graveyard, destroy the equipped monster.| |Interdimensional Ocean Rift|193|XC5|Spell Card|Spell|||||Remove 1 WATER monster you control from play. Destroy 2 cards your opponent controls. You cannot attack with Level 4 or higher monsters this turn.| |Eyes in the Abyss|194|XC5|Trap Card|Trap|||||Activate while you control a Level 7 or higher Sea Serpent-Type monster. All monsters your opponent controls lose 500 ATK and DEF. All Sea Serpent-Type monsters you control gain 300 ATK.| |Fish School|195|XC5|Trap Card|Trap||Continuous|||When a Fish-Type monster you control is attacked, you can change the attack target to another Fish-Type monster you control. If you control less than 2 face-up Fish-Type monsters, destroy this card.| |Sudden Lunge|196|XC5|Trap Card|Trap|||||Select 1 Sea Serpent-Type monster you control. Destroy 1 monster your opponent controls. The selected monster cannot attack this turn.| |Time Hero - Lord Kronos|197|XC5|Warrior/Effect|Light|8||2900|2800|This card cannot be Special Summoned. When you Normal Summon or Set this card, the Tributes must be "Time Hero" monsters. Face-up "Time Hero" monsters you control, except this card, gain 500 ATK. Each player skips his/her Standby Phase.| |Time Hero - Acheron|198|XC5|Warrior/Effect|Water|4||1600|1400|Face-up WATER monsters you control, except "Time Hero" monsters, gain 300 ATK. During each of your Draw Phases after you draw, both players draw 1 card.| |Time Hero - Bellerophon|199|XC5|Warrior/Effect|Wind|4||1500|1150|Face-up WIND monsters you control, except "Time Hero" monsters, gain 300 ATK. By discarding 2 cards during at the start of your Battle Phase, all monsters you control can attack twice during this turn. Then, this effect cannot be used during your next 2 turns.| |Time Hero - Charon|200|XC5|Warrior/Effect|Dark|4||1400|1600|Face-up DARK monsters you control, except "Time Hero" monsters, gain 300 ATK. Also, during your 2nd Standby Phase after this card is destroyed, remove 2 "Time Hero - Charon" in your Graveyard from play to remove from play all monsters in your opponent's Graveyard.| |Time Hero - Gilgamesh|201|XC5|Warrior/Effect|Earth|6||2500|1600|Each player draws during his/her opponent's Draw Phase instead of conducting their normal draw. During the Battle Phase, when this card attacks, roll a 6-sided die; • 1: Destroy all face-up Level 7 or lower monsters your opponent controls. • 2: Inflict 2000 damage to your opponent. • 3 or 4: The attack continues as normal. • 5: Your opponent gains 2000 Life Points. • 6: Destroy all face-up Level 7 or lower monsters you control, except this card.| |Time Hero - Imhotep|202|XC5|Spellcaster/Effect|Earth|4||1300|1500|Face-up EARTH monsters you control, except "Time Hero" monsters, gain 300 ATK. During each of your End Phases, you can pay 700 Life Points to remove 1 card on the field from play until your 3rd Standby Phase after activation.| |Time Hero - Lethe|203|XC5|Aqua/Effect|Water|5||200|2500|This card can be Normal Summoned without Tribute. This Defense Position card is not destroyed by battle. At the start of your opponent's Main Phase 1, you can discard 1 card. If you do so, your opponent must skip their Battle Phase this turn. Your opponent can discard 1 card or pay 500 Life Points to negate this effect.| |Time Hero - Quetzalcoatl|204|XC5|Winged Beast/Effect|Light|4||1500|1500|Face-up LIGHT monsters you control, except "Time Hero" monsters, gain 300 ATK. Once per turn, during your Main Phase 1, if a Level 4 "Time Hero" monster(s) was destroyed and sent to the Graveyard during your last 2 turns, you can discard 1 card to Special Summon 1 Level 4 "Time Hero" monster from your Graveyard.| |Time Hero - Raven|205|XC5|Winged Beast/Effect|Wind|5||1800|1800|Your opponent cannot activate Field Spell Cards. You can Tribute this card and send 1 "Time Vortex" you control to the Graveyard to Special Summon 1 Level 5 or lower "Time Hero" monster in any Graveyard or removed from play zone.| |Time Hero - Scamander|206|XC5|Warrior/Effect|Fire|4||1650|700|Face-up FIRE monsters you control, except "Time Hero" monsters, gain 300 ATK. After the Chain immediately following this card's summon resolves, if you took any Battle Damage during your opponent's last turn, gain Life Points by the same amount.| |Time Villain - Zagreus of Anti-Time|207|XC5|Warrior/Effect|Dark|8||2900|2800|This card cannot be Special Summoned. To Normal Summon this card, you must Tribute 2 "Time Villain" monsters. All "Time Villain" monsters, except this card, gain 500 ATK. During your Draw Phase, if both players have at least 3 cards in their hands, instead of drawing a card you can choose to activate the following effect: Both players must remove all cards in their hands from play to return all cards in both Graveyards to the respective owner's Decks. Then, both players take 200 damage for each card removed from play by this effect. This effect can only be used once during the current Duel.| |Time Villain - Hylden|208|XC5|Fiend/Effect|Dark|5||2200|1700|This card is unaffected by the effects of Equip Cards. You can take control of an opponent's Level 5 or lower monster by removing this face-up card from play. If that monster is destroyed, this card is Special Summoned. This effect can only be used once every 5 turns.| |Time Villain - Medusa|209|XC5|Fiend/Effect|Dark|4||1600|1400|During your Main Phase 1, select 1 monster on the field. While this Monster is face-up on the Field, the selected card cannot attack, change its Battle Position, or be Tributed. If the selected card is attacked, the card is destroyed without applying damage calculation. This effect can only be used once every 3 of your turns.| |Time Villain - Nemesis|210|XC5|Fiend/Effect|Dark|6||2500|1300|When this card destroys an opponent's monster by battle, Special Summon 1 "Zombie Token" (Zombie-Type/DARK/Level 2/ATK 0/DEF 1000). During your 3rd Standby Phase after this effect is activated, Tribute 1 "Zombie Token" to Special Summon 1 Level 5 or lower Zombie-Type monster from your Deck or Graveyard.| |Time Villain - Ushas|211|XC5|Spellcaster/Effect|Dark|4||1400|1500|You can select 1 monster you control. While this card is face-up on the field, the selected monster is unaffected by all card effects (excluding this effect). You can only activate this effect once every 2 of your turns.| |Time Vortex|212|XC5|Spell Card|Spell||Field|||"Time Hero" and "Time Villain" monsters gain 200 ATK and DEF. Spell Cards cannot be activated unless they have been Set for at least 1 turn.| |Time Warp|213|XC5|Spell Card|Spell||Continuous|||When a "Time Hero" or "Time Villain" monster(s) is destroyed by battle, it is returned to its owner's Deck instead of being sent to the Graveyard. Pay 600 Life Points during each of your Standby Phases. If you do not, destroy this card.| |Time Signal|214|XC5|Trap Card|Trap|||||Activate when a "Time Hero" or "Time Villain" monster is destroyed by battle. Special Summon 1 Level 4 "Time Hero" or "Time Villain" monster from your Deck.| |Time Shield|215|XC5|Trap Card|Trap|||||Activate whan a "Time Hero" or "Time Villain" monster is attacked by your opponent. The attacked monster is not destroyed by that battle. Then, that monster cannot attack or be attacked until the end of the 3rd turn after this card's activation.| |Time Paradox|216|XC5|Spell Card|Spell|||||Activate while you control at least 3 face-up "Time Hero" or "Time Villain" monsters. Tribute all monsters you control. Your opponent cannot attack you directly during his/her next turn. During the End Phase of your opponent's next turn, destroy all cards on the field and in each player's hand. Then, during your next Standby Phase, each player draws cards equal to the number of his/her cards destroyed this way.| |Armored Dragon|217|XC5|Dragon|Fire|4||1900|1400|The skin of this ferocious dragon has hardened over many years to withstand the strongest attacks.| |Xefea the Forsaken King|218|XC5|Warrior|Earth|5||2600|1000|This once-noble ancient ruler began a quest for greater power to resurrect his lost queen Europa, but the dark lord Daea twisted his mind until he became consumed by the urge to destroy mankind.| |Europa the Phantom Queen|219|XC5|Fairy|Earth|3||0|2100|Once a benevolent queen in the ancient world, she was killed during a centuries-old feud. Her soul has since been corrupted and now wanders the metaspace in a search for ultimate power.| |Apophis the Warrior Serpent|220|XC5|Reptile|Earth|4||1600|1800|The embodiment of an ancient god, recently transformed into a human with mystical power. He is only now learning the martial art called Xyojin.| |Anubis the Forgotten One|221|XC5|Warrior|Dark|4||1850|900|Native to the sands of Egypt, he has been forgotten by his own kind. He seeks to make himself known through a dark rebellion.| |Xyana the Essence of Light|222|XC5|Fairy|Light|4||1600|1800|A top official in the heavens, this potentate of the light is sworn to protecting mankind from any and all threats, including themselves.| |Daea the Essence of Darkness|223|XC5|Fiend|Dark|4||1800|1600|A top official in the Dark World, this potentate of the darkness is sworn to exterminating every living thing that serves the light.| |Typhon the Earthly Essence|224|XC5|Warrior/Effect|Earth|4||1500|1500|While this card is in your Graveyard, its Attribute is treated as LIGHT and DARK.| |Dante the Firestorm Essence|225|XC5|Pyro/Effect|Fire|4||1500|1500|While this card is in your Graveyard, inflict 300 damage to your opponent during each of their Standby Phases.| |Veronica the Oceanic Essence|226|XC5|Aqua/Effect|Water|4||1500|1500|While this card is in your Graveyard, gain 400 Life Points during each of your Standby Phases.| |Sakoya the Wind Essence|227|XC5|Spellcaster/Effect|Wind|4||1500|1500|By removing this face-up card from play, return 2 face-up monsters on the field to their owners' hand.| |Tonoas the Alien Essence|228|XC5|Beast/Effect|Dark|4||1500|1500|This card cannot be Special Summoned. By removing this face-up card on your side of the field from play, destroy 1 random card in your opponent's hand.| |Zeon the Chaos Essence|229|XC5|Spellcaster/Effect|Earth|7||2500|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 monster in your Graveyard from play that is treated as having more than one Attribute while in your Graveyard. During each of your Standby Phases, gain 400 Life Points for each "Essence" monster in your Graveyard.| |Shielding Dragon|230|XC5|Dragon/Effect|Light|1||300|300|Discard this card. Make the Battle Damage inflicted to your Life Points by 1 monster your opponent controls 0. You can only activate this effect during your opponent's Battle Phase.| |Helion Dragon|231|XC5|Dragon/Effect|Fire|4||1500|1200|This card gains 200 ATK for each Dragon-Type monster in your Graveyard.| |Sentinel Dragon|232|XC5|Dragon/Effect|Wind|3||1100|1400|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Dragon-Type monster whose combined ATK and DEF is 3000 or less from your Deck.| |Avenger Dragon|233|XC5|Dragon/Effect|Wind|4||1400|1200|Each time a Dragon-Type monster you control is destroyed by your opponent's card effect, this card gains 500 ATK.| |Miracle Dragon|234|XC5|Dragon/Effect|Light|1||350|300|At any time during your turn, you can discard this card from your hand to add 1 Dragon-Type monster from your Graveyard to your hand, except "Miracle Dragon".| |Dao Syn Theta|235|XC5|Fiend/Effect|Dark|1||100|100|Discard this card. Inflict damage to your opponent by half the Battle Damage inflicted to your Life Points by 1 of his/her monsters. You can only use this effect during your opponent's Battle Phase.| |Armageddon Guard - Mercury|236|XC5|Fairy/Effect|Dark|4||1800|1200|This card gains 200 ATK for each face-up "Armageddon Guard" monster you control, except this card.| |Armageddon Guard - Europa|237|XC5|Fairy/Effect|Dark|4||1500|1700|During each of your opponent's Standby Phases, gain 300 Life Points for each "Armageddon Guard" monster you control.| |Armageddon Guard - Zera|238|XC5|Fairy/Effect|Dark|4||1400|1150|All monsters your opponent controls lose 100 ATK for each face-up "Armageddon Guard" monster you control.| |Armageddon Guard - Mana|239|XC5|Fairy/Effect|Dark|4||1600|1650|During each of your opponent's Standby Phases, inflict 100 damage to your opponent for each "Armageddon Guard" monster you control.| |Armageddon Guard - Omicron|240|XC5|Fairy/Effect|Dark|8||?|?|The original ATK and DEF of this card become the combined original ATK of all face-up "Armageddon Guard" monsters you control, except "Armageddon Guard - Omicron".| |Messenger of War|241|XC5|Fairy/Effect|Dark|4||1700|1000|Unless you pay 1000 Life Points, this card cannot attack. When this card destroys a monster by battle and sends it to the Graveyard, you can add 1 Level 4 or lower DARK Fairy-Type monster from your Deck to your hand.| |Dark Demigod Naeisha|242|XC5|Fairy/Effect|Dark|7||2000|2500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 DARK Fairy-Type monsters in your Graveyard from play. Once per turn, by paying 1000 Life Points, you can select and activate 1 Normal Spell Card in your Graveyard, then remove the selected card from play.| |Corrupted Archangel Magnion|243|XC5|Fairy/Effect|Dark|7||2500|2000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 DARK Fairy-Type monsters in your Graveyard from play. Once per turn, you can destroy 1 face-down card on the field. If you do, this card cannot attack this turn.| |Chaos End Dragon|244|XC5|Dragon/Effect|Dark|8||3000|2500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Chaos Sanctuary." Once per turn, you can Special Summon 1 Dragon-Type monster from your hand.| |Zeon Dragon - Corrupted Osiris|245|XC5|Warrior/Effect|Dark|9||3000|3000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Xyojin Lao-zen". When this card inflicts Battle Damage to your opponent, inflict 600 damage to your opponent for each card in his/her hand.| |Destiny Soldier Hawk|246|XC5|Spellcaster/Effect|Earth|4||1500|1000|When this card is sent from your Deck to the Graveyard, return 1 card in your Graveyard to your Deck.| |Draconic Exterminator|247|XC5|Spellcaster/Effect|Dark|3||500|1200|When this card is destroyed by battle, destroy 1 Spell or Trap Card on the field.| |Cyrus of the Crimson Mist|248|XC5|Spellcaster/Effect|Dark|5||1900|1200|You can Tribute 1 monster to send the top 5 cards of your opponent's Deck to the Graveyard. You can only use this effect once while this card is face-up on the field.| |Destiny Soldier Horus|249|XC5|Spellcaster/Fusion/Effect|Fire|6||2100|1500|"Destiny Soldier Hawk" + "Destiny Soldier Riegel" When this card is Special Summoned, add 1 Normal Spell Card from your Deck to your hand. You cannot activate that card this turn.| |Destiny Soldier Absolute Zero|250|XC5|Spellcaster/Fusion/Effect|Dark|9||3000|3000|"Destiny Soldier Leona" + "Destiny Soldier Omicron X" + "Destiny Soldier Nezona" This card cannot be Special Summoned except by Fusion Summon. This card can attack all monsters your opponent controls once each.| |Kinora, Angel of Intervention|251|XC5|Fairy/Fusion/Effect|Light|7||2500|2000|"Tynek the Divine Apprentice" + "Iona the D.D. Princess" Once per turn, during your opponent's Battle Phase, when your opponent attacks a monster you control, you can switch the attack target to this card. When this card is attacked this way, it gains 500 ATK, and all Battle Damage inflicted to your opponent from that battle becomes 0.| |Dao Syn Epsilon|252|XC5|Fiend/Fusion/Effect|Dark|7||2500|500|"Daea the Essence of Darkness" + "Nezona the Fallen Guardian" This card cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK during each of your Standby Phases, and it is unaffected by the effects of Spell Cards.| |Augustus, Lord of Darkness|253|XC5|Warrior/Ritual/Effect|Dark|10||3300|3300|This card can only be Ritual Summoned by using "Trinity of Darkness." When this card attacks a monster, destroy that monster with this card's effect without applying Damage Calculation, and inflict damage to your opponent equal to half the destroyed monster's combined ATK and DEF. During each of your opponent's Standby Phases, gain 300 Life Points for each card in his/her hand.| |Trinity of Darkness|254|XC5|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Augustus, Lord of Darkness." You must also Tribute monsters whose Levels equal 10 or more, including at least 1 "Osiris" or "Zeranon" monster, or is named "Nezona the Fallen Guardian", from your side of the field or your hand.| |Xyojin Lao-zen|255|XC5|Spell Card|Spell|||||Tribute 1 Warrior-Type "Osiris" monster and 2 DARK monsters. Special Summon 1 "Zeon Dragon - Corrupted Osiris" from your hand or Deck.| |Shadow Armor|256|XC5|Spell Card|Spell||Equip|||Equip to a DARK Fairy-Type monster. It gains 500 ATK and DEF and cannot be destroyed by monster effects.| |Chaos Sanctuary|257|XC5|Spell Card|Spell||Field|||Dragon-Type monsters gain 300 ATK and DEF. By paying 1000 Life Points and Tributing 2 face-up Dragon-Type monsters, Special Summon 1 "Chaos End Dragon" from your hand or Deck. Only 1 "Chaos End Dragon" can be Special Summoned by this card's effect. During each player's Draw Phase, instead of conducting their normal draw, the turn player can add 1 Level 4 or lower Dragon-Type monster from his/her Deck to their hand.| |Shadow Blitz|258|XC5|Spell Card|Spell|||||Destroy the 1 face-up monster your opponent controls with the lowest DEF. (If it's a tie, you get to choose.)| |Essence Genesis|259|XC5|Spell Card|Spell|||||Add 1 Level 4 or lower "Essence" monster from your Deck to your hand.| |Sedition|260|XC5|Spell Card|Spell|||||Your opponent selects 1 face-up monster he/she controls. Take control of the selected monster. Your opponent then gains 3000 Life Points.| |Unwillful Treason|261|XC5|Spell Card|Spell|||||Switch control of 1 face-up monster you control to your opponent, then gain 2000 Life Points.| |Genetic Manipulation|262|XC5|Spell Card|Spell|||||Tribute 1 monster and pay Life Points by the Tributed monster's Level x 300. Special Summon 1 monster from your Extra Deck with the same Level as the Tributed monster.| |Inferno Revival Summon|263|XC5|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Summon another monster this turn. Select and activate 1 of the following effects: • Special Summon 2 "Genesis Tokens" (Fairy-Type/LIGHT/Level 2/ATK 500/DEF 500) in Defense Position. "Genesis Tokens" cannot be Tributed for a Tribute Summon (or Set). • Pay 1000 Life Points. Special Summon 2 monsters from your Graveyard, each with ATK and DEF of 1000 or less. The selected monsters cannot attack or be used to Summon a monster.| |Spirit Fusion|264|XC5|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters listed on a Warrior-Type or LIGHT Fairy-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)| |Corrupt Fusion|265|XC5|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters listed on a Fiend-Type or DARK Fairy-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)| |Corruption of the Exodus|266|XC5|Spell Card|Spell|||||Add 1 Level 4 or lower DARK Fairy-Type monster from your Deck to your hand.| |Dealings of the Armageddon Guard|267|XC5|Spell Card|Spell|||||Activate only while you control a face-up "Armageddon Guard" monster. Draw 2 cards, then remove from play 1 card from your hand.| |Ragnarok Strike|268|XC5|Spell Card|Spell|||||Pay 1000 Life Points and select 1 Level 4 or lower DARK Fairy-Type monster you control. This turn, only the selected monster can attack, and it attacks your opponent directly.| |Blind Justice|269|XC5|Spell Card|Spell|||||Pay 1000 Life Points and select 1 Level 7 or higher Warrior-Type monster you control. This turn, only the selected monster can attack, and it attacks all monsters your opponent controls once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.| |A Change of Destiny|270|XC5|Spell Card|Spell|||||Tribute 1 "Destiny Soldier" Fusion Monster. Special Summon 1 "Destiny Soldier" Fusion Monster from your Extra Deck, ignoring summon conditions.| |Warped Destiny|271|XC5|Spell Card|Spell||Continuous|||During each End Phase, both players send the top card of their Decks to the Graveyard. Only 1 "Warped Destiny" can be face-up on the field.| |Rebirth of Destiny|272|XC5|Spell Card|Spell|||||If you activate this card, you cannot Normal, Flip or Special Summon another monster this turn. Special Summon 1 "Destiny Soldier" Fusion Monster from your Graveyard, ignoring summoning conditions.| |Dimensional Cataclysm|273|XC5|Trap Card|Trap|||||Activate only when a monster is Special Summoned. Remove all face-up monsters on the field from play.| |Dark Destiny|274|XC5|Trap Card|Trap|||||Activate only when your opponent destroys a "Destiny Soldier" monster you control by battle and sends it to the Graveyard. By removing from play the destroyed monster, select and Special Summon 1 monster from your Extra Deck listing the destroyed monster as a Fusion Material Monster (this is considered a Fusion Summon). At this time, you take damage equal to the original ATK of the summoned monster.| |Calling of the Armageddon Guard|275|XC5|Trap Card|Trap|||||Activate only during your turn. You can Special Summon any number of "Armageddon Guard" monsters from your hand. Monsters that are Special Summoned this way cannot attack this turn.| |Tyrant Wing|276|XC5|Trap Card|Trap|||||After activation, this card is treated as an Equip Card and is equipped to a Dragon-Type monster you control. The equipped monster gains 400 ATK and DEF. If your opponent controls more than 1 monster at the start of the Battle Phase, the equipped monster can attack twice in the same Battle Phase.| |Draconic Shield|277|XC5|Trap Card|Trap||Counter|||Negate the activation and effect of your opponent's Spell Card that targets a face-up Dragon-Type monster you control and destroy it.| |Draconic Awakening|278|XC5|Trap Card|Trap||Continuous|||Activate during your Main Phase 1. Special Summon 1 Dragon-Type monster from your Graveyard and negate its effect. When this card is removed from the field, destroy the summoned monster. When the monster is removed from the field, destroy this card.| |Dark Resurrection|279|XC5|Trap Card|Trap||Continuous|||Activate during your Main Phase 1. Special Summon 1 DARK Fairy-Type monster from your Graveyard and negate its effect. When this card is removed from the field, destroy the summoned monster. When the monster is removed from the field, destroy this card.| |End Game|280|XC5|Trap Card|Trap||Continuous|||Activate only while both players have 2000 or less Life Points. The first person to inflict Battle Damage to their opponent 3 times wins the Duel. A player does not lose the Duel if his/her Life Points become 0. This face-up card cannot be destroyed by Spell, Trap or Monster effects and is unaffected by them.| |Sakuretsu Ray|281|XC5|Trap Card|Trap|||||Pay 2000 Life Points. Activate only when your opponent attacks. Destroy all cards your opponent controls. Skip your next Draw Phase and Battle Phase.| |Arcane Sword|282|XC5|Fiend/Effect|Dark|5||1900|0|When this card destroys a monster by battle, it gains ATK by half the original ATK of the destroyed monster.| |Arcane Shield|283|XC5|Fiend/Effect|Dark|4||0|1900|When this card is attacked, at the end of the Damage Step, it gains DEF by the original DEF of the attacking monster.| |Arcane Soldier|284|XC5|Warrior/Effect|Dark|6||1900|1900|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Arcane Sword" and 1 "Arcane Shield" you control from play. This card inflicts Piercing damage. When this card inflicts Battle Damage to your opponent, it gains original ATK and DEF by the Battle Damage inflicted to your opponent.| |Wizard of Luck|285|XC5|Spell Card|Spell||Continuous|||During each of your Standby Phases, flip a coin; • Heads: Draw 1 card. • Tails: Your opponent draws 1 card.| |Wizard of Demise|286|XC5|Spell Card|Spell||Continuous|||During each of your Standby Phases, flip a coin; • Heads: Your opponent loses 500 Life Points. • Tails: You lose 500 Life Points.| |Wizard of Fortunetelling|287|XC5|Spell Card|Spell||Continuous|||During each of your Standby Phases, flip a coin; • Heads: You can look at the top card of your Deck. Place it on the top or bottom of your Deck. • Tails: Your opponent can look at the top card of his/her deck. He/she places it on the top or bottom of his/her Deck.| |Wizard of Destruction|288|XC5|Spell Card|Spell||Continuous|||During each of your Standby Phases, flip a coin; • Heads: You can discard 1 card to destroy 1 card on the field. • Tails: Your opponent can discard 1 card to destroy 1 card on the field.| |Inferno Dragon|289|XC5|Dragon|Fire|10||3200|3000|A creature so powerful, it has never been defeated in battle. It attacks with mighty dark flames filled with irrational hatred.| |Neo Matter - Type C|290|XC5|Rock/Effect|Light|1||0|0|While you control a LIGHT monster(s) other than this card, it cannot be selected as an attack target. LIGHT monsters gain 500 ATK and DEF.| |Neo Matter - Type D|291|XC5|Rock/Effect|Dark|1||0|0|While you control a DARK monster(s) other than this card, it cannot be selected as an attack target. DARK monsters gain 500 ATK and DEF.| |Neo Matter - Type E|292|XC5|Rock/Effect|Water|1||0|0|While you control a WATER monster(s) other than this card, it cannot be selected as an attack target. WATER monsters gain 500 ATK and DEF.| |Neo Matter - Type F|293|XC5|Rock/Effect|Fire|1||0|0|While you control a FIRE monster(s) other than this card, it cannot be selected as an attack target. FIRE monsters gain 500 ATK and DEF.| |Neo Matter - Type G|294|XC5|Rock/Effect|Earth|1||0|0|While you control a EARTH monster(s) other than this card, it cannot be selected as an attack target. EARTH monsters gain 500 ATK and DEF.| |Neo Matter - Type H|295|XC5|Rock/Effect|Wind|1||0|0|While you control a WIND monster(s) other than this card, it cannot be selected as an attack target. WIND monsters gain 500 ATK and DEF.| |Neo Matter - Type Y|296|XC5|Fairy/Fusion/Effect|Dark|1||0|0|The Fusion Material Monsters for this card are any 5 "Neo Matter" monsters. This card cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle. Once per turn, you can remove 1 "Neo Matter" monster in your hand, Deck or Graveyard from play. Until the end of the turn, this card's name is treated as the removed monster's name, and it gets the removed monster's effects. When this card is sent from the field to the Graveyard, you can draw 2 cards.| |Exiled Chainssailant|297|XC5|Warrior/Effect|Earth|4||1000|1000|Tribute this card to destroy 1 face-down monster or face-up monster with 2000 or less ATK.| |Exiled Skullcrash|298|XC5|Zombie/Effect|Earth|2||700|500|Tribute this card to have 1 face-up monster on the field lose 1000 original ATK. This card is unaffected by the effects of Spell and Trap Cards.| |Exiled Gexoplant|299|XC5|Plant/Effect|Earth|6||2100|1100|Tribute this card to send the top 5 cards of your opponent's Deck to the Graveyard.| |Exiled Nekaizoku|300|XC5|Beast/Effect|Water|4||1100|650|Tribute this card to destroy 1 Spell or Trap Card on the field.| |Exiled Burmaleon|301|XC5|Reptile/Effect|Water|2||600|1000|Tribute this card to gain 1500 Life Points. Once per turn, you can change the Type or Attribute of this card.| |Exiled Slasherpent|302|XC5|Sea Serpent/Effect|Water|6||2500|1650|Tribute this card to discard 1 random card from your opponent's hand.| |Exiled Keenbug|303|XC5|Insect/Effect|Wind|4||1300|1200|Tribute this card to remove from play up to 4 cards in either player's Graveyard.| |Exiled Fairygreen|304|XC5|Fairy/Effect|Wind|2||300|200|Tribute this card to Special Summon 1 Level 6 or lower monster from your Graveyard, except "Exiled Fairygreen". Monsters Special Summoned by this effect are destroyed during the End Phase. Once per turn, you can inflict 300 damage to your opponent, then gain 300 Life Points.| |Exiled Skyfiend|305|XC5|Fiend/Effect|Wind|6||1800|1700|Tribute this card to take control of all face-up Level 4 or lower monsters your opponent controls until the end of this turn.| |Exiled Witchblaze|306|XC5|Spellcaster/Effect|Fire|4||1500|1000|Tribute this card to destroy 1 face-down card on the field.| |Exiled Ballbomber|307|XC5|Machine/Effect|Fire|2||750|500|Tribute this card to inflict 1000 damage to your opponent. When this card destroys an opponent's monster by battle, if the opponent's monster would be sent to the Graveyard, it is removed from play instead.| |Exiled Dragoncrawler|308|XC5|Dragon/Effect|Fire|6||2300|1200|Tribute this card to destroy 1 face-up card on the field.| |Southern Warrior - Helmos the Knight|309|XC5|Warrior/Effect|Light|4||1800|1400|When this card destroys a monster by battle, it gains 300 ATK.| |Southern Warrior - Shin the Black Dragon|310|XC5|Warrior/Effect|Dark|4||1900|1500|When this card battles with a LIGHT monster, destroy that monster after damage calculation.| |Southern Warrior - Lian the Rose|311|XC5|Warrior/Effect|Wind|4||1400|1100|When this card destroys an opponent monster by battle, you can discard 1 card. If you do so, this card can attack one more time during this Battle Phase.| |Southern Warrior - Morphus the Monk|312|XC5|Spellcaster/Effect|Fire|4||1600|1500|Once per turn, you can change the Type of this monster.| |Southern Warrior - Lash the Water Seer|313|XC5|Spellcaster/Effect|Water|4||1300|1900|Gain 900 Life Points during each of your Standby Phases.| |Southern Warrior - Blunt the Tough|314|XC5|Warrior/Effect|Earth|4||1600|1600|This card gains 200 ATK and DEF during each of your Standby Phases.| |Southern Warrior - Nad the Elemental Guru|315|XC5|Spellcaster/Effect|Light|4||1200|1300|The Attribute of this card is also treated as WATER, FIRE, WIND, EARTH and DARK.| |Maiden from the Southern Sanctuary|316|XC5|Spellcaster/Effect|Water|8||2500|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Southern Warrior" monsters while you control a face-up "Southern Sanctuary". While this card is face-up on the field, "Southern Warrior" monsters cannot be targeted by the effect of your opponent's Spell and Trap Cards.| |Last Exile|317|XC5|Spell Card|Spell|||||Pay 500 Life Points and remove 1 Level 4 or higher "Exiled" monster in your Graveyard from play. The effect of this card becomes the effect of the removed monster (Ignoring any activation condition or cost).| |Hand of the Exiled|318|XC5|Spell Card|Spell|||||Special Summon 1 Level 2 "Exiled" monster from your Graveyard.| |Call of the Exiled|319|XC5|Spell Card|Spell|||||Pay 300 Life Points. Add 1 "Exiled" monster from your Deck to your hand.| |Rule of the Exiled|320|XC5|Spell Card|Spell|||||Tribute 1 face-up "Exiled" monster. Until the End Phase, all "Exiled" monsters you control are unaffected by the effects of all monsters your opponent controls. If this face-down card is destroyed and sent to the Graveyard, gain 500 Life Points for each face-up "Exiled" monster you control.| |Chains of the Exiled|321|XC5|Trap Card|Trap|||||Select 1 face-up monster on the field. It loses 500 ATK and DEF while it is face-up on the field. If the selected monster is an "Exiled" monster, it gains 500 ATK and DEF instead.| |Shield of the Exiled|322|XC5|Trap Card|Trap|||||Activate when a face-up "Exiled" monster you control is selected as the target of an attack. Negate the attack and inflict 800 damage to your opponent.| |Counterattack of the Exiled|323|XC5|Trap Card|Trap|||||Activate when an "Exiled" monster is destroyed by battle. Destroy the attacking monster. If you took any Battle Damage from that battle, inflict the same amount of damage as Battle Damage to your opponent.| |Southern Forces|324|XC5|Spell Card|Spell|||||Activate while you control a face-up "Southern Warrior" monster. Add 1 Warrior or Spellcaster-Type monster from your Deck to your hand.| |Southern Spirit|325|XC5|Spell Card|Spell|||||Have 1 "Southern Warrior" monster you control gain 500 ATK until the End Phase. If it destroys a monster by battle during this turn, inflict damage to your opponent by half the original ATK of the destroyed monster.| |Southern Prayer|326|XC5|Spell Card|Spell|||||Activate by selecting 1 face-up "Southern Warrior" monster you control. It loses 500 ATK and DEF. While the selected monster is face-up on the field, all other "Southern Warrior" monsters you control gain 500 ATK.| |Southern Focus|327|XC5|Spell Card|Spell|||||Activate by selecting 1 face-up "Southern Warrior" monster you control. Remove the selected monster from play. During your opponent's next End Phase, return the selected monster to your side of the field in face-up Attack Position and have it gain 200 ATK for each face-up card on the field.| |Southern Sanctuary|328|XC5|Spell Card|Spell||Field|||"Southern Warrior" monsters gain 300 ATK and DEF. Battle Damage to the controller of a "Southern Warrior" monster from a battle involving that monster is halved.| |Southern Unity|329|XC5|Trap Card|Trap|||||Activate when a monster you control is destroyed and sent to the Graveyard while you control at least 2 face-up "Southern Warrior" monsters. During the End Phase of this turn, Special Summon the destroyed monster, and it gains 500 ATK and DEF.| |Southern Barricade|330|XC5|Trap Card|Trap|||||Activate when a face-up "Southern Warrior" monster is targeted by the effect of your opponent's Spell or Trap card by sending the top 3 cards from your Deck to the Graveyard. Negate the activation and effect of that card and destroy it.| |Holy Judgment - Helmos|331|XC5|Spell Card|Spell|||||Activate while you control a face-up "Southern Warrior - Helmos the Knight" and at least 1 other face-up monster. Destroy all face-up monsters your opponent controls.| |Flower Hurricane - Lian|332|XC5|Spell Card|Spell||Quick-Play|||Activate while you control a face-up "Southern Warrior - Lian the Rose". For each face-up "Southern Warrior" monster you control, destroy 1 Spell or Trap Card on the field.| |Black Destroyer - Shin|333|XC5|Spell Card|Spell||Equip|||Equip only to a "Southern Warrior - Shin the Black Dragon". The equipped monster gains 800 ATK. When a monster is destroyed by the effect of the equipped monster, it is removed from play instead of being sent to the Graveyard.| |Tribe Seal - Morphus|334|XC5|Spell Card|Spell||Continuous|||Activate while you control a face-up "Southern Warrior - Morphus the Monk". During each of your End Phases, declare 1 Type. Monsters of the declared Type cannot attack until your next End Phase.| |Mental Recovery - Lash|335|XC5|Trap Card|Trap|||||Activate while you control a face-up "Southern Warrior - Lash the Water Seer". Gain 1000 Life Points for each face-up "Southern Warrior" monster on the field.| |Elemental Circle - Nad|336|XC5|Trap Card|Trap||Continuous|||Activate while you control a face-up "Southern Warrior - Nad the Elemental Guru". Declare two Attributes. During each of your End Phases, you can select 1 of the declared Attributes. Then, change the Attribute of all face-up monsters to the selected Attribute until your next End Phase.| |Boulder Guard - Blunt|337|XC5|Trap Card|Trap||Counter|||Activate when a face-up "Southern Warrior" monster you control is targeted by your opponent's card effect while you control a face-up "Southern Warrior - Blunt the Tough". Negate the activation and effect of that card and destroy it.| |Business|338|XC5|Spell Card|Spell||Continuous|||While this card is face-up on the field, you do not conduct your normal draw during your Draw Phase. Each time a player draw a card(s) by a card effect, put 1 counter on this card. During each of your Standby Phases, draw 1 card for each counter on this card.| |Matter Extent|339|XC5|Spell Card|Spell||Equip|||Equip only to a "Neo Matter" monster. It gains 1000 ATK and DEF. If this face-up card is destroyed and would be sent to the Graveyard, return it to your hand instead.| |A Matter of Time|340|XC5|Spell Card|Spell||Quick-Play|||Remove from play any number of "Neo Matter" monsters in your hand. During your next Standby Phase, Special Summon in face-up Attack Position as many of your "Neo Matter" monsters as possible that have been removed from play.| |Happy Matter Ial|341|XC5|Trap Card|Trap|||||Activate when a face-up Attack Position "Neo Matter" monster is attacked. Switch the attacked monster to Defense Position and its owner gains 1000 Life Points.| |More Important Matters|342|XC5|Trap Card|Trap|||||Destroy all face-up "Neo Matter" monsters on the field. For each monster destroyed by this effect, gain 300 Life Points.| |Cold Play|343|XC5|Trap Card|Trap||Continuous|||Each time a monster is destroyed by battle and would be sent to the Graveyard, the owner of that monster can remove that monster from play instead to gain 500 Life Points.| |Dragon Range|344|XC5|Spell Card|Spell||Field|||Dragon-Type monsters gain 300 ATK and DEF. During each Standby Phase, the turn player can discard 1 Dragon-Type monster to inflict 700 damage to his/her opponent.| |Battlefield|345|XC5|Spell Card|Spell||Field|||All monsters gain 300 original ATK and DEF.| |Mausoleum of Victory|346|XC5|Spell Card|Spell||Field|||During each Standby Phase, the turn player can Special Summon 1 Level 4 or lower monster from his/her Graveyard.| |O Rly|347|XC5|Trap Card|Trap||Counter|||Negate the activation and effect of a non-Normal Spell Card and destroy it.| |Ya Rly|348|XC5|Trap Card|Trap||Counter|||Negate the activation and effect of a non-Normal Trap Card and destroy it. If the negated card is "O Rly", also inflict 1500 damage to your opponent.| |Comicman|349|XC5|Warrior|Earth|3||600|200|Whenever there is danger, Comicman will save the day!| |Comiclady|350|XC5|Warrior|Earth|3||300|100|Comicman's wife will help him whenever he calls!| |Comic Book|351|XC5|Spell Card|Spell||Continuous|||Face-up "Comic" monsters you control gain 400 ATK.| |Page 1 - The Prologue|352|XC5|Spell Card|Spell|||||Add 1 "Comicman" or "Comiclady" from your Deck to your hand. If you control "Comic Book", you can then Special Summon 1 "Comicman" or "Comiclady" from your hand.| |Page 2 - The First Fight|353|XC5|Spell Card|Spell|||||Increase the ATK of 1 "Comicman" or "Comiclady" on the field by 1500 points. If you control "Comic Book" you can then Special Summon 1 "Comicman" or "Comiclady" from your hand.| |Page 3 - The First Rival|354|XC5|Spell Card|Spell|||||Destroy all face-up "Comicman" or "Comiclady" you control. Then, destroy 1 card on the field for each card destroyed by this effect. If you control "Comic Book" you can then send 1 card in your hand to the Graveyard to draw 1 card.| |Page 4 - The Showdown|355|XC5|Spell Card|Spell|||||Your opponent Special Summons 1 monster from his/her Graveyard. Then, Special Summon 1 "Comicman" and 1 "Comiclady" from your Graveyard. All "Comicman" and "Comiclady" monsters you control are uneffected by your opponent's card's effects during this turn. If you control "Comic Book" the ATK of all "Comicman" and "Comiclady" you control become 2000 until the end of the turn. Monsters Special Summoned by this card's effect are destroyed during the End Phase.| |Page 5 - The Discovery|356|XC5|Spell Card|Spell|||||Reveal the top card of the opponent's Deck, and based on its Type activate the appropriate effect: • Monster: Lose Life Points by the Level of the monster x 300 , and then send it to the Graveyard. • Spell: The card is added to the opponent's hand. Destroy 1 card on the field. • Trap: The card is set face-down on the opponent's side of the field. Then, discard 1 card to draw 2 cards. If you control "Comic Book", then reveal the top card of your Deck and place it on the top or bottom of your Deck.| |Ifrit - The Fire Lord|357|XC5|Beast/Effect|Fire|5||2100|1200|If "Shiva - Mistress of Ice" is face-up on the field, this card gains 500 ATK. If this card inflicts Battle Damage to your opponent (Except by a direct attack), inflict 500 damage to your opponent.| |Odin - The Ancient Swordmaster|358|XC5|Warrior/Effect|Earth|6||2400|1000|Once per turn, if you have at least 5 cards in your hand, you can discard your entire hand to destroy all monsters your opponent controls.| |Shiva - Mistress of Ice|359|XC5|Aqua/Effect|Water|5||1800|1800|If "Ifrit - The Fire Lord" is face-up on the field, this card gains 500 ATK. This card inflicts Piercing damage.| |Ruler of the Sunlit Abyss|360|XC5|Aqua/Effect|Light|10||3200|2300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 LIGHT or DARK monsters. This card is also treated as a DARK monster while it is face-up on the Field or in the Graveyard. By Tributing 1 monster (except this card), apply 1 of the following effects depending on the Tributed monster's Attribute: • LIGHT: Double both player's Life Points. • DARK: Halve both player's Life Points.| |Star Power|361|XC5|Spell Card|Spell||Equip|||The equipped monster gains 400 ATK x its Level.| |Starshine|362|XC5|Spell Card|Spell|||||Tribute 1 Level 7 or higher monster. Destroy face-up monsters on the field whose total Levels equal the Level of the Tributed monster. If you cannot, discard your entire hand.| |Judgment of Luck|363|XC5|Trap Card|Trap|||||Activate this card while both players have at least 20 cards in their Graveyards. Flip a coin; • Heads: Swap your Deck with your Graveyard. • Tails: Your opponent can swap his/her Graveyard with their Deck.| |Draw Disappearance|364|XC5|Trap Card|Trap|||||Activate when your opponent draws outside of his/her Draw Phase. Your opponent randomly discards 1 card from his/her hand.| |Discard Disappearance|365|XC5|Trap Card|Trap|||||Activate when you discard a card(s) from your hand. Both players draw cards by the number of cards discarded - 2. If the result is less than 0, you lose 1000 Life Points.| |Revival Disappearance|366|XC5|Trap Card|Trap|||||Activate when your opponent Special Summons a monster from his/her Graveyard. Your opponent must destroy 1 monster he/she controls.| |Allegoric Monkey|367|XC5|Beast/Effect|Earth|5||1900|1400|While you control 3 or more monsters, negate the effects of all Trap Cards on the field. While your opponent controls 3 or more Spell or Trap Cards, this card can attack your opponent directly. While you have no cards in your hand, this card gains 500 ATK.| |Defendo Gunman|368|XC5|Warrior/Effect|Wind|4||?|500|This card gains ATK equal to twice its DEF.| |Dan Waver|369|XC5|Beast-Warrior/Effect|Wind|6||?|0|This card's original ATK becomes half the combined original ATK of all face-up monsters on the field, except monsters with ? original ATK.| |Trick Vader|370|XC5|Warrior/Effect|Dark|4||1500|1400|This card can attack face-up Spell and Trap Cards your opponent controls. In that case, the ATK and DEF of the attacked card are treated as 0, and neither player takes Battle Damage.| |Spell Fighter Magnador|371|XC5|Spellcaster/Effect|Light|3||1200|1500|When a Spell Card is activated, this card gains 800 ATK until the End Phase.| |Xyana's Reasoning|372|XC5|Spell Card|Spell|||||Activate only while you have fewer Life Points than your opponent and the difference is 3000 or more. Gain 1000 Life Points, and you do not take any damage during your opponent's next turn.| |Hawk's Prophecy|373|XC5|Spell Card|Spell|||||Activate only while a "Hawk the Royal Prophet" is in your Graveyard. Discard your hand to add 1 Spell Card from your Deck to your hand. Then, you can Special Summon 1 "Hawk the Royal Prophet" from your Graveyard.| |Chaos Saint|374|XC5|Spellcaster/Effect|Dark|5||2350|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Spellcaster-Type monsters in your Graveyard. Monsters destroyed in battle by this card are removed from play instead of being sent to the Graveyard.| |Diamond Decoy|375|XC5|Rock/Effect|Light|4||0|2000|If this face-down card is targeted by your opponent's card effect, negate that effect and switch this card to face-up Defense Position. If you control this face-up card, your opponent cannot target any monsters you control with a card effect or monster attack, except for "Diamond Decoy".| |Amethyst Apparition|376|XC5|Rock/Effect|Dark|4||2000|0|If this card attacks, it is switched to Defense Position at the end of the Battle Phase. If this Defense Position card is attacked, you can pay 800 Life Points to switch the original ATK and DEF of this card until the end of your opponent's Battle Phase.| |Blazaraus|377|XC5|Dinosaur/Effect|Fire|4||1800|700|When this card is Normal Summoned successfully, inflict 800 damage to your opponent.| |Shadosaurus|378|XC5|Dinosaur/Effect|Dark|4||700|2150|This card is unaffected by card effects.| |Terrorsaurus|379|XC5|Dinosaur/Effect|Earth|8||4000|1500|This card is unaffected by the effects of cards you control, excluding its own. This card inflicts Piercing damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.| |Galesaurus|380|XC5|Dinosaur/Effect|Wind|6||2300|1800|When this card is Tribute Summoned successfully, return 1 card on the field to its owner's hand.| |Jurassic Arena|381|XC5|Spell Card|Spell||Field|||Dinosaur-Type monsters gain 400 ATK and DEF, and they cannot be destroyed by card effects during the turn they're Normal, Flip or Special Summoned. When this card is destroyed, inflict 400 damage to your opponent for each Dinosaur-Type monster you control.| |Pirate Penguin|382|XC5|Aqua/Effect|Water|5||1900|1500|This card gains 400 ATK for each "Penguin" monster on the field.| |Iconic Lord of Conspiracy|383|XC5|Warrior/Effect|Light|5||2250|1550|Your opponent must either discard 1 card or pay 500 Life Points to activate Trap Cards.| |High-Cost Construction|384|XC5|Spell Card|Spell|||||Pay 3000 Life Points OR discard 5 cards. Special Summon 1 monster from your hand, Deck, Graveyard or that has been removed from play. After this card's effect resolves, it is removed from play.| |Power Leech|385|XC5|Fiend/Effect|Dark|8||800|600|This card cannot be Special Summoned. To Normal Summon or Set this card, you must Tribute 3 DARK Fiend-Type monsters. When this card destroys an Effect Monster Card by battle, equip that monster to this card (up to 2 cards can be equipped to this card at a time by this effect). This monster gains ATK and DEF by half the ATK and DEF of the equipped monsters. You can activate the effects of Effect Monster Cards equipped to this card by paying 1000 Life Points (Continuous Effects are negated unless you pay 1000 Life Points at the time the monster is equipped to this card).| |Blind Scanner|386|XC5|Trap Card|Trap||Continuous|||Effects that name specific cards as part of their effects may target a different card instead.| |Change-Up Fusion|387|XC5|Spell Card|Spell|||||Select 1 Fusion Monster you control whose Fusion Material Monsters that were used to Fusion Summon it are in the Graveyard. Return the selected Fusion Monster to your Extra Deck and Special Summon its Fusion Material Monsters from the Graveyard, negating their effects. Then select a Fusion Monster in your Extra Deck with a different name than the Fusion Monster returned from your Extra Deck whose Fusion Material Monsters are on the field and include at least 1 of the monsters summoned by this effect. Send those monsters to the Graveyard and Special Summon the selected Fusion Monster (this summon is treated as a Fusion Summon).| |Vandal's Choice|388|XC5|Trap Card|Trap||Counter|||Activate when an effect is activated by your opponent that allows him/her to search their Deck. After that effect resolves, your opponent must return his/her hand to their Deck, then draw the same number of cards that were returned this way.| |Deadly Virus - Alpha|389|XC5|Trap Card|Trap|||||Select 1 monster on the field. That monster loses 500 ATK during each of its owner's Standby Phases.| |Target Dice Machine|390|XC5|Machine/Effect|Dark|4||0|1700|When this card is targeted by a card effect or monster attack, roll a six-sided die. Activate the appropriate effect, based on the result: • 1: Both players draw 1 card. • 2: Your opponent selects 1 card in your Graveyard. Remove that card from play. • 3: Flip this card into face-down Defense Position. • 4: Negate the card effect or monster attack. • 5: Your opponent must switch the target to another monster you control. • 6: You can switch the target to another monster on the field.| |Medieval Trade-Off|391|XC5|Spell Card|Spell|||||Send 1 card you control to the Graveyard. Add 1 card with the same Type (Monster, Spell, or Trap) as the sent card from your Deck to your hand. You cannot play that card this turn.| |Vampire Vassal|392|XC5|Zombie/Effect|Dark|5||1800|1500|When this card inflicts Battle Damage to your opponent, he/she declares a card type (Monster, Spell, or Trap). Add 1 card of the declared type from your Deck to your hand. When this card is destroyed by your opponent's card effect and sent to the Graveyard, Special Summon it during your next Standby Phase.| |Resource Save|393|XC5|Trap Card|Trap||Continuous|||Each time 1 monster you control would be destroyed, by returning 1 card in your hand to your Deck, it is not destroyed. Pay 400 Life Points during each of your Standby Phases. If you do not, destroy this card.| |Colorless Energy Laser|394|XC5|Spell Card|Spell||Quick-Play|||Discard 1 monster. Select and activate 1 appropriate effect, based on the Attribute of that monster: • FIRE: Inflict damage to your opponent by half the discarded monster's ATK. • WATER: Destroy 1 Spell or Trap Card on the field. • EARTH: Special Summon 1 Level 4 EARTH monster from either player's Graveyard. • WIND: Return 1 card on the field to the bottom of its owner's Deck. • DARK: Take control of 1 monster your opponent controls until the End Phase. • LIGHT: Destroy 1 face-up monster on the field.| |The Ideal Monster|395|XC5|Fairy/Effect|Light|3||0|0|This card is unaffected anywhere by effects that affect monsters based on Attribute or Monster Type. If you have no cards in your hand and no cards on the field and your Life Points are 1000 or less, you can Special Summon this card. When this card is summoned in this way, you can draw 3 cards. This card cannot be attacked if you control another monster.| |Proto-Barrel Dragon|396|XC5|Machine/Effect|Dark|4||1600|1200|Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster your opponent controls. If 2 out of 3 results are Tails, destroy this card. You can only use this effect during your own turn, once per turn.| |Tyrant Snake|397|XC5|Reptile/Effect|Dark|6||2250|1900|When there is a monster on your opponent's side of the field after the first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. Negate the effects of Trap Cards that target this card and destroy them.| |Piece of Cake|398|XC5|Fairy/Effect|Fire|3||300|300|All monsters you control gain ATK by this card's DEF.| |Spell Stacking|399|XC5|Spell Card|Spell||Field|||Activate only while you control at least 1 Continuous Spell Card. Continuous Spell and Trap Cards do not take up Spell & Trap Card Zones.| |Nuclear Force|400|XC5|Trap Card|Trap|||||Remove from play, from your field or Graveyard, 5 monsters with the same Attribute. Select 1 Fusion Monster in your Extra Deck with the same Attribute as the removed monsters and Special Summon it.| |Gadget Warrior|1|XC6|Machine|Fire|4||1800|2000|A rust free machine warrior made to kill.| |Ninja Defender|2|XC6|Warrior|Wind|3||0|2250|Guardian of ninjas, this ninja is always ready to intercept attacks against others.| |Air Dragon|3|XC6|Dragon|Wind|4||1900|1800|A dragon of the sky with four wings housing some very dangerous blades.| |Firestorm Champion|4|XC6|Pyro|Fire|4||1900|1300|A berserk warrior protected by a flaming shield that nullifies any attack.| |Netherworld Guardian|5|XC6|Fiend|Dark|4||1150|2150|A fiend guarding the netherworld, it's most at home in the shadows.| |King of the Ocean|6|XC6|Sea Serpent|Water|4||2000|1700|Armed with a tough set of claws, this master of the sea attacks its enemies with toxic spikes.| |Ultraflea|7|XC6|Insect|Dark|12||0|0|A huge flea that is absolutely hopeless in battle. He hopes one day to gain tremendous power.| |Stone Guardian|8|XC6|Rock|Light|11||0|5000|A huge monster made of stone whose defensive capabilities are unmatched.| |Magic Wooden Robot|9|XC6|Machine/Effect|Earth|7||2300|2300|This card is unaffected by the effects of your opponent's Spell Cards.| |Forest Hunter|10|XC6|Warrior/Effect|Earth|3||1200|800|When this card is Normal or Special Summoned, you can remove from play 1 face-up Beast or Beast-Warrior-Type monster on the field.| |Disgraced Mage|11|XC6|Spellcaster/Effect|Dark|4||1700|1400|When this card destroys a monster by battle, the destroyed monster goes back to it's owner's Deck after damage calculation. When this card is destroyed by battle, you can return all cards in your hand to your Deck to make the Battle Damage from that battle 0.| |Parasitic Empowerer|12|XC6|Insect/Union/Effect|Dark|6||1000|100|Once per turn, during your Main Phase, you can equip this card to an "Ultraflea" you control as an Equip Card, OR unequip it and Special Summon this card in Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 3000 ATK. Also, while equipped to a monster by this card's effect, destroy 1 card on the field during each of your turns. (This is not optional.) (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)| |Emergency Guardian|13|XC6|Warrior/Effect|Light|5||0|2400|If your opponent attacks you directly, you may discard 1 card to Special Summon this card in Defense Position and switch the attack to this card. If you use this effect, return this card to the owner's hand during the End Phase.| |Heavy Shield Gardna|14|XC6|Warrior/Effect|Earth|6||100|4000|If this face-down card would be destroyed by a card that does not target, it is flipped face-up and not destroyed. If this card is attacked, change it to Attack Position at the end of the Damage Step.| |Platinum Defender|15|XC6|Machine/Effect|Dark|5||100|1500|When this card battles, you can discard 1 monster to have this card gain DEF by the discarded monster's DEF until the end of the Damage Step.| |Level Blaster|16|XC6|Machine/Effect|Fire|4||1600|1000|When this face-up card is attacked and destroyed by battle, inflict damage to the controller of the monster that destroyed this card by its Level x 500.| |Thundering Seadra|17|XC6|Sea Serpent/Effect|Water|4||1600|1300|Sea Serpent-Type monsters you control inflict Piercing damage. When this card inflicts Battle Damage to your opponent, you can change the Battle Position of 1 card on the field.| |Serpentine Egg|18|XC6|Aqua/Effect|Water|1||0|600|Tribute this card. Special Summon 1 Sea Serpent-Type monster from your hand or Graveyard. Level 5 or higher monsters summoned this way cannot attack during this turn.| |Deep Ocean Marauder|19|XC6|Sea Serpent/Effect|Water|9||3000|3000|When you Tribute Summon or Set this card, you can Tribute Sea Serpent-Type monsters in your hand or field.| |Volcanic Sea Dragon|20|XC6|Sea Serpent/Effect|Fire|7||2600|0|Once per turn, you can discard 1 Sea Serpent-Type monster to inflict 1000 damage to your opponent.| |Serpent Soldier|21|XC6|Sea Serpent/Effect|Water|4||2400|0|If this card attacks, it is changed to Defense Position at the endl of the Battle Phase. This card's Battle Position cannot be changed until the end of your next turn, except with a card effect. When this card is destroyed by battle, send the top 2 cards of each player's Deck to the Graveyard.| |Spirisnake|22|XC6|Sea Serpent/Effect|Water|3||1200|800|This card can attack your opponent directly. Return this card to your hand during the End Phase.| |Serpent Healer|23|XC6|Sea Serpent/Effect|Water|5||2300|2300|When this card is sent to the Graveyard, gain 200 Life Points for each Sea Serpent-Type monster on your field and in your Graveyard.| |Serpent Defender|24|XC6|Sea Serpent/Effect|Water|3||800|1700|You can discard this card from your hand to negate 1 attack against a Sea Serpent-Type monster you control and inflict 900 damage to your opponent.| |Sea Spearsman|25|XC6|Sea Serpent/Effect|Water|4||2000|?|This card's original DEF becomes the number of Sea Serpent-Type monsters in your Graveyard x 100. This card inflicts Piercing damage. When this card attacks, switch it to Defense Position at the end of the Battle Phase.| |Ultimate Ocean Lord|26|XC6|Sea Serpent/Effect|Water|10||3500|2000|This card cannot be Special Summoned. To Normal Summon this card, you must Tribute 3 or more monsters. When this card is Tribute Summoned, destroy opponent's cards up to the number of Tributes used to Tribute Summon this card.| |Serpentine Summoner|27|XC6|Sea Serpent/Effect|Water|7||2000|1000|You can optionally Tribute only 1 monster or no monsters at all when you Normal Summon this card. If you Tribute Summon this card by Tributing 2 or more monsters, you can Special Summon 1 Sea Serpent-Type monster from your hand. If you Tribute Summon this card by Tributing 1 monster, this card's original ATK becomes 1500 and you can Special Summon 1 Level 6 or lower Sea Serpent-Type monster from your hand. If you Tribute Summon this card without Tributing any monster, this card's original ATK becomes 1000 and you can Special Summon 1 Level 4 or lower Sea Serpent-Type monster from your hand.| |Deep Ocean Destroyer|28|XC6|Sea Serpent/Effect|Water|7||1800|1800|When this card is destroyed, destroy all monsters on the field.| |Glacier Beast|29|XC6|Beast/Effect|Water|6||2400|1700|This card cannot be destroyed by WATER monsters.| |Spell Textbook|30|XC6|Spell Card|Spell||Quick-Play|||Discard your entire hand. Then, draw 1 card. If it is a Spell Card, apply the effect of that card immediately, then send it to the Graveyard.| |Serpentine Revival|31|XC6|Spell Card|Spell|||||Discard 1 Sea Serpent-Type monster from your hand. Special Summon 1 Sea Serpent-Type monster from your Graveyard whose Level is lower than the discarded monster's Level.| |Deep Ocean|32|XC6|Spell Card|Spell||Field|||Sea Serpent-Type monsters gain 400 ATK and DEF. Non-Sea Serpent-Type monsters cannot be Special Summoned from the Graveyard.| |Mount Calling|33|XC6|Spell Card|Spell||Continuous|||Once per turn, you can equip 1 face-up Union monster on the field to an appropriate monster you control. A monster equipped in this way cannot be Special Summoned by its own effect.| |Serpentine Rage|34|XC6|Spell Card|Spell|||||Discard 1 Sea Serpent-Type monster from your hand and select 1 Sea Serpent-Type monster you control. The selected monster attacks all monsters your opponent controls once each during this turn. Also, if the selected monster destroys a monster by battle, inflict 500 damage to your opponent. You cannot attack your opponent directly during this turn.| |Shrink Hand|35|XC6|Spell Card|Spell|||||Both players discard all non-Monster Cards from their hands and then draw until they each hold 4 cards in their hands. If a player had more than 4 cards in their hand after discarding, they must send cards to the Graveyard until their hand holds 4 cards.| |Memento|36|XC6|Spell Card|Spell|||||Gain Life Points by half of the difference between 8000 and your current Life Points.| |Serpent Spear|37|XC6|Spell Card|Spell||Equip|||Equip only to a Sea Serpent-Type monster. It inflicts Piercing damage. When the equipped monster inflicts Battle Damage to your opponent, send the top 2 cards of your opponent's Deck to the Graveyard.| |Tribute Return|38|XC6|Spell Card|Spell||Continuous|||When a monster is Tribute Summoned, its controller draws 1 card.| |Lure|39|XC6|Spell Card|Spell|||||Your opponent selects 1 monster in his/her Graveyard and Special Summons it.| |Serpent Vengeance|40|XC6|Spell Card|Spell||Continuous|||When a Sea Serpent-Type monster you control is destroyed by your opponent, inflict 200 damage to your opponent and send the top 2 cards from his/her Deck to the Graveyard.| |Tribe Destruction|41|XC6|Spell Card|Spell|||||Discard 1 monster. Destroy all face-up monsters on the field with the same Type as the discarded monster and remove them from play.| |Material Search|42|XC6|Spell Card|Spell|||||Discard 2 Spell Cards. Add 1 card from your Deck to your hand.| |Card Replace|43|XC6|Spell Card|Spell||Continuous|||Once per turn, you may swap the top card of your Deck with 1 card in your hand.| |Serpent Recovery|44|XC6|Spell Card|Spell|||||Return 1 Sea Serpent-Type monster from your Graveyard or that is removed from play to your hand.| |Deep Ocean Forces|45|XC6|Spell Card|Spell||Continuous|||Sea Serpent-Type monsters you control gain 200 ATK for each Sea Serpent-Type monster you control.| |Genetic Mutation|46|XC6|Spell Card|Spell||Equip|||Declare 1 Type and Attribute. The equipped monster becomes that Type and Attribute.| |Fusion Swap|47|XC6|Spell Card|Spell||Quick-Play|||Return 1 Fusion Monster you control to your Extra Deck, then Special Summon 1 monster that shares at least 1 Fusion Material with the returned monster from your Extra Deck. Return that monster to the Extra Deck during the End Phase and Special Summon the monster originally returned to the Extra Deck.| |Ninja Surveilance|48|XC6|Spell Card|Spell|||||When this card is sent to the Graveyard, look at your opponent's hand.| |Shield-Piercing Sword|49|XC6|Spell Card|Spell||Quick-Play|||Activate when a card effect is activated that negates an attack. Negate the activation and effect of that card and destroy it.| |Spirit of the Magician's Faith|50|XC6|Spell Card|Spell||Quick-Play|||Draw 3 cards and show them to your opponent. You opponent selects 2 of them and sends them to the Graveyard. If a Spellcaster-Type monster is sent to the Graveyard by this effect, gain 1000 Life Points. If a Spell Card is sent to the Graveyard by this effect, your opponent gains 500 Life Points. If a Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent.| |Reckless Crossbow|51|XC6|Trap Card|Trap|||||Flip a coin; • Heads: Destroy 2 cards your opponent controls. • Tails: Destroy 2 cards you control and take 1000 damage.| |Serpent Barrier|52|XC6|Trap Card|Trap|||||Activate when a face-up Sea Serpent-Type monster you control is attacked. Destroy all Attack Position monsters on the field, except for Sea Serpent-Type monsters.| |Serpentine Power|53|XC6|Trap Card|Trap|||||Discard any number of Sea Serpent-Type monsters from your hand and select 1 face-up Sea Serpent-Type monster you control. The selected monster gains 800 ATK each card you discarded until the End Phase.| |Desperate Summon|54|XC6|Trap Card|Trap|||||Destroy all cards you control. Special Summon 1 monster from your hand.| |Hidden Pain|55|XC6|Trap Card|Trap|||||Activate during your turn. Inflict 2000 damage to your opponent.| |Snatch|56|XC6|Trap Card|Trap||Counter|||Activate when your opponent would draw 1 or more cards due to their card's effect. Those cards are added to your hand instead.| |Serpentine Draw|57|XC6|Trap Card|Trap|||||Discard any number of Sea Serpent-Type monsters. Draw 1 card for each monster you discarded this way.| |Draconic Egg|58|XC6|Trap Card|Trap|||||When this Set card is destroyed, Special Summon 1 Dragon-Type or Sea Serpent-Type monster from your Deck whose Level is equal to or less than the number of monsters in your Graveyard.| |Silent Detonation|59|XC6|Trap Card|Trap|||||When this Set card is destroyed, destroy 1 card on the field.| |Whirlpool|60|XC6|Trap Card|Trap|||||Select 1 Sea Serpent-Type monster on your side of the field. During this turn, your opponent cannot change the Battle Position of his/her monsters and must attack the selected monster with every monster he/she controls that's in Attack Position.| |Gaia Cross|61|XC6|Rock/Effect|Earth|4||1000|1400|When this card is Normal Summoned, add 1 "Lightning Void" from your Deck to your hand. When this card is Special Summoned, Special Summon 1 "Will-O-Whisp" from your hand.| |Ocean Dancer|62|XC6|Aqua/Effect|Water|4||1200|1600|When this card is Normal Summoned, add 1 "Will-O-Whisp" from your Deck to your hand. When this card is Special Summoned, Special Summon 1 "Lightning Void" from your hand.| |Will-O-Whisp|63|XC6|Pyro/Effect|Earth|4||1400|1800|When this card is Normal Summoned, add 1 "Gaia Cross" from your Deck to your hand. When this card is Special Summoned, Special Summon 1 "Ocean Dancer" from your hand.| |Lightning Void|64|XC6|Winged Beast/Effect|Wind|4||1600|2000|When this card is Normal Summoned, add 1 "Ocean Dancer" from your Deck to your hand. When this card is Special Summoned, Special Summon 1 "Gaia Cross" from your hand.| |Necro Soldier|65|XC6|Zombie/Effect|Dark|4||0|0|During your opponent's Standby Phase, Special Summon 1 "Necro Soldier" from your Deck.| |Necro Wall|66|XC6|Zombie/Effect|Dark|3||0|0|During your End Phase, Special Summon a number of "Necro Wall Tokens" (Zombie-Type/DARK/Level 3/ATK 0/DEF 0) in Defense Position equal to the number of face-up Zombie-Type monsters on the field (excluding this card).| |Necro Pot|67|XC6|Zombie/Effect|Dark|3||1100|700|When you take Battle Damage from a battle invlolving this card, send 1 card from the top of your opponent's Deck to the Graveyard for each 300 damage you took during this battle.| |Cursed Necro Twins|68|XC6|Spell Card|Spell||Continuous|||Your opponent selects and activates 1 of the following effects. You get the other effect: • Place all cards in your Graveyard on the field as Ghosts. When this card leaves the field, all Ghosts placed on the field by this card's effect are sent to the Graveyard. • When a card(s) is sent from your hand or Deck to your Graveyard, gain 200 Life Points for each of them.| |Killing the Counterbalance|69|XC6|Spell Card|Spell||Continuous|||During each End Phase, send cards from the top of both players' Decks to their Graveyards by the number of monsters on the field.| |Red Giant|70|XC6|Spell Card|Spell||Continuous|||This face-up card cannot be destroyed, except by the effect of a Spell Card. When a monster is destroyed, it is removed from play. When 2 monsters are removed from play by this card's effect, destroy this card, and activate 1 "Stellar Black Hole" from your hand, Deck or Graveyard.| |Stellar Black Hole|71|XC6|Spell Card|Spell||Continuous|||This face-up card cannot be destroyed, except by its own effect. When a monster is destroyed, it is removed from play. When 2 monsters are removed from play by this card's effect, destroy this card, and activate 1 "Supermassive Black Hole" from your hand, Deck or Graveyard.| |Supermassive Black Hole|72|XC6|Spell Card|Spell||Continuous|||This face-up card cannot be destroyed, except by its own effect. When a monster is destroyed, it is removed from play. When 3 monsters are removed from play by this card's effect, destroy this card, and Special Summon 1 "Black Hole Relic", from your hand or Deck. If you draw this card during your Draw Phase, shuffle it back into your Deck and draw 1 card.| |Black Hole Relic|73|XC6|Machine/Effect|Dark|8||0|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Supermassive Black Hole". This card gains 500 ATK for each monster that is removed from play. Monsters destroyed in battle by this card are removed from play instead of being sent to the Graveyard. This face-up card cannot be targeted by the effects of Trap Cards.| |Celtic Axeman|74|XC6|Warrior/Effect|Earth|5||1900|1600|This card inflicts Piercing damage when attacking Set monsters. When this card inflicts damage this way, draw 2 cards.| |Dragon Egg|75|XC6|Dragon/Effect|Wind|1||0|2000|When this card is summoned, switch it to Defense Position. Also when this card is summoned, and during each of your Standby Phases, place 1 counter on this card (max 12). By Tributing this card, Special Summon 1 Dragon-Type monster from your Deck or Graveyard whose Level equals the number of counters on this card at the time of Tributing, except a "Dragon Egg".| |Mystic Dragon LVX|76|XC6|Dragon/Effect|Wind|1||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dragon Egg". This card's Level becomes the number of counters on the Tributed "Dragon Egg", its original ATK becomes the number of counters on the Tributed "Dragon Egg" x 500 and its original DEF becomes the number of counters on the Tributed "Dragon Egg" x 400.| |Portal Summoner|77|XC6|Spellcaster/Effect|Dark|4||1400|600|This card can attack your opponent directly. If this card is attacked, the attack is changed to a direct attack to this card's owner (This is not optional).| |Horror Wall|78|XC6|Zombie/Effect|Dark|3||200|1500|Once per turn, you can Tribute 1 Zombie-Type monster to increase this card's DEF by 200. If this card's DEF is 2100 or more, you must Tribute 2 monsters instead.| |Maze Wall|79|XC6|Plant/Effect|Earth|7||2000|3000|If you Tribute Summon this card, you can switch it to Defense Position at the end of a turn in which this card attacked. If this card is destroyed by the effect of your opponent's Trap Card, Special Summon it in Attack Position during the Main Phase 2 of your next turn.| |Lullaby of Obedience|80|XC6|Spell Card|Spell|||||Pay 1000 Life Points and declare the name of 1 Level 8 or higher monster. If the declared card is in your opponent's Deck, add 1 copy of that card from his/her Deck to your hand.| |Obligatory Summon|81|XC6|Spell Card|Spell|||||Your opponent must Special Summon as many monsters from his/her Deck with the same Attribute as 1 monster he/she controls as possible. The effects of the Special Summoned monsters that would activate at the time of being Summoned are negated.| |Guard of Card|82|XC6|Spell Card|Spell||Quick-Play|||Discard any number of cards and select an equal number of monsters you control. During this turn, the selected monster(s) cannot be destroyed by your opponent's card effects.| |Magical Trick Mirror|83|XC6|Trap Card|Trap|||||Activate when your opponent attacks. Select 1 Spell Card in your opponent's Graveyard. The effect of this card becomes the same as the selected card.| |Flat LV4|84|XC6|Trap Card|Trap|||||Activate when your monster is destroyed by battle and sent to the Graveyard. Both players Special Summon 1 Level 4 monster from their Decks in Attack Position.| |Transgenant - Morelman|85|XC6|Fiend/Effect|Earth|4||1600|1000|When this card attacks a monster your opponent controls, the attacked monster loses 200 ATK for each face-up "Transgenant" monster on the field.| |Transgenant - Muckstar|86|XC6|Fiend/Effect|Earth|2||500|500|By Tributing this card while you control at least 1 other "Transgenant" monster , all "Transgenant" monsters you control gain 500 ATK until the end of the turn.| |Transgenant - Flatster|87|XC6|Fiend/Effect|Earth|3||1100|1200|A monster attacking this card cannot attack during your opponent's next Battle Phase.| |Transgenant - Brainman|88|XC6|Fiend/Effect|Earth|4||1500|1400|Once per turn, you can select and activate 1 of the following effects: • Have 1 monster your opponent controls lose ATK by 300 x the number of "Transgenant" monsters in your Graveyard until the end of the turn. • Gain 300 Life Points for each "Transgenant" monster in your Graveyard.| |Transgenant - Scuttlebugs|89|XC6|Fiend/Effect|Earth|1||0|0|FLIP: Take control of 1 monster your opponent controls until the end of the turn.| |Transgenant - Reticulan|90|XC6|Fiend/Effect|Earth|5||2000|1700|Whie this card is face-up on the field, all "Transgenant" monsters you control gain 200 ATK.| |Aftershock the Transgenant|91|XC6|Fiend/Effect|Earth|7||2600|2400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Transgenant" monsters. Once per turn, you can discard 1 card to Special Summon 1 "Transgenant" monster from your Deck or Graveyard.| |Time Hero - Raziel|92|XC6|Fiend/Effect|Dark|6||2400|1900|When this card destroys a monster by battle, it gains 100 ATK.| |Time Villain - Moebius|93|XC6|Spellcaster/Effect|Dark|5||1600|1700|Zombie-Type monsters cannot attack, change their battle positions or be Tributed.| |Cactaur, The Prickly Plant|94|XC6|Plant/Effect|Earth|4||?|?|When this card is summoned, its ATK and DEF become the number of monsters in your Graveyard and removed from play zone x 100. When your opponent activates a Trap Card, you can discard any number of cards to inflict 1000 damage x the number of discarded cards to your opponent.| |Exodus, the Judge-Sal|95|XC6|Spellcaster/Effect|Earth|6||2000|2000|You can discard 1 card to negate the activation of a Spell or Trap Card.| |Trap Blaster|96|XC6|Spell Card|Spell||Quick-Play|||Activate while you have less than 1000 Life Points. Send, from your Deck to the Graveyard, all your cards except 1. Inflict 400 damage to your opponent for each Trap Card sent to the Graveyard by this effect.| |Spell Blaster|97|XC6|Trap Card|Trap|||||Activate while you have less than 1000 Life Points. Send, from your Deck to the Graveyard, all your cards except 1. Inflict 100 damage to your opponent for each Spell Card sent to the Graveyard by this effect.| |Attempted Mimicry|98|XC6|Spell Card|Spell|||||Draw 1 card. Then draw 1 more card. Show the drawn cards to your opponent. If the second card drawn is of the same Type as the first card, then draw 1 more card. If not, discard both cards and 1 random card from your hand.| |Deck Blaster|99|XC6|Fiend/Effect|Dark|3||1000|1000|When this card destroys a monster by battle and sends it to the Graveyard, send cards from the top of your Deck to the Graveyard by the destroyed monster's Level.| |Overflowing Pot|100|XC6|Trap Card|Trap|||||Activate while both players each hold 6 or more cards in their hands. Draw 2 cards.| |Zeranon the Lone Warrior|101|XC6|Machine|Light|4||1950|1350|A hybrid of man and machine, Zeranon has been empowered by evil, but he refuses to give in to evil. To avoid killing his friends, he abandoned his former life and now stands alone against the armies he would've otherwise commanded in a genocide.| |Thunder Gardna|102|XC6|Thunder|Light|4||0|2200|An elite guardian consisting entirely of electricity. Only the most clever manage to escape when his fury is provoked.| |Thunder Devastator|103|XC6|Thunder|Light|4||1950|0|It is said that this force of destruction was born entirely of electricity. It is also said that the power he frequently commands is a far cry from the destruction he is capable of creating.| |Thunder Mediator|104|XC6|Thunder|Light|4||1700|1700|A balance of the two extremes, this lightning warrior would rather negotiate peace than fight for it. But if he must fight, he will ensure that his enemies regret their decision.| |Draconic Incarnate of Anubis|105|XC6|Dragon/Effect|Dark|6||2000|1000|When this card is destroyed and sent from the field to the Graveyard by your opponent, you can pay 1000 Life Points to Special Summon this card during your next Standby Phase.| |Devastator of Anubis|106|XC6|Dragon/Effect|Dark|4||1700|1100|While you control a face-up "Fortress of Anubis", this card gains 300 ATK. Monsters destroyed in battle by this monster are placed on top of their owners' Decks instead of being sent to the Graveyard.| |Fortress of Anubis|107|XC6|Dragon/Effect|Dark|4||1100|1700|While you control a face-up "Devastator of Anubis", this card gains 300 DEF. Monsters that battle with this Defense Position card are placed on top of their owners' Decks after Damage Calculation.| |Storm Channeler Sakoya|108|XC6|Spellcaster/Effect|Wind|5||2100|2000|When this card is discarded from your hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from your hand to the Graveyard by your opponent's card effect, also return up to 2 cards your opponent controls to the top of their owners' Decks in any order you desire.| |Gaia Avenger Gex|109|XC6|Warrior/Effect|Earth|5||2100|2000|When this card is discarded from your hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from your hand to the Graveyard by your opponent's card effect, also Special Summon 1 Level 4 or lower EARTH monster from your Graveyard.| |Oceanic Incarnate Veronica|110|XC6|Aqua/Effect|Water|5||2100|2000|When this card is discarded from your hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from your hand to the Graveyard by your opponent's card effect, also destroy all Spell and Trap Cards on the field.| |Apocalypse Dragon|111|XC6|Dragon/Effect|Dark|8||2800|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your hand from play. Unless you pay 1000 Life Points, this card cannot attack. When this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, destroy all monsters on the field and inflict 300 damage to your opponent for each monster destroyed this way.| |De Noi the Force of Destruction|112|XC6|Machine/Effect|Dark|7||2500|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT Machine-Type monster and 3 DARK Machine-Type monsters in your Graveyard from play. This card can attack all monsters your opponent controls once each.| |Runite Dragon|113|XC6|Machine/Effect|Light|3||1400|1000|When this card is Normal Summoned, you can Normal Summon once more this turn by paying 1000 Life Points. You cannot Normal Summon a "Runite Dragon" using this effect.| |Underworld Speeder|114|XC6|Machine/Effect|Dark|3||1400|1200|This card can attack twice during the same Battle Phase.| |Phoenix the Firestorm Incarnate|115|XC6|Pyro/Effect|Fire|4||?|?|The original ATK and DEF of this card become 1000 x the number of "Isis" monsters in your Graveyard.| |Vengeance Kaiser|116|XC6|Fiend/Effect|Fire|6||2100|2100|If you Tribute Summon this card by Tributing a FIRE Fiend-Type monster, this card gains 500 ATK and DEF and inflicts Piercing damage. During your Standby Phase, you can Special Summon this card from your Graveyard by removing 2 other FIRE Fiend-Type monsters in your Graveyard from play.| |Solar Fiend Dragon|117|XC6|Fiend/Effect|Fire|4||1500|1000|When this card is Normal Summoned successfully, add 1 "Eternal Eclipse" from your Deck to your hand.| |Kaio-sen Gardna|118|XC6|Warrior/Effect|Earth|4||500|2100|When this card is discarded from your hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from your hand to the Graveyard by your opponent's card effect, also gain 1000 Life Points.| |Lao-zen Colossus|119|XC6|Warrior/Effect|Earth|4||2100|500|When this card is discarded from your hand to the Graveyard by a card effect, Special Summon it. All Battle Damage this card inflicts to a player is halved.| |Zeranon Core|120|XC6|Machine/Effect|Dark|8||0|3000|Your opponent cannot destroy "Zeranon" monsters you control, except for "Zeranon Core", with any card effect.| |Zeranon Tank|121|XC6|Machine/Effect|Dark|4||2400|0|This card cannot be Normal Summoned. If this card is Special Summoned, switch it to Defense Position.| |Zeranon Infantry|122|XC6|Machine/Effect|Dark|4||1400|1400|When this card is Normal Summoned, you can Tribute it to Special Summon 1 Level 4 or lower "Zeranon" monster, or 1 "Underworld Speeder" from your Deck.| |Zeranon Cavalry|123|XC6|Machine/Effect|Dark|4||1700|1100|When this card destroys a monster by battle, it gains 200 ATK at the end of the Battle Phase.| |Zeranon Fortress|124|XC6|Machine/Effect|Dark|4||0|2000|Once per turn, you can pay 1000 Life Points to Special Summon 1 Level 4 or lower "Zeranon" monster from your Deck. You cannot use this effect during the turn this card is summoned.| |Zeranon Missile Silo|125|XC6|Machine/Effect|Dark|5||2000|2200|Once per turn, by Tributing 1 "Zeranon" monster other than "Zeranon Missile Silo", destroy 1 card your opponent controls. If you use this effect, Battle Damage this card inflicts to your opponent this turn is halved.| |Zeranon Air Force|126|XC6|Machine/Effect|Dark|6||1500|2000|This card inflicts Double Piercing damage.| |Magna Soldier|127|XC6|Spellcaster/Effect|Dark|2||500|500|FLIP: You can discard 1 card to add the bottom card of your Deck to your hand.| |Draconic Chimera|128|XC6|Dragon/Effect|Light|4||1600|1000|Spell and Trap Cards that would be sent to the Graveyard are removed from play instead.| |Necro Jar #2|129|XC6|Zombie/Effect|Dark|2||700|700|When this card is destroyed by battle, send cards from the top of your opponent's Deck to the Graveyard by the Level of the monster that destroyed this card.| |Sekhmet the Vengeful Incarnate|130|XC6|Warrior/Effect|Light|4||?|?|This card's original ATK and DEF become 1000 x the number of "Tynek" monsters in your Graveyard.| |Thunder Incarnate|131|XC6|Thunder/Fusion/Effect|Light|10||3700|3400|"Thunder Gardna" + "Thunder Devastator" + "Thunder Mediator" This card cannot be Special Summoned except by Fusion Summon. Each time a Spell Card is activated, and each time this card destroys a monster by battle, put 1 Spell Counter on this card. Once per turn, by removing any number of Spell Counters from this card, inflict damage to your opponent by 300 x the number of Spell Counters removed this way.| |The Will of Anubis|132|XC6|Dragon/Fusion/Effect|Dark|10||3400|3700|"Draconic Incarnate of Anubis" + "Devastator of Anubis" + "Fortress of Anubis" Each time this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent by the destroyed monster's Level x 200. If this card is destroyed by your opponent's card effect, Special Summon 1 Level 4 or lower DARK Dragon-Type monster from your Graveyard.| |Typhon the D.D. Corruption|133|XC6|Spellcaster/Fusion/Effect|Dark|7||2400|1100|"Warp Wizard" + "Set the D.D. Avenger" When this card is Special Summoned, you can remove 1 monster you control from play. If you do, this card can attack your opponent directly this turn.| |Nekitozora the D.D. Apocalypse|134|XC6|Fairy/Fusion/Effect|Light|10||4000|4000|"Tynek the Chosen One" + "Iona the D.D. Princess" + "Nezona the Fallen Guardian" This card cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this card can only be conducted using the above monsters. When this card is Special Summoned, destroy all face-down cards on the field.| |Zeranon's Emissary|135|XC6|Spell Card|Spell|||||Add 1 "Zeranon" monster from your Deck to your hand.| |Surprise Attack from Beyond|136|XC6|Spell Card|Spell||Quick-Play|||Activate when 1 monster you control is destroyed or removed from play. Special Summon that 1 monster.| |Fury Soul|137|XC6|Spell Card|Spell|||||Have 1 monster you control gain ATK by half its original ATK. Destroy that monster during the End Phase.| |Eternal Eclipse|138|XC6|Spell Card|Spell||Field|||Fiend and Zombie-Type monsters gain 200 ATK. All other monsters lose 100 ATK.| |Excalibur 2|139|XC6|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. It gains 700 ATK. When the equipped monster destroys a monster by battle, draw 1 card. If the equipped monster is "Tynek the Divine Apprentice" or "Tynek the Chosen One", it gains 1000 ATK instead, and each time it inflicts Battle Damage to your opponent, gain Life Points by the inflicted damage, and you can destroy 1 card on the field.| |Zeta Virus|140|XC6|Spell Card|Spell||Equip|||The equipped monster's Attribute is treated as DARK, and it gains 800 ATK. Each time the equipped monster destroys a monster by battle, your opponent takes 100 damage x the destroyed monster's Level.| |Raikiri|141|XC6|Spell Card|Spell|||||Activate while you control a face-up Warrior-Type or Thunder-Type monster. Destroy 1 face-up monster your opponent controls.| |Dimensional Soul Exchange|142|XC6|Spell Card|Spell|||||Remove from play 1 monster you control. Select 1 of your Monster Cards that is removed from play (excluding the one removed by this card's effect) and Special Summon it.| |Pestilence|143|XC6|Spell Card|Spell|||||Special Summon 1 Level 2 or lower monster from your Graveyard.| |Elemental Rage|144|XC6|Spell Card|Spell|||||Pay half your Life Points and declare 1 Attribute. Special Summon as many of your removed from play monsters with the declared Attribute as possible. Then, your opponent can Special Summon as many of his/her monsters from the Graveyard or that are removed from play as possible.| |Purge of Dark Magic|145|XC6|Spell Card|Spell|||||Discard 1 card. Send 4 DARK Spellcaster-Type monsters from your Deck to the Graveyard.| |Dark Magic Fusion|146|XC6|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters listed on a DARK Spellcaster-Type monster, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)| |Dark Magic Calling|147|XC6|Spell Card|Spell|||||Add 1 DARK Spellcaster-Type monster from your Deck to your hand. Then, take damage by the selected monster's Level x 300.| |Rival's Calling|148|XC6|Spell Card|Spell|||||Activate by selecting 1 "Osiris the Divine Rival" you control. Special Summon 1 "Tynek the Divine Apprentice" from your Deck. The selected monster and the summoned monster cannot attack this turn.| |Delta Union Strike|149|XC6|Spell Card|Spell|||||Activate while you control "Tynek the Divine Apprentice" and "Osiris the Divine Rival". Destroy all face-up cards your opponent controls.| |Zeranon's Dark Factory - Site B|150|XC6|Spell Card|Spell|||||Tribute 1 face-up "Zeranon" monster. Special Summon 2 "Zeranon Elite Soldier Tokens" (Machine-Type/DARK/Level 4/ATK 1700/DEF 1000). "Zeranon Elite Soldier Tokens" cannot attack on the same turn they are Special Summoned, and they cannot be Tributed.| |Judgment Day|151|XC6|Spell Card|Spell|||||Discard your hand. Activate the appropriate effect, based on the number of "Zeranon" monsters you discarded: • 1: Draw 2 cards. • 2: Special Summon 1 "Zeranon" monster from your Graveyard. • 3 or more: Destroy all cards your opponent controls.| |Reckless Revival|152|XC6|Trap Card|Trap|||||Pay 1000 Life Points. Select 1 monster in your Graveyard with 1000 or less ATK. Special Summon all monsters from your Graveyard with the same name as the selected monster. The original DEF of monsters Special Summoned by this card's effect becomes 1000.| |Hell-Virus Cannon|153|XC6|Trap Card|Trap|||||Tribute 1 FIRE Fiend-Type monster. Destroy all face-up monsters on the field with less ATK than the ATK the Tributed monster had at the time of Tributing.| |Soul Splitting|154|XC6|Trap Card|Trap|||||Activate when your monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to your side of the field in Attack Position and halve its original ATK.| |Force of Devastation - Cyo Xe-kura|155|XC6|Trap Card|Trap||Counter|||Pay half of your Life Points. Negate the activation and effect of your opponent's Effect Monster and remove it from play. In addition, your opponent must select 3 Effect Monster Cards from his/her Deck and remove them from play.| |Dante's Torment|156|XC6|Trap Card|Trap|||||Remove 4 FIRE monsters in your Graveyard from play, including at least 1 "Dante the Firestorm Essence." Inflict 2000 damage to your opponent.| |Veronica's Blessings|157|XC6|Trap Card|Trap|||||Remove 4 WATER monsters in your Graveyard from play, including at least 1 "Veronica the Oceanic Essence." Gain 3000 Life Points.| |Typhon's Plot|158|XC6|Trap Card|Trap|||||Remove 4 EARTH monsters in your Graveyard from play, including at least 1 "Typhon the Earthly Essence." Destroy 2 random cards in your opponent's hand.| |Sakoya's Storm|159|XC6|Trap Card|Trap|||||Remove 4 WIND monsters in your Graveyard from play, including at least 1 "Sakoya the Wind Essence." Destroy all Spell and Trap Cards on the field.| |The Penalty for Triggering Armageddon|160|XC6|Trap Card|Trap||Continuous|||Each time a monster is destroyed, inflict 300 damage to both players.| |Techno-Organic Dragon|161|XC6|Dragon/Effect|Fire|6||2350|1550|This card is also treated as a Machine-Type monster while it is on the field or in the Graveyard. When this card destroys a monster by battle, inflict 500 damage to your opponent.| |Techno-Organic Saurus|162|XC6|Dinosaur/Effect|Earth|4||1200|1000|This card is also treated as a Machine-Type monster while it is on the field or in the Graveyard. This card gains 200 ATK for each monster your opponent controls.| |Techno-Organic Mantis|163|XC6|Insect/Effect|Wind|4||1900|800|This card is also treated as a Machine-Type monster while it is on the field or in the Graveyard. This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes 700.| |Techno-Organic Eagle|164|XC6|Winged Beast/Effect|Wind|4||1500|700|This card is also treated as a Machine-Type monster while it is on the field or in the Graveyard. Once per turn, you can return 1 card on the field to the top of its owner's deck. Your opponent can discard 1 card to negate the activation of this effect.| |Techno-Organic Lion|165|XC6|Beast/Effect|Earth|4||1500|1000|This card is also treated as a Machine-Type monster while it is on the field or in the Graveyard. All other "Techno-Organic" monsters you control gain 500 ATK. All non-"Techno-Organic" monsters lose 300 ATK.| |Techno-Organic Minotaur|166|XC6|Beast-Warrior/Effect|Fire|5||2000|1200|This card is also treated as a Machine-Type monster while it is on the field or in the Graveyard. This card inflicts Piercing damage. When this card successfully attacks your opponent directly, your opponent discards 1 random card.| |Techno-Organic Manta|167|XC6|Fish/Effect|Water|3||1400|900|This card is also treated as a Machine-Type monster while it is on the field or in the Graveyard. While another "Techno-Organic" monster is face-up on the field, this card is unaffected by the effects of your opponent's Spell Cards.| |Techno-Organic Gryphon|168|XC6|Winged Beast/Fusion/Effect|Light|7||2600|1400|"Techno-Organic Eagle" + "Techno-Organic Lion" A Fusion Summon of this card can only be conducted with the above monsters. This card is also treated as a Machine-Type monster while it is on the field or in the Graveyard. All monsters you control gain 400 ATK. When this card destroys a monster by battle, return 1 card your opponent controls to the top of its owner's Deck.| |Techno-Polymerization|169|XC6|Spell Card|Spell|||||Send Fusion Material Monsters for a "Techno-Organic" Fusion Monster from your hand or your side of the field to the Graveyard, and Special Summon the appropriate "Techno-Organic" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The summoned monster cannot be destroyed by battle, and it gains 200 ATK. When it is destroyed, return it to the Extra Deck.| |Techno-Fusion|170|XC6|Spell Card|Spell|||||Tribute 1 non-"Techno-Organic" monster you control. Special Summon 1 "Techno-Organic" monster of the same Type from your hand or Deck and it gains 300 ATK and DEF. The Summoned monster cannot attack this turn.| |Techno-Organic Power|171|XC6|Spell Card|Spell||Quick-Play|||Activate only during the Battle Phase. "Techno-Organic" monsters you control gain 700 ATK and DEF until the end of the Battle Phase.| |Balance|172|XC6|Spell Card|Spell|||||Select 1 "Techno-Organic" monster you control. This turn, only the selected monster can attack, it is unaffected by all Spell and Trap Card effects, and it cannot be destroyed by battle.| |Unbalanced|173|XC6|Trap Card|Trap||Continuous|||Select 1 "Techno-Organic" monster you control. It's Type is treated either as Machine-Type or its original Type (but not both), and it gains 700 ATK. You cannot attack with any other monsters. Destroy this card during your next Standby Phase.| |Instinct Imbalance|174|XC6|Trap Card|Trap|||||Select 1 "Techno-Organic" monster on the field. It cannot be destroyed by battle and it loses 500 ATK until the end of the turn. If you select a monster your opponent controls, discard 1 card when this card resolves.| |Techno-Organic Separation|175|XC6|Trap Card|Trap|||||Destroy 1 "Techno-Organic" monster on the field. Then, the controller of the destroyed monster Special Summons 1 non-Machine-Type monster of the same type as the destroyed monster from their hand, Deck, or Graveyard. If you destroy a monster your opponent controls with this effect, you must discard 1 card.| |Blazing Kaiser - Shining Beacon of Hope|176|XC6|Dragon/Effect|Light|10||3300|1700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. You can Special Summon this card from your hand while you control no monsters and 2 or less Spell and Trap Cards, and your opponent controls 4 or more Spell and Trap Cards OR a monster with 3000 or more ATK. This card is unaffected by effects that target. This card gains ATK by the Level of the monster your opponent controls with the highest Level x 200.| |Elite Swordsman Garai|177|XC6|Warrior/Effect|Earth|5||2400|1900|You can discard 1 Equip Spell Card to negate the activation and effect of 1 Set Spell or Trap Card and return it to its original position.| |Mystic Shield|178|XC6|Warrior/Effect|Light|10||0|3000|This card cannot be Special Summoned. To Normal Summon or Set this card, you must Tribute 3 monsters. This card cannot be destroyed by a card effect (If this card would be destroyed while face-down, flip it face-up). This card takes up 3 of your Monster Card Zones (If 3 of your Monster Card Zones are not available, this card is sent to the Graveyard).| |Hungry Caterpillar|179|XC6|Insect/Effect|Earth|2||300|200|You can discard 2 Plant-Type monsters and Tribute this face-up card to Special Summon 1 "Evolutionary Cocoon" from your hand or Deck.| |Evolutionary Cocoon|180|XC6|Insect/Effect|Earth|5||0|2500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Hungry Catapillar". This card cannot be removed from the field by an effect that targets (excluding this card's effect). During your 3rd Standby Phase after this card's summoning, you can Tribute this card to Special Summon 1 "Whirlwind Butterfly" from your hand or Deck.| |Whirlwind Butterfly|181|XC6|Insect/Effect|Wind|7||2300|1700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Evolutionary Catapillar". Once per turn, you can return up to 2 Spell or Trap Cards your opponent controls or 1 monster your opponent controls to his/her hand. This card gains 200 ATK for each face-up Plant-Type monster on the field.| |Steel-Blade Wings|182|XC6|Spell Card|Spell||Equip|||Equip only to a Winged Beast-Type monster. It gains 700 ATK and DEF. After the equipped monster attacks, if your opponent still controls another monster, it can attack once again in a row. Each time it attacks again, it loses 300 ATK until the End Phase.| |Giga Terracide Vine|183|XC6|Plant/Effect|Dark|8||2300|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Plant-Type monsters. When your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Vine Token" (Plant-Type/DARK/Level 1/ATK 500/DEF 500) to your opponent's field. "Vine Tokens" cannot be Tributed for a Tribute Summon.| |Gaia du Goes|184|XC6|Plant/Effect|Earth|7||1800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 Plant-Type monsters in your Graveyard from play. Once per turn, you can Special Summon 1 "Gaia Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500). All monsters your opponent controls lose 200 ATK for each Plant-Type monster you control.| |Moon Flower|185|XC6|Plant/Effect|Water|3||500|400|This card cannot be attacked while you control another face-up Plant-Type monster. All Plant-Type monsters you control gain 100 ATK for each Plant-Type monster on the field.| |Boomerang Master|186|XC6|Warrior/Effect|Earth|4||2300|400|When this card attacks, destroy it at the end of the Damage Step. Then, take 500 damage.| |Elf Warrior #1|187|XC6|Warrior/Effect|Earth|4||1300|1400|When this card is destroyed by battle, you can pay 500 Life Points to Special Summon 2 "Elf Warrior #1" from your hand or Deck.| |Elf Warrior #2|188|XC6|Warrior/Effect|Earth|5||1900|1800|You can pay 500 Life Points to Normal Summon this card without Tribute. This card inflicts Piercing damage.| |Elf Mistress|189|XC6|Warrior/Effect|Earth|6||2300|2000|This card can attack all monsters your opponent controls whose ATK is higher than this card's ATK once each.| |Forest Elf|190|XC6|Warrior/Effect|Earth|4||1400|1600|When this card is destroyed by battle, add 1 "Elf" or "Elven" card in your Deck to your hand.| |Elf Servant - Giant of Thunder|191|XC6|Thunder/Effect|Light|7||2200|2000|When you Tribute Summon this card, you must Tribute an "Elf" monster. Once per turn, instead of attacking with this card, you can pay 500 Life Points to destroy 1 face-up monster whose ATK is lower than this card's ATK.| |Elf Smither|192|XC6|Warrior/Effect|Fire|6||2000|2500|During your Draw Phase, instead of conducting your normal draw, you can add 1 "Elf" or "Elven" Spell or Trap Card in your Deck to your hand.| |Elven Blade|193|XC6|Spell Card|Spell||Equip|||Equip only to an "Elf" monster. Select and activate 1 of the following effects: • It gains 800 ATK. • It can attack all monsters your opponent controls once each.| |Elven Mail|194|XC6|Spell Card|Spell||Equip|||Equip to an "Elf" monster. It gains 500 DEF. You can pay 500 Life Points to negate the effect of a card that targets the equipped monster.| |Elf King|195|XC6|Warrior/Effect|Light|8||3000|2000|This card is also treated as a Spellcaster-Type monster. This card cannot be targeted by Spell Cards while you control another "Elf" monster. "Elf" monsters your opponent controls other than "Elf King" are automatically destroyed.| |Learning Elf|196|XC6|Warrior/Effect|Earth|3||1400|1500|When this card is sent to the Graveyard, draw 1 card.| |Thoroughbred Elf|197|XC6|Warrior|Earth|4||1800|1500|They say I'm strange. If I had a real Flavor Text, they wouldn't say that.| |Wonderbeat Elf|198|XC6|Warrior/Effect|Earth|4||1700|1600|The number of times this card can attack each turn is equal to the number of face-up "Elf" monsters you control.| |Boomerang Elf|199|XC6|Warrior/Effect|Earth|4||1800|1500|Once per turn, when this card attacks, you can change the attack target.| |Last Minute Reinforcements|200|XC6|Trap Card|Trap|||||Activate when your opponent attacks you directly. Special Summon 1 Level 3 or lower monster from your hand, and it loses 200 ATK and DEF. The attack is redirected to the summoned monster.| |Armored Blast Dragon|201|XC6|Dragon/Effect|Fire|7||2000|2700|This card can be Tribute Set by Tributing only 1 Dragon-Type monster. When another Dragon-Type monster you control is destroyed, inflict 800 damage to your opponent.| |Signal Jammer|202|XC6|Machine/Union/Effect|Light|3||0|700|Once per turn during your Main Phase, you can equip this card to a face-up Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in Attack Position. The equipped monster is unaffected by your opponent's Spell Cards. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)| |Dragontooth Sabre|203|XC6|Spell Card|Spell||Equip|||Equip to a Dragon-Type or Sea Serpent-Type monster. It gains 800 ATK. When it inflicts Battle Damage to your opponent, he/she discards 1 random card from his/her hand.| |Forseen Demise|204|XC6|Spell Card|Spell|||||Select 1 monster on the field. Destroy that monster during your 3rd End Phase after activation.| |Battleguard's Oath|205|XC6|Spell Card|Spell||Continuous|||Once per turn, if a player's monster would be destroyed by battle, it is not destroyed.| |Space Rift Dragon - Irvin|206|XC6|Dragon/Effect|Light|8||3100|2800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 3 cards. This card cannot attack a player directly. If this card is targeted by the effect of a Trap Card, you can change the target to another monster you control.| |Space Rift Dragon - Ragnork|207|XC6|Dragon/Effect|Dark|8||3100|2800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Dragon-Type monsters in your Graveyard. This card cannot attack a player directly. Once per turn, you can send the top card of either player's Deck to the Graveyard. If you do, this card cannot attack this turn.| |Chaos Warrior|208|XC6|Warrior|Earth|4||1000|2200|A warrior that travels between the light and the dark.| |Deadly Sickness|209|XC6|Spell Card|Spell||Quick-Play|||Remove 1 card in your Graveyard from play. Both players must select and activate 1 of the following effects: • Take 800 damage. • Discard 1 card. • Destroy 1 monster he/she controls.| |Shredded Ice Ninja|210|XC6|Fiend/Effect|Light|5||1000|1000|This card cannot not destroyed by battle. Once per turn, you can discard 1 card to draw 1 card.| |1000 Spiked Holes|211|XC6|Trap Card|Trap|||||Activate when your opponent Special Summons a monster. Destroy all face-up monsters on the field that were Special Summoned.| |Scatterblast|212|XC6|Spell Card|Spell|||||Target player takes 600 damage.| |The Price of Victory|213|XC6|Spell Card|Spell||Continuous|||Activate while you have 2000 or less Life Points. During your Draw Phase, instead of conducting your normal draw, you can add 1 card from your Deck to your hand by paying 3/4 of your Life Points. If you win the Duel after using this effect at least once, you will start the next Duel with 5000 Life Points.| |Spirits of Lost Souls|214|XC6|Trap Card|Trap|||||Activate when your opponent attacks a player directly while you have at least 1 monster in the Graveyard that was destroyed by battle. Special Summon the monster in your Graveyard with the lowest ATK that was destroyed by battle in Attack Position. If your opponent declares another attack during this turn, he/she must attack the summoned monster. If the summoned monster leaves the field at all, it is automatically sent to the Graveyard.| |Reaper of Souls|215|XC6|Fiend/Effect|Dark|7||1800|600|When this monster is Tribute Summoned, select and apply 1 of the following effects. • This card gains 200 ATK for each monster in your opponent's Graveyard. • Each time this card destroys a monster by battle, it gains 400 ATK.| |Prized Battle|216|XC6|Spell Card|Spell||Field|||When a player destroys 2 or more monsters by battle and sends them to the Graveyard during 1 turn, that player draws 1 card for every 2 monsters destroyed by battle.| |Momentum Destruction|217|XC6|Spell Card|Spell||Field|||When a player's monster defeats a monster by battle and the difference in ATK between the 2 battling monsters is at least 1000, that player can pay 500 Life Points to destroy 1 opponent's Spell or Trap Card that is in the same column as the destroyed monster. If there is no Spell or Trap Card in that column, that player can inflict 500 damage to his/her opponent instead.| |Non-Priordial Activation|218|XC6|Trap Card|Trap|||||You cannot activate this card if you have already Normal Summoned this turn. Pay 2000 Life Points. After you Normal Summon this turn, you can activate Spell or Trap Cards when you declare your priority, instead of a monster's effect. Spell or Trap Cards can still be activated in response to the Normal Summon.| |Defense Manipulation|219|XC6|Trap Card|Trap|||||Activate your opponent Sets a monster(s). Flip the monster(s) face-up (do not activate Flip Effects) and halve their DEF until the end of your next turn.| |Damage Reflector|220|XC6|Spell Card|Spell||Quick-Play|||Activate this card when you would take damage. Activate 1 of the following effects: • Halve the damage and your opponent takes the damage instead. • Double the damage and draw 1 card. • Remove cards in your Graveyard from play by to the amount of damage that would be taken x 100. Reduce the damage taken to 0 and destroy 1 card on the field.| |Toxic Warfield|221|XC6|Spell Card|Spell||Field|||During each Standby Phase, each player takes 100 damage for each monster he/she controls. Also, if a card is returned to the owner's hand or Deck, its owner takes 300 damage and must discard 1 card.| |Toxic Warrior|222|XC6|Warrior/Effect|Earth|4||1700|650|If "Toxic Warfield" is face-up on the field, the controller of this card is not affected by the effects of "Toxic Warfield", and this card gains 400 ATK and DEF.| |Toxic Parasite|223|XC6|Aqua/Union/Effect|Earth|1||0|0|Once per turn, during your Main Phase, you can equip this card to a monster your opponent controls as an Equip Card, OR unequip it to Special Summon this card in Attack Position. The equipped monster cannot be destroyed by battle and is changed to Attack Position as long as it is equipped with this card. Also, if "Toxic Warfield" is face-up on the field, its ATK and DEF are halved. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)| |Toxic Beast|224|XC6|Beast/Effect|Earth|6||2200|1500|You can Special Summon this card from your hand while "Toxic Warfield" is face-up on the field. If you Special Summon this card in this way, it loses 300 ATK. While "Toxic Warfield" is on the field, this card can attack directly. If this card attacks directly using this effect, then Battle Damage is halved.| |The Reaper's Request|225|XC6|Spell Card|Spell|||||Pay 4000 Life Points. During your 3rd Standby Phase after this card's activation, gain 7000 Life Points.| |The Opponent's Request|226|XC6|Spell Card|Spell|||||Pay 2000 Life Points. Your opponent gains 2000 Life Points. During your 2nd Standby Phase after this card's activation, your opponent loses 3000 Life Points and you gain 3000 Life Points.| |Card Chain|227|XC6|Trap Card|Trap|||||After activation, this card is treated as an Equip Card and is equipped to a face-up monster you control. Control of the equipped card cannot switch.| |Wood Shop|228|XC6|Spell Card|Spell|||||Add 1 Continuous Spell Deck from your Deck to your hand. That card cannot be activated until the Main Phase 2 of your next turn.| |Metal Shop|229|XC6|Spell Card|Spell|||||Add 1 Equip Spell Card from your Deck to your hand. That card cannot be activated until the Main Phase 2 of your next turn.| |Black-Wing Lion|230|XC6|Beast/Ritual/Effect|Dark|7||2500|1550|This monster can only be Ritual Summoned by using "Dark Lion Call". Unless you Tribute 1 monster, this card cannot attack. If the Tributed monster is Level 5 or 6, this card gains 500 ATK until the end of the turn. If the Tributed monster is Level 7 or higher, this card gains 1000 ATK and inflicts Piercing damage until the end of the turn.| |Dark Lion Calling|231|XC6|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Black-Wing Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. If the Tributed monsters' total Levels equal 12, the Ritual Summoned "Black-Wing Lion" cannot be destroyed by any card effect.| |Nobleman of Penetration|232|XC6|Spell Card|Spell|||||Discard 1 card. Destroy 1 face-down monster your opponent controls and remove it from play. If the destroyed monster had a Flip Effect, your opponent sends all copies of that card from his/her hand and Deck to the Graveyard.| |Dimensional Flux|233|XC6|Trap Card|Trap||Continuous|||Activate while you have 2000 Life Points or less. Once during each Main Phase, the turn player can remove 1 monster he/she controls from play and Special Summon 1 of their monsters that is removed from play. When this card leaves the field, all monsters Special Summoned by this effect are removed from play.| |Wind Vortex|234|XC6|Spell Card|Spell|||||Destroy all WIND monsters you control. Then, Special Summon WIND monsters from your hand, up to the number of monsters destroyed by this effect.| |Deep Slime|235|XC6|Aqua/Effect|Water|10||0|0|This card cannot be Special Summoned. You can Tribute Summon this card with 3 Tributes. If you do, its original ATK becomes 1000. When this card destroys a monster by battle, this card gains ATK by the destroyed monster's ATK.| |Viral Upgrade|236|XC6|Thunder/Union/Effect|Dark|1||0|0|Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it and Special Summon this card in Attack Position. The equipped monster's ATK is doubled. If it attacks or its ATK is increased by any other effect, it is destroyed at the end of the turn. (A monster can only be equipped with 1 Union monster at a time.)| |Element Rock|237|XC6|Rock/Effect|Earth|5||1200|2500|While this face-up card is face-up on the field, the Attribute of this card is also treated as WATER, FIRE, WIND, EARTH and DARK. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 monster with 2000 or less ATK from your Deck.| |Spirit Maiden|238|XC6|Fairy/Effect|Light|3||500|300|This card can be treated as 2 Tributes for the Tribute Summon of any Level 7 and higher monster.| |Omni-Morpher|239|XC6|Machine/Effect|Dark|4||1600|1500|This card cannot attack during the turn it is summoned.| |Omni-Morpher 2|240|XC6|Machine/Effect|Dark|4||1600|1500|This card's name is treated as "Omni-Morpher" while it is face-up on the field. This card cannot attack during the turn it is summoned.| |Omni-Morpher 3|241|XC6|Machine/Effect|Dark|4||1600|1500|This card's name is treated as "Omni-Morpher" while it is face-up on the field. This card cannot attack during the turn it is summoned.| |Omni-Morpher Attack Form|242|XC6|Machine/Effect|Dark|5||2100|500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. When this card is summoned, it is changed to Attack Position. This card cannot be changed to Defense Position. When this card is destroyed, you can return 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your Graveyard to your hand.| |Omni-Morpher Defense Form|243|XC6|Machine/Effect|Dark|5||500|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. When this card is summoned, it is changed to Defense Position. This card cannot attack. When this card is destroyed, you can return 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your Graveyard to your hand.| |Omni-Morpher Confusion Form|244|XC6|Machine/Effect|Dark|5||0|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card from your hand to Special Summon 1 "Omni-Morpher 1", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. When this card is summoned, flip to face-down Defense Position (This effect cannot be negated by the effect of ant other card). During your opponent's turn, you can flip this face-down card face-up and change the Battle Position of 1 face-up monster on the field.| |Omni-Morpher Eruption Form|245|XC6|Machine/Effect|Dark|5||0|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. When this card is attacked and destroyed by battle, inflict 500 damage to your opponent. When this card is destroyed by a Spell Card's effect, inflict 800 damage to your opponent. When this card is destroyed by a Trap Card's effect, inflict 1200 damage to your opponent. When this card is destroyed by a monster's effect, inflict 1500 damage to your opponent.| |Omni-Morpher Duplicate Form|246|XC6|Machine/Effect|Dark|5||0|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card from your hand to Special Summon 1 "Omni-Morpher 1", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. By Tributing this face-up card during your Main Phase 2, Special Summon 2 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck or hand.| |Omni-Morpher Retrieval Form|247|XC6|Machine/Effect|Dark|5||200|200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. When this card is destroyed, you can return all "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your Graveyard to your Deck.| |Omni-Morpher Shield Form|248|XC6|Machine/Effect|Dark|5||0|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. When this card is summoned, put 3 counters on it. During each of your Standby Phases, remove 1 counter from this card. While this card is face-up on the field with counters on it, no monsters can attack.| |Omni-Morpher Piercing Form|249|XC6|Machine/Effect|Dark|5||1500|1500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. This card can attack your opponent directly. After you attack directly with this card by using its effect, it is destroyed.| |Omni-Morpher Dispersal Form|250|XC6|Machine/Effect|Dark|5||1300|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. You can return this face-up card you control to your Deck to draw 2 cards.| |Omni-Morpher Attraction Form|251|XC6|Machine/Effect|Dark|5||1300|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. While you control this face-up card, your opponent cannot attack any card you control other than this one. While you control an "Omni-Morpher" monster other than this one, this card cannot not destroyed by battle.| |Omni-Morpher Repulsion Form|252|XC6|Machine/Effect|Dark|5||1300|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. When this card is summoned, you can return 1 card on the field to its owner's hand.| |Omni-Morpher Filling Form|253|XC6|Machine/Effect|Dark|5||1300|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. When this card is summoned, give control of it to your opponent. This card cannot attack, be attacked or be Tributed.| |Omni-Morpher Sub-Zero Form|254|XC6|Machine/Effect|Dark|5||1300|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. Once during each of your opponent's turns, you can negate the attack of 1 monster your opponent controls.| |Omni-Morpher Catapult Form|255|XC6|Machine/Effect|Dark|5||1300|2400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. This card cannot attack. Once per turn, by Tributing 1 monster, inflict damage to your opponent by half the ATK of the Tributed monster.| |Omni-Morpher Growth Form|256|XC6|Machine/Effect|Dark|5||2500|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. This monster cannot attack. When this card is destroyed, you can Special Summon 1 "Omni-Morpher" monster from your Deck except "Omni-Morpher Obliteration Form", ignoring the summon conditions.| |Omni-Morpher Nurse Form|257|XC6|Machine/Effect|Dark|5||0|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. This monster cannot attack. By destroying this face-up card, gain 2000 Life Points.| |Omni-Morpher Obliteration Form|258|XC6|Machine/Effect|Dark|12||4500|3000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Omni-Morpher Combination Form". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn.| |Omni-Morpher Combination Form|259|XC6|Machine/Effect|Dark|5||2500|2500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omni-Morpher". If you do not have "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" in your hand or field, you can discard this card to Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck. If you do, you cannot summon any other monster during this turn. This card cannot attack. By Tributing 2 "Omni-Morpher" monsters, Special Summon 1 "Omni-Morpher Obliteration Form" from your hand.| |Barrier Warrior|260|XC6|Warrior/Effect|Light|4||200|2000|When this card attacks, switch its original ATK and DEF during the Damage Step only. Once per turn, by paying 500 Life Points, this card is not destroyed by battle.| |Sword Defender|261|XC6|Warrior/Effect|Light|4||2400|200|This face-up card on the field must be placed in Defense Position. When this card battles, switch its original ATK and DEF during the Damage Step only.| |Frog of Demise|262|XC6|Aqua/Effect|Water|4||1800|700|When this card is summoned successfully, you can discard 1 Spell Card to destroy 1 monster on the field.| |Frog Explosives|263|XC6|Spell Card|Spell|||||Activate by discarding 1 card while you control at least 1 monster. Destroy 2 Spell or Trap Cards on the field.| |Freazing the Machine|264|XC6|Trap Card|Trap|||||Activate when your opponent summons a Machine-Type monster. Your opponent's Machine-Type monsters cannot attack or change their Battle Positions for 2 of his/her turns.| |Cheap Trick|265|XC6|Spell Card|Spell|||||Discard 2 cards. Check your opponent's hand and discard all Trap Cards there.| |Ro-Sham-Bo|266|XC6|Trap Card|Trap|||||Activate when a card would be returned from your opponent's Graveyard to his/her hand or Deck. Your opponent loses 800 Life Points and he/she must instead remove the returned card from play.| |Knight of Asguard|267|XC6|Warrior/Effect|Light|4||1800|1000|When this card is Special Summoned, it gains 300 ATK. This card is unaffected by monster effects.| |Ring of Odin|268|XC6|Spell Card|Spell||Quick-Play|||Activate when a Warrior-Type monster is targeted by the effect of a Spell or Trap Card. Gain Life Points by the ATK of the targeted monster. Then, destroy 1 Spell or Trap Card on the field.| |Ninja Panther|269|XC6|Beast-Warrior/Effect|Dark|4||1600|1600|This card cannot be attacked while it is the only monster you control.| |Zolt, the Barbarian|270|XC6|Warrior/Effect|Dark|4||1500|700|When this card attacks, it gains 500 ATK until the end of the turn. When this card destroys a monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.| |Gate of Chaos|1|XC7|Spell Card|Spell||Field|||When a monster(s) is Summoned, put 1 Chaos Counter on this card. When there are 4 Chaos Counters on this card, send all cards on the field to the Graveyard.| |Traitor of Heavens|2|XC7|Fiend/Effect|Dark|4||1500|0|By discarding this card, add 1 "Gate of Chaos" from your Deck to your hand. While you control this face-up card, "Gate of Chaos" cannot be removed from field. This card gains 300 ATK for each Chaos Counter on the field. This card is not destroyed by the effect of "Gate of Chaos".| |Lord of the Wicked|3|XC7|Fiend/Effect|Dark|4||1400|1100|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK Fiend-Type monster with 1500 or less ATK from your Deck.| |Angel of Hope|4|XC7|Fairy/Effect|Light|3||500|1000|When this card is destroyed by battle, gain 500 Life Points for each Fairy-Type monster in your Graveyard, except for "Angel of Hope", and you can Special Summon up to 2 "Angel of Hope" from your Deck in face-up Attack Position.| |Gale Strum|5|XC7|Spell Card|Spell||Quick-Play|||Activate by selecting 1 WIND monster you control. During this turn, that monster is not destroyed by battle. When the selected card battles, destroy the monster that battles with it at the end of the Damage Step.| |Ancient Times|6|XC7|Spell Card|Spell||Field|||Once per turn, during a Main Phase 1, the turn player can remove from play 1 Effect Monster in his/her Graveyard and select 1 Normal Monster he/she controls. The selected Normal Monster gains the effects of the removed Effect Monster until the turn player's next Standby Phase.| |Witch of Darkness Bottoms|7|XC7|Aqua/Effect|Water|4||1800|0|Effect Monsters other than this one cannot activate or apply their effects during the same turn they are summoned.| |Dream Oxyu|8|XC7|Fish/Effect|Water|4||1900|1500|When this card is summoned, destroy it. This card is unaffected by your opponent's card effects. Monsters that this card destroys by battle are removed from play instead of being sent to the Graveyard.| |Signal Jammer #2|9|XC7|Insect/Effect|Wind|3||450|500|While your opponent controls this face-up card, he/she cannot activate Spell or Trap Cards.| |Guardian of Hell|10|XC7|Pyro/Effect|Fire|3||1200|1800|Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up by battle, inflict 800 damage to your opponent instead of applying damage calculation.| |Mist Hawk|11|XC7|Winged Beast/Effect|Wind|2||100|100|During your Main Phase, you can remove from play this face-up card you control. If you do so, Special Summon it during your next Standby Phase.| |Asserth, Heaven's Watcher|12|XC7|Winged Beast/Effect|Wind|4||1800|1600|When this card is removed from play, you can draw 1 card.| |Mother of Earth|13|XC7|Rock/Effect|Earth|4||1200|2000|When this card is destroyed by battle, Special Summon 1 Rock-Type monster with 2000 or less DEF from your Deck in face-down Defense Position. When this face-down card is targeted by a card effect, flip it face-up, then negate the effect of the card that targeted this card and destroy it.| |Protection of Spirits|14|XC7|Spell Card|Spell||Continuous|||You can send this face-up card to the Graveyard to add 1 "Protection of Spirits" from your Deck to your hand. Continuous Spell Cards cannot be destroyed by a card effect other than this card's. Pay 500 Life Points during each of your Standby Phases; if you do not, destroy this card.| |Bringer of Happiness|15|XC7|Fairy/Effect|Light|2||300|200|You can remove from play this face-up card by paying 1000 Life Points (This effect cannot be negated by any card effect). Then, you can Special Summon this card during your next Standby Phase. When this card is Special Summoned by its own effect, you can draw 1 card.| |Graveyard of Lost Souls|16|XC7|Spell Card|Spell||Continuous|||Instead of conducting your normal draw during your Draw Phase, you can add 1 Normal Monster from your Graveyard to your hand.| |Reapers' Hunt|17|XC7|Spell Card|Spell||Field|||During each Draw Phase, the turn player can destroy 1 monster he/she controls to draw 1 card.| |Aquadon|18|XC7|Dinosaur/Effect|Water|5||2200|1500|Once per turn, when your opponent activates a Spell Card that would affect this card, you can make this card unaffected by that Spell Card. If this card is destroyed by your opponent's Spell Card effect, both players must send the top card of their respective Decks to the Graveyard.| |Ex-Reaper|19|XC7|Zombie/Effect|Earth|3||700|500|When this card is summoned, remove from play 1 face-up monster your opponent controls. When this card is removed from the field, your opponent can Special Summon the removed monster.| |Torture Soul|20|XC7|Pyro/Effect|Fire|4||1800|1400|Each time this card destroys an opponent's monster by battle, inflict damage to your opponent by 100 x the number of Pyro-Type monsters in your Graveyard.| |Magical Sage Akuryou|21|XC7|Spellcaster/Magical/Effect|Light|8||2500|2400|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must Tribute 1 face-up monster and discard 1 card. Once per turn, except during the turn this card is summoned, you can return 1 Spell Card in your Graveyard to your hand.| |Magical Beast Sandstream|22|XC7|Beast/Magical/Effect|Earth|4||1800|1300|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. When this card destroys an opponent's monster by battle and sends it to the Graveyard, destroy 1 Set Spell or Trap Card on the field.| |Magical Mirror Room|23|XC7|Fairy/Magical/Effect|Light|6||0|0|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must discard 1 card. This card is not destroyed by battle. When this face-up card is attacked, inflict damage to your opponent by half the attacking monster's ATK.| |Magical Commander Ice Frog|24|XC7|Spellcaster/Magical/Effect|Water|6||2000|1300|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must Tribute 1 monster. Once per turn, except during the turn this card is summoned, you can Special Summon 1 Level 4 or lower WATER monster from your Deck.| |Magical D.U.|25|XC7|Fiend/Magical/Effect|Dark|3||1500|1000|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. While you control at least 2 face-up Magical monsters other than "Magical D.U.", Magical monsters you control are unaffected by the effects of Trap Cards.| |Magical Spirit Flame|26|XC7|Pyro/Magical/Effect|Fire|4||1800|1000|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must pay 500 Life Points. Once per turn, you can discard 1 FIRE monster to inflict 800 damage to your opponent.| |Magical Nyan Nyan|27|XC7|Beast-Warrior/Magical/Effect|Light|3||1600|800|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must pay 2000 Life Points. Once per turn, you can destroy 1 face-up monster on the field.| |Magical Slime Jar|28|XC7|Rock/Magical/Effect|Water|1||300|300|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. While you control this face-up card, all Magical monsters are unaffected by the effects of Spell Cards. This card is destroyed during your opponent's End Phase.| |Magical Knight Equinox|29|XC7|Warrior/Magical/Effect|Dark|5||2100|1250|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must return 1 card in your hand to its owner's Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.| |Magical Windwalker Eul|30|XC7|Spellcaster/Magical/Effect|Wind|4||1800|1600|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must send the top card of your Deck to the Graveyard. Once per turn, you can remove 1 monster your opponent controls from play until the End Phase.| |Magical Element Guinsoo|31|XC7|Fiend/Magical/Effect|Wind|6||2000|1600|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must send 1 Spell or Trap Card you control to the Graveyard. Once per turn, you can select 1 face-up monster. Until your opponent's next End Phase, the original ATK and DEF of the selected monster become 0, and its effects are negated.| |Magical Power Boost|32|XC7|Beast/Magical/Effect|Fire|3||500|500|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must pay 500 Life Points. All Magical monsters you control gain 300 ATK and DEF.| |Magical Trystero|33|XC7|Thunder/Magical/Effect|Dark|5||2100|1100|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must remove 3 monsters in your Graveyard from play. When this card is destroyed and sent to the Graveyard, remove all Spell and Trap Cards in both player's Graveyards from play.| |Magical Ordinary Everyday Person Naz|34|XC7|Warrior/Magical/Effect|Earth|1||500|500|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. This card gains 500 ATK during each Standby Phase.| |Neo Matter - Type I|35|XC7|Fairy/Effect|Light|1||0|0|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Neo Matter Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0) for each of your "Neo Matter" monsters that has been destroyed by battle and sent to the Graveyard during this turn.| |Neo Matter - Type J|36|XC7|Fiend/Effect|Dark|1||0|0|When this card is destroyed by battle and sent to the Graveyard, remove 2 cards in your opponent's Graveyard for each of your "Neo Matter" monsters that has been destroyed by battle and sent to the Graveyard during this turn.| |Neo Matter - Type K|37|XC7|Aqua/Effect|Water|1||0|0|When this card is destroyed by battle and sent to the Graveyard, gain 600 Life Points for each of your "Neo Matter" monsters that has been destroyed by battle and sent to the Graveyard during this turn.| |Neo Matter - Type L|38|XC7|Pyro/Effect|Fire|1||0|0|When this card is destroyed by battle and sent to the Graveyard, inflict 400 damage to your opponent for each of your "Neo Matter" monsters that has been destroyed by battle and sent to the Graveyard during this turn.| |Neo Matter - Type M|39|XC7|Rock/Effect|Earth|1||0|0|When this card is destroyed by battle and sent to the Graveyard, draw 1 card for each of your "Neo Matter" monsters that has been destroyed by battle and sent to the Graveyard during this turn.| |Neo Matter - Type N|40|XC7|Thunder/Effect|Wind|1||0|0|When this card is destroyed by battle and sent to the Graveyard, return 1 card on the field to its owner's hand for each of your "Neo Matter" monsters that has been destroyed by battle and sent to the Graveyard during this turn.| |Neo Matter - Type O|41|XC7|Plant/Effect|Light|1||0|0|When this card is sent from your hand to the Graveyard, you can randomly discard 1 card from your opponent's hand.| |Neo Matter - Type P|42|XC7|Dinosaur/Effect|Light|1||0|0|When this card is sent from your Deck to the Graveyard, destroy 1 card on the field.| |Neo Matter - Type R|43|XC7|Winged Beast/Effect|Dark|1||0|0|When this card is sent from your hand to the Graveyard, you can randomly discard 1 card from your opponent's hand.| |Neo Matter - Type S|44|XC7|Insect/Effect|Dark|1||0|0|When this card is sent from your Deck to the Graveyard, destroy 1 card on the field.| |Aircraft Carrier Pyrios|45|XC7|Machine/Effect|Water|4||0|2000|When you Special Summon a Machine-Type monster, inflict 400 damage to your opponent.| |Aircraft Carrier Aeos|46|XC7|Machine/Effect|Water|4||0|2000|Once per turn, you can send 1 Level 4 or lower Machine-Type monster from your Deck to the Graveyard.| |Aircraft Carrier Aethon|47|XC7|Machine/Effect|Water|4||0|2000|Once per turn, you can return 1 Level 4 or lower Machine-Type monster in your Graveyard to your hand.| |Aircraft Carrier Phlegon|48|XC7|Machine/Effect|Water|4||0|2000|Once per turn, you can Special Summon 1 Level 4 or lower Machine-Type monster from your hand.| |Light Soul Lumina|49|XC7|Thunder/Effect|Light|1||500|500|Activate this card's effect by removing from play all LIGHT monsters in your hand, Deck, Graveyard, and your side of the field, except this one, while you have 1000 or less Life Points. This card then gains 300 ATK for each card removed from play by this effect.| |Light Keeper Lumina|50|XC7|Thunder/Effect|Light|10||3000|3000|You can only have 1 "Light Keeper Lumina" monster on the field. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Light Soul Lumina" when it is removed from play by the effect of "Light Soul Lumina". At that time, destroy all cards your opponent controls, and you cannot activate any Spell or Trap Cards for the rest of the turn. While you control this face-up card, LIGHT monsters you control are unaffected by your opponent's Spell Cards. Once per turn, you can discard 1 card to draw 2 cards.| |Lightning Hero Khanstorm|51|XC7|Thunder/Effect|Light|4||1800|1700|When your opponent declares an attack and you control no monsters, you can Special Summon this card from your hand. When a face-up Thunder-Type monster you control is targeted by your opponent's card effect, you can discard 1 Thunder-Type monster to negate the effect and destroy that card.| |The Young Thunder|52|XC7|Thunder/Effect|Light|3||1000|1000|When a Thunder-Type monster other than "The Young Thunder" is destroyed, you can Special Summon this card from your Graveyard.| |99 E.L.V.E.S|53|XC7|Thunder/Effect|Light|1||100|100|The ATK of this card cannot be changed. After this card successfully attacks, you can send the top card of your Deck to the Graveyard to attack once again with this card. The effects of any card sent to the Graveyard by this effect are negated while that card remains in the Graveyard.| |Angel of Sparking Light|54|XC7|Thunder/Effect|Light|2||500|500|This card cannot be Tributed. When this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase. When this card is destroyed by a card effect and sent to the Graveyard, return it to your Deck and draw 1 card.| |Tyranno-Mole|55|XC7|Beast/Effect|Earth|4||1100|1200|When this card is destroyed and sent to the Graveyard, Special Summon 1 Beast-Type monster from your hand.| |Tic Tac Toe Mon|56|XC7|Rock/Effect|Earth|3||300|200|No other monsters can be summoned during the turn this card is summoned.| |Toothie Star|57|XC7|Fairy/Effect|Light|4||1400|1200|While you control this face-up card, your opponent cannot activate Counter Trap Cards.| |Monsy Bear|58|XC7|Beast/Effect|Earth|3||1200|2000|This card cannot be attacked by LIGHT or DARK monsters.| |Bald Teenager|59|XC7|Aqua/Effect|Water|4||1200|1900|When this card is destroyed by battle or your opponent's card effect, and it is sent to the Graveyard, add 1 "Bald Teenager" from your Deck to your hand.| |Mariacheetah|60|XC7|Beast/Effect|Earth|4||100|2000|When this card is successfully Normal Summoned while both players' Life Points are equal and below 8000, both players' Life Points become 0.| |Sergeant Tentacles|61|XC7|Aqua/Effect|Dark|8||0|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play all face-up cards you control. This card gains 1000 ATK and DEF for each card removed from play this way.| |King of Faia|62|XC7|Pyro/Fusion/Effect|Fire|10||1000|0|2 or more FIRE monsters The number of times this card can attack during a single Battle Phase becomes the number of Fusion-Material Monsters used to Fusion Summon it. This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card.| |Flare Gecko|63|XC7|Reptile/Effect|Fire|4||1700|1400|When this card attacks, inflict 700 damage to your opponent. When this card is attacked, inflict 500 damage to both players. When this card is destroyed by battle, you take 700 damage.| |Magical Enhancement|64|XC7|Spell Card|Spell|||||Activate by showing 1 monster in your hand to your opponent. If you Normal Summon that monster during this turn, its Normal Summon is treated as a Magical Summon instead.| |Magical Final Spiral|65|XC7|Spell Card|Spell|||||Destroy 1 face-up Magical monster on the field. Both players must then send all cards of the same name as the destroyed monster from their hands and Decks to the Graveyard.| |Magical Soul|66|XC7|Spell Card|Spell|||||Return 1 card in your hand to its owner's Deck. Then, return 2 Magical monsters in your Graveyard to your hand.| |Magic that Absorbs Magic|67|XC7|Spell Card|Spell||Continuous|||When a monster is Magical Summoned, gain 800 Life Points.| |Magical Sealing Grounds|68|XC7|Spell Card|Spell||Field|||Negate the effects of all face-up Magical monsters on the field. Also, the Magical Summon of Magical monsters is treated as a Normal Summon instead.| |No Matter What|69|XC7|Trap Card|Trap||Continuous|||When a "Neo Matter" monster you control is destroyed by battle and sent to the Graveyard, Special Summon 1 "Neo Matter" monster from your Deck. If you cannot, destroy this card and take 2000 damage.| |A Matter of Fact|70|XC7|Spell Card|Spell||Continuous|||The effects of all face-up "Neo Matter" monsters on the field and in the Graveyard cannot be negated. Once per turn, you can have 1 "Neo Matter" monster on the field gain 1000 ATK until the End Phase.| |Holy Grounds|71|XC7|Spell Card|Spell||Field|||DARK and Fiend-Type monsters cannot be Special Summoned. When a LIGHT or Fairy-Type monster is destroyed and sent to the Graveyard, its owner gains 500 Life Points.| |Poison Snake Fangs|72|XC7|Spell Card|Spell||Equip|||Equip to a Reptile-Type monster. When the equipped monster attacks a monster with a higher ATK than the equipped monster, that monster is switched to Defense Position at the start of the Damage Step and its ATK becomes 0.| |Fossil Regeneration|73|XC7|Spell Card|Spell||Quick-Play|||Activate by removing from play 1 Dinosaur-Type monster in your Graveyard. Special Summon 1 Dinosaur-Type monster with the same name as the removed monster from your hand, Deck, or Graveyard. If the summoned monster attacks, destroy it during the End Phase of that turn.| |The Wall|73|XC7|Trap Card|Trap|||||Have 1 face-up monster gain 700 DEF.| |The Hole|74|XC7|Trap Card|Trap|||||Activate when you Normal Summon a monster. Destroy that monster and inflict damage to your opponent by its original ATK.| |The Trick|75|XC7|Trap Card|Trap|||||Return this card to your hand.| |Moonlight|76|XC7|Spell Card|Spell||Field|||Fairy-Type monsters gain 500 DEF. Spellcaster-Type monsters gain 300 ATK. Plant-Type monsters cannot attack. When a monster(s) is sent from the field to the Graveyard, its owner gains 500 Life Points.| |The Card for the Tournament|77|XC7|Spell Card|Spell|||||If you have 1 or less cards in your hand during your Standby Phase, you can add this card from your Deck to your hand.| |Advent of the Hero|78|XC7|Trap Card|Trap|||||Add 1 "Hero" monster from your Deck to your hand.| |Blessing of the Sparking Angel|79|XC7|Trap Card|Trap|||||Activate while you control a Level 3 or lower Thunder-Type monster. Gain 800 Life Points for each face-up Thunder-Type monster you control and 500 Life Points for each Thunder-Type monster in your Graveyard.| |Formula for a Storm|80|XC7|Spell Card|Spell||Continuous|||Activate by discarding 1 WATER monster and 1 Thunder-Type monster. All WATER and Thunder-Type monsters gain 500 ATK. During each of your End Phases, destroy 1 monster on the field.| |Number Change|81|XC7|Trap Card|Trap|||||Until the end of the turn, all increases and decreases to ATK, DEF and Life Points (except damage) are reversed.| |The Awe of a Discovery|82|XC7|Spell Card|Spell||Quick-Play|||Activate when you draw a card(s) by a card effect. Select and activate 1 of the following effects: • By discarding the drawn card(s), gain 3000 Life Points. • By removing the drawn card(s) from play, draw 2 cards. • By adding the drawn card(s) to your opponent's hand, skip your opponent's next Draw Phase and Battle Phase.| |Desperate Mining|83|XC7|Spell Card|Spell|||||Add 2 cards from your Deck to your hand. You cannot play those cards. When both cards leave your hand, you take 1000 damage.| |Set Up|84|XC7|Trap Card|Trap|||||After activation, Set this card in 1 of your opponent's Spell & Trap Card Zones.| |Power Point|85|XC7|Spell Card|Spell|||||Gain 2000 Life Points. Then, discard 1 Spell Card. If you do not, halve your Life Points.| |Neo Matter - Type Q|86|XC7|Sea Serpent/Effect|Light|1||0|0|When this card in your Deck or Graveyard is removed from play, add it to your hand.| |Info Path|87|XC7|Spell Card|Spell||Continuous|||Pay 1500 Life Points and remove from play the top 5 cards from your Deck. When a monster you control is destroyed and sent to the Graveyard by your opponent's card effect, randomly add 1 of the cards removed by this effect to your hand.| |Chicken Pox|88|XC7|Trap Card|Trap|||||Tribute 1 Winged Beast-Type monster. Check all monsters your opponent controls and all cards in your opponent's hand, and destroy all Level 3 or lower monsters among them.| |Excellent Saga|89|XC7|Trap Card|Trap|||||Activate during your opponent's End Phase by paying 1000 Life Points. Return all cards sent to the Graveyard this turn to their respective owner's hands.| |Chain Zombie #1|90|XC7|Zombie/Effect|Wind|3||1300|1200|When this card is destroyed and sent to the Graveyard, Special Summon 1 "Chain Zombie #2" from your Deck, and you cannot Normal Summon or Set during your next turn.| |Chain Zombie #2|91|XC7|Zombie/Effect|Wind|3||1700|800|When this card is destroyed and sent to the Graveyard, Special Summon 1 "Chain Zombie #3" from your Deck, and you cannot Normal Summon or Set during your next turn.| |Chain Zombie #3|92|XC7|Zombie/Effect|Wind|3||500|2000|When this card is destroyed and sent to the Graveyard, Special Summon 1 "Chain Zombie #1" from your Deck, and you cannot Normal Summon or Set during your next turn.| |Dark Green B. Fluff|93|XC7|Beast/Effect|Dark|3||800|600|While this card is face-up on the field or in the Graveyard, its name is treated as "Green B. Fluff". Activate by removing from play all cards in your hand, field and Graveyard, except this one, while your Life Points are 1000 or less. This card gains 400 ATK for each card removed from play by this effect.| |Blazing Red B. Fluff|94|XC7|Beast/Effect|Fire|3||1000|800|While this card is face-up on the field or in the Graveyard, its name is treated as "Red B. Fluff". Activate by removing from play all cards in your hand and Deck while your Life Points are 1000 or less. Inflict 100 damage to your opponent for each card removed from play this way.| |Frost Blue B. Fluff|95|XC7|Beast/Effect|Water|3||1200|1000|While this card is face-up on the field or in the Graveyard, its name is treated as "Blue B. Fluff". Activate by removing from play all cards you control except this one while your Life Points are 1000 or less. Send the top 4 cards from your opponent's Deck to the Graveyard for each card removed from play this way.| |Laser Spider - Duke A|96|XC7|Machine/Effect|Wind|3||0|1500|This card cannot attack unless there is a face-up "Laser Satellite - Thor ZZ" on the field. When this card attacks, put 2 Thor Counters on all face-up "Laser Satellite - Thor ZZ". This card gains 300 ATK for each Thor Counter on the field.| |Laser Satellite - Thor ZZ|97|XC7|Spell Card|Spell||Continuous|||When a monster attacks, put 1 Thor Counter on this card. The attacking monster then gains 100 ATK for each Thor Counter on this card during the Damage Step.| |Plateau Spirit|98|XC7|Reptile|Earth|2||1600|0|Whenever this creature is nearby, it is impossible to maintain your calm.| |Meta Shade|99|XC7|Zombie|Dark|4||2000|0|A vengeful apparation from the Metaspace whose incredible anger was spawned by the urge to be put to rest.| |Meta Stryker|100|XC7|Insect|Wind|3||1800|1200|Created through tapping into interdimensional forces, this breed of warrior has thus far proven to be indestructible.| |Tyrannus Inferno|101|XC7|Dinosaur|Fire|8||3500|0|Experiments in the factories of the Zeranon Army of Darkness had tried to infuse Zeta Virus with several extinct lifeforms to create a truly perfect army. Their current exile is a direct result of being unable to control this monstrosity which now ravages the entire world.| |Defiance Disturbance|102|XC7|Thunder|Light|6||2600|2000|An entity of pure electricity spawned from the hatred of the planet. He would not side with the corrupted Zeon, though, and thus he brings a new hope with his inclusion into the Tynek Crusaders.| |Cyclonian Gatekeeper|103|XC7|Sea Serpent|Water|1||0|2150|This oceanic guardian was rescued from death by an extermination squad of the Zeranon Army of Darkness. His life-debt requires that he will never allow Zeranon's enemies to enter the Black Abyss where they recover during their time of exile.| |Cyclonian Commander|104|XC7|Sea Serpent/Effect|Water|8||2500|2000|When this card is Tribute Summoned, you can Special Summon the Tributed monster with the lowest ATK.| |Cyclonian Spear Sage|105|XC7|Sea Serpent/Effect|Water|4||1600|1100|This card inflicts Piercing damage. When this card inflicts damage this way, increase that damage by 300.| |Cyclonian Sentry|106|XC7|Sea Serpent/Effect|Water|4||1400|1600|When this card is destroyed by battle, you can Special Summon 1 Sea Serpent-Type monster with combined ATK and DEF of 3000 or less from your Deck. If a Sea Serpent-Type monster you control is attacked, you can remove this card in your Graveyard from play to negate the attack.| |Aqua Python|107|XC7|Aqua/Effect|Water|3||1050|900|The ATK of this card cannot be changed. This card can attack three times during the same Battle Phase.| |Prodigy of Raiden|108|XC7|Thunder/Effect|Water|4||1700|1500|Once per turn, by discarding 1 card and paying 1000 Life Points, this card gains 1000 ATK until the End Phase.| |Dark Defender - Redeemed Nezona|109|XC7|Fiend/Effect|Fire|5||1900|1300|This card can be Special Summoned by removing from play 1 "Nezona the Fallen Guardian" in your Graveyard. If you Special Summon this card this way, it gains 300 ATK and you cannot Tribute it this turn. This card inflicts Piercing damage when attacking Set monsters. When this card inflicts damage this way, you can draw 1 card.| |Infallible Prophet - Defiant Hawk|110|XC7|Winged Beast/Effect|Earth|6||2000|1500|This card can be Special Summoned by removing from play 1 "Hawk the Royal Prophet" in your Graveyard. If you Special Summon this card this way, you can destroy all other cards in the same column as this card, and you cannot Tribute it this turn. When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.| |Hell Empress - Furious Isis|111|XC7|Winged Beast/Effect|Fire|7||2300|2100|This card can be Special Summoned by removing from play 1 "Isis the Royal Healer" in your Graveyard. When a Winged Beast-Type monster you control inflicts Battle Damage to your opponent, you can Special Summon 1 "Hidden Emotion Token" (Winged Beast-Type/FIRE/Level 7/ATK 0/DEF ?) in Defense Position. The DEF of the "Hidden Emotion Token" is equal to the Battle Damage your opponent took. "Hidden Emotion Tokens" cannot be Tributed, unless it is for the Tribute Summon of a Winged Beast-Type monster.| |Avalanche Rider|112|XC7|Winged Beast/Effect|Water|4||1700|1100|By discarding this card, add 1 "Ravaged Valley" from your Deck to your hand. Once per turn, if this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon the destroyed monster during the End Phase of this turn. Monsters Special Summoned this way cannot activate or apply their effects. When this card is removed from the field, destroy all monsters Special Summoned by this card's effect.| |Savage Vulture|113|XC7|Winged Beast/Effect|Wind|4||1700|1100|This card accumulates effects according to the number of Winged Beast-Type monsters you control (excluding "Savage Vulture"): • 1: When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent. • 2 or more: This card inflicts Piercing damage when attacking Set monsters. If this card inflicts damage this way, switch it to Defense Position at the end of the Damage Step.| |Kaiser Raven|114|XC7|Winged Beast/Effect|Dark|6||2400|1000|When this card is Tribute Summoned successfully, return all Spell and Trap Cards on the field to their owners' hands.| |Metahawk|115|XC7|Winged Beast/Effect|Light|4||1600|1400|When this card is destroyed by battle, you can Special Summon 1 Winged Beast-Type monster with combined ATK and DEF of 3000 or less from your Deck.| |Sai, Master of the Wind|116|XC7|Winged Beast/Effect|Wind|5||2300|1300|When you Tribute Summon this card, you can Tribute a LIGHT or WIND monster from your hand instead of a monster you control.| |Mest, Corruption of the Earth|117|XC7|Rock/Effect|Dark|5||2300|1300|When you Tribute Summon this card, you can Tribute a DARK or EARTH monster from your hand instead of a monster you control.| |Roe, Fury of the Ocean|118|XC7|Aqua/Effect|Fire|5||2300|1300|When you Tribute Summon this card, you can Tribute a FIRE or WATER monster from your hand instead of a monster you control.| |Ancient Relic Knight|119|XC7|Rock/Effect|Earth|4||1550|1000|If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. Once per turn, you can pay 1000 Life Points to send 1 card from your Deck to the Graveyard.| |Ancient Relic Dragon|120|XC7|Rock/Effect|Earth|5||2100|1600|If your opponent controls 1 or more monsters while you control no monsters, you can Normal Summon or Set this card without Tribute.| |Ancient Relic Golem|121|XC7|Rock/Effect|Earth|5||2000|700|If this is the only monster in your hand and you control no monsters, by showing your hand to your opponent, you can Special Summon this card. This card gains 200 ATK for each monster your opponent controls.| |Ancient Relic Summoner|122|XC7|Rock/Effect|Earth|4||1450|1550|When this card is destroyed by battle, you can Special Summon 1 Rock-Type monster with combined ATK and DEF of 3000 or less from your Deck. If a Rock-Type monster you control is attacked, you can remove this card in your Graveyard from play to negate the attack.| |Ravenous Ant|123|XC7|Insect/Effect|Earth|4||1200|1500|While you have at least 3 Insect-Type monsters in your Graveyard, double this card's original ATK. When this card inflicts Battle Damage to your opponent, send the top 2 cards of his/her Deck to the Graveyard.| |Emerald Exterminator|124|XC7|Rock/Effect|Earth|4||1000|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Rock-Type monster in your hand. This card can attack your opponent directly. When this card inflicts Direct Damage to a player, that player must discard 1 random card from their hand, then show his/her hand.| |Sapphire Soldier|125|XC7|Rock/Effect|Water|4||0|1000|When this card is sent from the field to the Graveyard, Special Summon 2 "Sapphire Soldier Tokens" (Rock-Type/WATER/Level 4/ATK 0/DEF 1000) in Defense Position. "Sapphire Soldier Tokens" cannot be destroyed during the same turn they are Special Summoned, and they cannot be Tributed.| |Ruby Ravager|126|XC7|Rock/Effect|Fire|4||1500|0|The ATK of this card cannot be changed. This card inflicts Double Piercing damage.| |Psycho Shocker|127|XC7|Machine/Effect|Dark|7||2400|1500|Trap Cards cannot be activated. The effects of all Trap Cards are negated.| |Military God of Otherworld|128|XC7|Beast-Warrior/Effect|Wind|7||2400|2500|Spell Cards cannot be activated. The effects of all Spell Cards are negated.| |Blood Hunter|129|XC7|Fiend/Effect|Fire|4||1600|1200|Discard this card to add 1 "Eternal Eclipse" from your Deck or Graveyard to your hand. When this card destroys a monster by battle, place 1 Blood Counter on it. This card gains 200 ATK for each Blood Counter on it. You can remove 2 Blood Counters from this card to destroy 1 monster on the field.| |Nemesis Inferno|130|XC7|Fiend/Effect|Fire|8||2700|1350|Send 1 face-up "Eternal Eclipse" you control to the Graveyard to destroy all cards on the field except this one.| |Insect Paladin|131|XC7|Insect/Effect|Earth|4||1900|1500|This card gains 100 ATK for each Insect-Type monster in your Graveyard. When this card destroys a monster by battle, send the top card of your opponent's Deck to the Graveyard.| |Thunder Leviathan|132|XC7|Thunder/Effect|Light|4||1600|1500|By discarding this card, add 1 "Ravaged Valley" from your Deck to your hand. When this card destroys a monster by battle, you can Special Summon 1 Level 4 or lower Thunder-Type monster from your Deck, except "Thunder Leviathan".| |Voltech Snail|133|XC7|Thunder/Effect|Water|4||1400|1500|When this card is destroyed by battle, you can Special Summon 1 Thunder-Type monster with combined ATK and DEF of 3000 or less from your Deck.| |Blaze Crysis|134|XC7|Thunder/Effect|Fire|4||2000|0|Negate the effects of all Field Spell Cards and destroy them. When this card attacks, inflict 500 damage to both players, and switch this card to Defense Position at the end of the Battle Phase.| |Frost Crysis|135|XC7|Aqua/Effect|Water|4||0|2000|This card cannot be Special Summoned. Negate the effects of all Continuous Spell and Trap Cards and destroy them. Your opponent cannot select Aqua-Type monsters you control as the target of a card effect or monster attack, except "Frost Crysis".| |Hailstorm Eminence|136|XC7|Aqua/Effect|Water|4||1800|400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Aqua-Type monsters in your Graveyard. While you control this face-up card, non-Aqua-Type monsters cannot be Special Summoned.| |Abyss Spectre|137|XC7|Zombie/Effect|Dark|4||1800|300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Trap Cards in your Graveyard. When this card is destroyed by battle, inflict damage to your opponent by the ATK of the monster that destroyed this card.| |Meta Apparition|138|XC7|Zombie/Fusion/Effect|Earth|6||2550|600|"Meta Shade" + "Meta Stryker" When this card destroys a monster by battle, gain Life Points by 300 x the destroyed monster's Level.| |Cyclonian Colossus|139|XC7|Sea Serpent/Fusion/Effect|Water|6||2450|300|"Cyclonian Gatekeeper" + "Cyclonian Spear Sage" This card can attack all monsters your opponent controls once each.| |Ravenous Raida|140|XC7|Insect/Fusion/Effect|Wind|7||0|1200|"Plateau Spirit" + "Meta Stryker" When a player gains Life Points, this card gains ATK by the same amount.| |Thunder Channeler|141|XC7|Thunder/Fusion/Effect|Earth|7||2400|1100|"Blaze Crysis" + "Voltech Snail" This card cannot be Special Summoned except by Fusion Summon. This card can be Fusion Summoned by removing the above monsters in your Graveyard from play. Once per turn, you can discard 1 Thunder-Type monster to destroy 1 face-up monster on the field with less DEF than the discarded monster's ATK.| |Twin-Headed Thunder Leviathan|142|XC7|Thunder/Fusion/Effect|Light|7||2800|2100|"Thunder Leviathan" + "Thunder Leviathan" This card cannot be Special Summoned except by Fusion Summon. This card can be Fusion Summoned by removing the above monsters in your Graveyard from play.| |Rainbow Gem Golem|143|XC7|Rock/Fusion/Effect|Earth|7||3000|2500|"Emerald Exterminator" + "Sapphire Soldier" + "Ruby Ravager" Once per turn, you can select and activate 1 of the following effects: • Special Summon 1 "Rainbow Gem Token" (Rock-Type/FIRE/Level 4/ATK 0/DEF 1000) to your side of the field in Defense Position. "Rainbow Gem Tokens" cannot be Tributed for a Tribute Summon or Set, unless it is for a Rock-Type monster. • Tribute 1 Rock-Type monster to inflict 1000 damage to your opponent. He/she then draws 1 card.| |Ultimate God Soldier of Sekhmet|144|XC7|Warrior/Effect|Light|10||4000|4000|This card cannot be Special Summoned except by the effect of "The Dawn of Destiny". You must Tribute 3 monsters to Normal Summon or Set this card. When this card is Tribute Summoned, destroy all monsters your opponent controls OR all Spell and Trap Cards your opponent controls.| |Saint Dragon God of Osiris|145|XC7|Dragon/Effect|Light|10||X000|X000|This card cannot be Special Summoned except by the effect of "The Dawn of Destiny". You must Tribute 3 monsters to Normal Summon or Set this card. Destroy all monsters Special Summoned to your opponent's side of the field with 2000 or less ATK or DEF. X is the number of cards in your hand.| |The Winged Serpent of Ra|146|XC7|Machine/Effect|Light|10||?|?|This card cannot be Special Summoned except by the effect of "The Dawn of Destiny". You must Tribute 3 monsters to Normal Summon or Set this card. The original ATK and DEF of this card become the combined original ATK of the monsters Tributed to Normal Summon or Set this card. Once per turn, you can select and activate 1 of the following effects: • Pay 1000 Life Points. Destroy 1 monster on the field. • Tribute 1 monster. Have this card gain ATK and DEF by the original ATK of the Tributed monster.| |The Dawn of Destiny|147|XC7|Spell Card|Spell|||||If you activate this card, you cannot Normal, Flip, or Special Summon another monster this turn. Pay half your Life Points. Special Summon 1 "Ultimate God Soldier of Sekhmet", "Saint Dragon God of Osiris", or "The Winged Serpent of Ra" from your hand or Graveyard. If "The Winged Serpent of Ra" is Special Summoned this way, its original ATK and DEF become equal to the Life Points paid to activate this card.| |Typhon's Nexus|148|XC7|Spell Card|Spell||Continuous|||Only 1 "Typhon's Nexus" can be face-up on the field. If another "Typhon's Nexus" is activated, destroy this card. Select and apply 1 of the following effects: • Monster Cards that would be sent to the Graveyard are removed from play instead. • Spell and Trap Cards that would be sent to the Graveyard are removed from play instead.| |Zeranon's Ultimatum|149|XC7|Spell Card|Spell||Quick-Play|||Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Pay 500 Life Points to end the current Battle Phase and draw 1 card.| |Blitzkrieg|150|XC7|Spell Card|Spell||Quick-Play|||Pay 500 Life Points. Special Summon 1 Level 4 monster from your Deck. The selected monster cannot be Tributed or be used to Summon a monster, and is returned to your Deck at the end of this turn.| |Scroll of Eclipse|151|XC7|Spell Card|Spell||Quick-Play|||Negate the activation and effect of a Spell or Trap Card your opponent controls and flip it face-down. That card cannot be activated again this turn.| |Infernal Fusion|152|XC7|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters listed on a FIRE Fusion Monster, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)| |Cold Fusion|153|XC7|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters listed on a WATER Fusion Monster, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)| |Planetary Collision|154|XC7|Spell Card|Spell|||||Activate only while you control a "Micro Cosmos". Destroy all monsters on the field and inflict 500 damage to your opponent.| |Forsaken Legends|155|XC7|Spell Card|Spell|||||If you activate this card, you cannot Normal, Flip, or Special Summon another monster this turn. Pay half your Life Points. Special Summon 1 "Heaven Kaiser - Immortal Tynek" or "Zeon Dragon - Corrupted Osiris" from your hand, Deck, or Graveyard, ignoring summoning conditions.| |Shroud of Darkness|156|XC7|Spell Card|Spell|||||This card remains face-up for 2 of your opponent's turns. When your opponent attacks while this card is face-up on the field, he/she must toss a coin and call it. If he/she calls correctly, add 500 to any damage inflicted by the attack. If he/she calls incorrectly, negate the attack and inflict 500 damage to your opponent.| |Necromancy|157|XC7|Spell Card|Spell|||||Special Summon 4 monsters from your opponent's Graveyard to his/her side of the field. Each time a monster Special Summoned by this effect is destroyed, have 1 face-up monster your opponent controls lose 600 ATK.| |The Six Holy Daggers|158|XC7|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. It gains 300 ATK. Monsters destroyed by battle with the equipped monster are removed from play instead of being sent to the Graveyard.| |Virus Blade|159|XC7|Spell Card|Spell||Equip|||Equip only to a FIRE Fiend-Type monster. When the equipped monster is destroyed by battle, look at all monsters on your opponent's side of the field, all cards in his/her hand, and all cards he/she draws during his/her next 3 turns, and destroy all monsters of the same Type or Attribute of the monster that destroyed the equipped monster.| |Adamant Wings|160|XC7|Spell Card|Spell||Equip|||Equip only to a Winged Beast-Type monster. It can attack twice during the same Battle Phase.| |Twilight Gale|161|XC7|Spell Card|Spell||Equip|||Discard 1 Equip Spell Card. Special Summon 1 WIND monster from your Graveyard and equip it with this card. If this card is removed from the field, destroy the equipped monster and remove it from play.| |Ravaged Valley|162|XC7|Spell Card|Spell||Field|||Thunder and Winged Beast-Type monsters gain 500 ATK and DEF. When a Thunder or Winged Beast-Type monster destroys a monster by battle, inflict 500 damage to the controller of the destroyed monster.| |Infernal Wasteland|163|XC7|Spell Card|Spell||Field|||This card's name is treated as "Eternal Eclipse". Fiend and Zombie-Type monsters gain 500 ATK. During each Main Phase 1, once per turn, the turn player can destroy 1 monster he/she controls to inflict 500 damage to their opponent.| |City of Redemption|164|XC7|Spell Card|Spell||Field|||LIGHT monsters gain 500 ATK. During each Standby Phase, the turn player takes 500 damage. This card cannot be destroyed by any card effect.| |Sanctified Slaying|165|XC7|Trap Card|Trap|||||Destroy 1 DARK monster on the field. Then, Special Summon 1 LIGHT monster with the same Level as the destroyed monster from your hand.| |Chasm of Spikes|166|XC7|Trap Card|Trap|||||Activate when your opponent attacks. Destroy the attacking monster and inflict damage to your opponent by 1/4 of its ATK.| |Xero Crysis|167|XC7|Trap Card|Trap||Counter|||Remove from play 1 card in your hand. Negate the activation and effect of an opponent's card of the same type (Monster, Spell or Trap) as the card you removed and destroy it.| |Fusion Zen|168|XC7|Trap Card|Trap||Counter|||Activate when your opponent activates a monster effect. Send 2 Fusion Monsters with the same Type as the opponent's Effect Monster from your Extra Deck to the Graveyard to negate the activation and effect of the Effect Monster and remove it from play.| |Armor of Anubis|169|XC7|Trap Card|Trap||Counter|||Negate the Normal Summon of a monster your opponent controls with 1500 or more ATK and destroy it.| |Soul Reversal Strike|170|XC7|Trap Card|Trap||Counter|||Activate only when your opponent activates a Spell Card. By having your opponent gain 1000 Life Points, negate the activation and effect of that Spell Card and destroy it.| |Furnace Heart|171|XC7|Trap Card|Trap|||||Target face-up monster gains 1000 ATK and inflicts Piercing damage, until the End Phase.| |Micro Cosmos|172|XC7|Trap Card|Trap||Continuous|||After activation, place this card in your Field Card Zone; it is treated as a Field Spell Card. (This card is also still treated as a Trap Card). Any card that would be sent to the Graveyard is removed from play instead.| |Edge of the Abyss|173|XC7|Trap Card|Trap||Continuous|||After activation, return all cards that are removed from play to their respective owners' Graveyards. Negate the effects of all cards whose costs and/or effects include removing a card(s) from play.| |Mantle of the Phoenix|174|XC7|Trap Card|Trap||Continuous|||After activation, Special Summon this card; it is treated as an Effect Monster Card (Winged Beast-Type/FIRE/Level 4/ATK 1000/DEF 1000). (This card is still treated as a Trap Card.) While you control a Winged Beast-Type monster of a different name, this card gains 1500 ATK. If this face-up card is destroyed, you can Tribute 1 monster you control to Special Summon 1 Winged Beast-Type monster from either player's Graveyard.| |The Carrier|175|XC7|Trap Card|Trap|||||Activate when an Insect-Type monster you control is attacked. Return that monster to its owner's hand and Special Summon 1 Level 4 or lower Insect-Type monster from your hand. Redirect the attack to the summoned monster.| |Joyful Doom|176|XC7|Trap Card|Trap|||||Activate when your opponent Tribute Summons a monster OR Special Summons a monster that required Tributes to Special Summon. Gain Life Points by the summoned monster's ATK, then reduce that monster's ATK to 0.| |Forsaken Generation|177|XC7|Trap Card|Trap|||||Activate when your monster is destroyed by battle. Special Summon 1 monster from your Deck with the same name as the destroyed monster.| |Zion Dragon|178|XC7|Dragon/Effect|Fire|6||1800|2000|If you Tribute Summon this card by Tributing a FIRE monster, it gains 1000 ATK. Once per turn, you can discard 1 card to Special Summon 1 Dragon-Type monster from either player's Graveyard.| |Gaia Faith|179|XC7|Winged Beast/Effect|Earth|7||2300|1300|This card can be Special Summoned by removing from play 1 LIGHT monster and 1 EARTH monster in your Graveyard. When this card inflicts Battle Damage to your opponent, both players send the top 2 cards of their respective Decks to the Graveyard. Once per turn, you can send the top card of your Deck to the Graveyard.| |Shadow Wraith|180|XC7|Reptile/Effect|Dark|7||1300|2300|This card can be Special Summoned by removing from play 2 Reptile-Type monsters in your Graveyard. The original ATK of this card is doubled while at least 4 of your Reptile-Type monsters are removed from play. Once per turn, you can remove from play 1 monster from either player's Graveyard.| |Destiny Priest|181|XC7|Thunder/Effect|Earth|4||1700|0|This card cannot be Special Summoned or Set. This card cannot be destroyed by battle while it is in Defense Position.| |D.D. Reaver|182|XC7|Zombie/Effect|Dark|4||1500|1700|This card is unaffected by the effects of Trap Cards. When this face-up card is removed from play, Special Summon it to your side of the field in Defense Position during the End Phase.| |Avatar of Apophis|183|XC7|Reptile/Effect|Earth|4||1600|1800|This card can be Special Summoned by removing from play 1 Trap Card in your Graveyard. When your opponent takes Battle Damage, gain Life Points by the same amount.| |Seinaru Knight|184|XC7|Fairy/Ritual/Effect|Light|8||?|3000|This card can only be Ritual Summoned by using "Rite of Devotion". The ATK of this card becomes 1000 x the number of LIGHT monsters you control.| |Rite of Devotion|185|XC7|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Seinaru Knight". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.| |The Emissary of Raiden|186|XC7|Spell Card|Spell|||||Add 1 Level 4 or lower Thunder-Type monster from your Deck to your hand.| |Hypercane|187|XC7|Spell Card|Spell|||||Remove from play 1 WIND monster in your hand. Return all Spell and Trap Cards on the field to their owner's hands.| |Earthstorm|188|XC7|Spell Card|Spell|||||Remove from play 1 EARTH monster in your hand. Destroy all face-up monsters your opponent controls.| |Tidal Fury|189|XC7|Spell Card|Spell|||||Remove from play 1 WATER monster in your hand. Return 1 card your opponent controls to the top of its owner's Deck.| |Savage Brushfire|190|XC7|Spell Card|Spell|||||Remove from play 1 FIRE monster in your hand. Inflict 1500 damage to your opponent.| |Dark Genesis|191|XC7|Spell Card|Spell|||||Select 1 DARK monster in your Graveyard and pay Life Points by its Level x 250. Special Summon 1 monster from your Graveyard with the same name as the selected monster.| |Bright Exodus|192|XC7|Spell Card|Spell|||||Select 1 LIGHT monster you control. Special Summon 2 Level 4 or lower LIGHT monsters from your hand with the same Type as the selected monster.| |Dark Zeon Force|193|XC7|Trap Card|Trap|||||Discard 1 card. Special Summon 1 Thunder-Type monster from your Graveyard, then treat this card as an Equip Card and equip it to that monster. If this card leaves the field, destroy the equipped monster and remove it from play. If the monster leaves the field, destroy this card and remove it from play.| |Unity of the Two Worlds|194|XC7|Trap Card|Trap|||||Pay 1000 Life Points. Both players return all cards in their Graveyards to their respective Decks, then send cards from the top of their Decks to the Graveyard by the same amount of cards each returned.| |Eruption Dragon|195|XC7|Dragon/Effect|Earth|4||1500|800|When this card attacks, Dragon-Type monsters you control gain 500 ATK until the end of the turn.| |Berserk Zombie|196|XC7|Zombie/Effect|Dark|4||2000|0|Zombie-Type monsters you control inflict Piercing damage. Destroy this card during the End Phase of a turn in which it attacked.| |Necro-Resurrected Force|197|XC7|Zombie/Effect|Dark|4||1000|1000|Tribute this card to return 2 Zombie-Type monsters from your Graveyard to your hand (except "Necro-Resurrected Force").| |Necro-Energy Transmutation|198|XC7|Spell Card|Spell||Quick-Play|||Activate by selecting 1 Zombie-Type monster you control. Draw 1 card for each 1000 ATK points the selected monster has, then destroy that monster.| |Cell-Corrupting Radiation|199|XC7|Spell Card|Spell||Continuous|||All monsters on the field are treated as Zombie-Type monsters. If this card is on the field but "Eternal Eclipse" is not, destroy it.| |Messenger of the Dead|200|XC7|Spell Card|Spell||Quick-Play|||Show 3 Zombie-Type monsters in your hand to your opponent. Your opponent then selects 1 of the monsters and Special Summons it to your side of the field.| |Firestorm Gardna|201|XC7|Pyro|Fire|1||0|2100|He's much calmer than the other Firestorm monsters. He is in charge of their defences, since he lacks offense of any kind.| |Krok|202|XC7|Reptile|Water|4||2000|1350|A vicious crocodile that inhabits deadly wastelands.| |Voltackler|203|XC7|Thunder|Earth|4||2000|1000|This being of electricity prefers melee combat to manipulating electricity, though it's still quite adept at the latter.| |Amphibious Zombie|204|XC7|Zombie|Water|6||2400|0|While extremely speedy, this monster is fairly clumsy as well.| |Decayed Madoor|205|XC7|Zombie|Water|6||0|3000|While manipulating ice, he accidentally froze himself to death. He is still a master of ice spells, however.| |Millennium Crusher|206|XC7|Beast-Warrior/Effect|Earth|8||2750|2500|When this card is Normal Summoned, destroy the monster on the field with the lowest ATK. If that monster was a monster you control, also add 1 Equip Spell Card from your Deck to your hand.| |Mage Centaur|207|XC7|Beast-Warrior/Effect|Earth|4||1800|1000|When this card is Normal Summoned, you can discard 1 card to destroy 1 Spell or Trap Card on the field.| |Tailsaur|208|XC7|Dinosaur/Effect|Earth|4||1850|600|When this card is Normal Summoned, return 1 Spell or Trap Card on the field to its owner's hand. That card cannot be activated in response to this card's effect.| |Tyrazor|209|XC7|Dinosaur/Effect|Earth|4||1750|1200|Dinosaur-Type monsters you control inflict Piercing damage.| |Dirannosaurus|210|XC7|Dinosaur/Effect|Earth|4||1600|1200|This card can attack twice during the same Battle Phase.| |Striped D.|211|XC7|Dinosaur/Effect|Earth|3||1300|800|If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card from your hand. This card cannot be Tributed during the same turn it is Special Summoned.| |Flare Shark|212|XC7|Fish/Effect|Fire|6||2450|1320|You can discard this card to inflict 500 damage to your opponent. You can use this effect during either player's turn.| |Morphomoth|213|XC7|Insect/Effect|Light|7||2650|2300|You can substitute this card for 1 Fusion Material Monster. If you do, the other Fusion Material Monster(s) must be the correct one(s). You may remove this card from your Graveyard from play to add 1 "Polymerization" or "Double Fusion" from your Graveyard to your hand.| |Landmine Spider|214|XC7|Insect/Effect|Earth|4||2200|100|Unless you remove from play 1 Insect-Type monster in your Graveyard, this card cannot attack. When this card destroys an opponent's monster by battle, inflict 800 damage to your opponent.| |Shredder Insect|215|XC7|Insect/Effect|Wind|4||1700|1000|This card inflicts Piercing damage. When this card inflicts Battle Damage to your opponent, send the top 2 cards of his/her Deck to the Graveyard.| |Dual-Horn Insect|216|XC7|Insect/Effect|Earth|3||850|750|FLIP: Select 1 Continuous Spell or Trap Card from your Deck and place it on top of your Deck. If "Dense Forest" is on the field, you can add the selected card to your hand instead.| |Snare Spider|217|XC7|Insect/Effect|Earth|3||700|1400|When this card is Normal, Flip or Special Summoned, select 1 monster your opponent controls. While this card remains face-up on the field, the selected monster cannot attack. Also, monsters your opponent controls cannot attack during the turn they are summoned.| |Queen of the Emerald Forest|218|XC7|Plant/Effect|Earth|5||1800|1500|You can Special Summon this card from your hand by Tributing 1 Plant-Type monster. Once per turn, you can discard 1 card to Special Summon 1 Plant-Type monster from your hand or Graveyard.| |Shadow Invader|219|XC7|Reptile/Effect|Dark|8||2800|2950|Your opponent cannot activate Counter Trap Cards.| |Snake of Myth|220|XC7|Reptile/Effect|Earth|3||1200|900|This card is unaffected by your opponent's Spell Cards. Once per turn, if this card would be destroyed, you can remove from play 1 Reptile-Type monster from your Graveyard to prevent its destruction. If you Tribute Summon a Reptile-Type monster, you can treat this 1 monster as 2 monsters for the Tribute Summon.| |Flare Viper|221|XC7|Reptile/Effect|Fire|2||400|450|This card cannot be targeted by any attack or card effect.| |Stone D.|222|XC7|Rock/Effect|Earth|7||2000|2300|This card can be Normal Summoned with only 1 Tribute if there are 3 or more Rock-Type monsters with different names in your Graveyard. This card gains 200 ATK and DEF for each Rock-Type monster in your Graveyard.| |Rampart Golem|223|XC7|Rock/Effect|Earth|4||1500|1000|If this card attacks a Defense Position monster, destroy that monster with this card's effect without applying damage calculation.| |Soldier of the Sea Emperor|224|XC7|Sea Serpent/Effect|Water|2||1400|0|You can discard this card to add 1 "Deep Ocean" from your Deck or Graveyard to your hand. This card inflicts Piercing damage.| |Raigekiller|225|XC7|Thunder/Effect|Light|7||2800|2000|When this card is Normal Summoned, destroy 1 other card on the field.| |Harbringer of Doom|226|XC7|Winged Beast/Effect|Wind|4||1450|1000|When this card is Normal Summoned, select 1 monster on the field. The selected monster is destroyed during its controller's next End Phase. When this card is destroyed, send the top card of each player's Deck to the Graveyard.| |Flare Bird|227|XC7|Winged Beast/Effect|Fire|4||1300|900|You can discard this card to add 1 Field Spell Card from your Deck to your hand. If you do so, take 800 damage.| |Demonic Vampire Bat|228|XC7|Winged Beast/Effect|Dark|3||1000|1000|When this card inflicts Battle Damage to your opponent, he/she sends the top 3 cards of their Deck to the Graveyard. Gain 300 Life Points for each Monster Card sent to the Graveyard this way. Also, if this card is destroyed and sent to your Graveyard by your opponent's card effect, Special Summon it during your next Standby Phase.| |Gaia the Undead Knight|229|XC7|Zombie/Effect|Earth|7||2300|2100|When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.| |Vampire Zebra|230|XC7|Zombie/Effect|Dark|4||1900|400|When this card inflicts Battle Damage to your opponent, declare 1 card Type (Monster, Spell, or Trap). Your opponent selects 1 card of that Type from his/her Deck and sends it to the Graveyard.| |Undead Ray|231|XC7|Zombie/Effect|Water|4||1800|0|This card cannot be destroyed by battle. You cannot draw cards during your Draw Phase. You can pay 1000 Life Points to destroy this monster.| |Vampire Madoor|232|XC7|Zombie/Effect|Water|4||1200|2000|When a monster is Special Summoned from the Graveyard, send the top 2 cards of each player's Deck to the Graveyard.| |Vampire Shadow|233|XC7|Zombie/Effect|Dark|5||0|2200|Once per turn, if this card would be destroyed by battle with a Level 5 or higher monster, it is not destroyed. Also, if this card is destroyed and sent to your Graveyard by your opponent's card effect, Special Summon it during your next Standby Phase.| |Spear Beetle|234|XC7|Insect/Ritual/Effect|Earth|8||2450|2550|This card can only be Ritual Summoned with the Ritual Spell Card, "Colony Spear". This card inflicts Piercing damage. When this card is destroyed, Special Summon 1 Insect-Type monster from your hand.| |Spiked D.|235|XC7|Dinosaur/Fusion/Effect|Earth|5||1900|1500|"Striped D." + "Flare Viper" You can Tribute the above monsters to Special Summon this card from your Extra Deck. (This is considered a Fusion Summon.) When this card is Fusion Summoned successfully using the proper Fusion-Material Monsters, destroy 1 card on the field for each Fusion-Material Monster you used that was on the field. When this card inflicts Battle Damage to your opponent, he/she discards 1 random card from their hand.| |Crushing Stomp|236|XC7|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters on the field. If you controlled no monsters, also lose 800 Life Points.| |Mirage Dragon's Spell|237|XC7|Spell Card|Spell|||||Trap Cards cannot be activated during this turn's Battle Phase.| |Card-Sealing Sword|238|XC7|Spell Card|Spell|||||Select 1 random card from your opponent's hand and remove it from play face-down. Return that card to his/her hand during your 3rd Standby Phase after activating this card.| |Imminent Fusion|239|XC7|Spell Card|Spell|||||Send, from your Deck to the Graveyard, Fusion-Material Normal Monsters that are listed on a Fusion Monster Card. This card remains on your side of the field until your next Standby Phase. Special Summon that Fusion Monster from your Extra Deck and destroy this card during your next Standby Phase. (This is treated as a Fusion Summon.)| |Double Fusion|240|XC7|Spell Card|Spell|||||Pay 500 Life Points. You can use the effect of this card twice during the turn that this card is activated. Send Fusion Material Monsters listed on a Fusion Monster, from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. This Special Summon is treated as a Fusion Summon.| |Bug Stomp|241|XC7|Spell Card|Spell|||||Activate while you control an Insect-Type monster. Destroy 1 face-up monster your opponent controls with the highest ATK.| |D. Fusion|242|XC7|Spell Card|Spell|||||Other cards cannot be activated in response to this card's activation and effect. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Dinosaur-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon). The Special Summoned monster inflicts Piercing damage this turn. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.| |Corpse Burning|243|XC7|Spell Card|Spell|||||Remove from play 4 Zombie-Type monsters in your Graveyard. Draw 2 cards.| |Gryphon Wing #2|244|XC7|Spell Card|Spell|||||Return 1 Winged Beast-Type monster from your hand to your Deck. Special Summon 1 Winged Beast-Type monster from your Graveyard.| |Shado Veil|245|XC7|Spell Card|Spell||Continuous|||Destroy this card if you do not control "Shado". You do not take any damage, and "Shado" cannot be destroyed by battle.| |High Expectations|246|XC7|Spell Card|Spell||Continuous|||A player cannot enter his/her Battle Phase if he/she has 2 or fewer cards in his/her hand.| |Different Dimension Hangar|247|XC7|Spell Card|Spell||Continuous|||Select 3 Level 4 or lower Union monsters from your Deck and remove them from play. If a monster is Normal Summoned or Special Summoned to your side of the field and its name is written in the card text of a Union monster that was removed from play by this card's effect, you can Special Summon that Union monster to your side of the field. The Union monster Special Summoned by this card's effect cannot attack or be Tributed.| |The F. Forces|248|XC7|Spell Card|Spell||Continuous|||All Plant and Insect-Type monsters you control gain ATK and DEF by 200 x the number of Plant and Insect-Type monsters you control.| |Primal Rage|249|XC7|Spell Card|Spell||Continuous|||Beast-Warrior and Dinosaur-Type monsters you control inflict Piercing damage. Reduce all Battle Damage inflicted this way by the Level of the attacking monster x 200.| |Forest Fusion|250|XC7|Spell Card|Spell||Continuous|||Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Plant or Insect-Type Fusion Monster Card, and select that 1 Fusion Monster from your Extra Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.| |Deck Decay|251|XC7|Spell Card|Spell||Continuous|||When a Zombie-Type monster is Special Summoned, send the top 2 cards of your opponent's Deck to the Graveyard.| |Lazy Attack|252|XC7|Spell Card|Spell||Continuous|||When a monster declares an attack, that monster's controller must flip a coin and call Heads or Tails. If he/she called incorrectly, switch the attacking monster to Defense Position.| |Dense Forest|253|XC7|Spell Card|Spell||Field|||All Beast, Beast-Warrior, Insect and Plant-Type monsters gain 200 ATK and DEF. When an Insect or Plant-Type monster is destroyed by battle, its owner gains 300 Life Points. When this card is destroyed, return it to your Deck, then place 1 Plant-Type monster from your Graveyard on top of your Deck.| |Restless Graveyard|254|XC7|Spell Card|Spell||Field|||Zombie-Type monsters gain 200 ATK and lose 200 DEF. While the top card of a player's Graveyard is a Zombie-Type monster, downgrade all Zombie-Type monsters in that player's hand by 1 Level.| |Desolate Ocean|255|XC7|Spell Card|Spell||Field|||WATER monsters lose 500 ATK and gain 400 DEF.| |Bronze Knight|256|XC7|Spell Card|Spell||Quick-Play|||Discard any number of cards from your hand to the Graveyard. Special Summon 1 "Bronze Knight Token" (Warrior-Type/EARTH/Level 1/ATK 500/DEF 500) to your side of the field in Attack Position for each card that you discarded by this effect.| |Acid Thread|257|XC7|Spell Card|Spell||Quick-Play|||Activate while you control a "Spider" monster. Destroy 1 card on the field. Also, if you control a "Spider" monster that was Tribute Summoned, draw 1 card.| |Darkness Aura|258|XC7|Spell Card|Spell||Quick-Play|||Discard 1 card. Flip 1 face-up monster on the field into face-down Defense Position. You can remove from play this card in the Graveyard to negate 1 attack against a face-down Defense Position monster.| |Colony Spear|259|XC7|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Spear Beetle". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.| |Morph Ritual|260|XC7|Spell Card|Spell||Ritual|||Remove from play 1 monster in your Graveyard. This card is used to Ritual Summon any Ritual Monster with the same Type and Attribute as the removed monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.| |Despised Reality|261|XC7|Trap Card|Trap|||||Activate during your opponent's turn. Your opponent can Special Summon 1 Level 4 or lower monster from his/her Deck this turn. If your opponent Special Summons a monster with this effect, draw 2 cards. During the End Phase, if your opponent did not Special Summon a monster by this effect, take 1000 damage.| |Arachnid Snare|262|XC7|Trap Card|Trap|||||Activate while you control a "Spider" or "Scorpion" monster. Negate the activation of a Spell or Trap card and destroy it.| |Chain Dispell|263|XC7|Trap Card|Trap|||||Activate only as Chain Link 2 or higher. Send all cards of the same name as the card that this card was chained to in each player's hand and Deck to the Graveyard.| |Call of the Grave #2|264|XC7|Trap Card|Trap|||||Tribute 1 monster. Special Summon 1 Zombie-Type monster from your Graveyard. If the summoned monster is a Normal Monster, draw 1 card, then send the top card of your Deck to the Graveyard.| |Really Dragged Down Into The Grave|265|XC7|Trap Card|Trap|||||Activate when your opponent attacks a Zombie-Type monster you control. Send the attacking monster and the attack target to the Graveyard, then add 1 Zombie-Type monster with a lower Level than the monster you sent to the Graveyard this way from your Graveyard to your hand.| |Mystic Rampage|266|XC7|Trap Card|Trap||Continuous|||When a Reptile-Type monster you control inflicts Battle Damage to your opponent, he/she discards 1 random card from their hand.| |Call of the Dark #2|267|XC7|Trap Card|Trap||Continuous|||Monsters cannot be Special Summoned from the Graveyard.| |Mask of Sealing|268|XC7|Trap Card|Trap||Continuous|||Monsters cannot be Tributed under any circumstance. You must pay 300 Life Points during each of your Standby Phases (this is not optional). If you cannot, you lose the Duel.| |Angelic Wheel|269|XC7|Trap Card|Trap||Continuous|||Select 1 monster your opponent controls. The selected monster cannot attack or change its Battle Position. Gain 500 Life Points during each of your Standby Phases. When the selected monster is destroyed, destroy this card.| |Ritual Jammer|270|XC7|Trap Card|Trap||Counter|||Activate only while you control a Ritual Monster. Negate the activation of any card and destroy it.| |Gust Driller|271|XC7|Winged Beast/Effect|Wind|3||700|800|FLIP: Return 1 card on the field to the top of its owner's Deck. If that card was a card your opponent controlled, send 1 card from your hand to the Graveyard.| |Enraged Battle Steer|272|XC7|Beast-Warrior/Effect|Earth|4||1800|1300|This card inflicts Piercing damage. When this card destroys a monster by battle, inflict damage to your opponent by the original ATK of the destroyed monster.| |Tusksaurus|273|XC7|Dinosaur/Effect|Earth|7||2750|2200|Once per turn, you can discard 1 card to destroy the opponent's face-up monster with the lowest ATK. (If it's a tie, destroy all of them.)| |Armoursaurus|274|XC7|Dinosaur/Effect|Light|4||10|2500|If this face-up card attacks or is attacked, your opponent draws 1 card.| |Dark Neos|275|XC7|Fiend/Effect|Dark|7||2500|2000|Negate the effects of all "Hero" monsters and destroy them. When this card destroys a monster by battle, you can remove from play up to 3 cards from either player's Graveyard. When this card would be destroyed by an opponent's card effect, you can destroy another monster you control instead.| |Fusion Insect|276|XC7|Insect/Effect|Wind|4||1800|1700|You can substitute this card for 1 Fusion Material Monster. If you do, the other Fusion Material Monster(s) must be the correct one(s). When this card is Summoned, return all cards in your Graveyard that can Fusion Summon a monster to your Deck, and return all Fusion Monsters in your Graveyard to your Extra Deck.| |Barrage Spider|277|XC7|Insect/Effect|Fire|7||2200|2500|You can Tribute 1 Insect-Type monster to inflict 1000 damage to your opponent. When this card is destroyed, add 1 Level 4 or lower Insect-Type monster from your Deck to your hand.| |Coconut Bombarder|278|XC7|Plant/Effect|Earth|2||800|600|If you control at least 1 other Plant-Type monster, you can Tribute this card to destroy 1 card on the field.| |Toxic Petal Dancer|279|XC7|Plant/Effect|Earth|3||800|1000|When this card is Summoned, you can return 1 level 3 or lower Plant-Type monster (excluding "Toxic Petal Dancer") from your Graveyard to your hand. If you do, inflict 600 damage to both players.| |Enlightening Tree|280|XC7|Plant/Effect|Light|3||600|1500|All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. While you control this face-up card, Plant-Type monsters you control (except "Enlightening Tree") cannot be destroyed by battle.| |Reptile Battleguard|281|XC7|Reptile/Effect|Earth|4||?|?|The original ATK and DEF of this card become the number of Reptile-Type monsters on the field x 1000.| |Galeburst Lizard|282|XC7|Reptile/Effect|Water|8||2800|1400|FLIP: Return all monsters your opponent controls to their owners' hands.| |Land and Sea Emperor|283|XC7|Reptile/Effect|Water|5||1800|1500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Reptile-Type monsters in your Graveyard. Each time you Normal or Special Summon a Reptile-Type monster, inflict 800 damage to your opponent. You can Tribute 1 monster you control to send the top 2 cards of your opponent's Deck to the Graveyard. Your opponent cannot attack this card while you control at least 1 other Reptile-Type monster.| |Sky Hero|284|XC7|Winged Beast/Effect|Wind|3||1000|1000|This card can attack your opponent directly. Your opponent cannot attack this card while you control at least 1 other Winged Beast-Type monster.| |Giga Serpent|285|XC7|Reptile/Union/Effect|Light|4||1500|1250|While you control "Giga Dragon", you can Special Summon this card from your hand. Once per turn, during your Main Phase, you can equip this card to a "Giga Dragon" you control as an Equip Card, OR unequip it and Special Summon this card in Attack Position. While equipped to a monster by this card's effect, that monster gains 1000 ATK and DEF, and it inflicts Piercing damage. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed, destroy this card instead.)| |Cyber Saurus #2|286|XC7|Dinosaur/Fusion/Effect|Earth|9||?|?|"Holem" + 1 Dinosaur-Type monster This card can only be Special Summoned from your Extra Deck by Fusion Summon. The original ATK and DEF of this card become the respective original ATK and DEF of the Fusion-Material Monsters used to Fusion Summon this card.| |Desperate Recovery|287|XC7|Spell Card|Spell|||||Pay 1000 Life Points. Select 1 card from your Graveyard and place it on top of your Deck. When this card is sent from your Deck to the Graveyard by your opponent's card effect, unite your Graveyard with your Deck and shuffle it.| |Gardna Sanctuary|288|XC7|Spell Card|Spell||Continuous|||Negate the effects of Spell Cards that target Set monsters and destroy them. All Defense Position monsters gain 300 DEF.| |Charging|289|XC7|Spell Card|Spell||Continuous|||When a Thunder-Type monster is Normal, Flip or Special Summoned, add 1 Charge Counter to this card. (Max. 3) You can remove 3 Charge Counters from this card to draw 1 card. If this card would be destroyed, by removing 2 Charge Counters from this card, it is not destroyed.| |Dino Blast|290|XC7|Spell Card|Spell|||||Select 1 Dinosaur-Type monster you control. Inflict damage to your opponent by that monster's Level x 300.| |Zero Leveler|291|XC7|Spell Card|Spell|||||Return 1 monster with 0 ATK from your Graveyard to your hand.| |Common Fusion|292|XC7|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion-Material Normal Monsters that are listed on a Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)| |Fusion Tear|293|XC7|Spell Card|Spell|||||During this turn, you can Fusion Summon monsters without using "Polymerization". The Fusion Material Monsters used in the Fusion Summon(s) are removed from play instead of being sent to the Graveyard.| |Fusion Reborn|294|XC7|Spell Card|Spell|||||Special Summon 1 monster in your Graveyard or that is removed from play that was sent to the Graveyard or removed from play as a Fusion-Material Monster.| |Threat Fusion|295|XC7|Trap Card|Trap||Counter|||Activate when your opponent attacks a Fusion Material Monster of a Fusion Monster in your Extra Deck you have all the materials of in your hand and/or on your side of the field. Send all of the Fusion Material Monsters for that Fusion Monster to the Graveyard, including the attacked monster, and Special Summon that Fusion Monster from your Extra Deck. (This is considered a Fusion Summon.) Switch the attack to the summoned monster.| |Union Shield|296|XC7|Trap Card|Trap|||||Activate only when your opponent attacks 1 of your monsters. Negate that attack, gain 800 Life Points, and equip 1 appropriate Union monster from your Graveyard to the attack target.| |Banisher of the Darkness|297|XC7|Fairy/Effect|Light|5||2000|800|Once per turn, destroy 1 DARK monster on the field. Then, draw 1 card.| |Trade Off|298|XC7|Spell Card|Spell|||||Your opponent Special Summons 1 monster from his/her Graveyard, ignoring summoning conditions. Then, draw 2 cards.| |Dark Resistance|299|XC7|Trap Card|Trap||Continuous|||Cards you control are not affected by and cannot be targeted by the effects of DARK monsters.| |Super Booster|300|XC7|Trap Card|Trap||Continuous|||All face-up monsters you control gain 200 ATK. For each additional "Super Booster" on the field, further increase the ATK of all face-up monsters you control by 300 points.| |Punishment for Greed|301|XC7|Trap Card|Trap|||||Activate if your opponent has 7 or more cards in his/her hand. Draw 2 cards. Only 1 "Punishment for Greed" can be activated per turn.| |Natural Destruction|302|XC7|Trap Card|Trap|||||Activate by Tributing 1 Normal Monster (except a Token). Destroy 2 cards on the field.| |Pulse Sonar|303|XC7|Spell Card|Spell||Continuous|||When your opponent draws a card(s) outside of their Draw Phase, you can pay 800 Life Points to look at 1 of the drawn cards. If it is a Monster Card, immediately send it to the Graveyard.| |Aqua Ring|304|XC7|Aqua/Effect|Water|1||0|0|This card cannot be destroyed by monsters with less than 1900 ATK. When this Attack Position card is attacked, destroy the attacking monster after damage calculation.| |Infernal Flame|305|XC7|Spell Card|Spell|||||Destroy all non-FIRE monsters on the field. Then, Special Summon 1 Level 5 or lower FIRE monster from your Graveyard. You cannot attack this turn.| |Defensive Commander Isherex|306|XC7|Warrior/Effect|Earth|6||1000|2400|Once per turn, by sending the top 3 cards of your Deck to the Graveyard, negate the attack of 1 monster your opponent controls.| |Darkflame Dragon|307|XC7|Dragon/Effect|Dark|3||1100|0|This card cannot be Special Summoned. Once per turn, if you control a monster other than "Darkflame Dragon", you can discard 1 card to destroy 1 monster on the field. When this card is removed from the field, destroy all monsters you control.| |Fourth Force|308|XC7|Trap Card|Trap|||||Activate while both players have a total of 4 cards in their hands. Both players draw cards until each has 4 cards in his/her hand.| |Fusion Deity|309|XC7|Fairy/Fusion/Effect|Light|12||3000|3000|2 Fusion Monsters This card cannot be Special Summoned except by Fusion Summon. You cannot add cards to your hand. Once per turn, you can select 1 Level 8 or lower Fusion Monster in your Extra Deck, then send Monster Cards from your Deck to the Graveyard whose total Levels are equal to the Level of the selected Fusion Monster and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)| |Forced Conscription|310|XC7|Spell Card|Spell|||||Both players pick up the top card from their respective Decks and Set them on their respective sides of the field. If a player is unable to Set the card, send his/her picked up card and the top 5 cards of their Deck to the Graveyard.| |Tokens of Destruction|311|XC7|Spell Card|Spell|||||Tribute 5 Tokens. Destroy all cards on the field and send all cards in both players' hands to the Graveyard. Then, both players draw 2 cards.| |Swarm of Kamakiri|312|XC7|Insect/Effect|Wind|3||1000|1000|Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, send 1 card your opponent controls to the top of its owner's Deck.| |Neo Matter - Type T|313|XC7|Fish/Effect|Dark|1||0|0|When this card in your Deck or Graveyard is removed from play, add it to your hand.| |Razorsaurus|314|XC7|Dinosaur/Effect|Wind|4||1800|800|Monsters destroyed in battle by this card are considered to have been destroyed by a card effect instead.| |Angelic Queen of the Exiled - Azheriel|315|XC7|Fairy/Effect|Light|8||2750|2000|When 3 or more of your cards are destroyed and sent to the Graveyard during your opponent's turn, you can Special Summon this card from your hand or Graveyard during the End Phase. By Tributing this face-up card, your opponent cannot activate any Spell or Trap Card until his/her next End Phase. Once per turn, you can remove 3 Spell or Trap Cards in your Graveyard from play to draw 1 card.| |Timeshifter Ow'r|316|XC7|Spellcaster/Effect|Wind|1||100|200|The ATK of this card cannot be increased. When this card destroys a monster your opponent controls by battle, he/she skips their next Draw Phase.| |Survival Angel|317|XC7|Fairy/Effect|Light|5||2000|1700|Once per turn, select 1 monster on the field and gain Life Points by half its original ATK.| |Transgenant - Cultist|318|XC7|Warrior/Effect|Earth|4||1500|1500|During each of your Standby Phases, roll 1 six-sided die, then apply the following effect, based on the result: • 1 or 2: This card's original ATK, DEF and Type become 1200, 1600 and Spellcaster-Type, respectively. This card also gains the following effect: While there is a "Transgenant - Wargot" on the field, your opponent must play with their hand revealed. • 3 or 4: This card's original ATK, DEF and Type are reset to 1500, 1500 and Warrior-Type, respectively. This card also gains the following effect: For each "Transgenant" monster you control, this card gains 100 ATK. • 5 or 6: This card's original ATK, DEF and Type become 1700, 1400 and Machine-Type, respectively. This card also gains the following effect: While you control a "Transgenant - Wargot", this card gains 400 ATK and DEF.| |Starghost - Spider|319|XC7|Fiend/Effect|Dark|5||2150|1900|The Type of this monster is also treated as Insect and Machine. Unless you discard 1 card, this card cannot attack. In addition to a normal attack, this card can attack once for each additional "Starghost" monster you control.| |Starghost - Cloud|320|XC7|Fiend/Effect|Dark|6||1900|2450|This card gains 200 ATK for each "Starghost" monster you control (except this card). This card cannot be destroyed by battle, except by a Normal Monster.| |Starghost - Hover|321|XC7|Fiend/Effect|Dark|4||1800|1100|This card is also treated as a Machine-Type monster. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 4 or lower "Starghost" monster from your Deck.| |Starghost - Defender|322|XC7|Fiend/Effect|Dark|4||900|2100|This card cannot be destroyed by a card effect. While this card is face-up on the field, once per turn, if a "Starghost" monster would be destroyed by battle, it is not destroyed.| |Starghost - Star|323|XC7|Fiend/Effect|Dark|2||1000|0|The Type of this card is also treated as Machine. This card can attack twice during the same Battle Phase. This card gains 200 ATK for each "Starghost" monster you control (except this card).| |Aftershock The Starghost|324|XC7|Fiend/Effect|Dark|7||2600|2400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Starghost" monsters. Once per turn, you can discard 1 card to Special Summon 1 "Starghost" monster from your Deck or Graveyard.| |Time Wreck|325|XC7|Trap Card|Trap||Counter|||Activate when your opponent attacks a "Time Hero" or "Time Villain" monster you control. Destroy both the attacking monster and the attacked monster and end the Battle Phase, then have each player draw 1 card. If you draw a "Time Hero" or "Time Villain" monster by this effect, Special Summon that monster, ignoring summoning conditions.| |Time Ram|326|XC7|Trap Card|Trap||Continuous|||Activate when a "Time Hero" or a "Time Villain" monster is attacked. Both the attacking and attacked monsters cannot attack, change their battle positions, or be Tributed. Also, negate the attack of a monster that attacks either monster, and that monster cannot attack, change its Battle Position, or be Tributed. During each of your Standby Phases, for each monster affected by this card's effect, your opponent loses 700 Life Points and you lose 500 Life Points. When this card is destroyed, destroy all monsters affected by this card's effect.| |Infinite Selection Machine|327|XC7|Spell Card|Spell||Quick-Play|||Pay 500 Life Points to activate this card. Declare 1 Type or 1 Attribute. Draw 1 card and show it to your opponent. If the card's type or Attribute is the chosen Type or Attribute, you can Special Summon that monster. The summoned monster cannot attack and is unaffected by any other card effects until the end of the turn. If the card's Type or Attribute is not the same as the chosen Type or Attribute, the monster is removed from play. If the drawn card is not a monster, it is returned to the bottom of your Deck.| |Unnervous Breakdown|328|XC7|Spell Card|Spell||Continuous|||If you do not control a Machine-Type monster(s), destroy this card and take 1000 damage. All Machine-Type monsters lose 600 ATK and DEF, and they cannot attack, change their Battle Positions, or be Tributed.| |Transgenant - Wargot|329|XC7|Fiend/Effect|Earth|5||2300|1500|While you control a "Transgenant" monster other than "Transgenant - Wargot", this card cannot be destroyed by battle.| |Bio-Mass Engulfment|330|XC7|Spell Card|Spell||Field|||All "Transgenant" monsters gain 200 ATK. If a "Transgenant" monster is targeted by a card effect, that monster's controller can flip a coin; if Heads, negate the effect and destroy the card.| |Bio-Mass Sprout|331|XC7|Spell Card|Spell|||||Add 1 "Transgenant" monster or 1 "Bio-Mass Engulfment" from your Deck to your hand.| |Bio-Mass Parasite|332|XC7|Trap Card|Trap||Continuous|||If this card is destroyed, destroy all "Transgenant - Car Crab Tokens" and "Transgenant - Death Bellows Tokens" on the field. When a "Transgenant" monster you control destroys a Beast or Machine-Type monster by battle, you can Special Summon a Token depending on the destroyed monster. • Machine-Type: You can Special Summon 1 "Transgenant - Car Crab Token" (Fiend-Type/DARK/Level ?/ATK ?/DEF ?). The Level, ATK and DEF of the Token are the same as the destroyed monster's Level, ATK and DEF. • Beast-Type: You can Special Summon 1 "Transgenant - Death Bellows Token" (Fiend-Type/DARK/Level 7/ATK 0/DEF 3000). While a "Transgenant - Death Bellows Token" is on the field, all monsters your opponent controls lose 1000 ATK and DEF.| |Mutated Strain|333|XC7|Spell Card|Spell|||||"Transgenant" monsters you control gain 1000 ATK. At the end of this turn, destroy all "Transgenant" monsters you control.| |Ghostly Transportation|334|XC7|Spell Card|Spell|||||Add 1 "Starghost" monster from your Deck or Graveyard to your hand.| |Ghostly Assault|335|XC7|Spell Card|Spell||Quick-Play|||Target "Starghost" monster you control gains 500 ATK and is unaffected by your opponent's Spell and Trap Cards until the end of this turn. At the end of this turn, destroy the selected monster if it declared an attack.| |Ghostly Appearance|336|XC7|Trap Card|Trap||Counter|||Activate when your opponent attacks a "Starghost" monster you control. Change it to a Direct Attack and halve all Battle Damage dealt by that attack. Then, your opponent discards the top 2 cards of his/her Deck.| |UFO Assault|337|XC7|Spell Card|Spell|||||Activate by discarding 1 card while you control a "Transgenant", "Starghost" or "Dimensional" monster. Special Summon 1 "Transgenant", "Starghost" or "Dimensional" monster from your Deck, except an "Aftershock" monster.| |Total Security Lockdown|338|XC7|Trap Card|Trap||Continuous|||Pay 1500 Life Points. None of your cards can be destroyed until the end of your 2nd Standby Phase after this card's activation. When the effect of this card would end, you can discard 2 cards to keep this card on the field until your next Standby Phase. If you do not discard, destroy this card and all other Spell and Trap Cards you control. Your opponent loses 100 Life Points for every card destroyed by this effect.| |Icy Barrage|1|XC8|Aqua|Water|4||1000|2250|A being of ice-cold water. It attacks by drowning its enemies and freezing the water it attacked them with. This process, however, is slow and as such isn't always successful.| |Acid Rain Cloud|2|XC8|Aqua/Effect|Wind|4||1400|0|This card is not destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can have 1 face-up monster on the field lose 500 ATK.| |Samurai Panda|3|XC8|Beast/Effect|Light|4||1900|1000|Destroy a Defense-Position monster attacked by this card without flipping it face-up or applying Damage Calculation. Switch this card to Defense Position at the end of a Battle Phase it attacked.| |Tactical Commander Sterling|4|XC8|Beast-Warrior/Effect|Earth|5||2300|1600|When this card is Normal Summoned, equip 1 Equip Spell Card in your Graveyard to this card. Once per turn, you can discard 1 card to add 1 Level 4 or lower Beast-Warrior-Type monster in your Graveyard to your hand.| |Gladial Arms Dealer|5|XC8|Beast-Warrior/Effect|Fire|8||2850|2150|This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Beast-Warrior-Type monster(s) on your side of the field.| |Leopard Blacksmith|6|XC8|Beast-Warrior/Effect|Fire|3||1350|700|FLIP: Add 1 Equip Spell Card from your Deck to your hand.| |Swiftstrike Grizzly|7|XC8|Beast-Warrior/Effect|Wind|4||1550|700|This monster can attack twice during the same Battle Phase. Control of this card cannot switch.| |Forest Huntsman|8|XC8|Beast-Warrior/Effect|Earth|4||1800|1400|This card cannot be attacked while you control a Plant-Type monster. Tribute 1 Plant-Type monster to destroy 1 Spell or Trap Card on the field.| |Savage Hunter|9|XC8|Beast-Warrior/Effect|Earth|4||1700|1200|You can send 1 Beast-Warrior-Type monster from your hand to the Graveyard to have this card gain 400 ATK.| |Infernal Warwolf|10|XC8|Beast-Warrior/Effect|Fire|7||2600|700|While you control this face-up card, your opponent cannot activate Trap Cards during the Battle Phase.| |Half-Elf Mage|11|XC8|Beast-Warrior/Effect|Light|4||1700|700|When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 500 damage to your opponent. Also, when a player activates a Normal, Ritual or Quick-Play Spell Card, this card gains 200 ATK until the end of the turn.| |Tundra Fox|12|XC8|Beast-Warrior/Effect|Water|3||1350|700|You can discard this card to the Graveyard to add 1 "Tundra" from your Deck to your hand. While you control a face-up "Tundra", this card can attack twice during the same Battle Phase.| |Warhamster Nisasha|13|XC8|Beast-Warrior/Effect|Wind|4||1400|700|This card can attack twice during the same Battle Phase while you control a Beast-Warrior-Type monster other than "Warhamster Nisasha". If this card would be destroyed, you can destroy 1 other Beast-Warrior-Type monster you control instead.| |Needle Wyrm|14|XC8|Dragon/Effect|Earth|2||600|750|FLIP: Send the top 5 cards of each player's Deck to the Graveyard.| |Pure Apprentice|15|XC8|Fairy/Effect|Light|4||1700|800|When this card is Normal Summoned or Special Summoned, return 1 Trap Card in your Graveyard to your Deck.| |Ninja Girl Seraph|16|XC8|Fairy/Effect|Wind|4||1650|700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Ninja Girl" monster in your Graveyard. This card can attack twice during the same Battle Phase. You can discard this card to negate the activation and effect of a DARK monster and destroy it.| |Blizzard Princess|17|XC8|Fairy/Effect|Water|6||2400|2000|Once per turn, you can select 1 monster your opponent controls. The selected monster cannot attack or change its Battle Position until the End Phase of your opponent's next turn.| |Swiftstrike Salmon|18|XC8|Fish/Effect|Water|4||1500|1200|This card is unaffected by Trap Cards.| |Giant Catfish|19|XC8|Fish/Effect|Water|4||1600|1300|When this card is Special Summoned, draw 1 card.| |Invulnerable Shieldfish|20|XC8|Fish/Effect|Water|5||0|2400|This card is not destroyed by card effects.| |Ritual Scarab|21|XC8|Insect/Effect|Earth|10||300|300|This card cannot attack or be Tributed, except for a Ritual Summon. During your Standby Phase, if this card is in your Graveyard, you control no monsters, and you have 1 or more Ritual Spell Cards in your Graveyard, you can Special Summon it.| |Elven Battleguard|22|XC8|Plant/Effect|Light|4||1200|1400|This card is not destroyed in battle by monsters with 1900 or higher ATK.| |Bio-Shield Core|23|XC8|Plant/Effect|Light|6||2000|2200|This card is not destroyed by battle. When this card is Normal Summoned, Special Summoned or flipped face-up, add 3 Counters to it. When this card battles, remove 1 Counter from it at the end of the Damage Step. When this card has no Counters on it, destroy it. While you control this face-up card, other Plant-Type monsters you control are not destroyed by card effects.| |Black Mamba|24|XC8|Reptile/Effect|Earth|3||1300|1000|When this card is Normal or Special Summoned, change the Battle Position of 1 monster your opponent controls.| |Immortal Serpent Vios|25|XC8|Reptile/Effect|Light|6||700|700|This card is not destroyed by battle or by card effects that don't target. This card cannot be removed from the field except by being Tributed or destroyed. If this card is Tributed for a Tribute Summon, destroy the summoned monster during the End Phase.| |Rainbow Effigy|26|XC8|Rock/Effect|Light|4||1500|2000|If you Tribute Summon a Normal Monster, you can treat this 1 monster as 2 Tributes.| |Fusion Sage #2|27|XC8|Rock/Effect|Earth|5||2100|2600|Once during each of your Standby Phases, you can add 1 "Polymerization" from your Deck or Graveyard to your hand.| |Cyclonic Spear Soldier|28|XC8|Sea Serpent/Effect|Water|4||1850|1600|This card inflicts Piercing Damage while you control 2 or more other monsters. Once per turn, if you roll a 1 or 2 by the effect of "Cyclonic Whirlpool", you can roll again. This card is not destroyed by Field Spell Cards.| |Wingman of Simorgh|29|XC8|Winged Beast/Effect|Light|4||1700|0|This card cannot be Special Summoned. While this card is face-up on the field, both players take 800 points of damage during each End Phase. Decrease the damage taken by each player by 400 for each Spell and Trap Card that player controls.| |Fiend of the Pot|30|XC8|Zombie/Effect|Earth|3||700|2100|While this card is face-up on the field, negate the effects of all "Pot" Spell and Trap Cards and destroy them.| |Familiar Shade|31|XC8|Zombie/Effect|Dark|7||2500|2100|When this card is Tribute Summoned, destroy all Spell and Trap Cards your opponent controls.| |Draconic Shadow|32|XC8|Zombie/Effect|Dark|8||3000|2500|When this card is Tribute Summoned, destroy all monsters your opponent controls. This card cannot attack during the turn it is Tribute Summoned.| |Vicious Revenant|33|XC8|Zombie/Effect|Dark|7||2400|2000|When this card is Tribute Summoned, select and activate one of the following effects: • Inflict 2400 damage to your opponent. This card cannot attack this turn. • Inflict 800 damage to your opponent and destroy 1 face-up monster he/she controls.| |Imperial Veil Moth|34|XC8|Insect/Union/Effect|Light|7||2300|1750|Once per turn, you can equip this card to 1 monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster is unaffected by Spell Cards. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)| |Scout Vine|35|XC8|Plant/Union/Effect|Earth|3||1300|2100|Once per turn, you can equip this card to a Plant-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster inflicts Battle Damage to your opponent, look at his/her hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)| |Common Soldier|36|XC8|Fairy/Fusion/Effect|Light|7||?|?|The Fusion Material Monsters for this card are 2 to 5 Normal Monsters. This card's original ATK and DEF become the number of monsters used as Fusion Materials for this card x 1000. Instead of drawing a card during your Draw Phase, you can add 1 Normal Monster from your Deck to your hand.| |Elven Ferret|37|XC8|Beast/Ritual/Effect|Earth|8||1700|3100|This card can only be Ritual Summoned with the Ritual Spell Card "Forest Ordeal". Ritual Monsters you control other than "Elven Ferret" are not destroyed.| |Ferocious War-Lion|38|XC8|Beast-Warrior/Ritual/Effect|Fire|8||2800|1700|This card can only be Ritual Summoned with the Ritual Spell Card "Forest Ordeal". This card inflicts Piercing Damage.| |Draconic Chaos Incarnate|39|XC8|Dragon/Ritual/Effect|Light|8||1500|2500|This card cannot be Special Summoned, except by the Ritual Spell Card "Chaos Emperor's Wish". (You cannot Special Summon this card with a Ritual Spell Card other than "Chaos Emperor's Wish".) Negate the effects of all Spell and Trap Cards other than your Ritual and Field Spell Cards while this card remains face-up on the field.| |Stealth Cricket|40|XC8|Insect/Ritual/Effect|Wind|8||2700|1900|This card can only be Ritual Summoned with the Ritual Spell Card "Forest Ordeal". This card cannot be targeted by card effects.| |Elm Striker|41|XC8|Plant/Ritual/Effect|Light|8||2600|2200|This card can only be Ritual Summoned with the Ritual Spell Card "Forest Ordeal". If you draw a Ritual monster, you can show it to your opponent to draw 1 more card.| |Stealth Serpent|42|XC8|Reptile/Ritual/Effect|Dark|8||2300|2900|This card can only be Ritual Summoned with the Ritual Spell Card "Stealth Summon". This card is unaffected by Trap Cards. While you control this face-up card, negate the effects of all cards that negate the effects or activation of Trap Cards and destroy them. Once per turn, you can discard 1 Trap Card to place 1 Trap Card in your Deck at the top of it.| |Forbidden Spell|43|XC8|Spell Card|Spell|||||Activate only while you control a "Forbidden Sage" that was Special Summoned by the effect of "Breaking the Seal". Destroy all cards your opponent controls.| |Mystic Draw|44|XC8|Spell Card|Spell|||||Draw 2 cards, then remove 1 Reptile-Type monster in your hand from play. If you cannot, send your hand to the Graveyard.| |Card of Unsafe Return|45|XC8|Spell Card|Spell||Continuous|||When a monster is Special Summoned from the Graveyard, the player that summoned it discards 1 card from his/her hand.| |Divine Preparation|46|XC8|Spell Card|Spell||Continuous|||When your opponent declares an attack, gain 500 Life Points.| |Messenger of Silence|47|XC8|Spell Card|Spell||Continuous|||Monsters with 1650 or higher ATK cannot declare an attack. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.| |Nightmare Binding|48|XC8|Spell Card|Spell||Continuous|||Select 1 monster your opponent controls. It loses 800 ATK and you gain 800 Life Points. Then, the selected monster cannot attack or be Tributed while you control this card.| |Reckless Refresh|49|XC8|Spell Card|Spell||Continuous|||When you Special Summon a monster from your hand with a card effect, you can draw 1 card. You cannot activate this effect if you Special Summoned a monster with the same name as that monster during this turn.| |Rewritten Rite|50|XC8|Spell Card|Spell||Continuous|||Once per turn, you can return 1 Ritual Spell Card or 1 Ritual Monster in your hand to your Deck. Add 1 of the same kind of card from your Deck to your hand.| |Rite Weapon|51|XC8|Spell Card|Spell||Continuous|||Ritual Monsters you control gain 700 ATK. Ritual Spell Cards' activations and effects cannot be negated.| |Zero Barrier|52|XC8|Spell Card|Spell||Continuous|||Monsters with 0 ATK are not destroyed by battle. If you control a face-up monster that does not have 0 ATK during an End Phase, destroy this card.| |Infernal Gauntlet|53|XC8|Spell Card|Spell||Equip|||Tribute 1 or more monsters. For each monster you Tributed, the equipped monster can attack 1 additional time. The equipped monster cannot attack your opponent directly.| |Sword of the Warwolf|54|XC8|Spell Card|Spell||Equip|||Equip to a Beast-Warrior-Type monster. The equipped monster is unaffected by Trap Cards.| |Zero Saber|55|XC8|Spell Card|Spell||Equip|||Equip only to a monster with 0 ATK. The equipped monster gains 2500 ATK. If the equipped monster would gain ATK by any other card's effect, destroy this card and the equipped monster.| |Icy Plateau|56|XC8|Spell Card|Spell||Field|||All "Tundra", "Ice", "Icy", "Frozen", "Freez", "Cold", "Blizzard" and "Frost" monsters gain 500 ATK. WATER monsters other than "Tundra", "Ice", "Icy", "Frozen", "Freez", "Cold", "Blizzard" and "Frost" monsters cannot attack. Inflict 400 damage to each player during each of your Standby Phases. Damage inflicted by this card is reduced by 200 for each "Tundra", "Ice", "Icy", "Frozen", "Freez", "Cold", "Blizzard" and "Frost" monster that player controls.| |Mystic Battlefield|57|XC8|Spell Card|Spell||Field|||Reptile-Type monsters gain 300 ATK and DEF. Reduce the level of all Reptile-Type monsters in each player's hand by 1. Counter Trap Cards cannot be chained to.| |Silent Forest|58|XC8|Spell Card|Spell||Field|||Plant, Insect, Beast and Beast-Warrior-Type monsters gain 300 ATK and DEF. Plant, Insect, Beast and Beast-Warrior-Type Ritual and Fusion monsters are not destroyed by card effects that do not target. Once per turn, you can discard 1 card to return 1 "Forest Ordeal" in your Graveyard to your hand. Decrease the Tribute level requirement for the Ritual Summon of all Plant, Insect, Beast and Beast-Warrior-Type Ritual Monsters in your hand by 2.| |Call of the Normal|59|XC8|Spell Card|Spell||Quick-Play|||Tribute 2 Normal Monsters. Special Summon 1 level 7 or higher Normal Monster from your Deck.| |Mode Exchange|60|XC8|Spell Card|Spell||Quick-Play|||Change the Battle Position of 1 monster on the field.| |Order of Purity|61|XC8|Spell Card|Spell||Quick-Play|||Tribute 1 "Pure Apprentice". Special Summon 1 "Light Magician of Order" from your hand, Deck or Graveyard.| |Premature Rite|62|XC8|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot summon any other monster this turn. Special Summon 2 "Ritual Tokens" (Zombie-Type/DARK/Level 5/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed, except for a Ritual Summon.| |Spell of the Creator|63|XC8|Spell Card|Spell||Quick-Play|||Select 1 monster in your Graveyard. Send 2 cards from your hand to the Graveyard and Special Summon the selected monster. The summoned monster is not destroyed, excluding by its own effect, during this turn.| |Wormhole|64|XC8|Spell Card|Spell||Quick-Play|||Select 1 monster you control and remove it from play until your next Standby Phase. While the selected monster is removed from play, the Monster Card Zone it occupied cannot be used.| |Chaos Emperor's Wish|65|XC8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Draconic Chaos Incarnate". You must also Tribute 1 LIGHT Dragon-Type monster and 1 DARK Dragon-Type monster whose total levels equal 8 or more.| |Forest Ordeal|66|XC8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any Plant, Insect, Beast or Beast-Warrior-Type Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels are equal to or higher than the Level of the Ritual Monster you are Ritual Summoning. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.| |Stealth Summon|67|XC8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Stealth Serpent". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.| |Hallowed Circle|68|XC8|Trap Card|Trap|||||Discard 1 card. Cards you control are not destroyed by battle or by card effects (excluding their own) until the beginning of the End Phase of this turn.| |Hurricane|69|XC8|Trap Card|Trap|||||Activate while you control a WIND monster. Return 1 monster on the field to the top of its owner's deck.| |Last Machine Acid Virus|70|XC8|Trap Card|Trap|||||Tribute 1 WATER monster. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws until the end of your opponent's 3rd turn after this card's activation, and destroy all Machine-Type monsters. When a monster is destroyed by this effect, inflict 500 damage to your opponent per monster.| |Martyr Shield|71|XC8|Trap Card|Trap|||||Activate when your opponent attacks a monster you control by Tributing the attacked monster. Destroy the attacking monster and gain Life Points by its ATK or DEF.| |Nightmare Mirror|72|XC8|Trap Card|Trap|||||Negate the attack of an opponent's monster and inflict 1000 damage to your opponent. Then, discard 1 card.| |Pirannha Charge|73|XC8|Trap Card|Trap|||||Special Summon 2 Level 4 or lower Fish-Type monsters from your Graveyard. When 1 or more of those monsters is removed from the field, you take damage by that monster's original ATK.| |Rip Tide|74|XC8|Trap Card|Trap|||||Activate when your opponent Normal Summons, Flip Summons or Special Summons a monster while you control a WATER monster. Destroy all monsters on the field.| |Abnormal Shield|75|XC8|Trap Card|Trap||Continuous|||Pay 1000 Life Points to activate this card. Effect Monsters cannot attack. Discard 1 card from your hand during each of your Standby Phases. If you do not, destroy this card and you lose 2000 Life Points.| |Defender of the Outclassed|76|XC8|Trap Card|Trap||Continuous|||Attack Position monsters you control are not destroyed by battle if their ATK is at least 1000 lower than the monster they're battling.| |Furious Charge|77|XC8|Trap Card|Trap||Continuous|||Face-up Beast-Warrior-Type monsters you control inflict Piercing damage.| |Reflector Hole|78|XC8|Trap Card|Trap||Continuous|||When your opponent declares an attack, you can Tribute 2 monsters to negate that attack and inflict damage to your opponent equal to the attacking monster's ATK.| |Weakness Guard|79|XC8|Trap Card|Trap||Continuous|||Monsters cannot be Special Summoned from the Deck. You do not take damage from battles involving Attack Position monsters you control, if their ATK is at least 1000 points lower than the opponent's battling monster.| |Last Rites|80|XC8|Trap Card|Trap||Counter|||Activate when 1 of your Ritual Monsters is destroyed. Add 1 Ritual Monster or Ritual Spell Card from your Deck to your hand and inflict 800 damage to your opponent.| |Rust Penguin|81|XC8|Aqua/Fusion/Effect|Water|8||2800|0|"Pirate Penguin" + "Rust Virus" Halve the original ATK of all Machine-Type monsters on the field. This card gains 500 ATK for each other "Penguin" monster on the field. When this card is destroyed, Special Summon 1 level 5 or lower "Penguin" monster from your Graveyard.| |Penguin Swordsman|82|XC8|Aqua/Ritual/Effect|Water|7||2350|1700|This card can only be Ritual Summoned with the Ritual Spell Card "Penguin Oath". This card can attack your opponent directly while you control another "Penguin" monster.| |Camouflage Wolf|83|XC8|Beast-Warrior/Effect|Earth|4||1600|1900|When this face-up card is attacked, you can activate Trap Card(s) from your hand.| |Rampart Fox|84|XC8|Beast-Warrior/Effect|Fire|4||2000|800|When this card attacks, it is changed to Defense Position at the end of the Damage Step.| |Scar Gardna|85|XC8|Beast-Warrior/Effect|Light|4||700|?|This card's original DEF becomes the number of Beast-Warrior-Type monsters in your Graveyard x 800.| |Cyberdon|86|XC8|Dinosaur/Effect|Earth|4||700|1800|While you have no cards in your hand, this card cannot be destroyed by battle, targeting effects or Effect Monsters' effects.| |Saberex|87|XC8|Dinosaur/Ritual|Earth|8||3800|800|This card can only be Ritual Summoned by using "Jurassic Prophecy".| |Deepsea Scale|88|XC8|Spell Card|Spell||Equip|||Equip to a Fish or Sea Serpent-Type monster. The equipped monster gains 900 DEF. If the equipped monster is in Defense Position and is attacked, double any Battle Damage to the controller of the attacking monster.| |Deepsea Tooth|89|XC8|Spell Card|Spell||Equip|||Equip to a Fish or Sea Serpent-Type monster. The equipped monster gains 900 ATK. When the equipped monster destroys a monster by battle, inflict 300 damage to your opponent.| |Forceful Charity|90|XC8|Spell Card|Spell||Quick-Play|||All cards in your hand are added to your opponent's hand. Then inflict 400 damage to your opponent for each card in his/her hand.| |Infernal Flame Cannon|91|XC8|Spell Card|Spell||Equip|||When the equipped monster destroys a monster by battle, you can Special Summon that monster to your opponent's side of the field in face-up Defense Position. If you do, you take 800 damage.| |Jurassic Prophecy|92|XC8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Saberex". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.| |Penguin Oath|93|XC8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Penguin Swordsman". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.| |Savage Claw|94|XC8|Spell Card|Spell||Equip|||Equip to a Beast-Warrior-Type monster. When the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.| |Unleashed Wrath|95|XC8|Spell Card|Spell||Quick-Play|||Activate only while you control "Mad Genie". Destroy all monsters your opponent controls. Skip your next Draw Phase.| |Blast Die|96|XC8|Trap Card|Trap|||||When this Set card is destroyed, roll a six-sided die; • 1: Destroy all cards your opponent controls. • 2-5: Destroy 1 card on the field. • 6: Send your hand to the Graveyard.| |Ruler of the Darkest Oceans|97|XC8|Sea Serpent/Effect|Dark|8||2300|0|When you Tribute Summon this card, at least 1 of the Tributed monsters must be a Sea Serpent-Type monster. When this card is Special Summoned, Tribute 1 Sea Serpent-Type monster or destroy this card. Your opponent must play with his/her hand revealed. You can check any Set card your opponent controls at any time during either player's turn. During each Standby Phase you can pay 800 Life Points to declare 1 card name. The declared card cannot be played and its effects are negated until the next Standby Phase.| |Saint of the Seven Seas|98|XC8|Sea Serpent/Effect|Water|4||1900|500|This card cannot be Special Summoned unless there are 2 or more face-up Sea Serpent-Type monsters on the field. During the turn this card is Special Summoned, you cannot attack with Sea Serpent-Type monsters other than this one. Once per turn, you can pick up 1 card from the top of your opponent's Deck for each Sea Serpent-Type monster on the field and then return them to the top of your opponent's Deck in any order.| |Infected Leech|99|XC8|Sea Serpent/Effect|Dark|2||200|800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand while you have at least 3 Sea Serpent-Type monsters in your Graveyard. If this card is destroyed, Special Summon it to its controller's opponent's side of the field in Defense Position. A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.| |Dragonius, Rider of Waves|100|XC8|Sea Serpent/Effect|Water|4||1800|900|This card cannot be Special Summoned, except from your hand while you control a Sea Serpent-Type monster and you don't control any "Dragonius, Rider of Waves". If this card is destroyed, Special Summon it to its controller's opponent's side of the field in Defense Position. Once per turn, except during the turn this card is summoned, you can send 1 Sea Serpent-Type monster you control to the Graveyard to destroy 1 card on field.| |Zodiac Destiny Emperor|101|XC8|Sea Serpent/Effect|Water|6||2400|1600|When this card is Tribute Summoned, declare the name of 1 card. Remove from play, from your opponent's hand, Deck and Graveyard, all copies of the declared card. Then, while this card is face-up on the field, the declared card cannot be played and its effects are negated.| |Wave of Death|102|XC8|Spell Card|Spell|||||Send 1 Sea Serpent-Type monster on the field to the Graveyard. Draw 2 cards. If the monster sent to the Graveyard by this effect was one your opponent controlled, your opponent also draws 1 card and you must skip your Battle Phase this turn.| |Strategy Reinforcement|103|XC8|Spell Card|Spell|||||Pay 800 Life Points. Add 1 Continuous Spell Card in your Deck to your hand. Then, your opponent draws 2 cards.| |General of Endless War|104|XC8|Warrior/Effect|Earth|4||2300|800|When a Reptile-Type monster is destroyed, you can Special Summon this card from your hand or Graveyard. For each "General of Endless War" you control, this card loses 500 ATK. If this card is Tributed, it is removed from play. Destroy all "General of Endless War" you control during your End Phase.| |The Last Firstborn|105|XC8|Fiend/Effect|Dark|8||0|0|When this card is summoned, you can Special Summon 1 "The Last Firstborn" from your Graveyard in face-up Attack Position. This card cannot be Tributed during the turn it was summoned.| |Diablo's Bloody Angel|106|XC8|Fairy/Effect|Dark|4||800|800|If this card is at the top of your Graveyard when 1 monster you control would be destroyed, remove this card from play and that monster is not destroyed.| |Diablo's Church Watcher|107|XC8|Fairy/Effect|Light|4||1800|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Spell or Trap Cards in your Graveyard. While there is a monster at the top of your Graveyard, this card gains its effects.| |Diablo's Soul Ruler|108|XC8|Fiend/Effect|Wind|4||1500|0|If this card is at the top of your Graveyard when your opponent summons a monster, you can pay 800 Life Points to Special Summon this card. Then, this card's effect becomes the summoned monster's effect(s).| |Demangel|109|XC8|Fairy/Effect|Dark|1||0|0|When this card is Normal Summoned, equip 1 Fairy-Type monster in your Graveyard to this card. At this time, you take damage by half that monster's ATK. This card gains ATK by the equipped monster's ATK. By sending the monster equipped to this card by its own effect to the Graveyard, destroy 1 card on field.| |Wolf from Dark Moon|110|XC8|Beast/Effect|Light|3||1000|1000|While this card is in your Graveyard, during each of your opponent's Standby Phases he/she sends the top card from their Deck to the Graveyard.| |Nightmare Eater|111|XC8|Zombie/Effect|Dark|4||1800|1000|During each of your End Phases, your opponent sends the top 3 cards of his/her Deck to the Graveyard.| |Deck Collapse|112|XC8|Spell Card|Spell||Continuous|||When a card(s) is sent from the top of your opponent's Deck to the Graveyard, except by the effect of "Deck Collapse", your opponent sends the top 2 cards from his/her Deck to Graveyard.| |Ruler of Sky|113|XC8|Winged Beast/Effect|Wind|3||1200|200|Tribute this face-up card. Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Graveyard or that is removed from play, except "Ruler of Sky".| |Shadow Hunter|114|XC8|Winged Beast/Effect|Dark|4||1900|900|You can only control 1 "Shadow Hunter" at a time. Once per turn, you can remove from play 1 Winged Beast-Type monster in your hand to return 1 of your cards that is removed from play to your hand.| |D.D. Raven|115|XC8|Winged Beast/Effect|Wind|4||1400|200|When this card is removed from play, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.| |Invincible Sky|116|XC8|Spell Card|Spell||Field|||Once per turn, when your opponent activates a card effect, you can remove from play 1 Winged Beast-Type monster you control. Special Summon it during your next Standby Phase and halve its ATK.| |Owl Darkness Melody|117|XC8|Spell Card|Spell|||||Return 1 of your Winged Beast-Type monsters that is removed from play to your hand.| |Crow Scream|118|XC8|Spell Card|Spell|||||Remove from play 1 Winged Beast-Type monster you control. Remove 1 card on the field from play.| |Hunter Instinct|119|XC8|Trap Card|Trap|||||Activate only when your opponent declares an attack, by removing from play 1 Winged Beast-Type monster in your hand. Draw 2 cards.| |Volcano Ashe|120|XC8|Pyro/Effect|Fire|2||200|500|When you take Effect Damage, you can send this card from your Deck to the Graveyard to inflict 700 damage to your opponent.| |Curse of the Seven Seas|121|XC8|Spell Card|Spell||Equip|||Declare 1 monster Type. Change the Type of the equipped monster to the declared Type. When the equipped monster is removed from the field and this card is destroyed, draw 1 card.| |Chaotic Fusion|122|XC8|Spell Card|Spell|||||Send, from your Deck to the Graveyard, Fusion-Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck to your opponent's side of the field. During each Standby Phase, switch control of the summoned monster to its controller's opponent. Control of the summoned monster cannot be switched except by this card's effect, and the summoned monster cannot be Tributed.| |Foolish Removal|123|XC8|Trap Card|Trap|||||Remove from play 1 card in your Deck.| |Abandoned Boneyard|124|XC8|Trap Card|Trap|||||During this turn, monsters that are destroyed are returned to their owner's Decks instead of being sent to the Graveyard.| |War of Brothers|125|XC8|Trap Card|Trap||Continuous|||Activate by selecting 1 monster your opponent controls. When that monster battles, you can draw 1 card.| |Cold Whisper|126|XC8|Trap Card|Trap||Continuous|||Special Summon 1 of your Winged Beast-Type monsters that is removed from play. When this card is removed from the field, destroy the summoned monster. When the summoned monster is destroyed, destroy this card.| |Wall of Defense|127|XC8|Spell Card|Spell||Continuous|||After activation, select and apply 1 of the following effects: • No monsters can attack. Pay 700 Life Points during each of your Standby Phases; if you do not, destroy this card. • Monsters your opponent controls cannot attack. Pay 1200 Life Points during each of your Standby Phases; if you do not, destroy this card.| |Cost of Power|128|XC8|Trap Card|Trap|||||Monsters cannot attack unless their controller pays Life Points by 200 x their Level. This card is destroyed after 3 of your opponent's turns. When this card is destroyed by its own effect, by paying 1500 Life Points, return it to your Deck.| |Brick Man|129|XC8|Rock/Effect|Earth|4||0|2100|If your opponent controls any monsters while you control this face-up card, he/she must conduct their Battle Phase and their first attack must be declared against this card. All Battle Damage this card inflicts to a player is halved. Once, if your opponent does not control any monsters that can declare an attack, this card gains 500 DEF during their next Battle Phase.| |Absolute Defender|130|XC8|Spellcaster/Effect|Fire|4||1400|2000|If this Defense Position card is attacked, during the Damage Step you can pay Life Points by the difference between the attacking monster's ATK and this card's DEF + 500 to make this card's DEF become the ATK of the attacking monster + 100 until the end of the Damage Step. This effect can only be used three times during the same Battle Phase.| |Median Crush|131|XC8|Spell Card|Spell|||||Activate while you control at least 2 face-up monsters and your opponent controls at least 1 face-up monster. If the ATK of a monster you control is higher than the ATK of 1 monster your opponent controls, and the ATK of a different monster you control is lower than that same monster, destroy the opponent's monster.| |Shield Crush Blade|132|XC8|Spell Card|Spell||Equip|||When the equipped monster attacks a Defense Position monster, destroy that monster with this card's effect without applying damage calculation. During your Standby Phase, pay Life Points by the number of monsters that have been destroyed by this card's effect x 200. If you do not, destroy this card.| |Spirit of Thunder Giant|133|XC8|Spell Card|Spell|||||Discard 1 card. Destroy 1 face-up monster your opponent controls with less ATK than the original ATK of a monster you control.| |Daemonic Protection|134|XC8|Trap Card|Trap||Counter|||Select and activate 1 appropriate effect: • Discard 2 cards. Negate the activation and effect of a Spell or Trap Card and destroy it. • Pay half your Life Points. Negate the summon or effect of a monster and destroy it.| |Dangerous Rockfall|135|XC8|Trap Card|Trap||Continuous|||Once per turn, during your Standby Phase, you can send 1 Rock-Type monster from your hand or Deck to the Graveyard and then select 2 unused Card Zones on your opponent's side of the field. The selected Card Zones cannot be used while this card is on the field. Destroy this card during your opponent's 3rd End Phase after this card was activated.| |Marble Turtle|136|XC8|Rock/Effect|Earth|3||1300|3000|This card cannot attack. When this Defense Position card is attacked, decrease its DEF by the attacking monster's Level x 100 after damage calculation.| |Dark Pillager|137|XC8|Fiend/Effect|Dark|4||1000|1000|Once per turn, you can return 5 cards from your Graveyard to your Deck, then draw 1 card. During the End Phase of a turn in which you use this effect, send the top 5 cards from your Deck to the Graveyard.| |Cubic Fairy|138|XC8|Fairy/Effect|Light|4||?|0|When this card is summoned or flipped face-up, roll 4 six-sided dice. The original ATK of this card becomes the total result of the dice rolled x 100.| |Angelic Demon|139|XC8|Fairy/Effect|Light|4||1300|1300|If an "Angelic Demon" monster is in your Graveyard, this card gains the following effect: • This card's Attribute becomes DARK, and its original ATK becomes 1800. This card inflicts Piercing Damage.| |Deck Gunner|139|XC8|Warrior/Effect|Earth|4||1700|400|When this card destroys a monster by battle, your opponent sends the top 2 cards from their Deck to the Graveyard. For each monster sent to the Graveyard by this effect, inflict 500 damage to your opponent.| |Timid Beast|140|XC8|Beast/Effect|Earth|5||2700|1000|This card cannot attack unless you have a "Timid Beast" in your Graveyard.| |Limiter 4|141|XC8|Spell Card|Spell|||||Each player's hand size limit becomes 4 until your next End Phase.| |Gift Option 4|142|XC8|Trap Card|Trap|||||Your opponent Special Summons 4 monsters from their Deck in face-up Defense Position. The original ATK of monsters summoned by this effect becomes 0. During each End Phase, your opponent destroys 1 monster that was summoned by this effect.| |Switch Dragon|143|XC8|Dragon/Effect|Fire|4||1000|2000|Once per turn, you can switch the ATK and DEF of this card. During each of your End Phases, switch this card's Battle Position.| |Lord Dragun|144|XC8|Dragon/Fusion/Effect|Fire|6||2300|1500|2 Dragon-Type monsters Once per turn and per monster, if a Dragon-Type monster would be destroyed, it is not destroyed.| |Destruction Dragon|145|XC8|Dragon/Effect|Wind|4||1300|1000|Destroy any monster this card attacks at the end of the Damage Step.| |Flight|146|XC8|Spell Card|Spell||Quick-Play|||Return 1 Dragon-Type monster you own to your hand. During the End Phase of this turn, you can Special Summon the returned monster from your hand.| |Fourth Vision|147|XC8|Trap Card|Trap|||||Draw 4 cards, then return 4 cards in your hand to the top of your Deck in any order. Then, you cannot Summon, Set or activate any cards for the rest of the turn.| |Fourth to Enter|148|XC8|Spell Card|Spell||Continuous|||The 4th monster that is summoned after this card was activated is destroyed. Destroy this card after this effect resolves.| |Rockfish|149|XC8|Rock/Effect|Water|2||800|1300|This card is also treated as a Fish-Type monster. This card cannot be attacked while you control another Rock-Type or Fish-Type monster.| |Thermometer|150|XC8|Spell Card|Spell||Continuous|||Pay any amount of Life Points. Your opponent cannot attack with monsters whose ATK is less than or equal to the Life Points paid this way. Pay 200 Life Points during each of your Standby Phases. If you do not, destroy this card.| |The TARDIS|151|XC8|Spell Card|Spell||Continuous|||This card cannot be removed from the field except by a card effect that would target this 1 card. If you activate this card, you cannot activate any other "TARDIS" card (except "Clockwork TARDIS") during the same turn. All monsters gain 200 ATK and DEF, and your opponent cannot attack unless he/she discards the top card of their Deck to the Graveyard. If "TARDIS Console", "TARDIS Scanner", "TARDIS Cloisters" and "TARDIS Workshop" are all face-up on the field along with this card, you win the Duel.| |TARDIS Console|152|XC8|Spell Card|Spell||Continuous|||This card can only be activated if "The TARDIS" is on the field. If you activate this card, you cannot activate any other "TARDIS" card (except "Clockwork TARDIS") during the same turn. Once every 2 turns, during your Standby Phase, you can return any number of cards in your hand to your Deck, and then draw the same number of cards you returned this way.| |TARDIS Scanner|153|XC8|Spell Card|Spell||Continuous|||This card can only be activated if "The TARDIS" is face-up on the field. If you activate this card, you cannot activate any other "TARDIS" card (except "Clockwork TARDIS") during the same turn. Once every 2 turns, you can check your opponent's Deck, then shuffle it.| |TARDIS Cloisters|154|XC8|Spell Card|Spell||Continuous|||This card can only be activated if "The TARDIS" is face-up on the field. If you activate this card, you cannot activate any other "TARDIS" card (except "Clockwork TARDIS") during the same turn. During your Standby Phase, you can view the top 2 cards of your Deck, then place those cards on top of your Deck in any order.| |TARDIS Workshop|155|XC8|Spell Card|Spell||Continuous|||This card can only be activated if "The TARDIS" is face-up on the field. If you activate this card, you cannot activate any other "TARDIS" card (except "Clockwork TARDIS") during the same turn. When a monster you control destroys an opponent's monster, draw 1 card.| |Belias, the Gigas|156|XC8|Beast-Warrior/Effect|Fire|4||1800|1000|If this card destroys an opponent's monster by battle, then once during your opponent's next Battle Phase, if a monster you control would be destroyed by battle, you can choose to have it not be destroyed by that battle.| |Mateus, the Corrupt|157|XC8|Spellcaster/Effect|Water|4||1800|1000|When this card is Normal Summoned, select 1 monster on the field. While this card is face-up on the field, that monster cannot attack, change its Battle Position, or be Tributed. During each of your Standby Phases, you lose 300 Life Points.| |Shemhazai, the Whisperer|158|XC8|Beast-Warrior/Effect|Wind|4||1500|1000|Once during each of your Standby Phases, you can discard 1 card to add 1 "Limit Break" Spell Card from your Deck to your hand. That card cannot be activated during this turn.| |Limit Break - Hellfire|159|XC8|Spell Card|Spell|||||Activate while you control "Belias, the Gigas" or "Ifrit - The Fire Lord". Inflict 1250 damage to your opponent.| |Limit Break - Frostwave|160|XC8|Trap Card|Trap|||||Activate while you control "Mateus, the Corrupt". Non-WATER monsters cannot attack this turn. Also, your opponent loses Life Points by the number of face-up non-WATER monsters on the field x 300.| |Limit Break - Soul Purge|161|XC8|Spell Card|Spell|||||Activate while you control "Shemhazai, the Whisperer". Remove all cards in both players' Graveyards from play. Both players gain Life Points by the number of cards removed by this effect x 100.| |Forlorn Junkheap|162|XC8|Rock/Effect|Earth|4||1300|1000|When this card destroys a monster by battle, you can activate one of the following effects: • This card gains 400 ATK. • This card gains 600 DEF. • Destroy 1 face-down Spell or Trap Card. • Special Summon 1 "Clay Man" from your hand or Deck in any position (including face-down positions).| |Velgea - Headhunter|163|XC8|Zombie/Effect|Dark|4||1400|0|When this card destroys a Beast, Beast-Warrior or Warrior-Type monster by battle, it gains 400 ATK. If this card is in Defense Position, destroy it.| |Flardra|164|XC8|Reptile/Effect|Fire|5||2300|1000|When this card is destroyed, by paying 500 Life Points, Special Summon 1 Level 3 or lower monster from your Deck. If you do so, pay an extra 500 Life Points or you must skip your next Draw Phase.| |Mentos - The Fresh-Maker|165|XC8|Spell Card|Spell|||||Gain 1500 Life Points. You can also discard 1 card to gain 2000 Life Points instead.| |Leon, Prince of Beasts|166|XC8|Beast|Earth|4||1650|1000|The prince of a kingdom of beasts, he has yet to choose the path of a tyrant or a just ruler.| |Marx, Enlightened Thief|167|XC8|Fairy|Dark|4||1750|750|A rogue thief, he steals to support himself. Despite this, he dislikes the wrong and fights with the weak.| |Karuo, Shadowed Noble|168|XC8|Fairy|Light|4||1750|750|A noble hailing from a prosperous kingdom, he dislikes the poor and weak and values only the strong and rich. Some say there is more to him then meets the eye.| |Marxeon, The Beast King|169|XC8|Beast-Warrior/Fusion/Effect|Earth|8||2500|2000|"Leon, Prince of Beasts" + "Marx, Enlightened Thief" Once per turn, you can pay 750 Life Points. If you do, this card can attack twice this Battle Phase. Also, you cannot Normal Summon or Set this turn.| |Karuon, The Noble Tyrant|170|XC8|Beast-Warrior/Fusion/Effect|Earth|8||2350|2350|"Karuo, Shadowed Noble" + "Leon, Prince of Beasts" When this card inflicts at least 500 Battle Damage to your opponent, he/she discards 1 random card.| |Painful Diffusion|171|XC8|Spell Card|Spell|||||Pay 800 Life Points and select 1 face-up opponent's Fusion Monster. Your opponent must Special Summon that monster's Fusion-Material Monsters from their hand, Deck, Graveyard or that have been removed from play. Then remove that Fusion Monster from play.| |Almost Mecha Lion|172|XC8|Beast/Effect|Earth|6||2100|1000|You can Special Summon this card from your hand in face-up Attack Position by discarding 2 cards. While this card is face-up on the field, it is also treated as a Machine-Type monster.| |Clay Man|173|XC8|Rock/Effect|Earth|3||1200|1150|This card gains 100 ATK for each face-up Thunder-Type monster you control.| |Heap of Junk|174|XC8|Spell Card|Spell|||||Activate by selecting 1 "Forlorn Junkheap" you control. Activate 1 of the effects of the selected card.| |Fishing Rod|175|XC8|Spell Card|Spell||Equip|||Equip only to a WATER monster. It gains 700 ATK. If the equipped monster is in Defense Position, destroy it.| |Sparing Kingship|176|XC8|Spell Card|Spell||Quick-Play|||Activate when your opponent would discard cards from their hand by a card effect. Those cards are not discarded. For each card whose discard was prevented by this effect, gain 500 Life Points.| |World of Nothing|177|XC8|Spell Card|Spell||Field|||Negate the effects of all Equip Cards. You can pay 1000 Life Points to destroy 1 face-up Equip Card.| |Midnight Sea|178|XC8|Spell Card|Spell||Field|||When this card is activated, and during each of your Standby Phases, pay 800 Life Points. If you do not, remove this card from play. All WATER monsters are unaffected by the effects of Spell Cards, except "Midnight Sea".| |Masked Man|179|XC8|Thunder/Ritual/Effect|Dark|12||3200|2900|This card can only be Ritual Summoned by using "Body Reconstruction". While this card is face-up on the field, it is also treated as a Machine-Type monster. You cannot activate the following effects once they have been used 4 times: • Remove from play 1 card you control to destroy 1 opponent's Spell or Trap Card. • Remove from play 1 card in your hand to destroy 1 monster your opponent controls.| |Body Reconstruction|180|XC8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Masked Man". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more, including removing from play 1 "Almost Mecha Lion" or "Reconstructed Caribou".| |Reconstructed Caribou|181|XC8|Beast/Effect|Earth|5||2105|970|While this card is face-up on the field, it is also treated as a Machine-Type monster. When this card battles with a Thunder-Type monster, it gains 500 ATK during damage calculation.| |Claus|182|XC8|Fairy/Effect|Light|3||1000|1000|FLIP: Add 1 "Masked Man" from your Deck to your hand.| |Mecha Drago|183|XC8|Dinosaur/Effect|Earth|6||2200|2300|While this card is face-up on the field, it is also treated as a Machine-Type monster. When you Tribute this card for a Ritual Summon, you can treat it as a Level 7 monster.| |Bone Raider|184|XC8|Dinosaur/Effect|Earth|4||1800|1300|When this card destroys a monster by battle and sends it to the Graveyard, you can place 1 "Bone Relic" on 1 opponent's Spell & Trap Card Zone.| |The Thinker|185|XC8|Rock/Effect|Earth|4||0|2000|When this card is destroyed and sent to the Graveyard, you can place 1 "Thinker Relic" on 1 of your Spell & Trap Card Zones. While you control a "Thinker Relic", your opponent cannot draw cards outside of the Draw Phase.| |Illegal Hunter|186|XC8|Beast/Effect|Earth|3||1400|750|When this card is summoned, remove 1 face-up monster on the field other than this card from play. Then, place 1 "Cage Relic" on 1 of your Spell & Trap Card Zones. If the "Cage Relic" is removed from the field, Special Summon the removed monster to its owner's side of the field.| |Relic Collector|187|XC8|Beast-Warrior/Effect|Fire|3||1400|1500|Once per turn, you can destroy 1 Relic on the field.| |Mine Launcher|188|XC8|Spell Card|Spell|||||Roll a six-sided die twice. Treat your opponent's Spell & Trap Card Zone as #'s 1-5, counting from your right. Place 1 "Mine Relic" on each Spell & Trap Card Zone that is the same as the die results. If a result is 6, roll again. If both results are the same, redo the second one. During each Standby Phase, if there is an opponent's monster in the same column as a "Mine Relic", destroy it and the opponent's monster that is in the same column.| |Ancient Museum|189|XC8|Spell Card|Spell||Field|||When a monster is summoned, its controller can destroy 1 Relic he/she controls. When a monster is destroyed and sent to the Graveyard, its controller can place 1 "Precious Relic" on 1 opponent's Spell & Trap Card Zone.| |Mystical Toaster|190|XC8|Spell Card|Spell||Continuous|||During each of your Standby Phases, toss a coin and call it. If you call it right, place 1 "Toast Relic" on 1 of your opponent's Spell & Trap Card Zones. If you call it wrong, place 1 "Toast Relic" on 1 of your Spell & Trap Card Zones.| |Ojama Gift|191|XC8|Trap Card|Trap|||||Place "Ojama Relics" on 2 of your opponent's empty Spell & Trap Card Zones.| |Neo Matter - Type U|192|XC8|Warrior/Effect|Fire|1||0|0|When you Tribute Summon a monster, you can treat this 1 card as 2 Tributes. When this card is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 Level 6 or lower monster that was Tributed Summoned.| |Neo Matter - Type V|193|XC8|Spellcaster/Effect|Earth|1||0|0|You can substitute this card for 1 Fusion Material Monster. If you do, the other Fusion Material Monster(s) must be the correct one(s). When this card is destroyed and sent to the Graveyard, you can return 1 Spell Card in your Graveyard that can Fusion Summon a monster to your hand.| |Neo Matter - Type W|194|XC8|Machine/Effect|Dark|1||0|0|When you Tribute this card for a Ritual Summon, you can treat it as a Level 10 monster. When this card is destroyed and sent to the Graveyard, you can send 1 Ritual Monster or 1 Ritual Spell Card from your Deck to the Graveyard.| |Neo Matter - Type Z|195|XC8|Dragon/Ritual/Effect|Light|1||0|0|This card can only be Ritual Summoned by using "Ultimate Matter". This card gains 500 ATK and DEF for each Level 1 monster in your Graveyard. When this card would be destroyed by your opponent's card effect, you can remove 3 "Neo Matter" monsters in your Graveyard to negate and destroy that card.| |Ultimate Matter|196|XC8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Neo Matter - Type Z". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more.| |Waste Matter|197|XC8|Spell Card|Spell|||||Send 3 "Neo Matter" monsters from your Deck to the Graveyard. If more than 1 of those monsters would activate their effects by being sent to the Graveyard, only the effects of 1 of them can be activated.| |All That Matters|198|XC8|Spell Card|Spell|||||Add 2 "Neo Matter" monsters from your Deck to your hand. During the End Phase, discard 1 random card in your hand.| |A Matter of Course|199|XC8|Spell Card|Spell||Continuous|||When a "Neo Matter" monster you control successfully attacks your opponent directly, inflict 1000 damage to your opponent.| |A Matter of Life and Death|200|XC8|Spell Card|Spell||Quick-Play|||Tribute 1 "Neo Matter" monster. Flip a coin and call it. If you call it right, Special Summon 1 monster from your Graveyard. If you call it wrong, both players take 500 damage.| |This is a Lab, For That Matter|201|XC8|Spell Card|Spell||Field|||When a "Neo Matter" monster(s) is sent to the Graveyard, put 1 Matter Counter on this card. All "Neo Matter" monsters gain 1000 ATK and DEF for each Matter Counter on this card. During each End Phase, remove all Matter Counters from this card. During each Standby Phase, the turn player can return up to 2 of his/her "Neo Matter" monsters that are removed from play to his/her Deck or Graveyard.| |Magical Great Guardian Minotaar|202|XC8|Beast-Warrior/Magical/Effect|Wind|4||1200|2100|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. When a monster you control gains DEF, this card gains 1000 ATK.| |Magical Cigaro|203|XC8|Dinosaur/Magical/Effect|Fire|3||1600|300|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must have destroyed 1 opponent's card during this turn. When you gain Life Points, inflict 500 damage to your opponent. When this card inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.| |Magical Sealing Priest Pendragon|204|XC8|Spellcaster/Magical/Effect|Wind|6||2400|2000|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card, you must remove 2 Spellcaster-Type monsters in your Graveyard from play. Once per turn, you can select 1 face-up card on the field. Negate the effects of the selected card until your opponent's next End Phase.| |Magical Digital Anomaly|205|XC8|Machine/Magical/Effect|Light|4||1000|1000|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. This card is not destroyed by Fusion and Ritual monsters. By Tributing this face-up card, you can destroy 1 face-up Fusion or Ritual monster on the field.| |Magical Orchid of Malevolence|206|XC8|Spellcaster/Magical/Effect|Dark|6||2500|500|This card cannot be Special Summoned. The Normal Summon and Flip Summon of this card are treated as a Magical Summon. To Magical Summon this card you must Tribute 1 DARK monster. Once per turn, you can select 1 face-up monster. Until your opponent's next End Phase, the selected monster has its effects negated, and when it battles, it loses 500 ATK and DEF during the Damage Step.| |Ninja Girl Hitomi|207|XC8|Warrior/Effect|Wind|3||1500|1000|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Ninja" monster from your Graveyard.| |Ninja Power Spider|208|XC8|Insect/Effect|Wind|3||1800|0|When this card destroys an opponent's monster by battle, discard 1 random card in both players' hands.| |Ninja Parasite X-3|209|XC8|Aqua/Effect|Wind|3||100|100|You can discard this card to have 1 face-up monster lose 700 ATK. You can use this effect during either player's turn. If this card is destroyed by battle and sent to the Graveyard, have the monster that destroyed this card lose 500 ATK.| |Ninja Flower Cover|210|XC8|Spell Card|Spell||Quick-Play|||Activate when a face-up "Ninja Girl" monster is attacked. Negate the attack, and while the attacking monster remains face-up on the field, it cannot attack.| |Ninja Lunar Meditation Technique|211|XC8|Spell Card|Spell|||||Remove 1 face-up "Ninja" monster from play. During your next Standby Phase, Special Summon that monster to its owner's side of the field, and have it gain 1200 ATK.| |Ninja Sand Tomb|212|XC8|Trap Card|Trap||Continuous|||Activate while you control a face-up "Ninja" monster. Remove up to 2 opponent's monsters from play. When this card is removed from the field, return the removed monsters to the field.| |Guardian of the Tundra|213|XC8|Beast-Warrior/Effect|Wind|3||0|2000|Once per turn, by paying 300 Life Points, you can check the top card of your opponent's Deck, then return it to the top or bottom of your opponent's Deck.| |Tundra Raptor|214|XC8|Dinosaur/Effect|Earth|4||1600|700|When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can check the top card of your opponent's Deck. If it is a monster, remove it from play.| |Tundra Swordfish|215|XC8|Fish/Effect|Water|6||2000|2000|You can return any monster destroyed in battle and sent to the Graveyard by this card to the top of its owner's Deck.| |Inferno Fox Wolf|216|XC8|Pyro/Effect|Fire|3||1400|1300|When this card destroys an opponent's monster by battle, Special Summon 1 Level 4 or lower "Inferno" monster from your Deck.| |Inferno Savage Hunter|217|XC8|Pyro/Effect|Fire|7||2250|2000|This card inflicts Double Piercing damage. This card cannot attack a player directly.| |Inferno Stealth Wolf|218|XC8|Pyro/Effect|Fire|4||1900|1400|This card is not destroyed by Spell Cards. If this card is summoned by the effect of an "Inferno" monster, gain 1000 Life Points. When this card is sent from the field to the Graveyard, you can add 1 "Inferno Wolf" or 1 "Inferno Wolf Pup" from your Deck to your hand.| |Backup of the Wolf Pack|219|XC8|Spell Card|Spell||Quick-Play|||Gain 500 Life Points for each "Inferno Stealth Wolf" you control, 800 Life Points for each "Inferno Fox Wolf" you control and 1000 Life Points for each "Inferno Savage Hunter" you control.| |Fiery Hunt|220|XC8|Spell Card|Spell|||||During this turn, each time an "Inferno" monster battles, inflict 300 damage to your opponent after the Damage Step.| |Blast Back|221|XC8|Trap Card|Trap|||||Activate when an "Inferno" monster or an "Alpha Male - Leader of the Pack" you control is attacked. Return the attacking monster to its owner's hand and inflict 700 damage to your opponent.| |Raging Were-Beast|222|XC8|Beast-Warrior/Effect|Wind|4||1800|450|When this card destroys a monster by battle, add 1 Blood Counter to this card. During each End Phase, inflict 400 damage to your opponent for each Blood Counter on this card.| |Maddened Were-Beast|223|XC8|Beast-Warrior/Effect|Wind|4||1500|2000|When this card destroys a monster by battle, add 1 Blood Counter to this card. When this card is destroyed and sent to the Graveyard, draw 1 card for each Blood Counter on it.| |Furious Were-Beast|224|XC8|Beast-Warrior/Effect|Fire|4||1700|1200|When this card destroys a monster by battle, add 1 Blood Counter to this card. When this card would be destroyed, you can remove 2 Blood Counters from it instead.| |Last Moon of Anger|225|XC8|Spell Card|Spell||Field|||"Were-Beast" monsters gain 300 ATK and DEF. During each Standby Phase, the turn player gains 400 Life Points for each Blood Counter on his/her side of the field. When a monster(s) is sent to the Graveyard, put 1 Blood Counter on this card. Once per turn, you can move 1 Blood Counter from this card to a face-up "Were-Beast" monster you control.| |Bloody Taunt|226|XC8|Spell Card|Spell|||||Activate while you control a face-up "Were-Beast" monster. Your opponent must Special Summon 1 Level 4 or lower monster from his/her Deck in face-up Attack Position.| |Atlantis Warrior - Blue Lightning|227|XC8|Thunder/Effect|Water|6||2500|2200|This card cannot be Special Summoned from the Graveyard. When this face-up card is targeted by a Spell or Trap Card, you can discard 1 card to negate and destroy that card. Once per turn, you can destroy 1 face-up monster whose ATK is less than this card's ATK.| |Hidden Hunter of Atlantis|228|XC8|Beast-Warrior/Effect|Water|4||1600|1200|When an "Atlantis" monster you control is destroyed, you can Special Summon this card from your Deck. Only 1 "Hidden Hunter of Atlantis" can be Special Summoned each turn.| |Atlantis Mermaid Sorceress|229|XC8|Spellcaster/Effect|Water|4||1300|1900|This card is not destroyed in battle by Level 5 or higher monsters. Once per turn, you can destroy 1 card you control. Then, gain 2000 Life Points.| |Ultimate Paladin of Atlantis|230|XC8|Aqua/Fusion/Effect|Water|8||2800|2100|"Atlantis Mermaid Guard" + "Hidden Hunter of Atlantis" You can Special Summon this card from your Extra Deck by removing the above Fusion-Material Monsters from play. Monsters destroyed in battle by this card are removed from play instead of being sent to the Graveyard. When this card is destroyed by a card effect, equip it an opponent's monster as an Equip Spell Card. The ATK of the monster equipped with this card by this effect becomes 0.| |Ultimate Guardian - Atlantis Great Golem|231|XC8|Rock/Fusion/Effect|Water|10||3000|3000|"Enraged Atlantis Golem" + "Focused Atlantis Golem" This card gains 300 ATK and DEF for each face-up "Atlantis" monster you control and in your Graveyard. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Enraged Atlantis Golem" and 1 "Focused Atlantis Golem" from your Graveyard.| |Grand Armory of Atlantis|232|XC8|Spell Card|Spell||Equip|||Equip Spell Cards equipped to "Atlantis" monsters cannot be destroyed by your opponent's card effects. During each of your Standby Phases, if you control an "Atlantis" monster, you can pay 800 Life Points to add 1 Equip Spell Card from your Deck to your hand.| |Atlantis Bow - Blue Phoenix|233|XC8|Spell Card|Spell||Equip|||Equip only to an "Atlantis" monster. It gains 500 ATK and DEF. By sending 1 card you control to the Graveyard, you can return this card in your Graveyard to your hand.| |Atlantis' Sacred Sword|234|XC8|Spell Card|Spell||Equip|||Equip only to "Atlantis Warrior - Blue Lightning" or a WATER Warrior-Type monster. It gains 800 ATK, and is not destroyed by your opponent's Spell Cards.| |Hellfire Vampire|235|XC8|Zombie/Effect|Fire|4||1600|1400|When this card is destroyed and sent to the Graveyard, you can remove 2 other FIRE monsters in your Graveyard from play to Special Summon it during the End Phase.| |Vampire Dragon Lord|236|XC8|Zombie/Effect|Dark|8||2900|2700|Once per turn, you can Tribute 1 Zombie-Type monster to have this card gain 1000 ATK. When this card is destroyed by a card effect and sent to the Graveyard, you can remove 2 Zombie-Type monsters in your Graveyard from play to Special Summon it during your next Standby Phase.| |Vampire Friend|237|XC8|Zombie/Effect|Wind|1||100|100|While you control this face-up card, "Vampire" monsters you control are unaffected by the effects of Spell Cards. When this card is destroyed and sent to the Graveyard, draw 1 card.| |Bossman 2099|238|XC8|Aqua/Effect|Water|12||4000|4000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Bossman" while you control at least 2 face-up Spell or Trap Cards and 2 other "Bossman" monsters. Once per turn, if this card would be destroyed, it is not destroyed.| |Aircraft Carrier Eos|239|XC8|Machine/Effect|Water|8||0|2000|While you control this face-up card, Machine-Type monsters cannot be targeted by your opponent's card's effects. Once per turn, you can have 1 Machine-Type monster gain 2000 ATK until your opponent's next End Phase.| |Akane, Mistress of Light|240|XC8|Thunder/Effect|Light|4||1500|1000|When a LIGHT monster you control is attacked, you can pay 600 Life Points to negate the attack. When this card is sent from the field to the Graveyard, you can return 1 of your LIGHT monsters that is removed from play to your hand.| |Golden Jacket|241|XC8|Thunder/Effect|Light|4||1900|1000|Once per turn, when this card attacks, you can negate the attack. When this destroys an opponent's monster by battle and sends it to the Graveyard, it gains 500 ATK until your opponent's next End Phase.| |Big Shocker Tantrum|242|XC8|Thunder/Effect|Light|6||0|0|This card cannot attack unless you control a Thunder-Type monster other than "Big Shocker Tantrum". This card gains 500 ATK for each Thunder-Type monster in your Graveyard.| |Thunderstorm Dragon|243|XC8|Thunder/Effect|Light|8||2800|2300|This card cannot be Special Summoned from the hand or Deck. While you control this face-up card, Thunder-Type monsters you control except "Thunderstorm Dragon" cannot be attacked. Once per turn, you can Tribute 1 Thunder-Type monster to destroy 1 card your opponent controls or 1 random card in your opponent's hand.| |Maiden of the Eternal Shine|244|XC8|Fairy/Effect|Wind|4||800|2200|While you control a "Knight of the Shining Moon", this card is not destroyed by battle and is unaffected by your opponent's Spell Cards. When you gain 1000 or more Life Points, select 1 face-up monster on the field. The selected monster is not destroyed until the End Phase.| |Knight of the Shining Moon|245|XC8|Aqua/Effect|Water|4||1800|1200|While you control a "Maiden of the Eternal Shine", this card gains 1200 ATK. When you gain 1000 or more Life Points, inflict 800 damage to your opponent.| |Golverg the Impatient|246|XC8|Pyro/Effect|Fire|4||1700|500|This card can and must attack during your Main Phase 1 instead of the Battle Phase.| |Stardust Toaster|247|XC8|Machine/Effect|Light|1||0|1500|When this card is destroyed and sent to the Graveyard, you can put 1 Toaster Counter on 1 face-up card on the field. If that card would be destroyed, you can remove the Toaster Counter instead.| |God of Honda|248|XC8|Beast-Warrior/Effect|Light|10||?|?|This card cannot be Special Summoned or Set. To Normal Summon this card, you must Tribute 3 monsters. The ATK and DEF of this card become the combined original ATK of the Tributed monsters. Once per turn, you can send the top 3 cards from either player's Deck to the Graveyard. If a monster is sent to your Graveyard by this effect, destroy 1 card on the field. If a Spell Card is sent to your Graveyard by this effect, gain 2000 Life Points. If a Trap Card is sent to the Graveyard by this effect, remove up to 5 cards in your opponent's Graveyard from play.| |Masked Marauder|249|XC8|Pyro/Effect|Fire|4||1500|1700|Once per turn, you can destroy all face-up Continuous Spell and Trap Cards on the field. Then, inflict 100 damage to your opponent for each card destroyed by this effect.| |Keeper of the Ritual Legacy|250|XC8|Spellcaster/Ritual/Effect|Wind|10||0|0|This card can only be Ritual Summoned by using "Ritual Legacy". Once during each of your Standby Phases, you can add 1 Ritual Spell Card or 1 Ritual Monster from your Deck to your hand. When a monster other than "Keeper of the Ritual Legacy" is Ritual Summoned, this card gains 3000 ATK and DEF.| |Last One Alive|251|XC8|Dinosaur/Ritual/Effect|Light|12||?|?|This card can only be Ritual Summoned by using "Last Hunt". The ATK and DEF of this card become the total Level Stars of the monsters used to Ritual Summon this card x 300. When this card is summoned during a Main Phase 1, you can destroy all cards on the field other than this one. If you do, your turn ends.| |Ritual Legacy|252|XC8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Keeper of the Ritual Legacy". You must also Tribute monsters from your hand or field whose total Levels equal 10 or more.| |Last Hunt|253|XC8|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Last One Alive". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more.| |Ever-Changing Stadium|254|XC8|Spell Card|Spell||Field|||Once during each Standby Phase, the turn player can remove from play 1 Field Spell Card from their hand or Deck. Until the turn player's opponent's next End Phase, this card gains the removed card's effects.| |Eternal Moon - To My Beloved|255|XC8|Spell Card|Spell||Field|||All "Were-Beast" and "Vampire" monsters gain 500 ATK. All "Wolf" and Spellcaster-Type monsters gain 300 ATK and DEF. During each of your Standby Phases, if you control a face-up "Maiden of the Eternal Shine" or "Knight of the Shining Moon", gain 2000 Life Points.| |Pro Skater|256|XC8|Spell Card|Spell||Field|||Once during each of your Standby Phases, select and apply one of the following effects until your next Standby Phase. You cannot select the same effect for 2 consecutive turns. • "Space", "Alien", "Extraterrestrial", "Otherworld", "D.D." and Machine-Type monsters gain 300 ATK and DEF. If 2 Spell Cards are activated during this turn, you can Special Summon 1 "Spaceship Token" (Machine-Type/FIRE/Level 4/ATK 1800/DEF 1000) during the End Phase. • "Totem", "Ancient", "Temple", "Relic", EARTH and Rock-Type monsters gain 700 DEF. If 2 monsters attack during this turn, destroy 1 card on the field during the End Phase. • "Inferno", "Infernal", "Hell", "Hellfire", "Diablo", "Demon", "Demonic", FIRE and Fiend-Type monsters gain 500 ATK. If 4 cards are sent to your Graveyard this turn, place 1 "Demon Relic" on 1 opponent's Spell & Trap Card Zone.| |Zero Power|257|XC8|Spell Card|Spell||Field|||Level 4 or lower monsters with 0 ATK gain 1000 ATK. If a monster with 0 original ATK is attacked, that monster's controller can remove from play 3 monsters in his/her Graveyard to negate the attack.| |Zero Booster|258|XC8|Spell Card|Spell|||||Have 1 Level 1 monster with 0 original ATK gain 1500 ATK.| |Spam Hit|259|XC8|Spell Card|Spell|||||After this card is activated, the next time a monster is Normal Summoned, Flip Summoned or Special Summoned, destroy the summoned monster and all monsters of the same Type that monster's controller controls. Then, lose 1000 Life Points.| |Fake ID|260|XC8|Spell Card|Spell||Equip|||Declare up to 2 words. The equipped monster is treated as having the declared word(s) at the start of its name. If a monster with the declared word(s) in its name is summoned, destroy this card.| |Prized Sacrifice|261|XC8|Spell Card|Spell||Continuous|||When you Tribute a monster(s), except for a Tribute Summon, draw 1 card.| |X - Acto Tio|262|XC8|Spell Card|Spell||Equip|||The equipped monster gains 2000 ATK. If the equipped monster has the highest ATK of all face-up monsters on the field, destroy this card.| |God's Hand|263|XC8|Trap Card|Trap|||||Activate when your opponent attacks by discarding 1 card. Destroy the attacking monster. Then, Special Summon 1 Level 2 or lower monster from your Deck.| |Destiny Soldier Raia|264|XC8|Spellcaster|Light|4||200|2300|Although Raia hails from the same clan as "Destiny Soldier Camellia," she has taken a completely different training approach. While her sister Camellia gained incredible offensive power, Raia honed her defensive skills and became significantly more adept at defending than Camellia did at attacking.| |Emissary of the Black Abyss|265|XC8|Aqua/Effect|Dark|4||1800|1400|You can discard this card to add 1 "The Black Abyss" from your Deck or Graveyard to your hand. This face-up card on the field is not affected by "The Black Abyss".| |Gardna Soul|266|XC8|Fairy/Effect|Light|3||0|0|Discard this card to negate the activation and effect of your opponent's card that would destroy 1 or more monsters you control. You can use this effect during either player's turn.| |Stormchaser Hawk|267|XC8|Winged Beast/Effect|Wind|4||1800|1300|This card gains 500 ATK while there is a face-up Field Spell Card on the field.| |Glory Mediation|268|XC8|Fish/Effect|Water|4||1700|2100|Negate the effects of your opponent's Spell and Trap Cards that target 1 or more WATER monsters you control.| |Chitoptera|269|XC8|Dinosaur/Effect|Wind|3||1000|800|This card can attack your opponent directly. When this card is sent from the field to the Graveyard, you can return 1 Dinosaur-Type monster in your Graveyard, except "Chitoptera", to your hand.| |Blue Maia|270|XC8|Dinosaur/Effect|Water|4||1350|2150|When this face-up card is attacked by an opponent's monster, switch it to Defense Position. Your opponent cannot select a Dinosaur-Type monster you control other than "Blue Maia" as an attack target.| |Guard Mantis|271|XC8|Insect/Effect|Wind|4||1000|2400|Once per turn, if an Insect-Type monster you control other than "Guard Mantis" would be destroyed by a card effect, it is not destroyed. When this card battles, your opponent draws 1 card at the end of the Damage Step.| |Spirit Knight of Osiris|272|XC8|Beast-Warrior/Effect|Wind|7||2400|2100|This card can be Special Summoned by sending 2 face-up Spell Cards you control to the Graveyard. This card inflicts Piercing damage. Once per turn, you can discard 1 card to return 1 Spell Card in your Graveyard to your Deck.| |Unseen Fury of Isis|273|XC8|Winged Beast/Effect|Fire|4||1850|1350|This card can be Special Summoned by Tributing 1 Winged Beast-Type monster you control. If this card is Special Summoned this way, it gains the following effect: • Monsters destroyed by battle with this card are removed from play instead of being sent to the Graveyard. When a monster is removed from play this way, each player must draw 1 card.| |Tynek Crusader|274|XC8|Thunder/Effect|Earth|4||1700|1400|You can Special Summon this card from your hand by discarding 1 Level 5 or higher Thunder-Type monster from your hand. Once per turn, you can remove from play 1 card in your hand to Special Summon 1 Level 4 or lower Thunder-Type monster from either player's Graveyard.| |Sanctuary Dragon|275|XC8|Dragon/Effect|Fire|4||1750|350|You can discard this card to add 1 "Chaos Sanctuary" from your Deck or Graveyard to your hand. If this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Dragon-Type monster from your Graveyard at the end of the Battle Phase.| |Sage of Atlantis|276|XC8|Aqua/Effect|Fire|6||2400|1000|When this card is Tribute Summoned, you can Special Summon as many Aqua-Type monsters from your Deck as possible. Monsters Special Summoned by this effect cannot attack or be used to Summon a monster, and they have their effects negated.| |Sacred Tempest|277|XC8|Winged Beast/Effect|Water|4||1950|1150|This card gains 200 ATK for each Winged Beast-Type monster on the field other than "Sacred Tempest". When this card is destroyed by battle, you can return 1 Winged Beast-Type monster in your Graveyard to your hand.| |Mao Xing the Invincible|278|XC8|Warrior/Effect|Dark|4||1700|1000|This card inflicts Piercing damage. Once per turn, if this card would be destroyed, it is not destroyed.| |Vex the Phantom Rider|279|XC8|Zombie/Effect|Wind|4||1400|1900|When this card inflicts Battle Damage to your opponent, draw 1 card, then place the top card of your Graveyard on the bottom of your Deck.| |Celestial Hero Sancta Terra|280|XC8|Fairy/Effect|Light|4||1200|1800|Once per turn, you can remove from play 1 Trap Card in your Graveyard to have this card gain 1000 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard, gain 1000 Life Points.| |Ancient Relic Punisher|281|XC8|Rock/Effect|Earth|6||2600|1800|When this card is Tribute Summoned by Tributing an "Ancient" monster, you can destroy all monsters your opponent controls. If you do, place this card on the bottom of your Deck at the end of this turn.| |Mage Knight of Otherworld|282|XC8|Beast-Warrior/Effect|Wind|6||2300|1400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 WIND monster you control and 2 WIND monsters in your Graveyard. This card can attack twice during the same Battle Phase.| |Dao Syn Kappa|283|XC8|Fiend/Effect|Earth|2||100|100|Discard this card when your opponent attacks to make all Battle Damage you take during this turn 0.| |Omni-Morpher Summoner Form|284|XC8|Insect/Effect|Fire|4||1950|1850|Tribute this card to Special Summon 1 Machine-Type "Omni-Morpher" monster from your Graveyard, ignoring summoning conditions.| |Omni-Morpher Carnel Form|285|XC8|Insect/Effect|Wind|4||1850|1950|While this card is face-up on the field or in the Graveyard, its name is also treated as "Omni-Morpher", "Omni-Morpher 2", and "Omni-Morpher 3". When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Omni-Morpher", "Omni-Morpher 2", or "Omni-Morpher 3" from your Deck.| |Elite Armageddon Guard - Callista|286|XC8|Fairy/Effect|Dark|4||1400|2100|When this card is summoned, switch it to Defense Position. This card can attack your opponent directly while it is in Defense Position. If this card attacks using this effect, apply half this card's original ATK for damage calculation.| |Aria Rift Force - Enraged Set|287|XC8|Beast-Warrior/Effect|Dark|6||2400|100|This card can be Special Summoned by removing from play 1 "Set the D.D. Avenger" you control. If this card is Special Summoned this way, it gets 1 of the following effects: • This card loses 1000 ATK and inflicts Double Piercing damage. This card's ATK cannot be increased. • When this card inflicts Battle Damage to your opponent, you can destroy 1 face-up Spell or Trap Card.| |Holy Mediator - Compassionate Iona|288|XC8|Fairy/Effect|Light|7||2200|2800|This card can be Special Summoned by removing from play 1 "Iona the D.D. Princess" you control. Once per turn, at the start of your Main Phase 1, you can gain 1200 Life Points. If you use this effect, all damage inflicted to your opponent this turn is halved.| |Saionji Striker|289|XC8|Beast-Warrior/Effect|Wind|4||1650|850|When this card inflicts Battle Damage to your opponent, send the top 3 cards of both players' Decks to the Graveyard.| |Riverbed Raida|290|XC8|Aqua/Effect|Wind|4||1850|0|You can discard this card to make all Effect Damage you take this turn 0. You can use this effect during either player's turn. Any effect that inflicts damage to a player instead increases his/her Life Points by the same amount.| |Archangel Miguel|291|XC8|Fairy/Effect|Fire|6||2000|2300|You can discard 1 card when your opponent attacks to Special Summon this card from your hand in face-up Defense Position and redirect the attack to this card. When a Fairy-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard, that monster gains 200 ATK.| |Dove of Desperation|292|XC8|Winged Beast/Effect|Water|6||1400|2600|This card cannot be Special Summoned from the Graveyard. This card can be Normal Summoned in Defense Position. Once per turn, you can gain 300 Life Points for each monster your opponent controls.| |Tynek the Faythful|293|XC8|Warrior/Immortal/Effect|Light|4||1900|1200|This card's name is treated as "Tynek the Divine Apprentice". Once per turn, you can gain 300 Life Points for each Immortal monster on the field. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Osiris Incarnate|294|XC8|Beast-Warrior/Immortal/Effect|Light|4||1900|1200|This card's name is treated as "Osiris the Divine Rival". Once per turn, you can send the top 2 cards of your opponent's Deck to the Graveyard. All monsters you control are treated as Immortal monsters. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Genesis Serpent|295|XC8|Reptile/Immortal/Effect|Earth|4||1350|2050|All non-Immortal monsters lose 200 ATK. During each End Phase, both players must remove the top card of their respective Graveyards from play. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Mediation Starfall|296|XC8|Thunder/Immortal/Effect|Wind|5||3000|1000|This card can be Special Summoned by destroying 1 monster you control. All Battle Damage both players take from battles involving this card becomes 0. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Carat Idol|297|XC8|Spellcaster/Immortal/Effect|Light|9||2600|3100|Your opponent cannot target any monsters you control with a card effect or monster attack, except for "Carat Idol". If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Soul Scourge|298|XC8|Fish/Immortal/Effect|Earth|4||1200|0|You can remove from play any number of cards in your Graveyard to have this card gain ATK by the number of cards removed this way x 200, until the End Phase. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Gaea Crysis|299|XC8|Plant/Immortal/Effect|Water|4||1500|0|Negate the effects of all Equip Cards and destroy them. This card can attack twice during the same Battle Phase. When this card successfully attacks your opponent directly, you can place 1 card in your hand on the bottom of your Deck to draw 1 card. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Aeon Avenger|300|XC8|Dinosaur/Immortal/Effect|Dark|8||2300|2000|This card can be Special Summoned by destroying 1 monster you control. This card can attack all monsters your opponent controls once each. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Osirian Ascendant|301|XC8|Dragon/Immortal/Effect|Light|7||2500|2500|This card's name is also treated as "Osiris the Divine General". This card cannot be Special Summoned from the hand or Deck except with "Soul Evolution". This card cannot be Normal Summoned or Set except by Tributing 3 monsters. When this card is Summoned while you control an Immortal monster not named "Osirian Ascendant", you can select and activate 1 of the following effects: • Send the top 7 cards of your opponent's Deck to the Graveyard. • Destroy all monsters on the field except this one. All damage inflicted to your opponent until the end of your next turn becomes 0.| |Tynek Messiah|302|XC8|Fairy/Immortal/Effect|Light|7||2500|2500|This card's name is also treated as "Tynek the Chosen One". This card cannot be Special Summoned from the hand or Deck except with "Soul Evolution". This card cannot be Normal Summoned or Set except by Tributing 3 monsters. When this card is Summoned while you control an Immortal monster not named "Tynek Messiah", you can select and activate 1 of the following effects: • Destroy 1 face-up monster your opponent controls and gain Life Points equal to its original ATK. • Destroy all face-up Spell and Trap Cards and inflict 500 damage to your opponent for each card destroyed this way.| |Deception Carnel|303|XC8|Fairy/Immortal/Effect|Dark|7||1300|2550|This card cannot attack or be Tributed. When this card is Normal or Special Summoned, switch it to Defense Position, and send 1 other card on the field to the bottom of its owner's Deck. Negate the effects of all Spell and Trap Cards that target this 1 card.| |Underground Redeemer|304|XC8|Winged Beast/Immortal/Effect|Fire|3||1200|900|This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, he/she must draw until their hand holds 7 cards. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Chaosrider Glace|305|XC8|Winged Beast/Immortal/Effect|Wind|4||1900|1400|Once per turn, you can send 1 Immortal monster from your Deck to the Graveyard to return 1 Quick-Play Spell Card or Counter Trap Card from your Graveyard to your Deck. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Isis the Devoted|306|XC8|Fairy/Immortal/Effect|Fire|3||1500|1500|This card's name is treated as "Isis the Royal Healer". When a Counter Trap Card is activated, its owner draws 1 card. When an Effect Monster(s) is sent to the Graveyard, its owner gains 500 Life Points per monster. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Doom Desire|307|XC8|Winged Beast/Effect|Fire|4||1650|1600|This card gains 100 ATK for each FIRE monster in your Graveyard. When a Spell Card is activated, gain 300 Life Points and inflict 300 damage to your opponent.| |Revenant of Despair|308|XC8|Reptile/Effect|Light|4||1600|400|If this card destroys an opponent's monster by battle and sends it to the Graveyard, it can attack once more in a row. When this card inflicts Battle Damage to your opponent, gain 300 Life Points and inflict 300 damage to your opponent.| |Revenant of Genocide|309|XC8|Fairy/Effect|Dark|4||300|2200|This card can be Normal Summoned in Defense Position. While this card is face-up on the field, the following effect is applied and cannot be negated: • Counter Trap Cards cannot be activated.| |Crysis Saint|310|XC8|Fairy/Fusion/Effect|Light|7||?|2000|"Tynek the Divine Apprentice" + "Osiris the Divine Rival" The original ATK of this card is equal to half the difference between 8000 and your current Life Points. Monsters your opponent controls cannot attack you directly.| |Immortal Fusionist|311|XC8|Dragon/Fusion/Immortal/Effect|Fire|8||2300|2200|2 Immortal monsters Your opponent cannot target any Immortal monsters you control with a card effect. Once per turn, you can Special Summon 1 Immortal monster from your hand.| |Common Valiance|312|XC8|Fairy/Fusion/Effect|Wind|11||4200|3150|The Fusion Material Monsters for this card are any 4 Normal Monsters. This card cannot be Special Summoned except by Fusion Summon. Normal Monsters you control gain 300 ATK and DEF. If this card inflicts Battle Damage to your opponent, he/she must discard their entire hand during the End Phase, then draw 1 card.| |Elysian Fields|313|XC8|Spell Card|Spell||Field|||Once per turn, if the turn player controls no monsters, that player can pay 1000 Life Points to Special Summon 1 Immortal monster from his/her hand.| |The Black Abyss|314|XC8|Spell Card|Spell||Field|||During each End Phase, put 1 Abyssal Counter on this card. All monsters on the field lose ATK and DEF by 100 x the number of Abyssal Counters on this card.| |Cursed Plateau|315|XC8|Spell Card|Spell||Field|||Rock and Reptile-Type monsters gain 300 ATK and DEF. When a Rock or Reptile-Type monster inflicts Battle Damage to a player, send the top 2 cards of both players' Decks to the Graveyard.| |Metaspace Rift|316|XC8|Spell Card|Spell||Field|||Pay 1500 Life Points. All monsters lose 500 ATK and DEF, Effect Monsters cannot activate or apply their effects, and monsters that would be sent to the Graveyard are removed from play instead.| |Gravity Well|317|XC8|Spell Card|Spell||Continuous|||After activation, roll 1 six-sided die. Monsters with a Level less than or equal to the result cannot attack.| |Ocean's Calling|318|XC8|Spell Card|Spell|||||Add 1 Level 4 or lower Fish or Sea Serpent-Type monster from your Deck to your hand.| |Kisara's Gift|319|XC8|Spell Card|Spell|||||Discard 1 Dragon-Type monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.| |Destiny Swap|320|XC8|Spell Card|Spell|||||Activate by selecting 1 monster you control. Return that monster to its owner's Deck, then Special Summon 1 Level 4 monster from your Deck in face-up Attack Position.| |Infernal Summoner|321|XC8|Spell Card|Spell|||||When you activate this card, you cannot Normal Summon, Flip Summon, or Special Summon another monster this turn. Special Summon as many "Infernal Soul Tokens" (Fiend-Type/FIRE/Level 2/ATK 100/DEF 100) as possible in Defense Position. "Infernal Soul Tokens" cannot be Tributed, unless it is for the Tribute Summon of a FIRE Fiend-Type monster. When an "Infernal Soul Token(s)" is removed from the field, inflict 500 damage to its controller.| |Jewel of Megiddo|322|XC8|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Immortal monsters listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)| |Immortality Draw|323|XC8|Spell Card|Spell|||||Discard 1 Immortal monster. Draw 2 cards.| |The Fountain of Youth|324|XC8|Spell Card|Spell|||||Activate by destroying 1 Immortal monster you control. Special Summon 1 Immortal monster from either player's Graveyard.| |Mephisto's Hatred|325|XC8|Spell Card|Spell||Quick-Play|||Select and activate 1 appropriate effect: • Inflict 1000 damage to your opponent. • Activate when your opponent attacks an "Armageddon Guard" monster you control. Remove the attacking monster from play, then draw 2 cards.| |Glace's Freedom|326|XC8|Spell Card|Spell||Quick-Play|||Select and activate 1 appropriate effect: • Switch the Battle Positions of all face-up monsters your opponent controls. • Activate while you control an Immortal monster. Select 1 face-up monster your opponent controls and take control of it until the End Phase.| |Tynek's Promise|327|XC8|Spell Card|Spell||Quick-Play|||Select and activate 1 appropriate effect: • Gain 1500 Life Points. • Activate while you control "Leona the Divine Assailant" or a "Tynek" monster. This turn, you can activate 1 Trap Card from your hand.| |Flawless Tactics|328|XC8|Spell Card|Spell||Quick-Play|||Activate by paying 1000 Life Points and discarding 1 card when your opponent attacks. Special Summon 1 monster from your Deck in face-up Defense Position. The selected monster cannot activate or apply its effect, is unaffected by all card effects, and is returned to your Deck during the End Phase.| |Defiant Alliance|329|XC8|Spell Card|Spell||Quick-Play|||When you activate this card, you cannot Normal Summon, Flip Summon, or Special Summon another monster during this turn. Special Summon 1 "Dark Defender - Redeemed Nezona", "Hell Empress - Furious Isis", "Infallible Prophet - Defiant Hawk", "Aria Rift Force - Enraged Set", or "Holy Mediator - Compassionate Iona" from your hand or Graveyard. The summoned monster is treated as having been Special Summoned by its own effect.| |Defiant Devotion|330|XC8|Spell Card|Spell||Quick-Play|||This card's name is treated as "Soul Evolution". Tribute 1 LIGHT or Immortal monster. Special Summon 1 "Tynek the Chosen One" or "Osiris the Divine General" from your hand or Deck.| |Defiant Disruption|331|XC8|Spell Card|Spell||Quick-Play|||Both players return all cards in their hands to their respective Decks, then draw the same number of cards that were returned to their respective Decks this way.| |Union Front|332|XC8|Spell Card|Spell||Equip|||Equip only to a Union monster. It gains ATK by 30% of its original ATK and inflicts Piercing damage. If the equipped monster would be destroyed, destroy this card instead.| |Twilight Will|333|XC8|Spell Card|Spell||Equip|||Equip only to a WIND or Immortal monster. It gains 300 ATK and cannot be destroyed by battle.| |Infernal Creed|334|XC8|Trap Card|Trap||Continuous|||After activation, Special Summon this card; it is treated as an Effect Monster Card (Fiend-Type/FIRE/Level 7/ATK 1000/DEF 3000). (This card is also still treated as a Trap Card.) This card cannot attack. When this card is attacked, you take 800 damage. When this face-up card is destroyed by a card effect and sent to the Graveyard, inflict 800 damage to your opponent.| |Resurrection of Hope|335|XC8|Trap Card|Trap|||||Pay 800 Life Points. Special Summon 1 Level 4 or lower LIGHT monster from your Graveyard or that is removed from play. Return that monster to your hand at the end of this turn.| |Instant Calamity|336|XC8|Trap Card|Trap|||||Activate when your opponent would gain Life Points by a card effect. He/she takes 1000 damage instead and cannot gain additional Life Points this turn.| |Flash Flood|337|XC8|Trap Card|Trap|||||Tribute 1 WATER monster. For each 1000 original ATK points of the Tributed monster, destroy 1 card on the field.| |Tyrant Bane|338|XC8|Trap Card|Trap|||||Destroy all face-up Level 4 monsters on the field.| |Curse of Outworld|339|XC8|Trap Card|Trap||Continuous|||Both players can control 1 active Field Spell Card at the same time. Also, a Field Spell Card cannot be destroyed unless its controller activates a new Field Spell Card. If this card is removed from the field, destroy all Field Spell Cards on the field.| |Berserker Tripwire|340|XC8|Trap Card|Trap||Counter|||Negate the Special Summon of a monster your opponent controls and place it on the bottom of its owner's Deck.| |Silent Curse|341|XC8|Trap Card|Trap|||||Special Summon 1 Immortal monster from your Graveyard, then treat this card as an Equip Card and equip it to that monster. If this card is destroyed, destroy the equipped monster and remove it from play.| |Eternal Mirror Force|342|XC8|Trap Card|Trap|||||Activate when your opponent attacks an Immortal monster you control. Destroy all Attack Position monsters your opponent controls.| |Defiant Beloved|343|XC8|Trap Card|Trap||Counter|||Activate when your opponent attacks an Immortal monster you control. Negate the attack and end the Battle Phase. Also, you can Special Summon 1 "Leona the Divine Assailant" from your hand or Graveyard.| |Foolish Roadkill|344|XC8|Spell Card|Spell|||||Monsters that are summoned during the next 3 turns (after this one) lose 700 ATK.| |Star Warps|345|XC8|Spell Card|Spell|||||Destroy all face-up monsters that have the same name as another face-up monster on the field.| |Skull of Rock|346|XC8|Spell Card|Spell|||||You can Normal Summon 1 additional Rock-Type monster this turn.| |Gun of Vao|347|XC8|Spell Card|Spell||Equip|||When the owner of the equipped monster activates a Spell Card, destroy the equipped monster.| |Scary Move|348|XC8|Trap Card|Trap|||||Activate when a monster is destroyed and would be sent to the Graveyard. Remove the destroyed monster from play. Then, both players lose Life Points by half its ATK.| |Starfall Dragon|1|XC9|Dragon|Wind|8||2500|3000|This legendary dragon is said to have fallen to the earth during a cataclysm in the heavens. With its Defensive power rivaling the attack strength of the legendary Blue-Eyes White Dragon, only a handful of individuals have challenged it and lived.| |Metaspace Knight|2|XC9|Fairy/Immortal|Fire|6||2550|2330|Not much is known at all about this recent emergence of a group of eleven Immortals, which this warrior is a part of. Their strength cannot be ignored, because no one knows what it will be used for.| |Apophis Incarnate|3|XC9|Reptile|Dark|4||1950|550|A serpent knight thoroughly skilled in Ninjitsu, whose only purpose in life is to watch the world burn from the wars it is assigned to fight.| |Paladin of Pain|4|XC9|Thunder|Earth|8||3200|3000|Although he was born from the same forces which fuel the Tynek Crusaders and the Wrath of Zeon, this thunder guardian remains neutral, fighting only when overwhelmed by the cries of the innocent.| |Hunter Wyrm of Anubis|5|XC9|Dragon/Effect|Dark|3||1700|700|When this card attacks a Defense Position monster, destroy that monster with this card's effect without applying damage calculation.| |Zen Elemental|6|XC9|Aqua/Effect|Water|5||2100|1300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Aqua-Type monsters in your Graveyard. Monsters destroyed in battle by this card are placed on the bottom of their owners' Decks instead of being sent to the Graveyard. During each of your Standby Phases, inflict damage to both players by the number of cards on the field x 100.| |Cyclone Saint|7|XC9|Sea Serpent/Effect|Water|3||1400|0|If this card attacks a non-WATER monster, you can destroy that monster at the start of the Damage Step without applying Damage Calculation. If you do so, your opponent gains 1000 Life Points.| |Zidane|8|XC9|Zombie/Effect|Light|4||1800|700|When this card attacks a Defense Position monster with less DEF than the ATK of this card, gain Life Points by the difference after damage calculation.| |Black Dog Beast - Bau|9|XC9|Beast/Effect|Dark|4||1800|1200|When this card is destroyed and sent to the Graveyard, all face-up monsters on the field lose 500 ATK.| |Viridian Vine Valiant|10|XC9|Plant/Effect|Wind|8||0|2300|If at least 2 Plant-Type monsters you control have been sent to the Graveyard this turn, you can Special Summon this card from your hand. When this card is summoned, it gains ATK by the original ATK of the face-up monster on the field with the highest ATK.| |Snow Angel|11|XC9|Fairy/Effect|Water|4||1150|1750|Once per turn, you can gain 400 Life Points for each card in your hand. Negate the effect of a Spell Card that targets this card.| |Pearl Paladin|12|XC9|Rock/Effect|Wind|4||0|1500|This card gains 400 ATK and 200 DEF for each Rock-Type monster in your Graveyard.| |Unity Saint|13|XC9|Fairy/Effect|Light|4||1200|1700|While you control at least 1 other "Unity Saint", this card gains 400 ATK and DEF. When this card inflicts Battle Damage to your opponent, he/she sends 1 random card in their hand and the top card of their Deck to the Graveyard.| |Virus Soldier|14|XC9|Fiend/Effect|Fire|4||1700|1300|When this card is Normal Summoned or Special Summoned, add 1 "Virus" Spell Card from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard, look at your opponent's hand, and destroy 1 monster there with the same Type as the monster that destroyed this card.| |Diabound Carnel|15|XC9|Fiend/Union/Effect|Light|6||1800|1600|When this card destroys an opponent's monster by battle and sends it to the Graveyard, it gains ATK by half the original ATK of the destroyed monster. Once per turn, you can equip this card to a monster your opponent controls, OR unequip it to Special Summon this card in Attack Position. The monster equipped with this card by this effect loses 1800 ATK. (A monster can only be equipped with 1 Union monster at a time.)| |Gallant Crusader|16|XC9|Beast-Warrior/Union/Effect|Earth|4||1000|800|Once per turn, during your Main Phase, you can equip this card to a face-up Normal Monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect. When that monster inflicts Battle Damage to your opponent, he/she must discard 1 random card from their hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)| |Emissary of the Ancients|17|XC9|Dragon/Effect|Earth|3||400|1600|When this card is sent from the field to the Graveyard, add 1 Level 4 Normal Monster from your Deck to your hand. If this card on the field is removed from play, Special Summon 1 Level 4 Normal Monster from your Graveyard or removed from play zone.| |Kae'el of the Thousand Tentacles|18|XC9|Sea Serpent/Effect|Water|4||1650|1350|When you Ritual Summon a WATER monster, you can treat this 1 card as the entire Tribute. You can substitute this card for 1 Fusion Material Monster. If you do, the other Fusion Material Monster(s) must be the correct one(s). By discarding this card, add 1 "Cold Fusion" from your Deck or Graveyard to your hand.| |Des Metamorph|19|XC9|Machine/Immortal/Effect|Dark|5||1200|1700|When this card is Tribute Summoned, select 1 monster your opponent controls and equip it to this card. This card gains half the respective ATK and DEF of the monster equipped to it by this effect. Once per turn, you can send 1 card equipped to this card to the Graveyard to gain 1000 Life Points. If this card is destroyed by battle and sent to the Graveyard, destroy all non-Immortal monsters with 1500 or more ATK in the same column until the end of your opponent's next turn.| |Divine Soldier Hadan|20|XC9|Fairy/Effect|Light|5||2100|2000|When this card inflicts Battle Damage to your opponent, gain Life Points by the same amount. While your Life Points are lower than your opponent's, this card gains 800 ATK. While your Life Points are higher than your opponent's, this card loses 800 ATK.| |Saint Knight Beo|21|XC9|Beast/Effect|Light|6||2500|1700|When this card destroys a monster by battle, you can remove up to 2 cards in your opponent's Graveyard from play. Negate the effect of a monster that targets this card.| |King Scorpion's Follower|22|XC9|Insect/Effect|Dark|3||1075|1575|If this card is destroyed by battle, you can Special Summon 1 Insect-Type monster from your Deck with 2000 or less ATK. If this card is destroyed by a card effect, inflict 600 damage to your opponent.| |King Scorpion's Enforcer|23|XC9|Insect/Effect|Dark|6||1950|3100|This card cannot be Special Summoned from the Deck. When this card is Normal Summoned, Special Summon 1 "Scorpion Heir Token" (Insect-Type/DARK/Level 2/650 ATK/1050 DEF) in Defense Position. "Scorpion Heir Tokens" cannot be Tributed for a Tribute Summon, unless it is for an Insect-Type monster.| |Black Moth|24|XC9|Insect/Effect|Dark|8||2600|2500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Insect-Type monsters in your Graveyard. All non-Insect-Type monsters lose 300 ATK. Once per turn, you can send the top 3 cards of your opponent's Deck to the Graveyard.| |Dreadscythe Raida|25|XC9|Insect/Effect|Wind|6||1000|2200|When this card is summoned, change it to Defense Position. This card can attack while it is in Defense Position (Damage Calculation is applied as normal). By paying 1000 Life Points at the start of your Battle Phase, all Insect-Type monsters you control with 1000 or less ATK can attack your opponent directly this turn.| |Energy Vampire|26|XC9|Zombie/Effect|Dark|5||2220|1110|This card can be Special Summoned by changing 1 Attack Position monster you control to Defense Position. Monsters that are changed to Defense Position this way cannot be changed back to Attack Position during the same turn. If you Special Summon this card this way, it cannot attack this turn, and it cannot be used to Summon a monster.| |Aeon Rex|27|XC9|Dinosaur/Effect|Dark|6||2300|2200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Dinosaur-Type monsters in your Graveyard. Once per turn, you can Tribute 1 monster to gain Life Points by half that monster's original ATK. If this card destroys an opponent's monster by battle and sends it to the Graveyard, it can attack once more in a row.| |Rose Raider|28|XC9|Plant/Effect|Fire|4||1900|0|Discard this card to add 1 "Savage Garden" from your Deck or Graveyard to your hand. When this card destroys a monster(s) your opponent by battle and sends it to the Graveyard, you can Special Summon 1 of the destroyed monsters at the end of the Battle Phase by Tributing this card. Monsters Special Summoned by this effect are treated as Plant-Type monsters and have their effects negated.| |Draco Meteor|29|XC9|Dragon/Effect|Fire|6||2400|600|This card inflicts Piercing damage. If this card is destroyed and sent to the Graveyard, you can Special Summon 1 Dragon-Type monster from your Graveyard whose combined ATK and DEF is 2000 or less.| |Obsidian Wyrm|30|XC9|Dragon/Effect|Dark|4||?|2300|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a DARK monster(s) in your Graveyard. (Max. 6) The original ATK of this card becomes 500 x the number of DARK monsters removed this way. When this card is Special Summoned, place it in Defense Position. Once per turn, you can send cards from the top of your opponent's Deck to the Graveyard equal to half the number of monsters you removed to Special Summon this card.| |Brutal Black Dragon|31|XC9|Dragon/Effect|Dark|4||1950|0|This card cannot be destroyed by effects that target. If this card attacks, change it to Defense Position at the end of the Damage Step.| |Inferno Blizzard Dragon|32|XC9|Pyro/Effect|Water|8||2600|2200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 WATER monster you control and 2 FIRE monsters in your Graveyard. Once per turn, you can discard 1 card to remove from play 1 face-up card on the field.| |Montage Golem|33|XC9|Beast-Warrior/Ritual/Effect|Earth|8||2750|2500|This card can only be Ritual Summoned by using "Revival of Sennen Genjin". When this card is Ritual Summoned, equip 1 Equip Spell Card in your Graveyard to 1 Beast-Warrior-Type monster you control. You can destroy all cards equipped to monsters you control to inflict 300 damage to your opponent for each card destroyed this way.| |Zen Stormrider|34|XC9|Aqua/Fusion/Effect|Water|6||2200|2400|"Zen Elemental" + 1 Aqua-Type monster This card cannot be Special Summoned except by Fusion Summon. This card can be Fusion Summoned by sending the above Fusion Material Monsters from your hand or field to the Graveyard without using "Polymerization". Once per turn, you can discard 1 card to Special Summon 1 Aqua-Type monster from either player's Graveyard or that is removed from play.| |Valhalla Prodigy|35|XC9|Thunder/Fusion/Effect|Light|4||1800|1000|"Knight of Asguard" This card cannot be Special Summoned except by Tributing the above Fusion Material Monster. This card gains 200 ATK during each of your Standby Phases. You can use each of the following effects, once per turn: • Gain 400 Life Points and inflict 300 damage to your opponent. • Return any number of cards in your hand to the bottom of your Deck. • Discard 1 card to destroy 1 face-up monster with 1500 or less ATK.| |Horakthy, the Phoenix Titan|36|XC9|Winged Beast/Fusion/Effect|Fire|7||2750|2250|1 Winged Beast-Type monster + 1 FIRE monster During each End Phase, the turn player discards the top 2 cards of his/her Deck. For each monster discarded by this effect, inflict 500 damage to the turn player's opponent.| |Snow Spirit of Ailin|37|XC9|Fairy/Fusion/Effect|Water|8||2450|2050|"Snow Angel" + 1 WATER, Fairy-Type, or Normal Monster This card can be Fusion Summoned by Tributing the above monsters if their total Levels exactly equal 8. Once per turn, you can gain 400 Life Points for each card in your opponent's hand. If this card successfully attacks your opponent directly, you can add 1 Spell Card from your Graveyard to your hand at the end of the Battle Phase.| |Enforcer of Apophis|38|XC9|Reptile/Fusion/Effect|Dark|8||2350|2750|"Apophis Incarnate" + 1 DARK, Reptile-Type, or Normal Monster This card can be Fusion Summoned by Tributing the above monsters if their total Levels exactly equal 8. Inflict 700 damage to your opponent during each of his/her End Phases. If this card successfully attacks your opponent directly, you can add 1 Trap Card from your Graveyard to your hand at the end of the Battle Phase.| |Common Gardna|39|XC9|Fairy/Fusion/Effect|Wind|8||1300|3900|2 Normal Monsters This card can only be Special Summoned by returning the above monsters you control to the Deck. (You do not use "Polymerization".) When this card is Flip Summoned or Special Summoned, place it in Defense Position. This card is unaffected by Trap Cards.| |Shado Scourge|40|XC9|Reptile/Fusion/Effect|Earth|6||1600|2300|"Shado" + 1 Reptile-Type monster This card can be Fusion Summoned by Tributing the above monsters if their total Levels exactly equal 6. Once per turn, you can Tribute 1 Reptile-Type Normal Monster (except "Shado") to activate 1 Continuous Trap Card from your hand.| |Tragic Love Knight|41|XC9|Aqua/Fusion/Effect|Light|6||1500|2400|"Isis the Royal Healer" + "Chaosrider Glace" This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. When this card is Flip Summoned or Special Summoned, place it in Defense Position. By paying 1200 Life Points at the start of your opponent's Battle Phase, he/she must change all of their face-up monsters to Attack Position and attack this card with them all.| |Twilight Sage Dragon|42|XC9|Dragon/Fusion/Effect|Wind|10||3000|3500|"Starfall Dragon" + 2 Dragon-Type monsters You can Fusion Summon this card by removing from play a "Starfall Dragon" you control and the other Fusion Material Monsters from your Graveyard. While you control this face-up Defense Position card, all Defense Position monsters gain 500 DEF. If all of the Fusion Material Monsters used for the Fusion Summon of this card are WIND, it gains the following effect: • When this card battles with a Defense Position monster with less DEF than this card's ATK, gain Life Points by the difference after damage calculation.| |Chasm Gem Golem|43|XC9|Rock/Fusion/Effect|Wind|7||2500|3000|"Diamond Decoy" + "Amethyst Apparition" + "Pearl Paladin" Once per turn, you can activate 1 of the following effects: • Special Summon 1 "Chasm Gem Token" (Rock-Type/WIND/Level 4/ATK 1000/DEF 0). "Chasm Gem Tokens" cannot be Tributed for a Tribute Summon, unless it is for a Rock-Type monster. • Tribute 1 Rock-Type monster you control to gain Life Points by that monster's ATK. Then, your opponent draws 1 card.| |The Curse of Nephthys|44|XC9|Winged Beast/Fusion/Effect|Fire|9||3200|3000|"Isis the Royal Healer" + 2 monsters This card cannot be Special Summoned except by Fusion Summon. When a Spell or Trap Card is activated, inflict 800 damage to the player who activated it. When this card destroys a monster by battle, Special Summon 1 "Ethereal Overload Token" (Fairy-Type/LIGHT/Level 9/ATK 0/DEF ?) in Defense Position. The DEF of the "Ethereal Overload Token" is equal to the DEF of the destroyed monster. "Ethereal Overload Tokens" cannot be Tributed.| |The Peacecraft of Holocaust|45|XC9|Fiend/Fusion/Effect|Light|10||4000|3000|"Leona the Divine Assailant" + "Tynek the Chosen One" + 2 LIGHT monsters This card cannot be Special Summoned except by Fusion Summon. Ignore all effects which would prevent a monster your opponent controls from being used as a Fusion Material Monster for the Fusion Summon of this card. Your opponent cannot activate or apply any Effect Monster's effect.| |Gift of Seventh Hope|46|XC9|Spell Card|Spell|||||Discard 1 card. Remove from play, from your hand, your Graveyard, OR either side of the field, Fusion Material Monsters listed on a LIGHT Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)| |The World Stone|47|XC9|Spell Card|Spell|||||Remove from play, from your hand or Graveyard, Fusion Material Monsters listed on a Rock-Type Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)| |Shield Overgrowth|48|XC9|Spell Card|Spell||Quick-Play|||Double the original DEF of 1 Plant-Type monster you control until the End Phase. By removing from play this card in the Graveyard, negate your opponent's attack or card effect that targets 1 Plant-Type monster you control.| |Rescuer From the Grave|49|XC9|Spell Card|Spell||Quick-Play|||Negate the attack of 1 monster your opponent controls and end the Battle Phase. If this card is in the Graveyard, you can activate its effect by removing it and 4 other cards in your Graveyard from play.| |Self-Sacrifice|50|XC9|Spell Card|Spell||Quick-Play|||Activate by paying 1000 Life Points when 1 monster you control would be destroyed by battle or by a card effect. That monster is not destroyed and cannot be destroyed for the rest of this turn.| |Absent Logic|51|XC9|Spell Card|Spell||Quick-Play|||Your opponent draws 3 cards, then discards 2 random cards from his/her hand.| |Hidden Power|52|XC9|Spell Card|Spell||Equip|||Equip only to a Level 2 or lower Normal Monster. Double its original ATK.| |River Shock|53|XC9|Spell Card|Spell||Equip|||Remove from play 1 WATER monster in your hand. Special Summon 1 WATER monster from your Graveyard and equip it with this card. If this card is destroyed, destroy the equipped monster and remove it from play.| |Necrovalley Aura|54|XC9|Spell Card|Spell||Equip|||The equipped monster is unaffected by the effects of monsters that target. Monsters destroyed by battle with the equipped monster are removed from play instead of being sent to the Graveyard. This face-up card cannot be destroyed by the effects of Spell Cards.| |Divided We Fall|55|XC9|Spell Card|Spell||Equip|||The equipped monster loses ATK and DEF by 800 x the number of monsters you control.| |Berserker Sword|56|XC9|Spell Card|Spell||Equip|||Equip to a monster with 0 original ATK. When the equipped monster battles while in Attack Position, its ATK becomes equal to its DEF during damage calculation only. Destroy this card if the equipped monster's ATK is changed by another card effect.| |Chaos Vortex Stadium|57|XC9|Spell Card|Spell||Field|||During each Standby Phase, the turn player rolls 1 six-sided die. Until the End Phase of that turn, apply the appropriate effect, based on the number rolled: • 1: Monsters the turn player controls lose 500 ATK and inflict Piercing damage. • 2: Defense Position monsters the turn player's opponent controls gain 500 DEF. • 3: Level 5 or higher monsters gain 500 ATK. • 4: Level 4 or lower monsters are changed to Defense Position and cannot be destroyed by battle. • 5: Level 2 or lower monsters can attack directly. • 6: When a monster attacks, both players take 500 damage.| |Savage Garden|58|XC9|Spell Card|Spell||Field|||All monsters, except Plant-Type monsters, lose 500 ATK and DEF. During each of your Draw Phases, instead of conducting your normal draw, you can add 1 Plant-Type monster from your Deck to your hand.| |King Scorpion's Lair|59|XC9|Spell Card|Spell||Field|||Insect-Type monsters gain ATK and DEF by 100 x their Level.| |Fisherman's Decade|60|XC9|Spell Card|Spell|||||Destroy all face-up Fish-Type monsters on the field. Gain 1000 Life Points for each monster destroyed this way.| |Xenocide|61|XC9|Spell Card|Spell|||||Tribute 1 Immortal monster. Check all monsters on your opponent's side of the field, and destroy any monsters with 1500 or more ATK.| |Amaterasu|62|XC9|Spell Card|Spell|||||Activate while you control a FIRE monster. Remove from play all face-up Spellcaster-Type monsters on the field and in your opponent's Graveyard, and inflict 100 damage to your opponent for each monster removed this way.| |Sealed Book of Knowledge|63|XC9|Spell Card|Spell|||||Select 5 of your monsters that are removed from play. Return those monsters to your Deck, then draw 2 cards. Your opponent can also use this effect.| |Revival of Sennen Genjin|64|XC9|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Montage Golem". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.| |Sealed Book of Serenity|65|XC9|Trap Card|Trap|||||This card remains face-up on the field for 3 of your opponent's turns. Neither player can declare an attack while this card remains face-up on the field.| |Attack Guidance Armor|66|XC9|Trap Card|Trap|||||Activate when your opponent attacks. Change the attack target to another monster on the field.| |Trionic Energy Barrier|67|XC9|Trap Card|Trap||Continuous|||Ignition and Continuous Effect Monsters cannot activate or apply their effects.| |Immortal Alliance|68|XC9|Trap Card|Trap||Continuous|||Immortal monsters you control gain ATK and DEF by 200 x the number of face-up Immortal monsters you control. Once per turn, you can move 1 Immortal monster you control to an adjacent unused Monster Card Zones. Gain 600 Life Points during each of your End Phases.| |Cosmic-Blaze Cannon|69|XC9|Trap Card|Trap|||||Tribute 1 Reptile-Type monster. Destroy 1 face-up monster your opponent controls and inflict damage to your opponent by half that monster's ATK.| |Destiny Knot|70|XC9|Trap Card|Trap|||||Tribute 1 Plant-Type monster. Destroy 1 face-up monster your opponent controls and send cards by half that monster's Level from the top of your opponent's Deck to the Graveyard.| |Shades of Grey|71|XC9|Trap Card|Trap|||||After activation, this card is treated as an Equip Card and is equipped to a monster you control. The equipped monster cannot be Tributed, and it gains 1000 ATK. At the end of each turn, switch control of the equipped monster to its controller's opponent.| |Virus Replication|72|XC9|Trap Card|Trap|||||Discard 1 card. Return up to 3 non-Trap "Virus" cards from your Graveyard to your hand.| |The Forces of Atlantis|73|XC9|Trap Card|Trap|||||Special Summon 1 Fish or Sea Serpent-Type monster from your Graveyard. Destroy that monster during the End Phase.| |Luminosity|74|XC9|Trap Card|Trap|||||Activate when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower LIGHT monster from your hand.| |Attack Order|75|XC9|Trap Card|Trap|||||Destroy all Tokens on the field, switch all Defense Position monsters on the field to face-up Attack Position, and negate any effects of monsters that would activate when flipped face-up. The turn player must conduct his/her Battle Phase and attack with all monsters he/she controls. During your Main Phase only, by removing from play 1 monster you control and this card in your hand, destroy 1 Defense Position monster on the field.| |Defend Order|76|XC9|Trap Card|Trap|||||Switch all Attack Position monsters on the field to face-up Defense Position. Until the end of this turn, all monsters that are summoned are placed in face-up Defense Position. This card's activation and effect cannot be negated.| |The Imperial Database|77|XC9|Trap Card|Trap|||||Discard 2 cards of the same Type (Monster, Spell or Trap). Add 1 card of the same Type as the discarded cards from your Deck to your hand. During your Main Phase only, by removing from play 1 monster you control and this card in your hand, place 1 card in your Graveyard on top of your Deck.| |Levia Backlash|78|XC9|Trap Card|Trap||Counter|||Remove from play 1 Sea Serpent-Type monster from your Graveyard and pay Life Points by that monster's Level x 300. Negate the Special Summon of a monster(s) your opponent controls OR the activation and effect of a card effect your opponent controls that would Special Summon a monster(s) to their field, and remove the negated card(s) from play face-down.| |Swarm Summon|79|XC9|Trap Card|Trap||Counter|||Discard 1 card. Negate the Special Summon of a monster OR the activation and effect of a card that would Special Summon a monster(s) and destroy it. Your opponent cannot Special Summon any monsters this turn.| |End Game Prophecy|80|XC9|Trap Card|Trap|||||Tribute 1 monster. This card remains face-up on the field for 3 of your opponent's turns, and while face-up, cannot be destroyed by the effects of Spell Cards. When this card is sent to the Graveyard by its own effect, activate 1 appropriate effect: • Activate 1 "End Game" from your hand, Deck or Graveyard, ignoring activation conditons. • Special Summon 1 monster from your hand or Graveyard.| |Flying Flish|81|XC9|Fish/Effect|Water|4||800|500|This card gains 500 ATK at the start of each Battle Phase.| |Forest Flish|82|XC9|Fish/Effect|Earth|4||1800|1500|You can Tribute this card to Special Summon 1 Fish-Type monster from either player's Graveyard, except "Forest Flish".| |Desert Flish|83|XC9|Fish/Effect|Fire|8||2800|2500|When this card destroys an opponent's monster(s) by battle and sends it to the Graveyard, you can Special Summon 1 of the destroyed monsters to your side of the field at the end of the Battle Phase. Monsters Special Summoned by this effect are treated as Fish-Type monsters and have their effects negated.| |Hypercane Flish|84|XC9|Fish/Effect|Wind|8||3800|3500|This card can be Special Summoned by removing from play 1 WIND and 1 Fish-Type monster from your hand, field or Graveyard. All Battle Damage inflicted to your opponent from battles involving this card becomes 0.| |Mesa Revenant|85|XC9|Reptile/Effect|Dark|5||1750|350|This card can be Special Summoned by removing from play 1 Reptile-Type monster you control. When this card is Normal Summoned, destroy 1 face-up card on the field. This card can attack twice during the same Battle Phase.| |Leviathan of Telos|86|XC9|Dragon/Effect|Light|4||1500|?|When this card is summoned, you can place it in Defense Position, and you can also remove from play any number of LIGHT monsters in your Graveyard. The original DEF of this card becomes the number of monsters removed this way x 400. Once per turn, if a face-up LIGHT monster you control is targeted by an opponent's card effect or monster attack, you can redirect the effect or attack to this card. When this card is destroyed by battle, Special Summon 1 of your Level 4 or lower Dragon-Type monsters that is removed from play, except "Leviathan of Telos".| |Chasm Shard Dragon|87|XC9|Dragon/Effect|Wind|6||2200|2300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Spell Cards in your Graveyard. When this card attacks a Defense Position monster with less DEF than this card's ATK, gain Life Points by the difference after damage calculation. Also, you can remove from play this card you control and Dragon-Type monsters from your Graveyard that are listed on a Fusion Monster Card to Special Summon that monster from your Extra Deck (this is treated as a Fusion Summon).| |Economic Overlord Togel|88|XC9|Fairy/Effect|Earth|7||2850|2350|When this card is Tribute Summoned, it gets the following effect: • Neither player can activate cards or use effects whose costs include paying Life Points.| |Chaos Incarnate|89|XC9|Fairy/Ritual/Effect|Fire|8||3450|0|This card can only be Ritual Summoned by using "Nut's Final Command". Once per turn, you can discard 1 card to return 1 face-up monster with 2000 or more ATK to the top of its owner's Deck.| |Tempest Spirit|90|XC9|Aqua/Ritual/Effect|Water|9||0|3650|This card can only be Ritual Summoned by using "Nut's Final Command". Once per turn, you can Tribute 1 monster to have this card gain ATK by the original ATK of the Tributed monster.| |Forsaken Hero|91|XC9|Pyro/Ritual/Effect|Earth|10||2650|2450|This card can only be Ritual Summoned by using "Nut's Final Command". When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent by half the original ATK of that monster. While this card is face-up on the field, the following effect is applied and cannot be negated: • Face-up "Hero" monsters you control, except "Forsaken Hero", are unaffected by card effects that would destroy them.| |Winged Cataclysm|92|XC9|Winged Beast/Ritual/Effect|Wind|11||?|?|This card can only be Ritual Summoned by using "Nut's Final Command". The ATK and DEF of this card are equal to half the combined ATK of the monsters Tributed to Ritual Summon it. Once per turn, you can return 1 Ritual Monster or Ritual Spell Card in your Graveyard to your Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent by half the original DEF of that monster.| |Nut's Final Command|93|XC9|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any 1 of "Chaos Incarnate", "Tempest Spirit", "Forsaken Hero" or "Winged Cataclysm". You must also Tribute monsters from your hand or field whose total Levels are greater than or equal to the Level of the Ritual Monster you are attempting to Ritual Summon. If this card is in your Graveyard during your Draw Phase, you can pay 800 Life Points to add it to your hand instead of conducting your normal draw.| |Hidden Chaos Sanctuary|94|XC9|Spell Card|Spell||Field|||This card's name is treated as "Chaos Sanctuary". Dragon-Type monsters gain 300 ATK and DEF. In addition, the summoning conditions for "Chaos End Dragon" are not applied. When a Dragon-Type monster is destroyed by battle, its owner can add 1 Dragon-Type monster with a lower Level than the destroyed monster from his/her Deck to their hand.| |Dark Requiem|95|XC9|Spell Card|Spell|||||Activate only at the start of your Main Phase 1. Destroy all monsters on the field and inflict 500 damage to your opponent. Each player must then Special Summon 1 monster from their respective Graveyards or that is removed from play. Your turn is now over.| |Shadow Survival Match|96|XC9|Trap Card|Trap||Continuous|||When your opponent attacks a face-up Thunder-Type or Reptile-Type monster you control, you can pay 500 Life Points to change the attacked monster to Defense Position and have its DEF become equal to the ATK of the attacking monster during damage calculation only.| |Ork Mad Dok|97|XC9|Beast-Warrior/Effect|Dark|6||1800|2400|Once during each turn, by discarding 1 card, gain 1000 Life Points OR negate the attack of 1 monster your opponent controls.| |Necron Scarab Swarms|98|XC9|Machine/Effect|Dark|1||500|0|FLIP: Destroy up to 2 monsters your opponent controls. Take 500 damage for each monster destroyed this way.| |Imperial Baneblade|99|XC9|Machine/Effect|Earth|8||3200|2300|This card cannot be Special Summoned, and it cannot be destroyed in battle by monsters with more ATK than this card. This card inflicts Piercing damage.| |Saurus Cavalry|100|XC9|Dinosaur/Effect|Earth|4||1900|700|When this card destroys an opponent's monster by battle, inflict damage to your opponent by half that monster's ATK.| |Flare Penguin|101|XC9|Aqua/Effect|Fire|3||1700|1700|FLIP: Inflict 800 damage to your opponent.| |Abyssal Starfish|102|XC9|Aqua/Gemini/Effect|Dark|1||0|1400|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: • Once per turn, you can remove from play up to 3 cards in either player's Graveyard. When this card is destroyed by battle, remove from play this monster and the monster that destroyed it.| |Gemini Destroyer|103|XC9|Beast/Effect|Dark|4||1900|1200|When this card battles a Gemini monster, destroy that monster with this card's effect without applying damage calculation.| |Crystal Swordsman|104|XC9|Beast/Fusion/Effect|Light|7||2600|1500|"Crystal Pegasus" + "Divine Warrior" This card is unaffected by the effects of Spell Cards. Once per turn, you can negate the activation and effect of a Trap Card that targets this card and destroy it.| |Gemini Wolf|105|XC9|Beast/Gemini/Effect|Earth|3||1200|800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: • This card can attack twice during each Battle Phase. When this card inflicts Battle Damage to your opponent, he/she discards 1 card at random from his/her hand. Once per turn, you can discard 1 card. If you do, until the End Phase, this card gains 300 ATK and inflicts Piercing damage.| |Winged Lion Beast|106|XC9|Beast/Gemini/Effect|Wind|6||2000|1700|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: • This card can attack your opponent directly.| |Skilled Gaia the Fierce Knight|107|XC9|Beast-Warrior/Effect|Wind|7||2300|2100|If you Tribute a WIND monster, you can Normal Summon this card with 1 Tribute. This card is unaffected by the effects of Spell Cards.| |Blade Hero|108|XC9|Beast-Warrior/Effect|Earth|7||2600|1800|This card inflicts Piercing damage.| |Excalisaur|109|XC9|Dinosaur/Effect|Light|4||1800|700|This card's original ATK is doubled if you have no cards in your hand or in your Spell & Trap Card Zone.| |Adamant Ptera|110|XC9|Dinosaur/Effect|Wind|4||1800|1300|Once per turn, if this card would be destroyed by battle, it is not destroyed. Equip Spell Cards equipped to this card cannot be destroyed.| |Daeyalt Dragon|111|XC9|Dragon/Effect|Dark|4||1600|1200|This card inflicts Piercing damage. When this card is destroyed, you can add 1 Rock-Type monster from your Graveyard to your hand.| |Accursed Dragon|112|XC9|Dragon/Effect|Fire|5||2000|1500|When this card is summoned, destroy all Field Spell Cards on the field. During each of your Standby Phases, inflict 500 damage to each player.| |Gaia the Dragon Paladin|113|XC9|Dragon/Fusion/Effect|Wind|7||2600|2100|"Skilled Gaia the Fierce Knight" + "Accursed Dragon" This card can only be Special Summoned from your Extra Deck by Fusion Summon. This card can attack your opponent directly. If it attacks using this effect, reduce the Battle Damage inflicted to your opponent by 300 for each Spell or Trap Card he/she controls.| |Diamond Dragon|114|XC9|Dragon/Gemini/Effect|Light|7||2100|2800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: • This card is unaffected by the effects of Spell Cards. If you control another face-up Dragon-Type monster, this card cannot be targeted by Trap Cards or monster effects. You can Tribute this card to negate 1 attack, end the Battle Phase and gain 2000 Life Points.| |Enraged Yamadron|115|XC9|Dragon/Ritual/Effect|Fire|5||1600|1800|This card can only be Ritual Summoned by using "Yamadron Ritual". This card inflicts Piercing damage. When this card destroys a monster by battle, inflict damage to your opponent by either the ATK or DEF of the destroyed monster.| |Serpent Knight Dragon|116|XC9|Dragon/Ritual/Effect|Dark|7||2350|2400|This card can only be Ritual Summoned by using "Revived Serpent Night Dragon". When a Spell or Trap Card is activated, place 1 Rage Counter on this card. (Max. 3) By removing 3 Rage Counters from this card, destroy all other cards on the field.| |Lord of the Storm|117|XC9|Fairy/Effect|Wind|7||2600|2000|When this card destroys a monster by battle, destroy all Spell and Trap Cards on the field.| |Resident of Darkness|118|XC9|Fiend/Effect|Dark|4||1900|300|When this card is summoned, discard your entire hand.| |Dark Magical Swordfish|119|XC9|Fish/Effect|Dark|4||1000|1600|When this card is Normal Summoned successfully, put 1 Spell Counter on this card. (Max. 1) You can remove 1 Spell Counter from this card to halve the ATK of 1 monster on the field.| |Servant of the Superancient Deepsea King|120|XC9|Fish/Effect|Water|4||1200|700|By sending this face-up card you control to the Graveyard, Special Summon 2 Level 3 or lower Fish-Type monsters from your Deck, except "Magical Fish" monsters. Destroy those monsters during the End Phase.| |Shining Mermaid Enchantress|121|XC9|Fish/Effect|Light|3||1200|900|During each of your Standby Phases, gain Life Points by the number of face-up Fish-Type monsters you control x 500. While you control at least 1 other face-up Fish-Type monster, this card cannot be attacked. A monster that battles with this card cannot attack during its controller's next turn.| |Yellowtail Diver|122|XC9|Fish/Effect|Water|4||1200|1600|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Fish-Type monster with 1500 or less ATK from your Deck.| |Chaotic Phantom Ray|123|XC9|Fish/Effect|Light|4||1800|700|This card is also treated as a DARK monster while face-up on your side of the field and in your Graveyard. When this card is destroyed by battle, you can remove from play 1 LIGHT Fish-Type monster and 1 DARK Fish-Type monster in your Graveyard to Special Summon this card from your Graveyard.| |Drought-Inducing Fish|124|XC9|Fish/Effect|Earth|4||1800|1200|FLIP: Destroy all face-up WATER monsters on the field.| |Dazzling Lionfish|125|XC9|Fish/Effect|Light|6||2300|1700|When this card is Tribute Summoned successfully, your opponent skips his/her next Battle Phase.| |Sonic Sailfish|126|XC9|Fish/Effect|Wind|5||2350|1250|This card is unaffected by the effects of Spell Cards.| |Bombardment Whale|127|XC9|Fish/Effect|Water|7||2350|2150|You can Special Summon this card from your hand by Tributing 1 Fish-Type monster you control and 1 Spell Card from your hand. You can Tribute 1 Fish-Type monster to destroy 1 card on the field. If you do, you lose 400 Life Points.| |Abyssal Sturgeon|128|XC9|Fish/Effect|Dark|8||2900|1300|If this card is Special Summoned, it loses 1000 ATK. No monsters can be Special Summoned.| |Salmon Swarm|129|XC9|Fish/Gemini/Effect|Water|4||1700|1200|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this